public class TileEntityChest extends TileEntity implements IInventory
| Modifier and Type | Field and Description |
|---|---|
boolean |
adjacentChestChecked
Determines if the check for adjacent chests has taken place.
|
TileEntityChest |
adjacentChestXNeg
Contains the chest tile located adjacent to this one (if any)
|
TileEntityChest |
adjacentChestXPos
Contains the chest tile located adjacent to this one (if any)
|
TileEntityChest |
adjacentChestZNeg
Contains the chest tile located adjacent to this one (if any)
|
TileEntityChest |
adjacentChestZPosition
Contains the chest tile located adjacent to this one (if any)
|
float |
lidAngle
The current angle of the lid (between 0 and 1)
|
int |
numUsingPlayers
The number of players currently using this chest
|
float |
prevLidAngle
The angle of the lid last tick
|
blockMetadata, blockType, INFINITE_EXTENT_AABB, worldObj, xCoord, yCoord, zCoord| Constructor and Description |
|---|
TileEntityChest() |
| Modifier and Type | Method and Description |
|---|---|
void |
checkForAdjacentChests()
Performs the check for adjacent chests to determine if this chest is double or not.
|
void |
closeChest() |
ItemStack |
decrStackSize(int par1,
int par2)
Removes from an inventory slot (first arg) up to a specified number (second arg) of items and returns them in a
new stack.
|
void |
func_94043_a(String par1Str) |
int |
func_98041_l() |
int |
getInventoryStackLimit()
Returns the maximum stack size for a inventory slot.
|
String |
getInvName()
Returns the name of the inventory.
|
int |
getSizeInventory()
Returns the number of slots in the inventory.
|
ItemStack |
getStackInSlot(int par1)
Returns the stack in slot i
|
ItemStack |
getStackInSlotOnClosing(int par1)
When some containers are closed they call this on each slot, then drop whatever it returns as an EntityItem -
like when you close a workbench GUI.
|
void |
invalidate()
invalidates a tile entity
|
boolean |
isInvNameLocalized()
If this returns false, the inventory name will be used as an unlocalized name, and translated into the player's
language.
|
boolean |
isStackValidForSlot(int par1,
ItemStack par2ItemStack)
Returns true if automation is allowed to insert the given stack (ignoring stack size) into the given slot.
|
boolean |
isUseableByPlayer(EntityPlayer par1EntityPlayer)
Do not make give this method the name canInteractWith because it clashes with Container
|
void |
openChest() |
void |
readFromNBT(NBTTagCompound par1NBTTagCompound)
Reads a tile entity from NBT.
|
boolean |
receiveClientEvent(int par1,
int par2)
Called when a client event is received with the event number and argument, see World.sendClientEvent
|
void |
setInventorySlotContents(int par1,
ItemStack par2ItemStack)
Sets the given item stack to the specified slot in the inventory (can be crafting or armor sections).
|
void |
updateContainingBlockInfo()
Causes the TileEntity to reset all it's cached values for it's container block, blockID, metaData and in the case
of chests, the adjcacent chest check
|
void |
updateEntity()
Allows the entity to update its state.
|
void |
writeToNBT(NBTTagCompound par1NBTTagCompound)
Writes a tile entity to NBT.
|
addMapping, canUpdate, createAndLoadEntity, func_70309_m, func_85027_a, getBlockMetadata, getBlockType, getDescriptionPacket, getDistanceFrom, getMaxRenderDistanceSquared, getRenderBoundingBox, getWorldObj, isInvalid, onChunkUnload, onDataPacket, onInventoryChanged, setWorldObj, shouldRefresh, shouldRenderInPass, validateequals, getClass, hashCode, notify, notifyAll, toString, wait, wait, waitonInventoryChangedpublic boolean adjacentChestChecked
public TileEntityChest adjacentChestZNeg
public TileEntityChest adjacentChestXPos
public TileEntityChest adjacentChestXNeg
public TileEntityChest adjacentChestZPosition
public float lidAngle
public float prevLidAngle
public int numUsingPlayers
public int getSizeInventory()
getSizeInventory in interface IInventorypublic ItemStack getStackInSlot(int par1)
getStackInSlot in interface IInventorypublic ItemStack decrStackSize(int par1, int par2)
decrStackSize in interface IInventorypublic ItemStack getStackInSlotOnClosing(int par1)
getStackInSlotOnClosing in interface IInventorypublic void setInventorySlotContents(int par1,
ItemStack par2ItemStack)
setInventorySlotContents in interface IInventorypublic String getInvName()
getInvName in interface IInventorypublic boolean isInvNameLocalized()
isInvNameLocalized in interface IInventorypublic void func_94043_a(String par1Str)
public void readFromNBT(NBTTagCompound par1NBTTagCompound)
readFromNBT in class TileEntitypublic void writeToNBT(NBTTagCompound par1NBTTagCompound)
writeToNBT in class TileEntitypublic int getInventoryStackLimit()
getInventoryStackLimit in interface IInventorypublic boolean isUseableByPlayer(EntityPlayer par1EntityPlayer)
isUseableByPlayer in interface IInventorypublic void updateContainingBlockInfo()
updateContainingBlockInfo in class TileEntitypublic void checkForAdjacentChests()
public void updateEntity()
updateEntity in class TileEntitypublic boolean receiveClientEvent(int par1,
int par2)
receiveClientEvent in class TileEntitypublic void openChest()
openChest in interface IInventorypublic void closeChest()
closeChest in interface IInventorypublic boolean isStackValidForSlot(int par1,
ItemStack par2ItemStack)
isStackValidForSlot in interface IInventorypublic void invalidate()
invalidate in class TileEntitypublic int func_98041_l()