| Alignment | osl::misc::Align16New | [static] |
| depth | osl::checkmate::Dfpn::Tree | |
| dump(int lines, int depth=0) const | osl::checkmate::Dfpn::Tree | [inline] |
| inCheck(Player P) const | osl::checkmate::Dfpn::Tree | [inline] |
| king(Player P) const | osl::checkmate::Dfpn::Tree | [inline] |
| newVisit(Player P, Move move, const HashKey &next_hash) | osl::checkmate::Dfpn::Tree | [inline] |
| node | osl::checkmate::Dfpn::Tree | |
| operator delete(void *ptr, size_t size) | osl::misc::Align16New | [static] |
| operator delete[](void *ptr, size_t size) | osl::misc::Align16New | [static] |
| operator new(size_t size) | osl::misc::Align16New | [static] |
| operator new[](size_t size) | osl::misc::Align16New | [static] |
| setNoCheckmateChildInAttack(size_t best_i) | osl::checkmate::Dfpn::Tree | [inline] |
| setNoCheckmateDefense(Player attack, int best_i) | osl::checkmate::Dfpn::Tree | [inline] |
| state | osl::checkmate::Dfpn::Tree | |
| Tree() | osl::checkmate::Dfpn::Tree | [inline] |
| ~Align16New() | osl::misc::Align16New | [inline, protected] |
1.6.3