#
# Note to self: Add new strings to the end of the file or break save game compatibility
#

### Goals ####
# Global goals:
STR_GOAL_GLOBAL_GOLD      :{ORANGE}To reach {WHITE}Gold{ORANGE} medal, transport all {WHITE}three{ORANGE} of {WHITE}{CARGO_LONG}{ORANGE}, {WHITE}{CARGO_LONG}{ORANGE} and {WHITE}{CARGO_LONG}{ORANGE} before the end of year {WHITE}{NUM}
STR_GOAL_GLOBAL_SILVER    :{ORANGE}To reach {WHITE}Silver{ORANGE} medal, {WHITE}two{ORANGE} of the three cargo requirements for GOLD needs to be fulfilled before the end of year {WHITE}{NUM}
STR_GOAL_GLOBAL_BRONZE    :{ORANGE}To reach {WHITE}Bronze{ORANGE} medal, {WHITE}one{ORANGE} of the three cargo requirements for GOLD needs to be fulfilled before the end of year {WHITE}{NUM}

STR_GOAL_GLOBAL           :Help the world by achieving the goals for {WHITE}{CARGO_LIST}{ORANGE}, {WHITE}{CARGO_LIST}{ORANGE} and {WHITE}{CARGO_LIST}{ORANGE} before end of year {NUM}

# Company goal:
STR_GOAL_COMPANY_GOLD     :Great, you have accomplished the silver goal, now try to reach the limit for the final cargo to win the {WHITE}Gold{ORANGE} medal. ({WHITE}{NUM} %{ORANGE})
STR_GOAL_COMPANY_SILVER   :Good, you have reached the bronze medal, try to get the {WHITE}Silver{ORANGE} medal now. ({WHITE}{NUM} %{ORANGE})
STR_GOAL_COMPANY_BRONZE   :You have no medal yet, try to get one cargo above the limit to get the {WHITE}Bronze{ORANGE} medal. ({WHITE}{NUM} %{ORANGE})

STR_CARGO_GOAL            :{ORANGE}Transport {WHITE}{CARGO_LONG}{ORANGE} before the end of year {WHITE}{NUM}
STR_GOAL_PROGRESS         :{NUM} %

### News ####
# News shown when a new company joins:
STR_NEW_GOAL_NEWS  :Goal{}{}Transport at least {CARGO_LONG}, {CARGO_LONG} and {CARGO_LONG} before the end of year {NUM}.{}1 cargo = Bronze, 2 = Silver and 3 = Gold

# Progress news:
STR_GOAL_PROGRESS_NEWS  :Goal progress{}{}{CARGO_LIST}: {CARGO_SHORT} transported ({NUM} %){}{CARGO_LIST}: {CARGO_SHORT} transported ({NUM} %){}{CARGO_LIST}: {CARGO_SHORT} transported ({NUM} %){}{}Time left: {STRING}
STR_YEARS_LEFT :{NUM} years and {NUM} days
STR_DAYS_LEFT  :{NUM} days

# News when a goal have been reached:
STR_GOAL_REACHED_GOLD   :Congratulations!{}{}GOLD medal level reached.{}{}You can now relax and wait for the game to end at the end of year {NUM}.
STR_GOAL_REACHED_SILVER :Good job!{}{}SILVER medal level reached{}{}Can you also reach the Gold level before the end of year {NUM}?
STR_GOAL_REACHED_BRONZE :You have reached the first medal level!{}{}BRONZE medal level reached{}{}Can you reach the Silver level before the end of year {NUM}?
STR_GOAL_REACHED_TITLE  :Medal completed

### HQ ####
# HQ sign (max 31 chars)
STR_HQ_MEDAL_GOLD     :Gold
STR_HQ_MEDAL_SILVER   :Silver
STR_HQ_MEDAL_BRONZE   :Bronze
STR_HQ_MEDAL_NO_MEDAL :No medal

### Story book messages ###
# Page 1 (also shown as a message on old OpenTTD versions)
STR_INTRO_TITLE :Introduction
STR_INTRO  :In a world not unlike our own, some natural resources start to come to an end. To mitigate the worst problems, a world wide board keeps tracks of the most scarce resources and run different programs to collect resources and find alternatives.{}{}The global board of world resources has now announced a challenge where companies that collect and transport {YELLOW}{CARGO_LONG}{BLACK}, {YELLOW}{CARGO_LONG}{BLACK} and {YELLOW}{CARGO_LONG}{BLACK} before the end of year {YELLOW}{NUM}{BLACK}, will be awarded a gold medal for their important contribution to the world society.
# Goal info page
STR_GOAL_PAGE_TITLE :Goals
STR_GOAL_PAGE_P1 :The goal for your company is to transport enough cargo to reach the limits set up by the global board. It doesn't matter from where to where you transport it, only how much that is transported.
STR_GOAL_PAGE_P2 :By the end of the game, you will score a result based on number of completed goals:{}3 => GOLD{}2 => SILVER{}1 => BRONZE{}0 => no medal (you've lost)
# Legaue table
STR_LEAGUE_PAGE_TITLE     :Company League - {NUM}
STR_LEAGUE_PAGE_P_COMPANY :{COMPANY}: {STRING} ({STRING}{NUM}{BLACK} %, {STRING}{NUM}{BLACK} %, {STRING}{NUM}{BLACK} %)
STR_LEAGUE_PAGE_P_INFO    :{}Transported cargo key: ({CARGO_LIST}, {CARGO_LIST}, {CARGO_LIST}){}{}League order: first by medal and then by percent transported of the most transported cargo that has not yet been completed. Gold medal companies are ordered by total cargo transported (of the three goal cargoes).
# The {STRING} before each {NUM} in STR_LEAGUE_PAGE_P_COMPANY uses one of these strings:
STR_BLACK                 :{BLACK}
STR_GREEN                 :{GREEN}

# League medal str (used in story book)
STR_STORY_MEDAL_GOLD     :{GOLD}Gold{BLACK}
STR_STORY_MEDAL_SILVER   :{WHITE}Silver{BLACK}
STR_STORY_MEDAL_BRONZE   :{BROWN}Bronze{BLACK}
STR_STORY_MEDAL_NO_MEDAL :No medal

### Game End ###
# Message shown at game end:
STR_GAME_END_GOLD   :You have won the GOLD medal!{}{}In total, you have transported:{}{CARGO_LONG}{}{CARGO_LONG}{}{CARGO_LONG}
STR_GAME_END_SILVER   :You have won the SILVER medal!{}{}In total, you have transported:{}{CARGO_LONG}{}{CARGO_LONG}{}{CARGO_LONG}
STR_GAME_END_BRONZE   :You have won the BRONZE medal!{}{}In total, you have transported:{}{CARGO_LONG}{}{CARGO_LONG}{}{CARGO_LONG}
STR_GAME_END_NO_MEDAL   :Game Over{}{}You did not reach any of the cargo goals{}{}In total, you have transported {CARGO_LONG}, {CARGO_LONG} and {CARGO_LONG}.
STR_GAME_END_TITLE  :Game end

