SimplePromote と違って, unknownMove を呼ぶ. [詳細]
#include <promote.h>

Public メソッド | |
| Promote (const NumEffectState &s, Action &a) | |
| template<Player P, Ptype Type> | |
| void | doActionPtype (Piece p1, Position to) |
| template<Player P> | |
| void | doAction (Piece p1, Position to) |
| bool | done () const |
Private メソッド | |
| BOOST_CLASS_REQUIRE (Action, osl::move_action, Concept) | |
Private 変数 | |
| const NumEffectState & | state |
| Action & | ac |
SimplePromote と違って, unknownMove を呼ぶ.
| osl::effect_action::Promote< Action >::Promote | ( | const NumEffectState & | s, | |
| Action & | a | |||
| ) | [inline] |
| osl::effect_action::Promote< Action >::BOOST_CLASS_REQUIRE | ( | Action | , | |
| osl::move_action | , | |||
| Concept | ||||
| ) | [private] |
| void osl::effect_action::Promote< Action >::doAction | ( | Piece | p1, | |
| Position | to | |||
| ) | [inline] |
| void osl::effect_action::Promote< Action >::doActionPtype | ( | Piece | p1, | |
| Position | to | |||
| ) | [inline] |
| bool osl::effect_action::Promote< Action >::done | ( | ) | const [inline] |
Action& osl::effect_action::Promote< Action >::ac [private] |
const NumEffectState& osl::effect_action::Promote< Action >::state [private] |
1.6.3