public class GuiInventory extends InventoryEffectRenderer
inventorySlotsallowUserInput, height, widthicons, optionsBackground, statIcons| Constructor and Description |
|---|
GuiInventory(EntityPlayer par1EntityPlayer) |
| Modifier and Type | Method and Description |
|---|---|
void |
drawScreen(int par1,
int par2,
float par3)
Draws the screen and all the components in it.
|
static void |
func_110423_a(int par0,
int par1,
int par2,
float par3,
float par4,
EntityLivingBase par5EntityLivingBase) |
void |
initGui()
Adds the buttons (and other controls) to the screen in question.
|
void |
updateScreen()
Called from the main game loop to update the screen.
|
doesGuiPauseGame, onGuiClosedconfirmClicked, drawBackground, drawDefaultBackground, drawWorldBackground, getClipboardString, handleInput, handleKeyboardInput, handleMouseInput, isCtrlKeyDown, isShiftKeyDown, setClipboardString, setWorldAndResolutiondrawCenteredString, drawRect, drawString, drawTexturedModalRect, drawTexturedModelRectFromIconpublic GuiInventory(EntityPlayer par1EntityPlayer)
public void updateScreen()
updateScreen in class GuiContainerpublic void initGui()
initGui in class InventoryEffectRendererpublic void drawScreen(int par1,
int par2,
float par3)
drawScreen in class InventoryEffectRendererpublic static void func_110423_a(int par0,
int par1,
int par2,
float par3,
float par4,
EntityLivingBase par5EntityLivingBase)