public class MaterialLiquid extends Material
air, anvil, cactus, cake, circuits, clay, cloth, coral, craftedSnow, dragonEgg, field_111018_r, fire, glass, grass, ground, ice, iron, lava, leaves, materialMapColor, piston, plants, portal, pumpkin, redstoneLight, rock, sand, snow, sponge, tnt, vine, water, web, wood| Constructor and Description |
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MaterialLiquid(MapColor par1MapColor) |
| Modifier and Type | Method and Description |
|---|---|
boolean |
blocksMovement()
Returns if this material is considered solid or not
|
boolean |
isLiquid()
Returns if blocks of these materials are liquids.
|
boolean |
isSolid() |
getCanBlockGrass, getCanBurn, getMaterialMobility, isAlwaysHarvested, isOpaque, isReplaceable, isToolNotRequired, setReplaceablepublic MaterialLiquid(MapColor par1MapColor)
public boolean isLiquid()
public boolean blocksMovement()
blocksMovement in class Material