public abstract class EntityFireball extends Entity
| Modifier and Type | Field and Description |
|---|---|
double |
accelerationX |
double |
accelerationY |
double |
accelerationZ |
EntityLiving |
shootingEntity |
addedToChunk, boundingBox, capturedDrops, captureDrops, chunkCoordX, chunkCoordY, chunkCoordZ, cloakUrl, dimension, distanceWalkedModified, distanceWalkedOnStepModified, entityCollisionReduction, entityId, fallDistance, field_70135_K, field_98038_p, fireResistance, height, hurtResistantTime, ignoreFrustumCheck, isAirBorne, isCollided, isCollidedHorizontally, isCollidedVertically, isDead, lastTickPosX, lastTickPosY, lastTickPosZ, motionX, motionY, motionZ, myEntitySize, noClip, onGround, posX, posY, posZ, prevDistanceWalkedModified, preventEntitySpawning, prevPosX, prevPosY, prevPosZ, prevRotationPitch, prevRotationYaw, renderDistanceWeight, riddenByEntity, ridingEntity, rotationPitch, rotationYaw, serverPosX, serverPosY, serverPosZ, skinUrl, stepHeight, ticksExisted, timeUntilPortal, velocityChanged, width, worldObj, yOffset, ySize| Constructor and Description |
|---|
EntityFireball(World par1World) |
EntityFireball(World par1World,
double par2,
double par4,
double par6,
double par8,
double par10,
double par12) |
EntityFireball(World par1World,
EntityLiving par2EntityLiving,
double par3,
double par5,
double par7) |
| Modifier and Type | Method and Description |
|---|---|
boolean |
attackEntityFrom(DamageSource par1DamageSource,
int par2)
Called when the entity is attacked.
|
boolean |
canBeCollidedWith()
Returns true if other Entities should be prevented from moving through this Entity.
|
float |
getBrightness(float par1)
Gets how bright this entity is.
|
int |
getBrightnessForRender(float par1) |
float |
getCollisionBorderSize() |
float |
getShadowSize() |
boolean |
isInRangeToRenderDist(double par1) |
void |
onUpdate()
Called to update the entity's position/logic.
|
void |
readEntityFromNBT(NBTTagCompound par1NBTTagCompound)
(abstract) Protected helper method to read subclass entity data from NBT.
|
void |
writeEntityToNBT(NBTTagCompound par1NBTTagCompound)
(abstract) Protected helper method to write subclass entity data to NBT.
|
addEntityID, addNotRiddenEntityID, addToPlayerScore, addVelocity, applyEntityCollision, canAttackWithItem, canBePushed, canRenderOnFire, copyDataFrom, doesEntityNotTriggerPressurePlate, dropItem, dropItemWithOffset, entityDropItem, equals, extinguish, func_82143_as, func_82146_a, func_82149_j, func_85029_a, func_85031_j, func_96091_a, func_96092_aw, func_98034_c, getAir, getBoundingBox, getCollisionBox, getDataWatcher, getDistance, getDistanceSq, getDistanceSqToEntity, getDistanceToEntity, getEntityData, getEntityName, getExtendedProperties, getEyeHeight, getLastActiveItems, getLookVec, getMaxInPortalTime, getMountedYOffset, getParts, getPersistentID, getPickedResult, getPortalCooldown, getRotationYawHead, getTeleportDirection, getTexture, getTranslatedEntityName, getYOffset, handleHealthUpdate, handleLavaMovement, handleWaterMovement, hashCode, interact, isBurning, isCreatureType, isEating, isEntityAlive, isEntityEqual, isEntityInsideOpaqueBlock, isEntityInvulnerable, isImmuneToFire, isInRangeToRenderVec3D, isInsideOfMaterial, isInvisible, isInWater, isOffsetPositionInLiquid, isRiding, isSneaking, isSprinting, isWet, mountEntity, moveEntity, moveFlying, onCollideWithPlayer, onEntityUpdate, onKillEntity, onStruckByLightning, performHurtAnimation, playSound, readFromNBT, registerExtendedProperties, resetEntityId, setAir, setAngles, setCurrentItemOrArmor, setDead, setEating, setFire, setInPortal, setInvisible, setInWeb, setLocationAndAngles, setPosition, setPositionAndRotation, setPositionAndRotation2, setRotationYawHead, setSneaking, setSprinting, setVelocity, setWorld, shouldRenderInPass, shouldRiderSit, toString, travelToDimension, unmountEntity, updateCloak, updateRidden, updateRiderPosition, writeToNBTpublic EntityLiving shootingEntity
public double accelerationX
public double accelerationY
public double accelerationZ
public EntityFireball(World par1World)
public EntityFireball(World par1World, double par2, double par4, double par6, double par8, double par10, double par12)
public EntityFireball(World par1World, EntityLiving par2EntityLiving, double par3, double par5, double par7)
public boolean isInRangeToRenderDist(double par1)
isInRangeToRenderDist in class Entitypublic void onUpdate()
public void writeEntityToNBT(NBTTagCompound par1NBTTagCompound)
public void readEntityFromNBT(NBTTagCompound par1NBTTagCompound)
public boolean canBeCollidedWith()
canBeCollidedWith in class Entitypublic float getCollisionBorderSize()
getCollisionBorderSize in class Entitypublic boolean attackEntityFrom(DamageSource par1DamageSource, int par2)
attackEntityFrom in class Entitypublic float getShadowSize()
getShadowSize in class Entitypublic float getBrightness(float par1)
getBrightness in class Entitypublic int getBrightnessForRender(float par1)
getBrightnessForRender in class Entity