| generate(const NumEffectState &state, Position target, Action &action) | osl::move_generator::AddEffect< P, isAttackToKing > | [inline, static] |
| generate(const NumEffectState &state, Position target, MoveVector &out) | osl::move_generator::AddEffect< P, isAttackToKing > | [inline, static] |
| generateGold(const NumEffectState &state, Position target, Action &action, NearMask nearMask) | osl::move_generator::AddEffect< P, isAttackToKing > | [inline, static] |
| generateKing(const NumEffectState &state, Position target, Action &action, NearMask nearMask) | osl::move_generator::AddEffect< P, isAttackToKing > | [inline, static] |