| direction | osl::rating::PatternLong | [private] |
| effectiveInCheck() const | osl::rating::Feature | [inline, virtual] |
| Feature(const std::string &name) | osl::rating::Feature | [inline] |
| find(const NumEffectState &state, Move move, Direction direction) | osl::rating::PatternLong | [static] |
| match(const NumEffectState &state, Move move, const RatingEnv &env) const | osl::rating::PatternLong | [inline, virtual] |
| name(Direction d, Ptype self) | osl::rating::PatternLong | [private, static] |
| osl::rating::Feature::name() const | osl::rating::Feature | [inline] |
| nextPieceOrEnd(const SimpleState &state, Position start, Player player, Direction direction) | osl::rating::PatternLong | [static] |
| nextPieceOrEnd(const SimpleState &state, Position start, Offset) | osl::rating::PatternLong | [static] |
| PatternLong(Direction d, Ptype s, LongTarget t) | osl::rating::PatternLong | |
| self | osl::rating::PatternLong | [private] |
| target | osl::rating::PatternLong | [private] |
| ~Feature() | osl::rating::Feature | [virtual] |