public class GuiInventory extends InventoryEffectRenderer
inventorySlotsallowUserInput, guiParticles, height, isMacOs, width| Constructor and Description |
|---|
GuiInventory(EntityPlayer par1EntityPlayer) |
| Modifier and Type | Method and Description |
|---|---|
static void |
drawPlayerOnGui(Minecraft par0Minecraft,
int par1,
int par2,
int par3,
float par4,
float par5) |
void |
drawScreen(int par1,
int par2,
float par3)
Draws the screen and all the components in it.
|
void |
initGui()
Adds the buttons (and other controls) to the screen in question.
|
void |
updateScreen()
Called from the main game loop to update the screen.
|
doesGuiPauseGame, onGuiClosedconfirmClicked, drawBackground, drawDefaultBackground, drawWorldBackground, getClipboardString, handleInput, handleKeyboardInput, handleMouseInput, isCtrlKeyDown, isShiftKeyDown, setClipboardString, setWorldAndResolutiondrawCenteredString, drawRect, drawString, drawTexturedModalRect, drawTexturedModelRectFromIconpublic GuiInventory(EntityPlayer par1EntityPlayer)
public void updateScreen()
updateScreen in class GuiContainerpublic void initGui()
initGui in class InventoryEffectRendererpublic void drawScreen(int par1,
int par2,
float par3)
drawScreen in class InventoryEffectRendererpublic static void drawPlayerOnGui(Minecraft par0Minecraft, int par1, int par2, int par3, float par4, float par5)