| addValue(Player owner, int value) | osl::eval::endgame::AttackDefense | [inline, private] |
| addValue(Piece king_black, Piece king_white, Piece target) | osl::eval::endgame::AttackDefense | [inline, private] |
| AttackDefense(const SimpleState &) | osl::eval::endgame::AttackDefense | [explicit] |
| changeTurn() | osl::eval::endgame::AttackDefense | [inline] |
| expect(const SimpleState &state, Move move) const | osl::eval::endgame::AttackDefense | |
| infty() | osl::eval::endgame::AttackDefense | [inline, static] |
| initialized() | osl::eval::endgame::AttackDefense | [inline, static] |
| reset() | osl::eval::endgame::AttackDefense | [inline, private] |
| setValues(const SimpleState &, container::PieceValues &) | osl::eval::endgame::AttackDefense | [static] |
| update(const SimpleState &new_state, Move last_move) | osl::eval::endgame::AttackDefense | |
| updateKingMove(const SimpleState &, Position from, Position to) | osl::eval::endgame::AttackDefense | [private] |
| updateKingMove(const SimpleState &, Position from, Position to, Piece target) | osl::eval::endgame::AttackDefense | [private] |
| value() const | osl::eval::endgame::AttackDefense | [inline] |
| value(Player p) const | osl::eval::endgame::AttackDefense | [inline] |
| valueOf(Piece black_king, Piece white_king, Piece target) | osl::eval::endgame::AttackDefense | [inline, static] |
| valueOf(Piece black_king, Piece white_king, PtypeO ptypeo, Position position) | osl::eval::endgame::AttackDefense | [inline, static] |
| values | osl::eval::endgame::AttackDefense | [private] |