| area_progresses | osl::progress::Effect5x3 | [protected] |
| attackEffect3(const NumEffectState &state, Player attack, Position target) | osl::progress::Effect5x3WithBonus | [inline, private, static] |
| changeTurn() | osl::progress::Effect5x3 | [inline] |
| countEffectPieces(const NumEffectState &state, Player attack) const | osl::progress::Effect5x3WithBonus | |
| Effect5x3(const NumEffectState &state) | osl::progress::Effect5x3 | [explicit] |
| effect5x3Mask(Player p) const | osl::progress::Effect5x3WithBonus | [inline] |
| Effect5x3WithBonus(const NumEffectState &state) | osl::progress::Effect5x3WithBonus | [explicit] |
| effect_mask | osl::progress::Effect5x3WithBonus | [private] |
| expect(const NumEffectState &state, Move move) const | osl::progress::Effect5x3WithBonus | |
| makeEffectMask(const NumEffectState &state) | osl::progress::Effect5x3WithBonus | [inline, private, static] |
| makeProgress(Player defense, const NumEffectState &state) | osl::progress::Effect5x3 | [inline, static] |
| makeProgress(const NumEffectState &state) | osl::progress::Effect5x3 | [inline, static] |
| makeProgressAll(Player defense, const NumEffectState &state, Position king) | osl::progress::Effect5x3 | [static] |
| makeProgressArea(Player attack, const NumEffectState &state, Position king) | osl::progress::Effect5x3 | [static] |
| makeProgressAreaBonus(const NumEffectState &state, Position king) | osl::progress::Effect5x3WithBonus | [inline, static] |
| makeProgressAreaBonus(const NumEffectState &state, Position king, Position center) | osl::progress::Effect5x3WithBonus | [inline, static] |
| makeProgressStand(Player attack, const NumEffectState &state) | osl::progress::Effect5x3 | [static] |
| progress(Player p) const | osl::progress::Effect5x3 | [inline] |
| progress16(int progress) | osl::progress::Effect5x3 | [inline, static] |
| progress16() const | osl::progress::Effect5x3 | [inline] |
| progress16(Player p) const | osl::progress::Effect5x3 | [inline] |
| progress16bonus(Player p) const | osl::progress::Effect5x3WithBonus | [inline] |
| progress16each(int progress) | osl::progress::Effect5x3 | [inline, static] |
| progress_bonuses | osl::progress::Effect5x3WithBonus | [private] |
| progresses | osl::progress::Effect5x3 | [protected] |
| stand_progresses | osl::progress::Effect5x3 | [protected] |
| update(const NumEffectState &new_state, Move last_move) | osl::progress::Effect5x3WithBonus | |
| updateProgressBonuses(const NumEffectState &state, bool black=true, bool white=true) | osl::progress::Effect5x3WithBonus | [private] |
| updateStand(Player pl, Move m) | osl::progress::Effect5x3WithBonus | [inline, private] |
| osl::progress::Effect5x3::updateStand(int &old_stand, Move last_move) | osl::progress::Effect5x3 | [static] |