| attack5x5_progresses | osl::progress::ml::NewProgressData | [private] |
| attack5x5_weight | osl::progress::ml::NewProgress | [private, static] |
| attack5x5_x_weight | osl::progress::ml::NewProgress | [private, static] |
| attack5x5_y_weight | osl::progress::ml::NewProgress | [private, static] |
| attack5x5Value(const NumEffectState &state) const | osl::progress::ml::NewProgress | [inline, private] |
| attack_relative | osl::progress::ml::NewProgress | [private, static] |
| attacked_ptype_pair_weight | osl::progress::ml::NewProgress | [private, static] |
| bishop | osl::progress::ml::NewProgressData | [private] |
| defense_relative | osl::progress::ml::NewProgress | [private, static] |
| defenses | osl::progress::ml::NewProgressData | [private] |
| effect_progresses | osl::progress::ml::NewProgressData | [private] |
| effectstate_weight | osl::progress::ml::NewProgress | [private, static] |
| gold | osl::progress::ml::NewProgressData | [private] |
| index(Position king, Position target) | osl::progress::ml::NewProgress | [inline, private, static] |
| index5x5(int rook, int bishop, int gold, int silver, int promoted) | osl::progress::ml::NewProgress | [inline, private, static] |
| index5x5x(int rook, int bishop, int gold, int silver, int promoted, int king_x) | osl::progress::ml::NewProgress | [inline, private, static] |
| index5x5y(int rook, int bishop, int gold, int silver, int promoted, int king_y) | osl::progress::ml::NewProgress | [inline, private, static] |
| indexPerEffect(Position king, Position target, int count) | osl::progress::ml::NewProgress | [inline, private, static] |
| indexPerEffectX(Position king, Position target, int count) | osl::progress::ml::NewProgress | [inline, private, static] |
| indexPerEffectY(Position king, Position target, int count) | osl::progress::ml::NewProgress | [inline, private, static] |
| indexRelative(const Position king, const Ptype ptype, const Position pos) | osl::progress::ml::NewProgress | [inline, private, static] |
| indexRelative(const Player player, const Position king, const Piece piece) | osl::progress::ml::NewProgress | [inline, private, static] |
| indexX(Position king, Position target) | osl::progress::ml::NewProgress | [inline, private, static] |
| indexY(Position king, Position target) | osl::progress::ml::NewProgress | [inline, private, static] |
| initialized() | osl::progress::ml::NewProgress | [inline, static] |
| initialized_flag | osl::progress::ml::NewProgress | [private, static] |
| king_relative_attack | osl::progress::ml::NewProgressData | [private] |
| king_relative_defense | osl::progress::ml::NewProgressData | [private] |
| king_relative_weight | osl::progress::ml::NewProgress | [private, static] |
| max_progress | osl::progress::ml::NewProgress | [private, static] |
| maxProgress() | osl::progress::ml::NewProgress | [inline, static] |
| NewProgress(const NumEffectState &state) | osl::progress::ml::NewProgress | |
| non_pawn_ptype_attacked_pair | osl::progress::ml::NewProgressData | [private] |
| non_pawn_ptype_attacked_pair_eval | osl::progress::ml::NewProgressData | [private] |
| progress() const | osl::progress::ml::NewProgress | [inline] |
| progress16() const | osl::progress::ml::NewProgress | [inline] |
| progress16(Player p) const | osl::progress::ml::NewProgress | [inline] |
| progressAttack(Player p) const | osl::progress::ml::NewProgress | [inline] |
| progressDefense(Player p) const | osl::progress::ml::NewProgress | [inline] |
| progresses | osl::progress::ml::NewProgressData | [private] |
| progressOne(const NumEffectState &state, int &attack, int &defense) | osl::progress::ml::NewProgress | [inline, private, static] |
| ProgressScale Enum 値 | osl::progress::ml::NewProgress | |
| promoted | osl::progress::ml::NewProgressData | [private] |
| rawData() const | osl::progress::ml::NewProgress | [inline] |
| rook | osl::progress::ml::NewProgressData | [private] |
| setUp(const char *filename) | osl::progress::ml::NewProgress | [static] |
| setUp() | osl::progress::ml::NewProgress | [static] |
| silver | osl::progress::ml::NewProgressData | [private] |
| stand_progresses | osl::progress::ml::NewProgressData | [private] |
| stand_weight | osl::progress::ml::NewProgress | [private, static] |
| update(const NumEffectState &new_state, Move last_move) | osl::progress::ml::NewProgress | [inline] |
| updateAttack5x5Pieces(PieceMask, const NumEffectState &) | osl::progress::ml::NewProgress | [inline, private] |
| updateAttack5x5PiecesAndState(const NumEffectState &state) | osl::progress::ml::NewProgress | [inline, private] |
| updateMain(const NumEffectState &new_state, Move last_move) | osl::progress::ml::NewProgress | [inline, private] |
| updateNonPawnAttackedPtypePair(const NumEffectState &state) | osl::progress::ml::NewProgress | [private] |
| updateNonPawnAttackedPtypePairOne(const NumEffectState &state) | osl::progress::ml::NewProgress | [inline, private] |
| updatePieceKingRelativeBonus(const NumEffectState &state) | osl::progress::ml::NewProgress | [private] |
| updateSub(const NumEffectState &new_state, Move last_move) | osl::progress::ml::NewProgress | [inline] |