public class WorldChunkManagerHell extends WorldChunkManager
allowedBiomes| Constructor and Description |
|---|
WorldChunkManagerHell(BiomeGenBase par1BiomeGenBase,
float par2,
float par3) |
| Modifier and Type | Method and Description |
|---|---|
boolean |
areBiomesViable(int par1,
int par2,
int par3,
List par4List)
checks given Chunk's Biomes against List of allowed ones
|
ChunkPosition |
findBiomePosition(int par1,
int par2,
int par3,
List par4List,
Random par5Random)
Finds a valid position within a range, that is in one of the listed biomes.
|
BiomeGenBase[] |
getBiomeGenAt(BiomeGenBase[] par1ArrayOfBiomeGenBase,
int par2,
int par3,
int par4,
int par5,
boolean par6)
Return a list of biomes for the specified blocks.
|
BiomeGenBase |
getBiomeGenAt(int par1,
int par2)
Returns the BiomeGenBase related to the x, z position on the world.
|
BiomeGenBase[] |
getBiomesForGeneration(BiomeGenBase[] par1ArrayOfBiomeGenBase,
int par2,
int par3,
int par4,
int par5)
Returns an array of biomes for the location input.
|
float[] |
getRainfall(float[] par1ArrayOfFloat,
int par2,
int par3,
int par4,
int par5)
Returns a list of rainfall values for the specified blocks.
|
float[] |
getTemperatures(float[] par1ArrayOfFloat,
int par2,
int par3,
int par4,
int par5)
Returns a list of temperatures to use for the specified blocks.
|
BiomeGenBase[] |
loadBlockGeneratorData(BiomeGenBase[] par1ArrayOfBiomeGenBase,
int par2,
int par3,
int par4,
int par5)
Returns biomes to use for the blocks and loads the other data like temperature and humidity onto the
WorldChunkManager Args: oldBiomeList, x, z, width, depth
|
cleanupCache, getBiomesToSpawnIn, getModdedBiomeGenerators, getTemperatureAtHeightpublic WorldChunkManagerHell(BiomeGenBase par1BiomeGenBase, float par2, float par3)
public BiomeGenBase getBiomeGenAt(int par1, int par2)
getBiomeGenAt in class WorldChunkManagerpublic BiomeGenBase[] getBiomesForGeneration(BiomeGenBase[] par1ArrayOfBiomeGenBase, int par2, int par3, int par4, int par5)
getBiomesForGeneration in class WorldChunkManagerpublic float[] getTemperatures(float[] par1ArrayOfFloat,
int par2,
int par3,
int par4,
int par5)
getTemperatures in class WorldChunkManagerpublic float[] getRainfall(float[] par1ArrayOfFloat,
int par2,
int par3,
int par4,
int par5)
getRainfall in class WorldChunkManagerpublic BiomeGenBase[] loadBlockGeneratorData(BiomeGenBase[] par1ArrayOfBiomeGenBase, int par2, int par3, int par4, int par5)
loadBlockGeneratorData in class WorldChunkManagerpublic BiomeGenBase[] getBiomeGenAt(BiomeGenBase[] par1ArrayOfBiomeGenBase, int par2, int par3, int par4, int par5, boolean par6)
getBiomeGenAt in class WorldChunkManagerpublic ChunkPosition findBiomePosition(int par1, int par2, int par3, List par4List, Random par5Random)
findBiomePosition in class WorldChunkManagerpublic boolean areBiomesViable(int par1,
int par2,
int par3,
List par4List)
areBiomesViable in class WorldChunkManager