#include "tile_type.h"#include "strings_type.h"Go to the source code of this file.
Data Structures | |
| struct | Cheat |
| struct | Cheats |
Variables | |
| VARDEF uint16 | _tick_counter |
| VARDEF byte | _age_cargo_skip_counter |
| VARDEF TileIndex | _cur_tileloop_tile |
| VARDEF uint16 | _disaster_delay |
| VARDEF uint16 | _station_tick_ctr |
| VARDEF uint32 | _cur_town_ctr |
| VARDEF uint32 | _cur_town_iter |
| VARDEF uint | _cur_player_tick_index |
| VARDEF uint | _next_competitor_start |
| VARDEF byte | _trees_tick_ctr |
| VARDEF int | _saved_scrollpos_x |
| VARDEF int | _saved_scrollpos_y |
| VARDEF Cheats | _cheats |
| VARDEF int | _palette_animation_counter |
| VARDEF uint32 | _frame_counter |
| VARDEF uint32 | _realtime_tick |
| VARDEF bool | _is_old_ai_player |
| VARDEF bool | _do_autosave |
| VARDEF int | _autosave_ctr |
| VARDEF byte | _display_opt |
| VARDEF int | _caret_timer |
| VARDEF bool | _rightclick_emulate |
| VARDEF TileIndex | _build_tunnel_endtile |
| VARDEF bool | _generating_world |
| VARDEF byte | _switch_mode |
| VARDEF StringID | _switch_mode_errorstr |
| VARDEF char | _savegame_format [8] |
| VARDEF char * | _config_file |
| VARDEF char * | _highscore_file |
| VARDEF char * | _log_file |
| const byte | _tileh_to_sprite [32] |
| bool | _draw_bounding_boxes |
| VARDEF char | _screenshot_name [128] |
| VARDEF byte | _vehicle_design_names |
| VARDEF bool | _dedicated_forks |
Definition in file variables.h.
1.5.6