#include "station_map.h"
#include "vehicle_base.h"
#include "engine_func.h"
#include "engine_base.h"
Go to the source code of this file.
Data Structures | |
| struct | AircraftCache |
| Cached oftenly queried (NewGRF) values. More... | |
| struct | Aircraft |
| Aircraft, helicopters, rotors and their shadows belong to this class. More... | |
Defines | |
| #define | FOR_ALL_AIRCRAFT(var) FOR_ALL_VEHICLES_OF_TYPE(Aircraft, var) |
Enumerations | |
| enum | AircraftSubType { AIR_HELICOPTER = 0, AIR_AIRCRAFT = 2, AIR_SHADOW = 4, AIR_ROTOR = 6 } |
| An aircraft can be one ot those types. More... | |
Functions | |
| void | CcBuildAircraft (bool success, TileIndex tile, uint32 p1, uint32 p2) |
| This is the Callback method after the construction attempt of an aircraft. | |
| void | HandleAircraftEnterHangar (Aircraft *v) |
| Handle Aircraft specific tasks when a an Aircraft enters a hangar. | |
| void | GetAircraftSpriteSize (EngineID engine, uint &width, uint &height) |
| Get the size of the sprite of an aircraft sprite heading west (used for lists). | |
| void | UpdateAirplanesOnNewStation (const Station *st) |
| Updates the status of the Aircraft heading or in the station. | |
| void | UpdateAircraftCache (Aircraft *v) |
| Update cached values of an aircraft. | |
| void | AircraftLeaveHangar (Aircraft *v) |
| void | AircraftNextAirportPos_and_Order (Aircraft *v) |
| set the right pos when heading to other airports after takeoff | |
| void | SetAircraftPosition (Aircraft *v, int x, int y, int z) |
| byte | GetAircraftFlyingAltitude (const Aircraft *v) |
| Gets the cruise altitude of an aircraft. | |
| SpriteID | GetRotorImage (const Aircraft *v) |
| Station * | GetTargetAirportIfValid (const Aircraft *v) |
| Returns aircraft's target station if v->target_airport is a valid station with airport. | |
Definition in file aircraft.h.
| enum AircraftSubType |
An aircraft can be one ot those types.
| AIR_HELICOPTER | an helicopter |
| AIR_AIRCRAFT | an airplane |
| AIR_SHADOW | shadow of the aircraft |
| AIR_ROTOR | rotor of an helicopter |
Definition at line 23 of file aircraft.h.
| void CcBuildAircraft | ( | bool | success, | |
| TileIndex | tile, | |||
| uint32 | p1, | |||
| uint32 | p2 | |||
| ) |
This is the Callback method after the construction attempt of an aircraft.
| success | indicates completion (or not) of the operation | |
| tile | of depot where aircraft is built | |
| p1 | unused | |
| p2 | unused |
Definition at line 113 of file aircraft_gui.cpp.
References RestoreVehicleOrders(), and ShowVehicleViewWindow().
| byte GetAircraftFlyingAltitude | ( | const Aircraft * | v | ) |
Gets the cruise altitude of an aircraft.
The cruise altitude is determined by the velocity of the vehicle and the direction it is moving
| v | The vehicle. Should be an aircraft |
Definition at line 770 of file aircraft_cmd.cpp.
References DIR_E, DIR_N, DIR_NE, DIR_SE, and min().
Referenced by AircraftController(), UpdateAirplanesOnNewStation(), and UpdateOldAircraft().
| void GetAircraftSpriteSize | ( | EngineID | engine, | |
| uint & | width, | |||
| uint & | height | |||
| ) |
Get the size of the sprite of an aircraft sprite heading west (used for lists).
| engine | The engine to get the sprite from | |
| width | The width of the sprite | |
| height | The height of the sprite |
Definition at line 220 of file aircraft_cmd.cpp.
References Sprite::height, ST_NORMAL, and Sprite::width.
Returns aircraft's target station if v->target_airport is a valid station with airport.
| v | vehicle to get target airport for |
Definition at line 1965 of file aircraft_cmd.cpp.
References Station::airport_tile, SpecializedStation< Station, false >::GetIfValid(), INVALID_TILE, Aircraft::targetairport, and VEH_AIRCRAFT.
Referenced by AircraftNextAirportPos_and_Order(), and MapAircraftMovementState().
| void HandleAircraftEnterHangar | ( | Aircraft * | v | ) |
Handle Aircraft specific tasks when a an Aircraft enters a hangar.
| *v | Vehicle that enters the hangar |
Definition at line 657 of file aircraft_cmd.cpp.
References SpecializedVehicle< T, Type >::Next().
| void UpdateAircraftCache | ( | Aircraft * | v | ) |
Update cached values of an aircraft.
Currently caches callback 36 max speed.
| v | Vehicle |
Definition at line 681 of file aircraft_cmd.cpp.
References Aircraft::acache, AircraftCache::cached_max_speed, and PROP_AIRCRAFT_SPEED.
Referenced by AfterLoadVehicles(), AircraftController(), CmdBuildAircraft(), StateGameLoop(), and UpdateAirplanesOnNewStation().
| void UpdateAirplanesOnNewStation | ( | const Station * | st | ) |
Updates the status of the Aircraft heading or in the station.
| st | Station been updated |
Definition at line 1979 of file aircraft_cmd.cpp.
References AIR_HELICOPTER, AircraftGetEntryPoint(), Station::Airport(), GetAircraftFlyingAltitude(), GetNewVehiclePos(), AirportFTA::heading, Pool< Titem, Tindex, Tgrowth_step, Tmax_size, Tcache, Tzero >::PoolItem< Tpool >::index, Aircraft::IsNormalAircraft(), AirportFTAClass::layout, AirportFTAClass::nofelements, Aircraft::pos, AirportFTA::position, Aircraft::previous_pos, Aircraft::state, Aircraft::targetairport, UpdateAircraftCache(), GetNewVehiclePosResult::x, and GetNewVehiclePosResult::y.
Referenced by CmdBuildAirport().
1.5.6