| Package | Description |
|---|---|
| cpw.mods.fml.common.modloader | |
| cpw.mods.fml.common.network | |
| net.minecraft.network | |
| net.minecraftforge.common.network |
| Modifier and Type | Method and Description |
|---|---|
String |
ModLoaderConnectionHandler.connectionReceived(NetLoginHandler netHandler,
INetworkManager manager) |
| Modifier and Type | Method and Description |
|---|---|
String |
IConnectionHandler.connectionReceived(NetLoginHandler netHandler,
INetworkManager manager)
If you don't want the connection to continue, return a non-empty string here
If you do, you can do other stuff here- note no FML negotiation has occured yet
though the client is verified as having FML installed
SERVER SIDE
|
static void |
FMLNetworkHandler.handleLoginPacketOnServer(NetLoginHandler handler,
Packet1Login login) |
static void |
FMLNetworkHandler.onConnectionReceivedFromClient(NetLoginHandler netLoginHandler,
MinecraftServer server,
SocketAddress address,
String userName) |
| Modifier and Type | Method and Description |
|---|---|
static boolean |
NetLoginHandler.func_72531_a(NetLoginHandler par0NetLoginHandler,
boolean par1) |
| Modifier and Type | Method and Description |
|---|---|
String |
ForgeConnectionHandler.connectionReceived(NetLoginHandler netHandler,
INetworkManager manager) |