public class GuiRepair extends GuiContainer implements ICrafting
inventorySlotsallowUserInput, guiParticles, height, isMacOs, width| Constructor and Description |
|---|
GuiRepair(InventoryPlayer par1,
World par2World,
int par3,
int par4,
int par5) |
| Modifier and Type | Method and Description |
|---|---|
void |
drawScreen(int par1,
int par2,
float par3)
Draws the screen and all the components in it.
|
void |
initGui()
Adds the buttons (and other controls) to the screen in question.
|
void |
onGuiClosed()
Called when the screen is unloaded.
|
void |
sendContainerAndContentsToPlayer(Container par1Container,
List par2List) |
void |
sendProgressBarUpdate(Container par1Container,
int par2,
int par3)
Sends two ints to the client-side Container.
|
void |
sendSlotContents(Container par1Container,
int par2,
ItemStack par3ItemStack)
Sends the contents of an inventory slot to the client-side Container.
|
doesGuiPauseGame, updateScreenconfirmClicked, drawBackground, drawDefaultBackground, drawWorldBackground, getClipboardString, handleInput, handleKeyboardInput, handleMouseInput, isCtrlKeyDown, isShiftKeyDown, setClipboardString, setWorldAndResolutiondrawCenteredString, drawRect, drawString, drawTexturedModalRect, drawTexturedModelRectFromIconpublic GuiRepair(InventoryPlayer par1, World par2World, int par3, int par4, int par5)
public void initGui()
initGui in class GuiContainerpublic void onGuiClosed()
onGuiClosed in class GuiContainerpublic void drawScreen(int par1,
int par2,
float par3)
drawScreen in class GuiContainerpublic void sendContainerAndContentsToPlayer(Container par1Container, List par2List)
sendContainerAndContentsToPlayer in interface ICraftingpublic void sendSlotContents(Container par1Container, int par2, ItemStack par3ItemStack)
sendSlotContents in interface ICraftingpublic void sendProgressBarUpdate(Container par1Container, int par2, int par3)
sendProgressBarUpdate in interface ICrafting