public class EntityAIDefendVillage extends EntityAITarget
| Constructor and Description |
|---|
EntityAIDefendVillage(EntityIronGolem par1EntityIronGolem) |
| Modifier and Type | Method and Description |
|---|---|
boolean |
shouldExecute()
Returns whether the EntityAIBase should begin execution.
|
void |
startExecuting()
Execute a one shot task or start executing a continuous task
|
continueExecuting, resetTaskgetMutexBits, isInterruptible, setMutexBits, updateTaskpublic EntityAIDefendVillage(EntityIronGolem par1EntityIronGolem)
public boolean shouldExecute()
shouldExecute in class EntityAIBasepublic void startExecuting()
startExecuting in class EntityAITarget