public class GuiBeacon extends GuiContainer
inventorySlotsallowUserInput, height, widthicons, optionsBackground, statIcons| Constructor and Description |
|---|
GuiBeacon(InventoryPlayer par1InventoryPlayer,
TileEntityBeacon par2TileEntityBeacon) |
| Modifier and Type | Method and Description |
|---|---|
void |
initGui()
Adds the buttons (and other controls) to the screen in question.
|
void |
updateScreen()
Called from the main game loop to update the screen.
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doesGuiPauseGame, drawScreen, onGuiClosedconfirmClicked, drawBackground, drawDefaultBackground, drawWorldBackground, getClipboardString, handleInput, handleKeyboardInput, handleMouseInput, isCtrlKeyDown, isShiftKeyDown, setClipboardString, setWorldAndResolutiondrawCenteredString, drawRect, drawString, drawTexturedModalRect, drawTexturedModelRectFromIconpublic GuiBeacon(InventoryPlayer par1InventoryPlayer, TileEntityBeacon par2TileEntityBeacon)
public void initGui()
initGui in class GuiContainerpublic void updateScreen()
updateScreen in class GuiContainer