public class InventoryLargeChest extends Object implements IInventory
| Constructor and Description |
|---|
InventoryLargeChest(String par1Str,
IInventory par2IInventory,
IInventory par3IInventory) |
| Modifier and Type | Method and Description |
|---|---|
void |
closeChest() |
ItemStack |
decrStackSize(int par1,
int par2)
Removes from an inventory slot (first arg) up to a specified number (second arg) of items and returns them in a
new stack.
|
int |
getInventoryStackLimit()
Returns the maximum stack size for a inventory slot.
|
String |
getInvName()
Returns the name of the inventory.
|
int |
getSizeInventory()
Returns the number of slots in the inventory.
|
ItemStack |
getStackInSlot(int par1)
Returns the stack in slot i
|
ItemStack |
getStackInSlotOnClosing(int par1)
When some containers are closed they call this on each slot, then drop whatever it returns as an EntityItem -
like when you close a workbench GUI.
|
boolean |
isInvNameLocalized()
If this returns false, the inventory name will be used as an unlocalized name, and translated into the player's
language.
|
boolean |
isPartOfLargeChest(IInventory par1IInventory)
Return whether the given inventory is part of this large chest.
|
boolean |
isStackValidForSlot(int par1,
ItemStack par2ItemStack)
Returns true if automation is allowed to insert the given stack (ignoring stack size) into the given slot.
|
boolean |
isUseableByPlayer(EntityPlayer par1EntityPlayer)
Do not make give this method the name canInteractWith because it clashes with Container
|
void |
onInventoryChanged()
Called when an the contents of an Inventory change, usually
|
void |
openChest() |
void |
setInventorySlotContents(int par1,
ItemStack par2ItemStack)
Sets the given item stack to the specified slot in the inventory (can be crafting or armor sections).
|
public InventoryLargeChest(String par1Str, IInventory par2IInventory, IInventory par3IInventory)
public int getSizeInventory()
getSizeInventory in interface IInventorypublic boolean isPartOfLargeChest(IInventory par1IInventory)
public String getInvName()
getInvName in interface IInventorypublic boolean isInvNameLocalized()
isInvNameLocalized in interface IInventorypublic ItemStack getStackInSlot(int par1)
getStackInSlot in interface IInventorypublic ItemStack decrStackSize(int par1, int par2)
decrStackSize in interface IInventorypublic ItemStack getStackInSlotOnClosing(int par1)
getStackInSlotOnClosing in interface IInventorypublic void setInventorySlotContents(int par1,
ItemStack par2ItemStack)
setInventorySlotContents in interface IInventorypublic int getInventoryStackLimit()
getInventoryStackLimit in interface IInventorypublic void onInventoryChanged()
onInventoryChanged in interface IInventorypublic boolean isUseableByPlayer(EntityPlayer par1EntityPlayer)
isUseableByPlayer in interface IInventorypublic void openChest()
openChest in interface IInventorypublic void closeChest()
closeChest in interface IInventorypublic boolean isStackValidForSlot(int par1,
ItemStack par2ItemStack)
isStackValidForSlot in interface IInventory