#include "stdafx.h"#include "openttd.h"#include "tile_cmd.h"#include "landscape.h"#include "gfx_func.h"#include "saveload.h"#include "console.h"#include "variables.h"#include "blitter/factory.hpp"#include "texteff.hpp"#include "video/video_driver.hpp"#include "transparency.h"#include "strings_func.h"#include "core/alloc_func.hpp"#include "date_func.h"#include "functions.h"#include "viewport_func.h"#include "settings_type.h"#include "table/sprites.h"#include <stdarg.h>Go to the source code of this file.
Data Structures | |
| struct | TextEffect |
| struct | ChatMessage |
Enumerations | |
| enum | { MAX_TEXTMESSAGE_LENGTH = 200, INIT_NUM_TEXT_MESSAGES = 20, MAX_CHAT_MESSAGES = 10 } |
Functions | |
| static uint | GetChatMessageCount () |
| void CDECL | AddChatMessage (uint16 color, uint8 duration, const char *message,...) |
| void | InitChatMessage () |
| void | UndrawChatMessage () |
| Hide the chatbox. | |
| void | ChatMessageDailyLoop () |
| Check if a message is expired every day. | |
| void | DrawChatMessage () |
| Draw the chat message-box. | |
| static void | MarkTextEffectAreaDirty (TextEffect *te) |
| Mark the area of the text effect as dirty. | |
| TextEffectID | AddTextEffect (StringID msg, int x, int y, uint16 duration, TextEffectMode mode) |
| void | UpdateTextEffect (TextEffectID te_id, StringID msg) |
| void | RemoveTextEffect (TextEffectID te_id) |
| static void | MoveTextEffect (TextEffect *te) |
| void | MoveAllTextEffects () |
| void | InitTextEffects () |
| void | DrawTextEffects (DrawPixelInfo *dpi) |
| void | DeleteAnimatedTile (TileIndex tile) |
| Removes the given tile from the animated tile table. | |
| void | AddAnimatedTile (TileIndex tile) |
| Add the given tile to the animated tile table (if it does not exist on that table yet). | |
| void | AnimateAnimatedTiles () |
| Animate all tiles in the animated tile list, i.e. call AnimateTile on them. | |
| void | InitializeAnimatedTiles () |
| Initialize all animated tile variables to some known begin point. | |
| static void | Save_ANIT () |
| Save the ANIT chunk. | |
| static void | Load_ANIT () |
| Load the ANIT chunk; the chunk containing the animated tiles. | |
Variables | |
| static TextEffect * | _text_effect_list = NULL |
| static uint16 | _num_text_effects = INIT_NUM_TEXT_MESSAGES |
| static ChatMessage | _chatmsg_list [MAX_CHAT_MESSAGES] |
| static bool | _chatmessage_dirty = false |
| static bool | _chatmessage_visible = false |
| static const PointDimension | _chatmsg_box = {10, 30, 500, 150} |
| static uint8 | _chatmessage_backup [150 *500 *6] |
| TileIndex * | _animated_tile_list = NULL |
| The table/list with animated tiles. | |
| uint | _animated_tile_count = 0 |
| The number of animated tiles in the current state. | |
| static uint | _animated_tile_allocated = 0 |
| The number of slots for animated tiles allocated currently. | |
| const ChunkHandler | _animated_tile_chunk_handlers [] |
| "Definition" imported by the saveload code to be able to load and save the animated tile table. | |
Definition in file texteff.cpp.
| void AddAnimatedTile | ( | TileIndex | tile | ) |
Add the given tile to the animated tile table (if it does not exist on that table yet).
Also increases the size of the table if necessary.
| tile | the tile to make animated |
Definition at line 459 of file texteff.cpp.
References MarkTileDirtyByTile().
Referenced by MakeHouseTile(), and TileLoop_Town().
| void DeleteAnimatedTile | ( | TileIndex | tile | ) |
Removes the given tile from the animated tile table.
| tile | the tile to remove |
Definition at line 438 of file texteff.cpp.
References MarkTileDirtyByTile().
Referenced by AnimateTile_Town(), and HaltLift().
uint _animated_tile_allocated = 0 [static] |
The number of slots for animated tiles allocated currently.
Definition at line 432 of file texteff.cpp.
| const ChunkHandler _animated_tile_chunk_handlers[] |
| uint _animated_tile_count = 0 |
| TileIndex* _animated_tile_list = NULL |
1.5.6