public class EntityHorse extends EntityAnimal implements IInvBasic
| Modifier and Type | Field and Description |
|---|---|
int |
field_110278_bp |
int |
field_110279_bq |
inLovefield_110179_h, field_110181_iexperienceValue, livingSoundTime, targetTasks, tasksarrowHitTimer, attackedAtYaw, attackTime, cameraPitch, deathTime, field_70769_ao, field_70770_ap, hurtTime, isSwingInProgress, jumpMovementFactor, limbSwing, limbSwingAmount, maxHurtResistantTime, maxHurtTime, moveForward, moveStrafing, prevCameraPitch, prevHealth, prevLimbSwingAmount, prevRenderYawOffset, prevRotationYawHead, prevSwingProgress, renderYawOffset, rotationYawHead, swingProgress, swingProgressIntaddedToChunk, boundingBox, capturedDrops, captureDrops, chunkCoordX, chunkCoordY, chunkCoordZ, dimension, distanceWalkedModified, distanceWalkedOnStepModified, entityCollisionReduction, entityId, fallDistance, field_70135_K, fireResistance, forceSpawn, height, hurtResistantTime, ignoreFrustumCheck, isAirBorne, isCollided, isCollidedHorizontally, isCollidedVertically, isDead, lastTickPosX, lastTickPosY, lastTickPosZ, motionX, motionY, motionZ, myEntitySize, noClip, onGround, posX, posY, posZ, prevDistanceWalkedModified, preventEntitySpawning, prevPosX, prevPosY, prevPosZ, prevRotationPitch, prevRotationYaw, renderDistanceWeight, riddenByEntity, ridingEntity, rotationPitch, rotationYaw, serverPosX, serverPosY, serverPosZ, stepHeight, ticksExisted, timeUntilPortal, velocityChanged, width, worldObj, yOffset, ySize| Constructor and Description |
|---|
EntityHorse(World par1World) |
| Modifier and Type | Method and Description |
|---|---|
boolean |
allowLeashing() |
boolean |
attackEntityFrom(DamageSource par1DamageSource,
float par2)
Called when the entity is attacked.
|
boolean |
canBePushed()
Returns true if this entity should push and be pushed by other entities when colliding.
|
boolean |
canMateWith(EntityAnimal par1EntityAnimal)
Returns true if the mob is currently able to mate with the specified mob.
|
EntityAgeable |
createChild(EntityAgeable par1EntityAgeable) |
void |
dropChestItems() |
void |
dropChests() |
float |
func_110201_q(float par1) |
boolean |
func_110205_ce() |
static boolean |
func_110211_v(int par0) |
boolean |
func_110222_cv() |
boolean |
func_110229_cs() |
void |
func_110236_r(int par1) |
boolean |
func_110239_cn() |
int |
func_110241_cb() |
void |
func_110242_l(boolean par1) |
boolean |
func_110253_bW() |
boolean |
func_110256_cu() |
boolean |
func_110259_cr() |
boolean |
getCanSpawnHere()
Checks if the entity's current position is a valid location to spawn this entity.
|
String |
getEntityName()
Gets the username of the entity.
|
float |
getGrassEatingAmount(float par1) |
boolean |
getHasReproduced() |
int |
getHorseArmorIndex(ItemStack par1ItemStack)
0 = iron, 1 = gold, 2 = diamond
|
double |
getHorseJumpStrength() |
float |
getHorseSize() |
String |
getHorseTexture() |
int |
getHorseType()
returns the horse type
|
int |
getHorseVariant() |
int |
getMaxSpawnedInChunk()
Will return how many at most can spawn in a chunk at once.
|
int |
getMaxTemper() |
String |
getOwnerName() |
float |
getRearingAmount(float par1) |
int |
getTalkInterval()
Get number of ticks, at least during which the living entity will be silent.
|
int |
getTemper() |
int |
getTotalArmorValue()
Returns the current armor value as determined by a call to InventoryPlayer.getTotalArmorValue
|
String[] |
getVariantTexturePaths() |
void |
handleHealthUpdate(byte par1) |
int |
increaseTemper(int par1) |
boolean |
interact(EntityPlayer par1EntityPlayer)
Called when a player interacts with a mob.
|
boolean |
isAdultHorse() |
boolean |
isBreedingItem(ItemStack par1ItemStack)
Checks if the parameter is an item which this animal can be fed to breed it (wheat, carrots or seeds depending on
the animal type)
|
boolean |
isChested() |
boolean |
isEatingHaystack() |
boolean |
isHorseJumping() |
boolean |
isHorseSaddled() |
boolean |
isOnLadder()
returns true if this entity is by a ladder, false otherwise
|
boolean |
isRearing() |
boolean |
isTame() |
void |
makeHorseRearWithSound() |
void |
moveEntityWithHeading(float par1,
float par2)
Moves the entity based on the specified heading.
|
void |
onDeath(DamageSource par1DamageSource)
Called when the mob's health reaches 0.
|
void |
onInventoryChanged(InventoryBasic par1InventoryBasic)
Called by InventoryBasic.onInventoryChanged() on a array that is never filled.
