| escapeByCapture(Player p, const NumEffectState &state, Position target, Piece piece, Action &action) | osl::move_generator::GenerateCapture | [inline, static] |
| generate(Player p, const NumEffectState &state, Position target, Action &action) | osl::move_generator::GenerateCapture | [inline, static] |
| generate(Player P, const NumEffectState &state, Position target, MoveVector &out) | osl::move_generator::GenerateCapture | [inline, static] |
| generate(const NumEffectState &state, Position target, MoveVector &out) | osl::move_generator::GenerateCapture | [inline, static] |
| generate1(Player p, const NumEffectState &state, Position target, Action &action) | osl::move_generator::GenerateCapture | [inline, static] |
| generate1(Player P, const NumEffectState &state, Position target, MoveVector &out) | osl::move_generator::GenerateCapture | [inline, static] |