public class EntityFireworkRocket extends Entity
addedToChunk, boundingBox, capturedDrops, captureDrops, chunkCoordX, chunkCoordY, chunkCoordZ, dimension, distanceWalkedModified, distanceWalkedOnStepModified, entityCollisionReduction, entityId, fallDistance, field_70135_K, field_98038_p, fireResistance, height, hurtResistantTime, ignoreFrustumCheck, isAirBorne, isCollided, isCollidedHorizontally, isCollidedVertically, isDead, lastTickPosX, lastTickPosY, lastTickPosZ, motionX, motionY, motionZ, myEntitySize, noClip, onGround, posX, posY, posZ, prevDistanceWalkedModified, preventEntitySpawning, prevPosX, prevPosY, prevPosZ, prevRotationPitch, prevRotationYaw, renderDistanceWeight, riddenByEntity, ridingEntity, rotationPitch, rotationYaw, serverPosX, serverPosY, serverPosZ, stepHeight, ticksExisted, timeUntilPortal, velocityChanged, width, worldObj, yOffset, ySize| Constructor and Description |
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EntityFireworkRocket(World par1World) |
EntityFireworkRocket(World par1World,
double par2,
double par4,
double par6,
ItemStack par8ItemStack) |
| Modifier and Type | Method and Description |
|---|---|
boolean |
canAttackWithItem()
If returns false, the item will not inflict any damage against entities.
|
float |
getBrightness(float par1)
Gets how bright this entity is.
|
int |
getBrightnessForRender(float par1) |
float |
getShadowSize() |
void |
handleHealthUpdate(byte par1) |
boolean |
isInRangeToRenderDist(double par1) |
void |
onUpdate()
Called to update the entity's position/logic.
|
void |
readEntityFromNBT(NBTTagCompound par1NBTTagCompound)
(abstract) Protected helper method to read subclass entity data from NBT.
|
void |
setVelocity(double par1,
double par3,
double par5) |
void |
writeEntityToNBT(NBTTagCompound par1NBTTagCompound)
(abstract) Protected helper method to write subclass entity data to NBT.
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addEntityID, addNotRiddenEntityID, addToPlayerScore, addVelocity, applyEntityCollision, attackEntityFrom, canBeCollidedWith, canBePushed, canRenderOnFire, copyDataFrom, doesEntityNotTriggerPressurePlate, dropItem, dropItemWithOffset, entityDropItem, equals, extinguish, func_110123_P, func_110124_au, func_130002_c, func_82143_as, func_82146_a, func_82149_j, func_85029_a, func_85031_j, func_96091_a, func_96092_aw, func_98034_c, getAir, getBoundingBox, getCollisionBorderSize, getCollisionBox, getDataWatcher, getDistance, getDistanceSq, getDistanceSqToEntity, getDistanceToEntity, getEntityData, getEntityName, getExtendedProperties, getEyeHeight, getLastActiveItems, getLookVec, getMaxInPortalTime, getMountedYOffset, getParts, getPersistentID, getPickedResult, getPortalCooldown, getRotationYawHead, getTeleportDirection, getTranslatedEntityName, getYOffset, handleLavaMovement, handleWaterMovement, hashCode, isBurning, isCreatureType, isEating, isEntityAlive, isEntityEqual, isEntityInsideOpaqueBlock, isEntityInvulnerable, isImmuneToFire, isInRangeToRenderVec3D, isInsideOfMaterial, isInvisible, isInWater, isOffsetPositionInLiquid, isRiding, isSneaking, isSprinting, isWet, mountEntity, moveEntity, moveFlying, onCollideWithPlayer, onEntityUpdate, onKillEntity, onStruckByLightning, performHurtAnimation, playSound, readFromNBT, registerExtendedProperties, resetEntityId, setAir, setAngles, setCurrentItemOrArmor, setDead, setEating, setFire, setInPortal, setInvisible, setInWeb, setLocationAndAngles, setPosition, setPositionAndRotation, setPositionAndRotation2, setRotationYawHead, setSneaking, setSprinting, setWorld, shouldRenderInPass, shouldRiderSit, toString, travelToDimension, updateRidden, updateRiderPosition, writeToNBTpublic EntityFireworkRocket(World par1World)
public boolean isInRangeToRenderDist(double par1)
isInRangeToRenderDist in class Entitypublic void setVelocity(double par1,
double par3,
double par5)
setVelocity in class Entitypublic void onUpdate()
public void handleHealthUpdate(byte par1)
handleHealthUpdate in class Entitypublic void writeEntityToNBT(NBTTagCompound par1NBTTagCompound)
public void readEntityFromNBT(NBTTagCompound par1NBTTagCompound)
public float getShadowSize()
getShadowSize in class Entitypublic float getBrightness(float par1)
getBrightness in class Entitypublic int getBrightnessForRender(float par1)
getBrightnessForRender in class Entitypublic boolean canAttackWithItem()
canAttackWithItem in class Entity