|
void |
onLivingUpdate()
Called frequently so the entity can update its state every tick as required.
|
EntityLivingData |
onSpawnWithEgg(EntityLivingData par1EntityLivingData) |
void |
onUpdate()
Called to update the entity's position/logic.
|
void |
openGUI(EntityPlayer par1EntityPlayer) |
boolean |
prepareChunkForSpawn() |
void |
readEntityFromNBT(NBTTagCompound par1NBTTagCompound)
(abstract) Protected helper method to read subclass entity data from NBT.
|
void |
setChested(boolean par1) |
void |
setEating(boolean par1) |
void |
setEatingHaystack(boolean par1) |
void |
setHasReproduced(boolean par1) |
void |
setHorseJumping(boolean par1) |
void |
setHorseSaddled(boolean par1) |
void |
setHorseTamed(boolean par1) |
void |
setHorseType(int par1) |
void |
setHorseVariant(int par1) |
void |
setJumpPower(int par1) |
void |
setOwnerName(String par1Str) |
void |
setRearing(boolean par1) |
void |
setScaleForAge(boolean par1)
"Sets the scale for an ageable entity according to the boolean parameter, which says if it's a child."
|
boolean |
setTamedBy(EntityPlayer par1EntityPlayer) |
void |
setTemper(int par1) |
void |
updateRiderPosition() |
void |
writeEntityToNBT(NBTTagCompound par1NBTTagCompound)
(abstract) Protected helper method to write subclass entity data to NBT.
|
func_110196_bT, getBlockPathWeight, isInLove, resetInLoveaddGrowth, getGrowingAge, isChild, setGrowingAgedetachHome, func_110173_bK, func_110174_bM, func_110176_b, getEntityToAttack, getHomePosition, hasHome, hasPath, setHomeArea, setPathToEntity, setTargetcanAttackClass, canBeSteered, canPickUpLoot, clearLeashed, eatGrassBonus, faceEntity, func_110163_bv, func_130225_q, getAlwaysRenderNameTag, getAlwaysRenderNameTagForRender, getArmorItemForSlot, getArmorPosition, getAttackTarget, getCurrentItemOrArmor, getCustomNameTag, getEntitySenses, getHeldItem, getJumpHelper, getLastActiveItems, getLeashed, getLeashedToEntity, getLookHelper, getMaxSafePointTries, getMoveHelper, getNavigator, getRenderSizeModifier, getVerticalFaceSpeed, hasCustomNameTag, interactFirst, isNoDespawnRequired, onEntityUpdate, playLivingSound, setAIMoveSpeed, setAlwaysRenderNameTag, setAttackTarget, setCanPickUpLoot, setCurrentItemOrArmor, setCustomNameTag, setEquipmentDropChance, setLeashedToEntity, setMoveForward, spawnExplosionParticleaddPotionEffect, attackEntityAsMob, canBeCollidedWith, canBreatheUnderwater, canEntityBeSeen, clearActivePotions, curePotionEffects, dismountEntity, func_110142_aN, func_142015_aE, func_94060_bK, getAbsorptionAmount, getActivePotionEffect, getActivePotionEffects, getAge, getAIMoveSpeed, getAITarget, getArrowCountInEntity, getAttributeMap, getCreatureAttribute, getEntityAttribute, getEyeHeight, getHealth, getItemIcon, getLastAttacker, getLastAttackerTime, getLook, getLookVec, getMaxHealth, getPosition, getRNG, getRotationYawHead, getSwingProgress, getTeam, heal, isClientWorld, isEntityAlive, isEntityUndead, isOnSameTeam, isOnTeam, isPlayerSleeping, isPotionActive, isPotionActive, isPotionApplicable, knockBack, onItemPickup, performHurtAnimation, rayTrace, removePotionEffect, removePotionEffectClient, renderBrokenItemStack, setAbsorptionAmount, setArrowCountInEntity, setHealth, setJumping, setLastAttacker, setPositionAndRotation2, setPositionAndUpdate, setRevengeTarget, setRotationYawHead, setSprinting, shouldRiderFaceForward, swingItem, updateRiddenaddEntityCrashInfo, addToPlayerScore, addVelocity, applyEntityCollision, canAttackWithItem, canRenderOnFire, canRiderInteract, copyDataFrom, copyLocationAndAnglesFrom, doesEntityNotTriggerPressurePlate, dropItem, dropItemWithOffset, entityDropItem, equals, extinguish, getAir, getBlockExplosionResistance, getBoundingBox, getBrightness, getBrightnessForRender, getCollisionBorderSize, getCollisionBox, getDataWatcher, getDistance, getDistanceSq, getDistanceSqToEntity, getDistanceToEntity, getEntityData, getExtendedProperties, getMaxInPortalTime, getMountedYOffset, getParts, getPersistentID, getPickedResult, getPortalCooldown, getShadowSize, getTeleportDirection, getTranslatedEntityName, getUniqueID, getYOffset, handleLavaMovement, handleWaterMovement, hashCode, hitByEntity, isBurning, isCreatureType, isEating, isEntityEqual, isEntityInsideOpaqueBlock, isEntityInvulnerable, isImmuneToFire, isInRangeToRenderDist, isInRangeToRenderVec3D, isInsideOfMaterial, isInvisible, isInvisibleToPlayer, isInWater, isOffsetPositionInLiquid, isPushedByWater, isRiding, isSneaking, isSprinting, isWet, mountEntity, moveEntity, moveFlying, onChunkLoad, onCollideWithPlayer, onKillEntity, onStruckByLightning, playSound, readFromNBT, registerExtendedProperties, resetEntityId, setAir, setAngles, setDead, setFire, setInPortal, setInvisible, setInWeb, setLocationAndAngles, setPosition, setPositionAndRotation, setSneaking, setVelocity, setWorld, shouldDismountInWater, shouldExplodeBlock, shouldRenderInPass, shouldRiderSit, toString, travelToDimension, writeMountToNBT, writeToNBT, writeToNBTOptionalpublic EntityHorse(World par1World)
