| addVal(int d) | osl::eval::PieceEval | [inline, private] |
| captureValue(PtypeO ptypeO) | osl::eval::PieceEval | [inline, static] |
| changeTurn() | osl::eval::PieceEval | [inline] |
| computeDiffAfterMove(const NumEffectState &state, Move move) | osl::eval::PieceEval | [inline, static] |
| computeDiffAfterMove(const NumEffectState &state, Move move) | osl::eval::PieceEval | [inline, static] |
| computeDiffAfterMove(const NumEffectState &state, Move move) | osl::eval::PieceEval | [inline] |
| computeDiffAfterMoveForRP(const NumEffectState &state, Move move) | osl::eval::PieceEval | [inline, static] |
| computeDiffAfterMoveForRP(const NumEffectState &state, Move move) | osl::eval::PieceEval | [inline, static] |
| diffWithMove(const NumEffectState &, Move move) | osl::eval::PieceEval | [inline, static] |
| expect(const NumEffectState &, Move move) const | osl::eval::PieceEval | [inline] |
| infty() | osl::eval::PieceEval | [inline, static] |
| initialized() | osl::eval::PieceEval | [inline, static] |
| PieceEval(const NumEffectState &state) | osl::eval::PieceEval | [explicit] |
| PieceEval(int v) | osl::eval::PieceEval | [inline, explicit] |
| pins(Player) const | osl::eval::PieceEval | [inline] |
| progress16() const | osl::eval::PieceEval | [inline] |
| progress32() const | osl::eval::PieceEval | [inline] |
| seeScale() | osl::eval::PieceEval | [inline, static] |
| suggestMove(const NumEffectState &) const | osl::eval::PieceEval | [inline] |
| update(const NumEffectState &, Move last_move) | osl::eval::PieceEval | [inline] |
| val | osl::eval::PieceEval | [private] |
| value() const | osl::eval::PieceEval | [inline] |
| value(PtypeO ptypeO) | osl::eval::PieceEval | [inline, static] |