public class ComponentVillageWell extends ComponentVillage
| Constructor and Description |
|---|
ComponentVillageWell() |
ComponentVillageWell(ComponentVillageStartPiece par1ComponentVillageStartPiece,
int par2,
Random par3Random,
int par4,
int par5) |
| Modifier and Type | Method and Description |
|---|---|
boolean |
addComponentParts(World par1World,
Random par2Random,
StructureBoundingBox par3StructureBoundingBox)
second Part of Structure generating, this for example places Spiderwebs, Mob Spawners, it closes Mineshafts at
the end, it adds Fences...
|
void |
buildComponent(StructureComponent par1StructureComponent,
List par2List,
Random par3Random)
Initiates construction of the Structure Component picked, at the current Location of StructGen
|
findIntersecting, func_143009_a, func_143010_b, getBoundingBox, getCenter, getComponentTypepublic ComponentVillageWell()
public ComponentVillageWell(ComponentVillageStartPiece par1ComponentVillageStartPiece, int par2, Random par3Random, int par4, int par5)
public void buildComponent(StructureComponent par1StructureComponent, List par2List, Random par3Random)
buildComponent in class StructureComponentpublic boolean addComponentParts(World par1World, Random par2Random, StructureBoundingBox par3StructureBoundingBox)
addComponentParts in class StructureComponent