public class ModelSkeleton extends ModelZombie
aimedBow, bipedBody, bipedCloak, bipedEars, bipedHead, bipedHeadwear, bipedLeftArm, bipedLeftLeg, bipedRightArm, bipedRightLeg, heldItemLeft, heldItemRight, isSneakboxList, isChild, isRiding, onGround, textureHeight, textureWidth| Constructor and Description |
|---|
ModelSkeleton() |
ModelSkeleton(float par1) |
| Modifier and Type | Method and Description |
|---|---|
void |
setLivingAnimations(EntityLivingBase par1EntityLivingBase,
float par2,
float par3,
float par4)
Used for easily adding entity-dependent animations.
|
void |
setRotationAngles(float par1,
float par2,
float par3,
float par4,
float par5,
float par6,
Entity par7Entity)
Sets the model's various rotation angles.
|
render, renderCloak, renderEarsgetRandomModelBox, getTextureOffsetpublic ModelSkeleton()
public ModelSkeleton(float par1)
public void setLivingAnimations(EntityLivingBase par1EntityLivingBase, float par2, float par3, float par4)
setLivingAnimations in class ModelBasepublic void setRotationAngles(float par1,
float par2,
float par3,
float par4,
float par5,
float par6,
Entity par7Entity)
setRotationAngles in class ModelZombie