| cantAdvance(const NumEffectState &state, const Piece knight) | osl::eval::ml::KnightAdvance | [inline, private, static] |
| cantAdvance(const osl::state::NumEffectState &state, const osl::Piece knight) | osl::eval::ml::KnightAdvance | [inline] |
| DIM Enum 値 | osl::eval::ml::KnightAdvance | |
| eval(const NumEffectState &state) | osl::eval::ml::KnightAdvance | [static] |
| index(Player P, Position pos) | osl::eval::ml::KnightAdvance | [inline, private, static] |
| setUp(const Weights &weights, int stage) | osl::eval::ml::KnightAdvance | [static] |
| table | osl::eval::ml::KnightAdvance | [private, static] |
1.6.3