Highest level of the data structure. Contains a tree and a world->index transform (that currently only supports uniform scaling and translation).
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| | Grid (const Grid &)=delete |
| | Disallow constructions, copy and assignment.
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| Grid & | operator= (const Grid &)=delete |
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| | ~Grid ()=delete |
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| __hostdev__ Version | version () const |
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| __hostdev__ DataType * | data () |
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| __hostdev__ const DataType * | data () const |
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| __hostdev__ uint64_t | gridSize () const |
| | Return memory usage in bytes for this class only.
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| __hostdev__ uint32_t | gridIndex () const |
| | Return index of this grid in the buffer.
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| __hostdev__ uint32_t | gridCount () const |
| | Return total number of grids in the buffer.
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| template<typename T = BuildType> |
| __hostdev__ util::enable_if< BuildTraits< T >::is_index, constuint64_t & >::type | valueCount () const |
| | Return the total number of values indexed by this IndexGrid.
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| template<typename T = BuildType> |
| __hostdev__ util::enable_if< util::is_same< T, Point >::value, constuint64_t & >::type | pointCount () const |
| | Return the total number of points indexed by this PointGrid.
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| __hostdev__ const TreeT & | tree () const |
| | Return a const reference to the tree.
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| __hostdev__ TreeT & | tree () |
| | Return a non-const reference to the tree.
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| __hostdev__ AccessorType | getAccessor () const |
| | Return a new instance of a ReadAccessor used to access values in this grid.
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| __hostdev__ const Vec3d & | voxelSize () const |
| | Return a const reference to the size of a voxel in world units.
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| __hostdev__ const Map & | map () const |
| | Return a const reference to the Map for this grid.
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| template<typename Vec3T> |
| __hostdev__ Vec3T | worldToIndex (const Vec3T &xyz) const |
| | world to index space transformation
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| template<typename Vec3T> |
| __hostdev__ Vec3T | indexToWorld (const Vec3T &xyz) const |
| | index to world space transformation
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| template<typename Vec3T> |
| __hostdev__ Vec3T | indexToWorldDir (const Vec3T &dir) const |
| | transformation from index space direction to world space direction
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| template<typename Vec3T> |
| __hostdev__ Vec3T | worldToIndexDir (const Vec3T &dir) const |
| | transformation from world space direction to index space direction
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| template<typename Vec3T> |
| __hostdev__ Vec3T | indexToWorldGrad (const Vec3T &grad) const |
| | transform the gradient from index space to world space.
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| template<typename Vec3T> |
| __hostdev__ Vec3T | worldToIndexF (const Vec3T &xyz) const |
| | world to index space transformation
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| template<typename Vec3T> |
| __hostdev__ Vec3T | indexToWorldF (const Vec3T &xyz) const |
| | index to world space transformation
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| template<typename Vec3T> |
| __hostdev__ Vec3T | indexToWorldDirF (const Vec3T &dir) const |
| | transformation from index space direction to world space direction
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| template<typename Vec3T> |
| __hostdev__ Vec3T | worldToIndexDirF (const Vec3T &dir) const |
| | transformation from world space direction to index space direction
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| template<typename Vec3T> |
| __hostdev__ Vec3T | indexToWorldGradF (const Vec3T &grad) const |
| | Transforms the gradient from index space to world space.
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| __hostdev__ uint64_t | activeVoxelCount () const |
| | Computes a AABB of active values in world space.
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| __hostdev__ bool | isValid () const |
| | Methods related to the classification of this grid.
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| __hostdev__ const GridType & | gridType () const |
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| __hostdev__ const GridClass & | gridClass () const |
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| __hostdev__ bool | isLevelSet () const |
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| __hostdev__ bool | isFogVolume () const |
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| __hostdev__ bool | isStaggered () const |
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| __hostdev__ bool | isPointIndex () const |
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| __hostdev__ bool | isGridIndex () const |
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| __hostdev__ bool | isPointData () const |
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| __hostdev__ bool | isMask () const |
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| __hostdev__ bool | isUnknown () const |
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| __hostdev__ bool | hasMinMax () const |
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| __hostdev__ bool | hasBBox () const |
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| __hostdev__ bool | hasLongGridName () const |
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| __hostdev__ bool | hasAverage () const |
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| __hostdev__ bool | hasStdDeviation () const |
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| __hostdev__ bool | isBreadthFirst () const |
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| template<typename NodeT> |
| __hostdev__ bool | isSequential () const |
| | return true if the specified node type is layed out breadth-first in memory and has a fixed size. This allows for sequential access to the nodes.
