public abstract class EntityAITarget extends EntityAIBase
| Constructor and Description |
|---|
EntityAITarget(EntityCreature par1EntityCreature,
boolean par2) |
EntityAITarget(EntityCreature par1EntityCreature,
boolean par2,
boolean par3) |
| Modifier and Type | Method and Description |
|---|---|
boolean |
continueExecuting()
Returns whether an in-progress EntityAIBase should continue executing
|
void |
resetTask()
Resets the task
|
void |
startExecuting()
Execute a one shot task or start executing a continuous task
|
getMutexBits, isInterruptible, setMutexBits, shouldExecute, updateTaskpublic EntityAITarget(EntityCreature par1EntityCreature, boolean par2)
public EntityAITarget(EntityCreature par1EntityCreature, boolean par2, boolean par3)
public boolean continueExecuting()
continueExecuting in class EntityAIBasepublic void startExecuting()
startExecuting in class EntityAIBasepublic void resetTask()
resetTask in class EntityAIBase