public class RenderZombie extends RenderBiped
bipedArmorFilenamePrefixNAME_TAG_RANGE, NAME_TAG_RANGE_SNEAK| Constructor and Description |
|---|
RenderZombie() |
| Modifier and Type | Method and Description |
|---|---|
void |
doRender(Entity par1Entity,
double par2,
double par4,
double par6,
float par8,
float par9)
Actually renders the given argument.
|
void |
doRenderLiving(EntityLiving par1EntityLiving,
double par2,
double par4,
double par6,
float par8,
float par9) |
void |
func_82426_a(EntityZombie par1EntityZombie,
double par2,
double par4,
double par6,
float par8,
float par9) |
void |
renderPlayer(EntityLivingBase par1EntityLivingBase,
double par2,
double par4,
double par6,
float par8,
float par9) |
func_110857_a, func_110858_a, getArmorResourcedoRenderLiving, setRenderPassModeldoRenderShadowAndFire, getFontRendererFromRenderManager, renderAABB, renderOffsetAABB, setRenderManager, updateIconspublic void func_82426_a(EntityZombie par1EntityZombie, double par2, double par4, double par6, float par8, float par9)
public void doRenderLiving(EntityLiving par1EntityLiving, double par2, double par4, double par6, float par8, float par9)
doRenderLiving in class RenderBipedpublic void renderPlayer(EntityLivingBase par1EntityLivingBase, double par2, double par4, double par6, float par8, float par9)
renderPlayer in class RenderBipedpublic void doRender(Entity par1Entity, double par2, double par4, double par6, float par8, float par9)
doRender in class RenderBiped