public class EntityAIAttackOnCollide extends EntityAIBase
| Constructor and Description |
|---|
EntityAIAttackOnCollide(EntityLiving par1EntityLiving,
Class par2Class,
float par3,
boolean par4) |
EntityAIAttackOnCollide(EntityLiving par1EntityLiving,
float par2,
boolean par3) |
| Modifier and Type | Method and Description |
|---|---|
boolean |
continueExecuting()
Returns whether an in-progress EntityAIBase should continue executing
|
void |
resetTask()
Resets the task
|
boolean |
shouldExecute()
Returns whether the EntityAIBase should begin execution.
|
void |
startExecuting()
Execute a one shot task or start executing a continuous task
|
void |
updateTask()
Updates the task
|
getMutexBits, isInterruptible, setMutexBitspublic EntityAIAttackOnCollide(EntityLiving par1EntityLiving, Class par2Class, float par3, boolean par4)
public EntityAIAttackOnCollide(EntityLiving par1EntityLiving, float par2, boolean par3)
public boolean shouldExecute()
shouldExecute in class EntityAIBasepublic boolean continueExecuting()
continueExecuting in class EntityAIBasepublic void startExecuting()
startExecuting in class EntityAIBasepublic void resetTask()
resetTask in class EntityAIBasepublic void updateTask()
updateTask in class EntityAIBase