public class EntityOcelot extends EntityTameable
inLovefield_110179_h, field_110181_iexperienceValue, livingSoundTime, targetTasks, tasksarrowHitTimer, attackedAtYaw, attackTime, cameraPitch, deathTime, field_70769_ao, field_70770_ap, hurtTime, isSwingInProgress, jumpMovementFactor, limbSwing, limbSwingAmount, maxHurtResistantTime, maxHurtTime, moveForward, moveStrafing, prevCameraPitch, prevHealth, prevLimbSwingAmount, prevRenderYawOffset, prevRotationYawHead, prevSwingProgress, renderYawOffset, rotationYawHead, swingProgress, swingProgressIntaddedToChunk, boundingBox, capturedDrops, captureDrops, chunkCoordX, chunkCoordY, chunkCoordZ, dimension, distanceWalkedModified, distanceWalkedOnStepModified, entityCollisionReduction, entityId, fallDistance, field_70135_K, fireResistance, forceSpawn, height, hurtResistantTime, ignoreFrustumCheck, isAirBorne, isCollided, isCollidedHorizontally, isCollidedVertically, isDead, lastTickPosX, lastTickPosY, lastTickPosZ, motionX, motionY, motionZ, myEntitySize, noClip, onGround, posX, posY, posZ, prevDistanceWalkedModified, preventEntitySpawning, prevPosX, prevPosY, prevPosZ, prevRotationPitch, prevRotationYaw, renderDistanceWeight, riddenByEntity, ridingEntity, rotationPitch, rotationYaw, serverPosX, serverPosY, serverPosZ, stepHeight, ticksExisted, timeUntilPortal, velocityChanged, width, worldObj, yOffset, ySize| Constructor and Description |
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EntityOcelot(World par1World) |
| Modifier and Type | Method and Description |
|---|---|
boolean |
attackEntityAsMob(Entity par1Entity) |
boolean |
attackEntityFrom(DamageSource par1DamageSource,
float par2)
Called when the entity is attacked.
|
boolean |
canMateWith(EntityAnimal par1EntityAnimal)
Returns true if the mob is currently able to mate with the specified mob.
|
EntityAgeable |
createChild(EntityAgeable par1EntityAgeable) |
boolean |
getCanSpawnHere()
Checks if the entity's current position is a valid location to spawn this entity.
|
String |
getEntityName()
Gets the username of the entity.
|
int |
getTameSkin() |
boolean |
interact(EntityPlayer par1EntityPlayer)
Called when a player interacts with a mob.
|
boolean |
isAIEnabled()
Returns true if the newer Entity AI code should be run
|
boolean |
isBreedingItem(ItemStack par1ItemStack)
Checks if the parameter is an item which this animal can be fed to breed it (wheat, carrots or seeds depending on
the animal type)
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EntityLivingData |
onSpawnWithEgg(EntityLivingData par1EntityLivingData) |
void |
readEntityFromNBT(NBTTagCompound par1NBTTagCompound)
(abstract) Protected helper method to read subclass entity data from NBT.
|
void |
setTameSkin(int par1) |
EntityOcelot |
spawnBabyAnimal(EntityAgeable par1EntityAgeable)
This function is used when two same-species animals in 'love mode' breed to generate the new baby animal.
|
void |
updateAITick()
main AI tick function, replaces updateEntityActionState
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void |
writeEntityToNBT(NBTTagCompound par1NBTTagCompound)
(abstract) Protected helper method to write subclass entity data to NBT.
