#include "stdafx.h"#include "openttd.h"#include "oldpool.h"#include "engine.h"#include "newgrf_callbacks.h"#include "newgrf_engine.h"#include "newgrf_sound.h"#include "vehicle_base.h"#include "sound_func.h"Go to the source code of this file.
Functions | |
| FileEntry * | AllocateFileEntry () |
| void | InitializeSoundPool () |
| FileEntry * | GetSound (uint index) |
| uint | GetNumSounds () |
| bool | PlayVehicleSound (const Vehicle *v, VehicleSoundEvent event) |
| bool | PlayHouseSound (uint16 sound_id, TileIndex tile) |
Variables | |
| static uint | _sound_count = 0 |
Definition in file newgrf_sound.cpp.
1.5.6