| defense_table | osl::eval::ml::King8Effect | [private, static] |
| defense_y_table | osl::eval::ml::King8Effect | [private, static] |
| DIM Enum 値 | osl::eval::ml::King8Effect | |
| EffectState Enum | osl::eval::ml::King8Effect | [private] |
| effectState(const NumEffectState &state, const Player defense, const Direction dir, EffectState &empty, EffectState &) | osl::eval::ml::King8Effect | [private, static] |
| empty_table | osl::eval::ml::King8Effect | [private, static] |
| empty_y_table | osl::eval::ml::King8Effect | [private, static] |
| eval(const osl::state::NumEffectState &state) | osl::eval::ml::King8Effect | [static] |
| index(const Direction dir, EffectState state) | osl::eval::ml::King8Effect | [private, static] |
| indexY(Piece king, const Direction dir, EffectState state) | osl::eval::ml::King8Effect | [private, static] |
| LESS_EFFECT Enum 値 | osl::eval::ml::King8Effect | [private] |
| MORE_EFFECT Enum 値 | osl::eval::ml::King8Effect | [private] |
| MORE_EFFECT_KING_ONLY Enum 値 | osl::eval::ml::King8Effect | [private] |
| NO_EFFECT Enum 値 | osl::eval::ml::King8Effect | [private] |
| NOT_EMPTY Enum 値 | osl::eval::ml::King8Effect | [private] |
| setUp(const Weights &weights) | osl::eval::ml::King8Effect | [static] |