| Class | Description |
|---|---|
| BlockEvent | |
| BlockEvent.BreakEvent |
Event that is fired when an Block is about to be broken by a player
Canceling this event will prevent the Block from being broken.
|
| BlockEvent.HarvestDropsEvent |
Fired when a block is about to drop it's harvested items.
|
| ChunkDataEvent | |
| ChunkDataEvent.Load | |
| ChunkDataEvent.Save | |
| ChunkEvent | |
| ChunkEvent.Load | |
| ChunkEvent.Unload | |
| ChunkWatchEvent | |
| ChunkWatchEvent.UnWatch | |
| ChunkWatchEvent.Watch | |
| WorldEvent | |
| WorldEvent.Load | |
| WorldEvent.PotentialSpawns |
Called by WorldServer to gather a list of all possible entities that can spawn at the specified location.
|
| WorldEvent.Save | |
| WorldEvent.Unload |