public abstract class InventoryEffectRenderer extends GuiContainer
inventorySlotsallowUserInput, guiParticles, height, isMacOs, width| Constructor and Description |
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InventoryEffectRenderer(Container par1Container) |
| Modifier and Type | Method and Description |
|---|---|
void |
drawScreen(int par1,
int par2,
float par3)
Draws the screen and all the components in it.
|
void |
initGui()
Adds the buttons (and other controls) to the screen in question.
|
doesGuiPauseGame, onGuiClosed, updateScreenconfirmClicked, drawBackground, drawDefaultBackground, drawWorldBackground, getClipboardString, handleInput, handleKeyboardInput, handleMouseInput, isCtrlKeyDown, isShiftKeyDown, setClipboardString, setWorldAndResolutiondrawCenteredString, drawRect, drawString, drawTexturedModalRect, drawTexturedModelRectFromIconpublic InventoryEffectRenderer(Container par1Container)
public void initGui()
initGui in class GuiContainerpublic void drawScreen(int par1,
int par2,
float par3)
drawScreen in class GuiContainer