public class RenderBat extends RenderLiving
NAME_TAG_RANGE, NAME_TAG_RANGE_SNEAK| Constructor and Description |
|---|
RenderBat() |
| Modifier and Type | Method and Description |
|---|---|
void |
doRender(Entity par1Entity,
double par2,
double par4,
double par6,
float par8,
float par9)
Actually renders the given argument.
|
void |
doRenderLiving(EntityLivingBase par1,
double par2,
double par4,
double par6,
float par8,
float par9) |
void |
doRenderLiving(EntityLiving par1,
double par2,
double par4,
double par6,
float par8,
float par9) |
void |
func_82443_a(EntityBat par1EntityBat,
double par2,
double par4,
double par6,
float par8,
float par9) |
renderPlayersetRenderPassModeldoRenderShadowAndFire, getFontRendererFromRenderManager, renderAABB, renderOffsetAABB, setRenderManager, updateIconspublic void func_82443_a(EntityBat par1EntityBat, double par2, double par4, double par6, float par8, float par9)
public void doRenderLiving(EntityLiving par1, double par2, double par4, double par6, float par8, float par9)
doRenderLiving in class RenderLivingpublic void doRenderLiving(EntityLivingBase par1, double par2, double par4, double par6, float par8, float par9)
doRenderLiving in class RendererLivingEntitypublic void doRender(Entity par1Entity, double par2, double par4, double par6, float par8, float par9)
doRender in class RenderLiving