public class ModelDragon extends ModelBase
boxList, isChild, isRiding, onGround, textureHeight, textureWidth| Constructor and Description |
|---|
ModelDragon(float par1) |
| Modifier and Type | Method and Description |
|---|---|
void |
render(Entity par1Entity,
float par2,
float par3,
float par4,
float par5,
float par6,
float par7)
Sets the models various rotation angles then renders the model.
|
void |
setLivingAnimations(EntityLiving par1EntityLiving,
float par2,
float par3,
float par4)
Used for easily adding entity-dependent animations.
|
getRandomModelBox, getTextureOffset, setRotationAnglespublic void setLivingAnimations(EntityLiving par1EntityLiving, float par2, float par3, float par4)
setLivingAnimations in class ModelBase