public class TileEntityHopper extends TileEntity implements Hopper
blockMetadata, blockType, INFINITE_EXTENT_AABB, worldObj, xCoord, yCoord, zCoord| Constructor and Description |
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TileEntityHopper() |
| Modifier and Type | Method and Description |
|---|---|
void |
closeChest() |
ItemStack |
decrStackSize(int par1,
int par2)
Removes from an inventory slot (first arg) up to a specified number (second arg) of items and returns them in a
new stack.
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static EntityItem |
getEntityAbove(World par0World,
double par1,
double par3,
double par5) |
static IInventory |
getInventoryAboveHopper(Hopper par0Hopper)
Looks for anything, that can hold items (like chests, furnaces, etc.) one block above the given hopper.
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static IInventory |
getInventoryAtLocation(World par0World,
double par1,
double par3,
double par5)
Gets an inventory at the given location to extract items into or take items from.
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int |
getInventoryStackLimit()
Returns the maximum stack size for a inventory slot.
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String |
getInvName()
Returns the name of the inventory.
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int |
getSizeInventory()
Returns the number of slots in the inventory.
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ItemStack |
getStackInSlot(int par1)
Returns the stack in slot i
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ItemStack |
getStackInSlotOnClosing(int par1)
When some containers are closed they call this on each slot, then drop whatever it returns as an EntityItem -
like when you close a workbench GUI.
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double |
getXPos()
Gets the world X position for this hopper entity.
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double |
getYPos()
Gets the world Y position for this hopper entity.
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double |
getZPos()
Gets the world Z position for this hopper entity.
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static ItemStack |
insertStack(IInventory par0IInventory,
ItemStack par1ItemStack,
int par2)
Inserts a stack into an inventory.
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static boolean |
insertStackFromEntity(IInventory par0IInventory,
EntityItem par1EntityItem) |
boolean |
isCoolingDown() |
boolean |
isInvNameLocalized()
If this returns false, the inventory name will be used as an unlocalized name, and translated into the player's
language.
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boolean |
isItemValidForSlot(int par1,
ItemStack par2ItemStack)
Returns true if automation is allowed to insert the given stack (ignoring stack size) into the given slot.
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boolean |
isUseableByPlayer(EntityPlayer par1EntityPlayer)
Do not make give this method the name canInteractWith because it clashes with Container
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void |
onInventoryChanged()
Called when an the contents of an Inventory change, usually
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void |
openChest() |
void |
readFromNBT(NBTTagCompound par1NBTTagCompound)
Reads a tile entity from NBT.
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void |
setInventoryName(String par1Str) |
void |
setInventorySlotContents(int par1,
ItemStack par2ItemStack)
Sets the given item stack to the specified slot in the inventory (can be crafting or armor sections).
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void |
setTransferCooldown(int par1) |
static boolean |
suckItemsIntoHopper(Hopper par0Hopper)
Sucks one item into the given hopper from an inventory or EntityItem above it.
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void |
updateEntity()
Allows the entity to update its state.
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boolean |
updateHopper() |
void |
writeToNBT(NBTTagCompound par1NBTTagCompound)
Writes a tile entity to NBT.
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addMapping, canUpdate, createAndLoadEntity, func_85027_a, getBlockMetadata, getBlockType, getDescriptionPacket, getDistanceFrom, getMaxRenderDistanceSquared, getRenderBoundingBox, getWorldObj, hasWorldObj, invalidate, isInvalid, onChunkUnload, onDataPacket, receiveClientEvent, setWorldObj, shouldRefresh, shouldRenderInPass, updateContainingBlockInfo, validateequals, getClass, hashCode, notify, notifyAll, toString, wait, wait, waitgetWorldObjpublic void readFromNBT(NBTTagCompound par1NBTTagCompound)
readFromNBT in class TileEntitypublic void writeToNBT(NBTTagCompound par1NBTTagCompound)
writeToNBT in class TileEntitypublic void onInventoryChanged()
onInventoryChanged in interface IInventoryonInventoryChanged in class TileEntitypublic int getSizeInventory()
getSizeInventory in interface IInventorypublic ItemStack getStackInSlot(int par1)
getStackInSlot in interface IInventorypublic ItemStack decrStackSize(int par1, int par2)
decrStackSize in interface IInventorypublic ItemStack getStackInSlotOnClosing(int par1)
getStackInSlotOnClosing in interface IInventorypublic void setInventorySlotContents(int par1,
ItemStack par2ItemStack)
setInventorySlotContents in interface IInventorypublic String getInvName()
getInvName in interface IInventorypublic boolean isInvNameLocalized()
isInvNameLocalized in interface IInventorypublic void setInventoryName(String par1Str)
public int getInventoryStackLimit()
getInventoryStackLimit in interface IInventorypublic boolean isUseableByPlayer(EntityPlayer par1EntityPlayer)
isUseableByPlayer in interface IInventorypublic void openChest()
openChest in interface IInventorypublic void closeChest()
closeChest in interface IInventorypublic boolean isItemValidForSlot(int par1,
ItemStack par2ItemStack)
isItemValidForSlot in interface IInventorypublic void updateEntity()
updateEntity in class TileEntitypublic boolean updateHopper()
public static boolean suckItemsIntoHopper(Hopper par0Hopper)
public static boolean insertStackFromEntity(IInventory par0IInventory, EntityItem par1EntityItem)
public static ItemStack insertStack(IInventory par0IInventory, ItemStack par1ItemStack, int par2)
public static IInventory getInventoryAboveHopper(Hopper par0Hopper)
public static EntityItem getEntityAbove(World par0World, double par1, double par3, double par5)
public static IInventory getInventoryAtLocation(World par0World, double par1, double par3, double par5)
public double getXPos()
public double getYPos()
public double getZPos()
public void setTransferCooldown(int par1)
public boolean isCoolingDown()