public class InventoryEnderChest extends InventoryBasic
| Constructor and Description |
|---|
InventoryEnderChest() |
| Modifier and Type | Method and Description |
|---|---|
void |
closeChest() |
boolean |
isItemValidForSlot(int par1,
ItemStack par2ItemStack)
Returns true if automation is allowed to insert the given stack (ignoring stack size) into the given slot.
|
boolean |
isUseableByPlayer(EntityPlayer par1EntityPlayer)
Do not make give this method the name canInteractWith because it clashes with Container
|
void |
loadInventoryFromNBT(NBTTagList par1NBTTagList) |
void |
openChest() |
NBTTagList |
saveInventoryToNBT() |
void |
setAssociatedChest(TileEntityEnderChest par1TileEntityEnderChest) |
decrStackSize, func_110132_b, func_110133_a, func_110134_a, getInventoryStackLimit, getInvName, getSizeInventory, getStackInSlot, getStackInSlotOnClosing, isInvNameLocalized, onInventoryChanged, setInventorySlotContentspublic void setAssociatedChest(TileEntityEnderChest par1TileEntityEnderChest)
public void loadInventoryFromNBT(NBTTagList par1NBTTagList)
public NBTTagList saveInventoryToNBT()
public boolean isUseableByPlayer(EntityPlayer par1EntityPlayer)
isUseableByPlayer in interface IInventoryisUseableByPlayer in class InventoryBasicpublic void openChest()
openChest in interface IInventoryopenChest in class InventoryBasicpublic void closeChest()
closeChest in interface IInventorycloseChest in class InventoryBasicpublic boolean isItemValidForSlot(int par1,
ItemStack par2ItemStack)
isItemValidForSlot in interface IInventoryisItemValidForSlot in class InventoryBasic