public class GuiCreateWorld extends GuiScreen
| Modifier and Type | Field and Description |
|---|---|
String |
generatorOptionsToUse
Generator options to use when creating the world.
|
allowUserInput, height, widthfield_110323_l, field_110324_m, field_110325_k| Constructor and Description |
|---|
GuiCreateWorld(GuiScreen par1GuiScreen) |
| Modifier and Type | Method and Description |
|---|---|
void |
drawScreen(int par1,
int par2,
float par3)
Draws the screen and all the components in it.
|
static String |
func_73913_a(ISaveFormat par0ISaveFormat,
String par1Str) |
void |
func_82286_a(WorldInfo par1WorldInfo) |
void |
initGui()
Adds the buttons (and other controls) to the screen in question.
|
void |
onGuiClosed()
Called when the screen is unloaded.
|
void |
updateScreen()
Called from the main game loop to update the screen.
|
confirmClicked, doesGuiPauseGame, drawBackground, drawDefaultBackground, drawWorldBackground, getClipboardString, handleInput, handleKeyboardInput, handleMouseInput, isCtrlKeyDown, isShiftKeyDown, setClipboardString, setWorldAndResolutiondrawCenteredString, drawRect, drawString, drawTexturedModalRect, drawTexturedModelRectFromIconpublic String generatorOptionsToUse
public GuiCreateWorld(GuiScreen par1GuiScreen)
public void updateScreen()
updateScreen in class GuiScreenpublic void initGui()
public static String func_73913_a(ISaveFormat par0ISaveFormat, String par1Str)
public void onGuiClosed()
onGuiClosed in class GuiScreenpublic void drawScreen(int par1,
int par2,
float par3)
drawScreen in class GuiScreenpublic void func_82286_a(WorldInfo par1WorldInfo)