public class GuiEnchantment extends GuiContainer
| Modifier and Type | Field and Description |
|---|---|
float |
field_74208_u |
float |
field_74209_t |
float |
field_74210_s |
float |
field_74211_r |
float |
field_74212_q |
float |
field_74213_p |
int |
field_74214_o |
inventorySlotsallowUserInput, height, widthicons, optionsBackground, statIcons| Constructor and Description |
|---|
GuiEnchantment(InventoryPlayer par1InventoryPlayer,
World par2World,
int par3,
int par4,
int par5,
String par6Str) |
| Modifier and Type | Method and Description |
|---|---|
void |
func_74205_h() |
void |
updateScreen()
Called from the main game loop to update the screen.
|
doesGuiPauseGame, drawScreen, initGui, onGuiClosedconfirmClicked, drawBackground, drawDefaultBackground, drawWorldBackground, getClipboardString, handleInput, handleKeyboardInput, handleMouseInput, isCtrlKeyDown, isShiftKeyDown, setClipboardString, setWorldAndResolutiondrawCenteredString, drawRect, drawString, drawTexturedModalRect, drawTexturedModelRectFromIconpublic int field_74214_o
public float field_74213_p
public float field_74212_q
public float field_74211_r
public float field_74210_s
public float field_74209_t
public float field_74208_u
public GuiEnchantment(InventoryPlayer par1InventoryPlayer, World par2World, int par3, int par4, int par5, String par6Str)
public void updateScreen()
updateScreen in class GuiContainerpublic void func_74205_h()