public class AnvilChunkLoader extends Object implements IChunkLoader, IThreadedFileIO
| Modifier and Type | Field and Description |
|---|---|
File |
chunkSaveLocation
Save directory for chunks using the Anvil format
|
| Constructor and Description |
|---|
AnvilChunkLoader(File par1File) |
| Modifier and Type | Method and Description |
|---|---|
void |
chunkTick()
Called every World.tick()
|
Chunk |
loadChunk(World par1World,
int par2,
int par3)
Loads the specified(XZ) chunk into the specified world.
|
void |
saveChunk(World par1World,
Chunk par2Chunk) |
void |
saveExtraChunkData(World par1World,
Chunk par2Chunk)
Save extra data associated with this Chunk not normally saved during autosave, only during chunk unload.
|
void |
saveExtraData()
Save extra data not associated with any Chunk.
|
boolean |
writeNextIO()
Returns a boolean stating if the write was unsuccessful.
|
public final File chunkSaveLocation
public AnvilChunkLoader(File par1File)
public Chunk loadChunk(World par1World, int par2, int par3) throws IOException
loadChunk in interface IChunkLoaderIOExceptionpublic void saveChunk(World par1World, Chunk par2Chunk) throws MinecraftException, IOException
saveChunk in interface IChunkLoaderMinecraftExceptionIOExceptionpublic boolean writeNextIO()
writeNextIO in interface IThreadedFileIOpublic void saveExtraChunkData(World par1World, Chunk par2Chunk)
saveExtraChunkData in interface IChunkLoaderpublic void chunkTick()
chunkTick in interface IChunkLoaderpublic void saveExtraData()
saveExtraData in interface IChunkLoader