#include "osl/search/moveWithComment.h"#include "osl/state/numEffectState.h"#include "osl/move.h"#include "osl/misc/carray.h"#include <boost/scoped_ptr.hpp>

構成 | |
| class | osl::game_playing::ComputerPlayer |
| class | osl::game_playing::ComputerPlayerSelectBestMoveInTime |
| class | osl::game_playing::ResignPlayer |
| 常に投了する [詳細] | |
| class | osl::game_playing::RandomPlayer |
| 合法手をランダムに指す [詳細] | |
ネームスペース | |
| namespace | osl |
|
| |
| namespace | osl::container |
一般的に存在するデータ構造の将棋版,PieceVectorや各種bitsetなど. | |
| namespace | osl::search |
探索関係 | |
| namespace | osl::game_playing |
対局に必要な諸々. | |
1.6.3