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| template<int LEVEL> |
| __hostdev__ bool | isSequential () const |
| | return true if the specified node level is layed out breadth-first in memory and has a fixed size. This allows for sequential access to the nodes.
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| __hostdev__ bool | isSequential () const |
| | return true if nodes at all levels can safely be accessed with simple linear offsets
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| __hostdev__ const char * | gridName () const |
| | Return a c-string with the name of this grid.
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| __hostdev__ const char * | shortGridName () const |
| | Return a c-string with the name of this grid, truncated to 255 characters.
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| __hostdev__ const Checksum & | checksum () const |
| | Return checksum of the grid buffer.
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| __hostdev__ uint32_t | blindDataCount () const |
| | Return true if this grid is empty, i.e. contains no values or nodes.
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| __hostdev__ int | findBlindData (const char *name) const |
| | Return the index of the first blind data with specified name if found, otherwise -1.
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| __hostdev__ int | findBlindDataForSemantic (GridBlindDataSemantic semantic) const |
| | Return the index of the first blind data with specified semantic if found, otherwise -1.
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| __hostdev__ const void * | blindData (uint32_t n) const |
| | Returns a const pointer to the blindData at the specified linear offset.
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| template<typename BlindDataT> |
| __hostdev__ const BlindDataT * | getBlindData (uint32_t n) const |
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| template<typename BlindDataT> |
| __hostdev__ BlindDataT * | getBlindData (uint32_t n) |
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| __hostdev__ const GridBlindMetaData & | blindMetaData (uint32_t n) const |
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| __hostdev__ void | init (std::initializer_list< GridFlags > list={GridFlags::IsBreadthFirst}, uint64_t gridSize=0u, const Map &map=Map(), GridType gridType=GridType::Unknown, GridClass gridClass=GridClass::Unknown) |
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| __hostdev__ void | setMinMaxOn (bool on=true) |
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| __hostdev__ void | setBBoxOn (bool on=true) |
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| __hostdev__ void | setLongGridNameOn (bool on=true) |
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| __hostdev__ void | setAverageOn (bool on=true) |
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| __hostdev__ void | setStdDeviationOn (bool on=true) |
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| __hostdev__ bool | setGridName (const char *src) |
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| template<typename Vec3T> |
| __hostdev__ Vec3T | applyMap (const Vec3T &xyz) const |
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| template<typename Vec3T> |
| __hostdev__ Vec3T | applyInverseMap (const Vec3T &xyz) const |
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| template<typename Vec3T> |
| __hostdev__ Vec3T | applyJacobian (const Vec3T &xyz) const |
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| template<typename Vec3T> |
| __hostdev__ Vec3T | applyInverseJacobian (const Vec3T &xyz) const |
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| template<typename Vec3T> |
| __hostdev__ Vec3T | applyIJT (const Vec3T &xyz) const |
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| template<typename Vec3T> |
| __hostdev__ Vec3T | applyMapF (const Vec3T &xyz) const |
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| template<typename Vec3T> |
| __hostdev__ Vec3T | applyInverseMapF (const Vec3T &xyz) const |
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| template<typename Vec3T> |
| __hostdev__ Vec3T | applyJacobianF (const Vec3T &xyz) const |
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| template<typename Vec3T> |
| __hostdev__ Vec3T | applyInverseJacobianF (const Vec3T &xyz) const |
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| template<typename Vec3T> |
| __hostdev__ Vec3T | applyIJTF (const Vec3T &xyz) const |
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| __hostdev__ void * | treePtr () |
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| __hostdev__ const void * | treePtr () const |
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| template<uint32_t LEVEL> |
| __hostdev__ const void * | nodePtr () const |
| | Return a non-const void pointer to the first node at LEVEL.
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| template<uint32_t LEVEL> |
| __hostdev__ void * | nodePtr () |
| | Return a non-const void pointer to the first node at LEVEL.
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| template<uint32_t LEVEL> |
| __hostdev__ uint32_t | nodeCount () const |
| | Return number of nodes at LEVEL.
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| __hostdev__ const Vec3dBBox & | worldBBox () const |
| | return AABB of active values in world space
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| __hostdev__ const CoordBBox & | indexBBox () const |
| | return AABB of active values in index space
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| __hostdev__ uint32_t | rootTableSize () const |
| | return the root table has size
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| __hostdev__ bool | isEmpty () const |
| | test if the grid is empty, e.i the root table has size 0
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| __hostdev__ bool | isRootConnected () const |
| | return true if RootData follows TreeData in memory without any extra padding
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template<typename TreeT>
class nanovdb::Grid< TreeT >
Highest level of the data structure. Contains a tree and a world->index transform (that currently only supports uniform scaling and translation).
- Note
- This the API of this class to interface with client code