#include "ntesukiRecord.h"#include "osl/ntesuki/ntesukiResult.h"#include "osl/ntesuki/ntesukiMove.h"#include "osl/ntesuki/ntesukiMoveList.h"#include "osl/ntesuki/rzone.h"#include "osl/ntesuki/ntesukiExceptions.h"#include "osl/checkmate/checkAssert.h"#include "osl/misc/carray.h"#include "osl/state/hashEffectState.h"#include "osl/container/moveVector.h"#include "osl/pathEncoding.h"#include <iosfwd>#include "osl/ntesuki/ntesukiMoveGenerator.h"#include "osl/ntesuki/ntesukiTable.h"#include "osl/checkmate/fixedDepthSearcher.h"#include "osl/checkmate/fixedDepthSearcher.tcc"#include "osl/checkmate/libertyEstimator.h"#include "osl/threatmate/richPredictor.h"#include "osl/threatmate/kfendPredictor.h"#include "osl/effect_util/effectUtil.h"#include "osl/checkmate/pawnCheckmateMoves.h"#include "osl/effect_util/unblockableCheck.h"#include "osl/pieceStand.h"

構成 | |
| struct | DifferentMove |
ネームスペース | |
| namespace | osl |
|
| |
| namespace | osl::ntesuki |
ntesuki | |
関数 | |
| template<class NumEffectState > | |
| Ptype | osl::ntesuki::getCheapestDrop (Player turn, const NumEffectState &state) |
| template<class NumEffectState > | |
| Ptype | osl::ntesuki::getSecondCheapestDrop (Player turn, const NumEffectState &state, Ptype cheapest) |
1.6.3