public class GuiScreenHorseInventory extends GuiContainer
inventorySlotsallowUserInput, height, widthicons, optionsBackground, statIcons| Constructor and Description |
|---|
GuiScreenHorseInventory(IInventory par1IInventory,
IInventory par2IInventory,
EntityHorse par3EntityHorse) |
| Modifier and Type | Method and Description |
|---|---|
void |
drawScreen(int par1,
int par2,
float par3)
Draws the screen and all the components in it.
|
doesGuiPauseGame, initGui, onGuiClosed, updateScreenconfirmClicked, drawBackground, drawDefaultBackground, drawWorldBackground, getClipboardString, handleInput, handleKeyboardInput, handleMouseInput, isCtrlKeyDown, isShiftKeyDown, setClipboardString, setWorldAndResolutiondrawCenteredString, drawRect, drawString, drawTexturedModalRect, drawTexturedModelRectFromIconpublic GuiScreenHorseInventory(IInventory par1IInventory, IInventory par2IInventory, EntityHorse par3EntityHorse)
public void drawScreen(int par1,
int par2,
float par3)
drawScreen in class GuiContainer