public class BlockPistonMoving extends BlockContainer
anvil, beacon, bed, bedrock, blockClay, blockDiamond, blockEmerald, blockGold, blockHardness, blockID, blockIron, blockLapis, blockMaterial, blockNetherQuartz, blockParticleGravity, blockRedstone, blockResistance, blocksList, blockSnow, bookShelf, brewingStand, brick, cactus, cake, canBlockGrass, carpet, carrot, cauldron, chest, chestTrapped, cloth, coalBlock, cobblestone, cobblestoneMossy, cobblestoneWall, cocoaPlant, commandBlock, crops, daylightSensor, deadBush, dirt, dispenser, doorIron, doorWood, dragonEgg, dropper, enchantmentTable, enderChest, endPortal, endPortalFrame, fence, fenceGate, fenceIron, fire, flowerPot, furnaceBurning, furnaceIdle, glass, glowStone, grass, gravel, hardenedClay, hay, hopperBlock, ice, jukebox, ladder, lavaMoving, lavaStill, leaves, lever, lightOpacity, lightValue, lockedChest, melon, melonStem, mobSpawner, mushroomBrown, mushroomCapBrown, mushroomCapRed, mushroomRed, music, mycelium, netherBrick, netherFence, netherrack, netherStalk, obsidian, opaqueCubeLookup, oreCoal, oreDiamond, oreEmerald, oreGold, oreIron, oreLapis, oreNetherQuartz, oreRedstone, oreRedstoneGlowing, pistonBase, pistonExtension, pistonMoving, pistonStickyBase, planks, plantRed, plantYellow, portal, potato, pressurePlateGold, pressurePlateIron, pressurePlatePlanks, pressurePlateStone, pumpkin, pumpkinLantern, pumpkinStem, rail, railActivator, railDetector, railPowered, redstoneComparatorActive, redstoneComparatorIdle, redstoneLampActive, redstoneLampIdle, redstoneRepeaterActive, redstoneRepeaterIdle, redstoneWire, reed, sand, sandStone, sapling, signPost, signWall, silverfish, skull, slipperiness, slowSand, snow, soundAnvilFootstep, soundClothFootstep, soundGlassFootstep, soundGrassFootstep, soundGravelFootstep, soundLadderFootstep, soundMetalFootstep, soundPowderFootstep, soundSandFootstep, soundSnowFootstep, soundStoneFootstep, soundWoodFootstep, sponge, stainedClay, stairsBrick, stairsCobblestone, stairsNetherBrick, stairsNetherQuartz, stairsSandStone, stairsStoneBrick, stairsWoodBirch, stairsWoodJungle, stairsWoodOak, stairsWoodSpruce, stepSound, stone, stoneBrick, stoneButton, stoneDoubleSlab, stoneSingleSlab, tallGrass, thinGlass, tilledField, tnt, torchRedstoneActive, torchRedstoneIdle, torchWood, trapdoor, tripWire, tripWireSource, useNeighborBrightness, vine, waterlily, waterMoving, waterStill, web, whiteStone, wood, woodDoubleSlab, woodenButton, woodSingleSlab, workbench| Constructor and Description |
|---|
BlockPistonMoving(int par1) |
| Modifier and Type | Method and Description |
|---|---|
void |
breakBlock(World par1World,
int par2,
int par3,
int par4,
int par5,
int par6)
Called on server worlds only when the block has been replaced by a different block ID, or the same block with a
different metadata value, but before the new metadata value is set.
|
boolean |
canPlaceBlockAt(World par1World,
int par2,
int par3,
int par4)
Checks to see if its valid to put this block at the specified coordinates.
|
boolean |
canPlaceBlockOnSide(World par1World,
int par2,
int par3,
int par4,
int par5)
checks to see if you can place this block can be placed on that side of a block: BlockLever overrides
|
TileEntity |
createNewTileEntity(World par1World)
Returns a new instance of a block's tile entity class.
|
void |
dropBlockAsItemWithChance(World par1World,
int par2,
int par3,
int par4,
int par5,
float par6,
int par7)
Drops the block items with a specified chance of dropping the specified items
|
AxisAlignedBB |
getAxisAlignedBB(World par1World,
int par2,
int par3,
int par4,
int par5,
float par6,
int par7) |
AxisAlignedBB |
getCollisionBoundingBoxFromPool(World par1World,
int par2,
int par3,
int par4)
Returns a bounding box from the pool of bounding boxes (this means this box can change after the pool has been
cleared to be reused)
|
int |
getRenderType()
The type of render function that is called for this block
|
static TileEntity |
getTileEntity(int par0,
int par1,
int par2,
boolean par3,
boolean par4)
gets a new TileEntityPiston created with the arguments provided.
|
int |
idDropped(int par1,
Random par2Random,
int par3)
Returns the ID of the items to drop on destruction.
|
int |
idPicked(World par1World,
int par2,
int par3,
int par4) |
boolean |
isOpaqueCube()
Is this block (a) opaque and (b) a full 1m cube? This determines whether or not to render the shared face of two
adjacent blocks and also whether the player can attach torches, redstone wire, etc to this block.
|
boolean |
onBlockActivated(World par1World,
int par2,
int par3,
int par4,
EntityPlayer par5EntityPlayer,
int par6,
float par7,
float par8,
float par9)
Called upon block activation (right click on the block.)
|
void |
onBlockAdded(World par1World,
int par2,
int par3,
int par4)
Called whenever the block is added into the world.
|
void |
onNeighborBlockChange(World par1World,
int par2,
int par3,
int par4,
int par5)
Lets the block know when one of its neighbor changes.
