public class GuiMultiplayer extends GuiScreen
allowUserInput, guiParticles, height, isMacOs, width| Constructor and Description |
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GuiMultiplayer(GuiScreen par1GuiScreen) |
| Modifier and Type | Method and Description |
|---|---|
void |
confirmClicked(boolean par1,
int par2) |
void |
drawScreen(int par1,
int par2,
float par3)
Draws the screen and all the components in it.
|
void |
initGui()
Adds the buttons (and other controls) to the screen in question.
|
void |
initGuiControls()
Populate the GuiScreen controlList
|
void |
onGuiClosed()
Called when the screen is unloaded.
|
void |
updateScreen()
Called from the main game loop to update the screen.
|
doesGuiPauseGame, drawBackground, drawDefaultBackground, drawWorldBackground, getClipboardString, handleInput, handleKeyboardInput, handleMouseInput, isCtrlKeyDown, isShiftKeyDown, setClipboardString, setWorldAndResolutiondrawCenteredString, drawRect, drawString, drawTexturedModalRect, drawTexturedModelRectFromIconpublic GuiMultiplayer(GuiScreen par1GuiScreen)
public void initGui()
public void initGuiControls()
public void updateScreen()
updateScreen in class GuiScreenpublic void onGuiClosed()
onGuiClosed in class GuiScreenpublic void confirmClicked(boolean par1,
int par2)
confirmClicked in class GuiScreenpublic void drawScreen(int par1,
int par2,
float par3)
drawScreen in class GuiScreen