#include "osl/misc/carray.h"#include "osl/ptype.h"#include "osl/ptypeTraits.h"#include <iosfwd>

構成 | |
| struct | osl::effect::SignatureTraits< T > |
| class | osl::effect::MoveSignatureTable |
| PtypeOからMoveSignatureを求めるテーブル. [詳細] | |
ネームスペース | |
| namespace | osl |
|
| |
| namespace | osl::effect |
利きを局面に持たせるためのコード. | |
型定義 | |
| typedef unsigned char | osl::effect::MoveSignature |
| マスの利きを表す型(SignatureEffectで使う予定). | |
関数 | |
| template<Player P> | |
| MoveSignature | osl::effect::getPlayerMask () |
| template<> | |
| MoveSignature | osl::effect::getPlayerMask< BLACK > () |
| template<> | |
| MoveSignature | osl::effect::getPlayerMask< WHITE > () |
| std::ostream & | osl::effect::operator<< (std::ostream &os, const MoveSignature signature) |
変数 | |
| const int | osl::effect::MS_PLAYER = (1<<7) |
| const int | osl::effect::MS_LONG_U = (1<<5) |
| const int | osl::effect::MS_U = (1<<4) |
| const int | osl::effect::MS_UL_UR = (1<<3) |
| const int | osl::effect::MS_L_R_D = (1<<2) |
| const int | osl::effect::MS_DL_DR = (1<<1) |
| const int | osl::effect::MS_UUL_UUR = (1<<0) |
| const MoveSignature | osl::effect::signature_EMPTY = getPlayerMask<BLACK>() |
| const MoveSignature | osl::effect::signature_EDGE = getPlayerMask<WHITE>() |
| const MoveSignatureTable | osl::effect::Move_Signature_Table |
1.6.3