public class GuiMainMenu extends GuiScreen
| Modifier and Type | Field and Description |
|---|---|
static String |
field_96138_a |
allowUserInput, height, widthicons, optionsBackground, statIcons| Constructor and Description |
|---|
GuiMainMenu() |
| Modifier and Type | Method and Description |
|---|---|
void |
confirmClicked(boolean par1,
int par2) |
boolean |
doesGuiPauseGame()
Returns true if this GUI should pause the game when it is displayed in single-player
|
void |
drawScreen(int par1,
int par2,
float par3)
Draws the screen and all the components in it.
|
void |
initGui()
Adds the buttons (and other controls) to the screen in question.
|
void |
updateScreen()
Called from the main game loop to update the screen.
|
drawBackground, drawDefaultBackground, drawWorldBackground, getClipboardString, handleInput, handleKeyboardInput, handleMouseInput, isCtrlKeyDown, isShiftKeyDown, onGuiClosed, setClipboardString, setWorldAndResolutiondrawCenteredString, drawRect, drawString, drawTexturedModalRect, drawTexturedModelRectFromIconpublic static final String field_96138_a
public void updateScreen()
updateScreen in class GuiScreenpublic boolean doesGuiPauseGame()
doesGuiPauseGame in class GuiScreenpublic void initGui()
public void confirmClicked(boolean par1,
int par2)
confirmClicked in class GuiScreenpublic void drawScreen(int par1,
int par2,
float par3)
drawScreen in class GuiScreen