public class TileEntityBrewingStand extends TileEntity implements ISidedInventory
blockMetadata, blockType, INFINITE_EXTENT_AABB, worldObj, xCoord, yCoord, zCoord| Constructor and Description |
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TileEntityBrewingStand() |
| Modifier and Type | Method and Description |
|---|---|
boolean |
canExtractItem(int par1,
ItemStack par2ItemStack,
int par3)
Returns true if automation can extract the given item in the given slot from the given side.
|
boolean |
canInsertItem(int par1,
ItemStack par2ItemStack,
int par3)
Returns true if automation can insert the given item in the given slot from the given side.
|
void |
closeChest() |
ItemStack |
decrStackSize(int par1,
int par2)
Removes from an inventory slot (first arg) up to a specified number (second arg) of items and returns them in a
new stack.
|
void |
func_94131_a(String par1Str) |
int[] |
getAccessibleSlotsFromSide(int par1)
Returns an array containing the indices of the slots that can be accessed by automation on the given side of this
block.
|
int |
getBrewTime() |
int |
getFilledSlots()
returns an integer with each bit specifying wether that slot of the stand contains a potion
|
int |
getInventoryStackLimit()
Returns the maximum stack size for a inventory slot.
|
String |
getInvName()
Returns the name of the inventory.
|
int |
getSizeInventory()
Returns the number of slots in the inventory.
|
ItemStack |
getStackInSlot(int par1)
Returns the stack in slot i
|
ItemStack |
getStackInSlotOnClosing(int par1)
When some containers are closed they call this on each slot, then drop whatever it returns as an EntityItem -
like when you close a workbench GUI.
|
boolean |
isInvNameLocalized()
If this returns false, the inventory name will be used as an unlocalized name, and translated into the player's
language.
|
boolean |
isStackValidForSlot(int par1,
ItemStack par2ItemStack)
Returns true if automation is allowed to insert the given stack (ignoring stack size) into the given slot.
|
boolean |
isUseableByPlayer(EntityPlayer par1EntityPlayer)
Do not make give this method the name canInteractWith because it clashes with Container
|
void |
openChest() |
void |
readFromNBT(NBTTagCompound par1NBTTagCompound)
Reads a tile entity from NBT.
|
void |
setBrewTime(int par1) |
void |
setInventorySlotContents(int par1,
ItemStack par2ItemStack)
Sets the given item stack to the specified slot in the inventory (can be crafting or armor sections).
|
void |
updateEntity()
Allows the entity to update its state.
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void |
writeToNBT(NBTTagCompound par1NBTTagCompound)
Writes a tile entity to NBT.
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addMapping, canUpdate, createAndLoadEntity, func_70309_m, func_85027_a, getBlockMetadata, getBlockType, getDescriptionPacket, getDistanceFrom, getMaxRenderDistanceSquared, getRenderBoundingBox, getWorldObj, invalidate, isInvalid, onChunkUnload, onDataPacket, onInventoryChanged, receiveClientEvent, setWorldObj, shouldRefresh, shouldRenderInPass, updateContainingBlockInfo, validateequals, getClass, hashCode, notify, notifyAll, toString, wait, wait, waitonInventoryChangedpublic String getInvName()
getInvName in interface IInventorypublic boolean isInvNameLocalized()
isInvNameLocalized in interface IInventorypublic void func_94131_a(String par1Str)
public int getSizeInventory()
getSizeInventory in interface IInventorypublic void updateEntity()
updateEntity in class TileEntitypublic int getBrewTime()
public void readFromNBT(NBTTagCompound par1NBTTagCompound)
readFromNBT in class TileEntitypublic void writeToNBT(NBTTagCompound par1NBTTagCompound)
writeToNBT in class TileEntitypublic ItemStack getStackInSlot(int par1)
getStackInSlot in interface IInventorypublic ItemStack decrStackSize(int par1, int par2)
decrStackSize in interface IInventorypublic ItemStack getStackInSlotOnClosing(int par1)
getStackInSlotOnClosing in interface IInventorypublic void setInventorySlotContents(int par1,
ItemStack par2ItemStack)
setInventorySlotContents in interface IInventorypublic int getInventoryStackLimit()
getInventoryStackLimit in interface IInventorypublic boolean isUseableByPlayer(EntityPlayer par1EntityPlayer)
isUseableByPlayer in interface IInventorypublic void openChest()
openChest in interface IInventorypublic void closeChest()
closeChest in interface IInventorypublic boolean isStackValidForSlot(int par1,
ItemStack par2ItemStack)
isStackValidForSlot in interface IInventorypublic void setBrewTime(int par1)
public int getFilledSlots()
public int[] getAccessibleSlotsFromSide(int par1)
getAccessibleSlotsFromSide in interface ISidedInventorypublic boolean canInsertItem(int par1,
ItemStack par2ItemStack,
int par3)
canInsertItem in interface ISidedInventorypublic boolean canExtractItem(int par1,
ItemStack par2ItemStack,
int par3)
canExtractItem in interface ISidedInventory