public class GuiBeacon extends GuiContainer
inventorySlotsallowUserInput, guiParticles, height, isMacOs, width| Constructor and Description |
|---|
GuiBeacon(InventoryPlayer par1,
TileEntityBeacon par2) |
| Modifier and Type | Method and Description |
|---|---|
void |
initGui()
Adds the buttons (and other controls) to the screen in question.
|
void |
updateScreen()
Called from the main game loop to update the screen.
|
doesGuiPauseGame, drawScreen, onGuiClosedconfirmClicked, drawBackground, drawDefaultBackground, drawWorldBackground, getClipboardString, handleInput, handleKeyboardInput, handleMouseInput, isCtrlKeyDown, isShiftKeyDown, setClipboardString, setWorldAndResolutiondrawCenteredString, drawRect, drawString, drawTexturedModalRect, drawTexturedModelRectFromIconpublic GuiBeacon(InventoryPlayer par1, TileEntityBeacon par2)
public void initGui()
initGui in class GuiContainerpublic void updateScreen()
updateScreen in class GuiContainer