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OpenTTD
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Container for all the game strings. More...
#include <game_text.hpp>
Public Member Functions | |
| void | Compile () |
| Compile the language. More... | |
Data Fields | |
| uint | version |
| The version of the language strings. | |
| LanguageStrings * | cur_language |
| The current (compiled) language. | |
| AutoDeleteSmallVector< LanguageStrings *, 4 > | raw_strings |
| The raw strings per language, first must be English/the master language!. | |
| AutoDeleteSmallVector< LanguageStrings *, 4 > | compiled_strings |
| The compiled strings per language, first must be English/the master language!. | |
| StringList | string_names |
| The names of the compiled strings. | |
Container for all the game strings.
Definition at line 31 of file game_text.hpp.
| void GameStrings::Compile | ( | ) |
Compile the language.
Definition at line 309 of file game_text.cpp.
References StringReader::ParseFile().
1.8.13