#include "osl/move_generator/addEffect_.h"#include "osl/move_action/safeFilter.h"#include "osl/move_generator/open.h"#include <boost/type_traits.hpp>

構成 | |
| class | osl::move_generator::without_effect::GoldKingAction< P, T, Action > |
| promote不可能な足の短い駒による利きの生成用 Functor [詳細] | |
| class | osl::move_generator::without_effect::ShortPieceAction< P, T, Action > |
| promote可能な足の短い駒による利きの生成用 Functor [詳細] | |
| class | osl::move_generator::without_effect::LongPieceAction< P, T, Action, isAttackToKing > |
| 足の長い駒による利きの生成用 Functor [詳細] | |
ネームスペース | |
| namespace | osl |
|
| |
| namespace | osl::move_generator |
低レベルの指手生成 | |
| namespace | osl::move_generator::without_effect |
関数 | |
| template<Player P, Ptype T, class Action , bool isPromote> | |
| void | osl::move_generator::without_effect::generateMove (const NumEffectState &state, Position from, Position target, NearMask nearMask, Action &action) |
| template<Player P, Ptype T, class Action > | |
| void | osl::move_generator::without_effect::generateLongMoveDirectNoPromote (const NumEffectState &state, Position from, Position target, NearMask nearMask, Action &action) |
| template<Player P, Ptype T, class Action > | |
| void | osl::move_generator::without_effect::generateLongMoveDirectCanPromote (const NumEffectState &state, Position from, Position target, NearMask nearMask, Action &action) |
| template<bool isAttackToKing> | |
| bool | osl::move_generator::without_effect::isEmptyOrAdditional (const NumEffectState &state, Position from, Position to, int &count) |
| template<Player P, Ptype T, class Action , bool canPromote, bool isAttackToKing> | |
| void | osl::move_generator::without_effect::generateLongMove (const NumEffectState &state, Position from, Position target, NearMask nearMask, Action &action, int piece_num) |
| template<Player P, Ptype T, class Action , bool isLong, bool isAttackToKing> | |
| void | osl::move_generator::without_effect::generateDrop (const NumEffectState &state, Position target, NearMask nearMask, Action &action) |
1.6.3