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Data Structures | |
| struct | Randomizer |
| Structure to encapsulate the pseudo random number generators. More... | |
Functions | |
| void | SetRandomSeed (uint32 seed) |
| static uint32 | Random () |
| static uint32 | RandomRange (uint16 max) |
| static uint32 | InteractiveRandom () |
| static uint32 | InteractiveRandomRange (uint16 max) |
| static bool | Chance16I (const uint a, const uint b, const uint32 r) |
| Checks if a given randomize-number is below a given probability. | |
| static bool | Chance16 (const uint a, const uint b) |
| Flips a coin with a given probability. | |
| static bool | Chance16R (const uint a, const uint b, uint32 &r) |
| Flips a coin with a given probability and saves the randomize-number in a variable. | |
Variables | |
| Randomizer | _random |
| Random used in the game state calculations. | |
| Randomizer | _interactive_random |
| Random used every else where is does not (directly) influence the game state. | |
Definition in file random_func.hpp.
| static bool Chance16 | ( | const uint | a, | |
| const uint | b | |||
| ) | [inline, static] |
Flips a coin with a given probability.
This macro can be used to get true or false randomized according to a given probability. The parameter a and b create a percent value with (a/b). The macro returns true in (a/b) percent.
| a | The numerator of the fraction | |
| b | The denominator of the fraction |
Definition at line 106 of file random_func.hpp.
References Chance16I().
Referenced by BuildTownHouse(), ChangeIndustryProduction(), Disaster_Helicopter_Init(), DisasterTick_Submarine(), GrowTownInTile(), IsRoadAllowedHere(), TileLoop_Town(), and UpdateTownGrowRate().
| static bool Chance16I | ( | const uint | a, | |
| const uint | b, | |||
| const uint32 | r | |||
| ) | [inline, static] |
Checks if a given randomize-number is below a given probability.
This function is used to check if the given probability by the fraction of (a/b) is greater than low 16 bits of the given randomize-number v.
Do not use this function twice on the same random 16 bits as it will yield the same result. One can use a random number for two calls to Chance16I, where one call sends the low 16 bits and the other the high 16 bits.
| a | The numerator of the fraction | |
| b | The denominator of the fraction, must of course not be null | |
| r | The given randomize-number |
Definition at line 88 of file random_func.hpp.
Referenced by Chance16(), Chance16R(), and ChangeIndustryProduction().
| static bool Chance16R | ( | const uint | a, | |
| const uint | b, | |||
| uint32 & | r | |||
| ) | [inline, static] |
Flips a coin with a given probability and saves the randomize-number in a variable.
This function uses the same parameters as Chance16. The third parameter must be a variable the randomize-number from Random() is saved in.
The low 16 bits of r will already be used and can therefor not be passed to Chance16I. One can only send the high 16 bits to Chance16I.
| a | The numerator of the fraction | |
| b | The denominator of the fraction | |
| r | The variable to save the randomize-number from Random() |
Definition at line 126 of file random_func.hpp.
References Chance16I().
1.5.6