public class EntitySquid extends EntityWaterMob
| Modifier and Type | Field and Description |
|---|---|
float |
field_70867_h |
float |
field_70868_i |
float |
prevSquidPitch |
float |
prevSquidYaw |
float |
prevTentacleAngle
the last calculated angle of the tentacles in radians
|
float |
squidPitch |
float |
squidYaw |
float |
tentacleAngle
angle of the tentacles in radians
|
field_110179_h, field_110181_iexperienceValue, livingSoundTime, targetTasks, tasksarrowHitTimer, attackedAtYaw, attackTime, cameraPitch, deathTime, field_110158_av, field_70769_ao, field_70770_ap, hurtTime, isSwingInProgress, jumpMovementFactor, limbSwing, limbYaw, maxHurtResistantTime, maxHurtTime, moveForward, moveStrafing, prevCameraPitch, prevHealth, prevLimbYaw, prevRenderYawOffset, prevRotationYawHead, prevSwingProgress, renderYawOffset, rotationYawHead, swingProgressaddedToChunk, boundingBox, capturedDrops, captureDrops, chunkCoordX, chunkCoordY, chunkCoordZ, dimension, distanceWalkedModified, distanceWalkedOnStepModified, entityCollisionReduction, entityId, fallDistance, field_70135_K, field_98038_p, fireResistance, height, hurtResistantTime, ignoreFrustumCheck, isAirBorne, isCollided, isCollidedHorizontally, isCollidedVertically, isDead, lastTickPosX, lastTickPosY, lastTickPosZ, motionX, motionY, motionZ, myEntitySize, noClip, onGround, posX, posY, posZ, prevDistanceWalkedModified, preventEntitySpawning, prevPosX, prevPosY, prevPosZ, prevRotationPitch, prevRotationYaw, renderDistanceWeight, riddenByEntity, ridingEntity, rotationPitch, rotationYaw, serverPosX, serverPosY, serverPosZ, stepHeight, ticksExisted, timeUntilPortal, velocityChanged, width, worldObj, yOffset, ySize| Constructor and Description |
|---|
EntitySquid(World par1World) |
| Modifier and Type | Method and Description |
|---|---|
boolean |
getCanSpawnHere()
Checks if the entity's current position is a valid location to spawn this entity.
|
boolean |
isInWater()
Checks if this entity is inside water (if inWater field is true as a result of handleWaterMovement() returning
true)
|
void |
moveEntityWithHeading(float par1,
float par2)
Moves the entity based on the specified heading.
|
void |
onLivingUpdate()
Called frequently so the entity can update its state every tick as required.
|
canBreatheUnderwater, getTalkInterval, onEntityUpdatefunc_110171_b, func_110172_bL, func_110173_bK, func_110174_bM, func_110175_bO, func_110176_b, func_110177_bN, getBlockPathWeight, getEntityToAttack, hasPath, setPathToEntity, setTargetcanAttackClass, canBeSteered, canPickUpLoot, eatGrassBonus, faceEntity, func_104002_bU, func_110160_i, func_110161_a, func_110162_b, func_110163_bv, func_110164_bC, func_110166_bE, func_110167_bD, func_130002_c, func_82143_as, func_94056_bM, func_94057_bL, func_94058_c, func_94059_bO, func_94061_f, func_94062_bN, func_96120_a, getArmorItemForSlot, getArmorPosition, getAttackTarget, getCurrentArmor, getCurrentItemOrArmor, getEntityName, getEntitySenses, getHeldItem, getJumpHelper, getLastActiveItems, getLookHelper, getMaxSpawnedInChunk, getMoveHelper, getNavigator, getRenderSizeModifier, getVerticalFaceSpeed, onUpdate, playLivingSound, readEntityFromNBT, setAIMoveSpeed, setAttackTarget, setCanPickUpLoot, setCurrentItemOrArmor, setMoveForward, spawnExplosionParticle, writeEntityToNBTaddPotionEffect, attackEntityAsMob, attackEntityFrom, canBeCollidedWith, canBePushed, canEntityBeSeen, clearActivePotions, curePotionEffects, func_110138_aP, func_110139_bj, func_110140_aT, func_110142_aN, func_110143_aJ, func_110144_aD, func_110145_l, func_110148_a, func_110149_m, func_130011_c, func_94060_bK, getActivePotionEffect, getActivePotionEffects, getAge, getAIMoveSpeed, getAITarget, getArrowCountInEntity, getCreatureAttribute, getEyeHeight, getItemIcon, getLook, getLookVec, getPosition, getRNG, getRotationYawHead, getSwingProgress, getTotalArmorValue, handleHealthUpdate, heal, isChild, isClientWorld, isEntityAlive, isEntityUndead, isOnLadder, isPlayerSleeping, isPotionActive, isPotionActive, isPotionApplicable, knockBack, onDeath, onItemPickup, performHurtAnimation, rayTrace, removePotionEffect, removePotionEffectClient, renderBrokenItemStack, setArrowCountInEntity, setEntityHealth, setJumping, setPositionAndRotation2, setPositionAndUpdate, setRevengeTarget, setRotationYawHead, setSprinting, shouldRiderFaceForward, swingItem, updateRiddenaddEntityID, addNotRiddenEntityID, addToPlayerScore, addVelocity, applyEntityCollision, canAttackWithItem, canRenderOnFire, copyDataFrom, doesEntityNotTriggerPressurePlate, dropItem, dropItemWithOffset, entityDropItem, equals, extinguish, func_110123_P, func_110124_au, func_82146_a, func_82149_j, func_85029_a, func_85031_j, func_96091_a, func_96092_aw, func_98034_c, getAir, getBoundingBox, getBrightness, getBrightnessForRender, getCollisionBorderSize, getCollisionBox, getDataWatcher, getDistance, getDistanceSq, getDistanceSqToEntity, getDistanceToEntity, getEntityData, getExtendedProperties, getMaxInPortalTime, getMountedYOffset, getParts, getPersistentID, getPickedResult, getPortalCooldown, getShadowSize, getTeleportDirection, getTranslatedEntityName, getYOffset, handleLavaMovement, handleWaterMovement, hashCode, isBurning, isCreatureType, isEating, isEntityEqual, isEntityInsideOpaqueBlock, isEntityInvulnerable, isImmuneToFire, isInRangeToRenderDist, isInRangeToRenderVec3D, isInsideOfMaterial, isInvisible, isOffsetPositionInLiquid, isRiding, isSneaking, isSprinting, isWet, mountEntity, moveEntity, moveFlying, onCollideWithPlayer, onKillEntity, onStruckByLightning, playSound, readFromNBT, registerExtendedProperties, resetEntityId, setAir, setAngles, setDead, setEating, setFire, setInPortal, setInvisible, setInWeb, setLocationAndAngles, setPosition, setPositionAndRotation, setSneaking, setVelocity, setWorld, shouldRenderInPass, shouldRiderSit, toString, travelToDimension, updateRiderPosition, writeToNBTpublic float squidPitch
public float prevSquidPitch
public float squidYaw
public float prevSquidYaw
public float field_70867_h
public float field_70868_i
public float tentacleAngle
public float prevTentacleAngle
public EntitySquid(World par1World)
public boolean isInWater()
public void onLivingUpdate()
onLivingUpdate in class EntityLivingpublic void moveEntityWithHeading(float par1,
float par2)
moveEntityWithHeading in class EntityLivingBasepublic boolean getCanSpawnHere()
getCanSpawnHere in class EntityWaterMob