| countEffectAndPieces(const osl::state::NumEffectState &state, const osl::Player attack, int &effect, int &piece) | osl::eval::ml::King25Effect | [private, static] |
| DIM Enum 値 | osl::eval::ml::King25Effect | |
| eval(const NumEffectState &state) | osl::eval::ml::King25Effect | [static] |
| index(int effect, int piece_count) | osl::eval::ml::King25Effect | [private, static] |
| setUp(const Weights &weights) | osl::eval::ml::King25Effect | [static] |
| table | osl::eval::ml::King25Effect | [static] |
1.6.3