public abstract class EntityAITarget extends EntityAIBase
| Constructor and Description |
|---|
EntityAITarget(EntityLiving par1EntityLiving,
float par2,
boolean par3) |
EntityAITarget(EntityLiving par1EntityLiving,
float par2,
boolean par3,
boolean par4) |
| Modifier and Type | Method and Description |
|---|---|
boolean |
continueExecuting()
Returns whether an in-progress EntityAIBase should continue executing
|
void |
resetTask()
Resets the task
|
void |
startExecuting()
Execute a one shot task or start executing a continuous task
|
getMutexBits, isInterruptible, setMutexBits, shouldExecute, updateTaskpublic EntityAITarget(EntityLiving par1EntityLiving, float par2, boolean par3)
public EntityAITarget(EntityLiving par1EntityLiving, float par2, boolean par3, boolean par4)
public boolean continueExecuting()
continueExecuting in class EntityAIBasepublic void startExecuting()
startExecuting in class EntityAIBasepublic void resetTask()
resetTask in class EntityAIBase