public class RenderDragon extends RenderLiving
NAME_TAG_RANGE, NAME_TAG_RANGE_SNEAK| Constructor and Description |
|---|
RenderDragon() |
| Modifier and Type | Method and Description |
|---|---|
void |
doRender(Entity par1Entity,
double par2,
double par4,
double par6,
float par8,
float par9)
Actually renders the given argument.
|
void |
doRenderLiving(EntityLiving par1,
double par2,
double par4,
double par6,
float par8,
float par9) |
void |
renderDragon(EntityDragon par1EntityDragon,
double par2,
double par4,
double par6,
float par8,
float par9)
Renders the dragon, along with its dying animation
|
void |
renderPlayer(EntityLivingBase par1,
double par2,
double par4,
double par6,
float par8,
float par9) |
doRenderLiving, setRenderPassModeldoRenderShadowAndFire, getFontRendererFromRenderManager, renderAABB, renderOffsetAABB, setRenderManager, updateIconspublic void renderDragon(EntityDragon par1EntityDragon, double par2, double par4, double par6, float par8, float par9)
public void doRenderLiving(EntityLiving par1, double par2, double par4, double par6, float par8, float par9)
doRenderLiving in class RenderLivingpublic void renderPlayer(EntityLivingBase par1, double par2, double par4, double par6, float par8, float par9)
renderPlayer in class RenderLivingpublic void doRender(Entity par1Entity, double par2, double par4, double par6, float par8, float par9)
doRender in class RenderLiving