public class RenderPlayer extends RendererLivingEntity
NAME_TAG_RANGE, NAME_TAG_RANGE_SNEAK| Constructor and Description |
|---|
RenderPlayer() |
| Modifier and Type | Method and Description |
|---|---|
void |
doRender(Entity par1Entity,
double par2,
double par4,
double par6,
float par8,
float par9)
Actually renders the given argument.
|
void |
doRenderLiving(EntityLivingBase par1EntityLivingBase,
double par2,
double par4,
double par6,
float par8,
float par9) |
void |
func_130009_a(AbstractClientPlayer par1AbstractClientPlayer,
double par2,
double par4,
double par6,
float par8,
float par9) |
void |
renderFirstPersonArm(EntityPlayer par1EntityPlayer) |
setRenderPassModeldoRenderShadowAndFire, getFontRendererFromRenderManager, renderAABB, renderOffsetAABB, setRenderManager, updateIconspublic void func_130009_a(AbstractClientPlayer par1AbstractClientPlayer, double par2, double par4, double par6, float par8, float par9)
public void renderFirstPersonArm(EntityPlayer par1EntityPlayer)
public void doRenderLiving(EntityLivingBase par1EntityLivingBase, double par2, double par4, double par6, float par8, float par9)
doRenderLiving in class RendererLivingEntitypublic void doRender(Entity par1Entity, double par2, double par4, double par6, float par8, float par9)
doRender in class RendererLivingEntity