| countMoveCandidate(NumEffectState const &state) const | osl::checkmate::King8Info | [inline] |
| countMoveCandidate(Player player, NumEffectState const &state) const | osl::checkmate::King8Info | [inline] |
| dropCandidate() const | osl::checkmate::King8Info | [inline] |
| hasEffectMask(NumEffectState const &state, Position target, PieceMask pinned, PieceMask on_board_defense) | osl::checkmate::King8Info | [inline, private, static] |
| hasMoveCandidate(NumEffectState const &state) const | osl::checkmate::King8Info | [inline] |
| King8Info(uint64_t v) | osl::checkmate::King8Info | [inline, explicit] |
| liberty() const | osl::checkmate::King8Info | [inline] |
| libertyCandidate() const | osl::checkmate::King8Info | [inline] |
| libertyCount() const | osl::checkmate::King8Info | [inline] |
| libertyDropMask() const | osl::checkmate::King8Info | [inline] |
| make(NumEffectState const &state, Position king, PieceMask pinned) | osl::checkmate::King8Info | [inline, static] |
| make(NumEffectState const &state, Position king) | osl::checkmate::King8Info | [inline, static] |
| make(Player attack, NumEffectState const &state) | osl::checkmate::King8Info | [static] |
| makeWithPin(Player attack, NumEffectState const &state, const PieceMask &pinned) | osl::checkmate::King8Info | [static] |
| moveCandidate2() const | osl::checkmate::King8Info | [inline] |
| moveCandidateDir(NumEffectState const &state, Position target) const | osl::checkmate::King8Info | [inline] |
| moveCandidateMask(NumEffectState const &state) const | osl::checkmate::King8Info | [inline] |
| moves() const | osl::checkmate::King8Info | [inline] |
| spaces() const | osl::checkmate::King8Info | [inline] |
| value | osl::checkmate::King8Info | |