public class GuiRenameWorld extends GuiScreen
allowUserInput, height, widthfield_110323_l, field_110324_m, field_110325_k| Constructor and Description |
|---|
GuiRenameWorld(GuiScreen par1GuiScreen,
String par2Str) |
| Modifier and Type | Method and Description |
|---|---|
void |
drawScreen(int par1,
int par2,
float par3)
Draws the screen and all the components in it.
|
void |
initGui()
Adds the buttons (and other controls) to the screen in question.
|
void |
onGuiClosed()
Called when the screen is unloaded.
|
void |
updateScreen()
Called from the main game loop to update the screen.
|
confirmClicked, doesGuiPauseGame, drawBackground, drawDefaultBackground, drawWorldBackground, getClipboardString, handleInput, handleKeyboardInput, handleMouseInput, isCtrlKeyDown, isShiftKeyDown, setClipboardString, setWorldAndResolutiondrawCenteredString, drawRect, drawString, drawTexturedModalRect, drawTexturedModelRectFromIconpublic void updateScreen()
updateScreen in class GuiScreenpublic void initGui()
public void onGuiClosed()
onGuiClosed in class GuiScreenpublic void drawScreen(int par1,
int par2,
float par3)
drawScreen in class GuiScreen