public void setHorseType(int par1)
public int getHorseType()
public void setHorseVariant(int par1)
public int getHorseVariant()
public String getEntityName()
getEntityName in class EntityLivingpublic boolean isAdultHorse()
public boolean isTame()
public boolean func_110253_bW()
public String getOwnerName()
public void setOwnerName(String par1Str)
public float getHorseSize()
public void setScaleForAge(boolean par1)
setScaleForAge in class EntityAgeablepublic boolean isHorseJumping()
public void setHorseTamed(boolean par1)
public void setHorseJumping(boolean par1)
public boolean allowLeashing()
allowLeashing in class EntityLivingpublic boolean isChested()
public int func_110241_cb()
public int getHorseArmorIndex(ItemStack par1ItemStack)
public boolean isEatingHaystack()
public boolean isRearing()
public boolean func_110205_ce()
public boolean getHasReproduced()
public void func_110236_r(int par1)
public void func_110242_l(boolean par1)
public void setChested(boolean par1)
public void setHasReproduced(boolean par1)
public void setHorseSaddled(boolean par1)
public int getTemper()
public void setTemper(int par1)
public int increaseTemper(int par1)
public boolean attackEntityFrom(DamageSource par1DamageSource, float par2)
attackEntityFrom in class EntityAnimalpublic int getTotalArmorValue()
getTotalArmorValue in class EntityLivingBasepublic boolean canBePushed()
canBePushed in class EntityLivingBasepublic boolean prepareChunkForSpawn()
public void dropChests()
public void onInventoryChanged(InventoryBasic par1InventoryBasic)
onInventoryChanged in interface IInvBasicpublic boolean getCanSpawnHere()
getCanSpawnHere in class EntityAnimalpublic double getHorseJumpStrength()
public boolean isHorseSaddled()
public int getMaxSpawnedInChunk()
getMaxSpawnedInChunk in class EntityLivingpublic int getMaxTemper()
public int getTalkInterval()
getTalkInterval in class EntityAnimalpublic boolean func_110239_cn()
public String getHorseTexture()
public String[] getVariantTexturePaths()
public void openGUI(EntityPlayer par1EntityPlayer)
public boolean interact(EntityPlayer par1EntityPlayer)
interact in class EntityAnimalpublic boolean func_110259_cr()
public boolean func_110229_cs()
public boolean func_110256_cu()
public boolean func_110222_cv()
public boolean isBreedingItem(ItemStack par1ItemStack)
isBreedingItem in class EntityAnimalpublic void onDeath(DamageSource par1DamageSource)
onDeath in class EntityLivingBasepublic void onLivingUpdate()
onLivingUpdate in class EntityAnimalpublic void onUpdate()
onUpdate in class EntityLivingpublic void setEatingHaystack(boolean par1)
public void setRearing(boolean par1)
public void makeHorseRearWithSound()
public void dropChestItems()
public boolean setTamedBy(EntityPlayer par1EntityPlayer)
public void moveEntityWithHeading(float par1,
float par2)
moveEntityWithHeading in class EntityLivingBasepublic void writeEntityToNBT(NBTTagCompound par1NBTTagCompound)
writeEntityToNBT in class EntityAnimalpublic void readEntityFromNBT(NBTTagCompound par1NBTTagCompound)
readEntityFromNBT in class EntityAnimalpublic boolean canMateWith(EntityAnimal par1EntityAnimal)
canMateWith in class EntityAnimalpublic EntityAgeable createChild(EntityAgeable par1EntityAgeable)
createChild in class EntityAgeablepublic EntityLivingData onSpawnWithEgg(EntityLivingData par1EntityLivingData)
onSpawnWithEgg in class EntityLivingpublic float getGrassEatingAmount(float par1)
public float getRearingAmount(float par1)
public float func_110201_q(float par1)
public void setJumpPower(int par1)
public void handleHealthUpdate(byte par1)
handleHealthUpdate in class EntityAnimalpublic void updateRiderPosition()
updateRiderPosition in class Entitypublic static boolean func_110211_v(int par0)
public boolean isOnLadder()
isOnLadder in class EntityLivingBase