|
void |
registerIcons(IconRegister par1IconRegister) |
boolean |
renderAsNormalBlock()
If this block doesn't render as an ordinary block it will return False (examples: signs, buttons, stairs, etc)
|
void |
setBlockBoundsBasedOnState(IBlockAccess par1IBlockAccess,
int par2,
int par3,
int par4)
Updates the blocks bounds based on its current state.
|
onBlockEventReceivedaddBlockDestroyEffects, addBlockHitEffects, addCollisionBoxesToList, addCreativeItems, beginLeavesDecay, canBeReplacedByLeaves, canBlockStay, canCollideCheck, canConnectRedstone, canCreatureSpawn, canDragonDestroy, canDropFromExplosion, canEntityDestroy, canHarvestBlock, canPlaceBlockOnSide, canPlaceTorchOnTop, canProvidePower, canRenderInPass, canSilkHarvest, canSustainLeaves, canSustainPlant, collisionRayTrace, colorMultiplier, createTileEntity, damageDropped, dropBlockAsItem, fillWithRain, func_82506_l, getAmbientOcclusionLightValue, getBedDirection, getBedSpawnPosition, getBlockBoundsMaxX, getBlockBoundsMaxY, getBlockBoundsMaxZ, getBlockBoundsMinX, getBlockBoundsMinY, getBlockBoundsMinZ, getBlockBrightness, getBlockColor, getBlockDropped, getBlockHardness, getBlocksMovement, getBlockTexture, getBlockTextureFromSide, getComparatorInputOverride, getCreativeTabToDisplayOn, getDamageValue, getEnableStats, getEnchantPowerBonus, getExplosionResistance, getExplosionResistance, getFilledPercentage, getFireSpreadSpeed, getFlammability, getIcon, getItemIconName, getLightOpacity, getLightValue, getLocalizedName, getMixedBrightnessForBlock, getMobilityFlag, getPickBlock, getPlayerRelativeBlockHardness, getRenderBlockPass, getRenderColor, getSelectedBoundingBoxFromPool, getSubBlocks, getTickRandomly, getUnlocalizedName, getValidRotations, harvestBlock, hasComparatorInputOverride, hasTileEntity, hasTileEntity, isAirBlock, isAssociatedBlockID, isAssociatedBlockID, isBeaconBase, isBed, isBedFoot, isBlockBurning, isBlockFoliage, isBlockNormalCube, isBlockReplaceable, isBlockSolid, isBlockSolidOnSide, isCollidable, isFertile, isFireSource, isFlammable, isFlowerPot, isGenMineableReplaceable, isLadder, isLeaves, isNormalCube, isProvidingStrongPower, isProvidingWeakPower, isWood, onBlockClicked, onBlockDestroyedByExplosion, onBlockDestroyedByPlayer, onBlockExploded, onBlockHarvested, onBlockPlaced, onBlockPlacedBy, onBlockPreDestroy, onEntityCollidedWithBlock, onEntityWalking, onFallenUpon, onNeighborTileChange, onPlantGrow, onPostBlockPlaced, quantityDropped, quantityDropped, quantityDroppedWithBonus, randomDisplayTick, recolourBlock, removeBlockByPlayer, rotateBlock, setBedOccupied, setBlockBounds, setBlockBoundsForItemRender, setBlockUnbreakable, setBurnProperties, setCreativeTab, setHardness, setLightOpacity, setLightValue, setResistance, setStepSound, setTextureName, setTickRandomly, setUnlocalizedName, shouldSideBeRendered, tickRate, updateTick, velocityToAddToEntity, weakTileChangespublic TileEntity createNewTileEntity(World par1World)
public void onBlockAdded(World par1World, int par2, int par3, int par4)
onBlockAdded in class BlockContainerpublic void breakBlock(World par1World, int par2, int par3, int par4, int par5, int par6)
breakBlock in class BlockContainerpublic boolean canPlaceBlockAt(World par1World, int par2, int par3, int par4)
canPlaceBlockAt in class Blockpublic boolean canPlaceBlockOnSide(World par1World, int par2, int par3, int par4, int par5)
canPlaceBlockOnSide in class Blockpublic int getRenderType()
getRenderType in class Blockpublic boolean isOpaqueCube()
isOpaqueCube in class Blockpublic boolean renderAsNormalBlock()
renderAsNormalBlock in class Blockpublic boolean onBlockActivated(World par1World, int par2, int par3, int par4, EntityPlayer par5EntityPlayer, int par6, float par7, float par8, float par9)
onBlockActivated in class Blockpublic int idDropped(int par1,
Random par2Random,
int par3)
public void dropBlockAsItemWithChance(World par1World, int par2, int par3, int par4, int par5, float par6, int par7)
dropBlockAsItemWithChance in class Blockpublic void onNeighborBlockChange(World par1World, int par2, int par3, int par4, int par5)
onNeighborBlockChange in class Blockpublic static TileEntity getTileEntity(int par0, int par1, int par2, boolean par3, boolean par4)
public AxisAlignedBB getCollisionBoundingBoxFromPool(World par1World, int par2, int par3, int par4)
getCollisionBoundingBoxFromPool in class Blockpublic void setBlockBoundsBasedOnState(IBlockAccess par1IBlockAccess, int par2, int par3, int par4)
setBlockBoundsBasedOnState in class Blockpublic AxisAlignedBB getAxisAlignedBB(World par1World, int par2, int par3, int par4, int par5, float par6, int par7)
public int idPicked(World par1World, int par2, int par3, int par4)
public void registerIcons(IconRegister par1IconRegister)
registerIcons in class Block