public class GuiContainerCreative extends InventoryEffectRenderer
inventorySlotsallowUserInput, height, widthfield_110323_l, field_110324_m, field_110325_k| Constructor and Description |
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GuiContainerCreative(EntityPlayer par1EntityPlayer) |
| Modifier and Type | Method and Description |
|---|---|
void |
drawScreen(int par1,
int par2,
float par3)
Draws the screen and all the components in it.
|
int |
func_74230_h() |
void |
handleMouseInput()
Handles mouse input.
|
void |
initGui()
Adds the buttons (and other controls) to the screen in question.
|
void |
onGuiClosed()
Called when the screen is unloaded.
|
void |
updateScreen()
Called from the main game loop to update the screen.
|
doesGuiPauseGameconfirmClicked, drawBackground, drawDefaultBackground, drawWorldBackground, getClipboardString, handleInput, handleKeyboardInput, isCtrlKeyDown, isShiftKeyDown, setClipboardString, setWorldAndResolutiondrawCenteredString, drawRect, drawString, drawTexturedModalRect, drawTexturedModelRectFromIconpublic GuiContainerCreative(EntityPlayer par1EntityPlayer)
public void updateScreen()
updateScreen in class GuiContainerpublic void initGui()
initGui in class InventoryEffectRendererpublic void onGuiClosed()
onGuiClosed in class GuiContainerpublic void handleMouseInput()
handleMouseInput in class GuiScreenpublic void drawScreen(int par1,
int par2,
float par3)
drawScreen in class InventoryEffectRendererpublic int func_74230_h()