public class GuiAchievements extends GuiScreen
allowUserInput, height, widthfield_110323_l, field_110324_m, field_110325_k| Constructor and Description |
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GuiAchievements(StatFileWriter par1StatFileWriter) |
| Modifier and Type | Method and Description |
|---|---|
boolean |
doesGuiPauseGame()
Returns true if this GUI should pause the game when it is displayed in single-player
|
void |
drawScreen(int par1,
int par2,
float par3)
Draws the screen and all the components in it.
|
void |
initGui()
Adds the buttons (and other controls) to the screen in question.
|
void |
updateScreen()
Called from the main game loop to update the screen.
|
confirmClicked, drawBackground, drawDefaultBackground, drawWorldBackground, getClipboardString, handleInput, handleKeyboardInput, handleMouseInput, isCtrlKeyDown, isShiftKeyDown, onGuiClosed, setClipboardString, setWorldAndResolutiondrawCenteredString, drawRect, drawString, drawTexturedModalRect, drawTexturedModelRectFromIconpublic GuiAchievements(StatFileWriter par1StatFileWriter)
public void initGui()
public void drawScreen(int par1,
int par2,
float par3)
drawScreen in class GuiScreenpublic void updateScreen()
updateScreen in class GuiScreenpublic boolean doesGuiPauseGame()
doesGuiPauseGame in class GuiScreen