public class EntityAIAvoidEntity extends EntityAIBase
| Modifier and Type | Field and Description |
|---|---|
IEntitySelector |
field_98218_a |
| Constructor and Description |
|---|
EntityAIAvoidEntity(EntityCreature par1EntityCreature,
Class par2Class,
float par3,
float par4,
float par5) |
| Modifier and Type | Method and Description |
|---|---|
boolean |
continueExecuting()
Returns whether an in-progress EntityAIBase should continue executing
|
void |
resetTask()
Resets the task
|
boolean |
shouldExecute()
Returns whether the EntityAIBase should begin execution.
|
void |
startExecuting()
Execute a one shot task or start executing a continuous task
|
void |
updateTask()
Updates the task
|
getMutexBits, isInterruptible, setMutexBitspublic final IEntitySelector field_98218_a
public EntityAIAvoidEntity(EntityCreature par1EntityCreature, Class par2Class, float par3, float par4, float par5)
public boolean shouldExecute()
shouldExecute in class EntityAIBasepublic boolean continueExecuting()
continueExecuting in class EntityAIBasepublic void startExecuting()
startExecuting in class EntityAIBasepublic void resetTask()
resetTask in class EntityAIBasepublic void updateTask()
updateTask in class EntityAIBase