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func_130012_q, func_142018_a, func_70907_r, getOwner, getOwnerName, getTeam, handleHealthUpdate, isOnSameTeam, isSitting, isTamed, setOwner, setSitting, setTamedfunc_110196_bT, getBlockPathWeight, getTalkInterval, isInLove, onLivingUpdate, resetInLoveaddGrowth, getGrowingAge, isChild, setGrowingAge, setScaleForAgedetachHome, func_110173_bK, func_110174_bM, func_110176_b, getEntityToAttack, getHomePosition, hasHome, hasPath, setHomeArea, setPathToEntity, setTargetallowLeashing, canAttackClass, canBeSteered, canPickUpLoot, clearLeashed, eatGrassBonus, faceEntity, func_110163_bv, func_130225_q, getAlwaysRenderNameTag, getAlwaysRenderNameTagForRender, getArmorItemForSlot, getArmorPosition, getAttackTarget, getCurrentItemOrArmor, getCustomNameTag, getEntitySenses, getHeldItem, getJumpHelper, getLastActiveItems, getLeashed, getLeashedToEntity, getLookHelper, getMaxSafePointTries, getMaxSpawnedInChunk, getMoveHelper, getNavigator, getRenderSizeModifier, getVerticalFaceSpeed, hasCustomNameTag, interactFirst, isNoDespawnRequired, onEntityUpdate, onUpdate, playLivingSound, setAIMoveSpeed, setAlwaysRenderNameTag, setAttackTarget, setCanPickUpLoot, setCurrentItemOrArmor, setCustomNameTag, setEquipmentDropChance, setLeashedToEntity, setMoveForward, spawnExplosionParticleaddPotionEffect, canBeCollidedWith, canBePushed, canBreatheUnderwater, canEntityBeSeen, clearActivePotions, curePotionEffects, dismountEntity, func_110142_aN, func_142015_aE, func_94060_bK, getAbsorptionAmount, getActivePotionEffect, getActivePotionEffects, getAge, getAIMoveSpeed, getAITarget, getArrowCountInEntity, getAttributeMap, getCreatureAttribute, getEntityAttribute, getEyeHeight, getHealth, getItemIcon, getLastAttacker, getLastAttackerTime, getLook, getLookVec, getMaxHealth, getPosition, getRNG, getRotationYawHead, getSwingProgress, getTotalArmorValue, heal, isClientWorld, isEntityAlive, isEntityUndead, isOnLadder, isOnTeam, isPlayerSleeping, isPotionActive, isPotionActive, isPotionApplicable, knockBack, moveEntityWithHeading, onDeath, onItemPickup, performHurtAnimation, rayTrace, removePotionEffect, removePotionEffectClient, renderBrokenItemStack, setAbsorptionAmount, setArrowCountInEntity, setHealth, setJumping, setLastAttacker, setPositionAndRotation2, setPositionAndUpdate, setRevengeTarget, setRotationYawHead, setSprinting, shouldRiderFaceForward, swingItem, updateRiddenaddEntityCrashInfo, addToPlayerScore, addVelocity, applyEntityCollision, canAttackWithItem, canRenderOnFire, canRiderInteract, copyDataFrom, copyLocationAndAnglesFrom, doesEntityNotTriggerPressurePlate, dropItem, dropItemWithOffset, entityDropItem, equals, extinguish, getAir, getBlockExplosionResistance, getBoundingBox, getBrightness, getBrightnessForRender, getCollisionBorderSize, getCollisionBox, getDataWatcher, getDistance, getDistanceSq, getDistanceSqToEntity, getDistanceToEntity, getEntityData, getExtendedProperties, getMaxInPortalTime, getMountedYOffset, getParts, getPersistentID, getPickedResult, getPortalCooldown, getShadowSize, getTeleportDirection, getTranslatedEntityName, getUniqueID, getYOffset, handleLavaMovement, handleWaterMovement, hashCode, hitByEntity, isBurning, isCreatureType, isEating, isEntityEqual, isEntityInsideOpaqueBlock, isEntityInvulnerable, isImmuneToFire, isInRangeToRenderDist, isInRangeToRenderVec3D, isInsideOfMaterial, isInvisible, isInvisibleToPlayer, isInWater, isOffsetPositionInLiquid, isPushedByWater, isRiding, isSneaking, isSprinting, isWet, mountEntity, moveEntity, moveFlying, onChunkLoad, onCollideWithPlayer, onKillEntity, onStruckByLightning, playSound, readFromNBT, registerExtendedProperties, resetEntityId, setAir, setAngles, setDead, setEating, setFire, setInPortal, setInvisible, setInWeb, setLocationAndAngles, setPosition, setPositionAndRotation, setSneaking, setVelocity, setWorld, shouldDismountInWater, shouldExplodeBlock, shouldRenderInPass, shouldRiderSit, toString, travelToDimension, updateRiderPosition, writeMountToNBT, writeToNBT, writeToNBTOptionalpublic EntityOcelot(World par1World)
public void updateAITick()
public boolean isAIEnabled()
public void writeEntityToNBT(NBTTagCompound par1NBTTagCompound)
writeEntityToNBT in class EntityTameablepublic void readEntityFromNBT(NBTTagCompound par1NBTTagCompound)
readEntityFromNBT in class EntityTameablepublic boolean attackEntityAsMob(Entity par1Entity)
attackEntityAsMob in class EntityLivingBasepublic boolean attackEntityFrom(DamageSource par1DamageSource, float par2)
attackEntityFrom in class EntityAnimalpublic boolean interact(EntityPlayer par1EntityPlayer)
interact in class EntityAnimalpublic EntityOcelot spawnBabyAnimal(EntityAgeable par1EntityAgeable)
public boolean isBreedingItem(ItemStack par1ItemStack)
isBreedingItem in class EntityAnimalpublic boolean canMateWith(EntityAnimal par1EntityAnimal)
canMateWith in class EntityAnimalpublic int getTameSkin()
public void setTameSkin(int par1)
public boolean getCanSpawnHere()
getCanSpawnHere in class EntityAnimalpublic String getEntityName()
getEntityName in class EntityLivingpublic EntityLivingData onSpawnWithEgg(EntityLivingData par1EntityLivingData)
onSpawnWithEgg in class EntityLivingpublic EntityAgeable createChild(EntityAgeable par1EntityAgeable)
createChild in class EntityAgeable