| action | osl::move_action::ToAroundKing24Filter< P, OrigAction > | |
| BOOST_CLASS_REQUIRE(OrigAction, osl::move_action, Concept) | osl::move_action::ToAroundKing24Filter< P, OrigAction > | |
| dropMove(Position to, Ptype ptype, Player p, Move m) | osl::move_action::ToAroundKing24Filter< P, OrigAction > | [inline] |
| dropMove(Position to, Ptype ptype, Player p) | osl::move_action::ToAroundKing24Filter< P, OrigAction > | [inline] |
| isToAroundKing24Move(Position to) | osl::move_action::ToAroundKing24Filter< P, OrigAction > | [inline] |
| position_king | osl::move_action::ToAroundKing24Filter< P, OrigAction > | |
| simpleMove(Position from, Position to, Ptype ptype, bool isPromote, Player p, Move m) | osl::move_action::ToAroundKing24Filter< P, OrigAction > | [inline] |
| simpleMove(Position from, Position to, Ptype ptype, bool isPromote, Player p) | osl::move_action::ToAroundKing24Filter< P, OrigAction > | [inline] |
| state | osl::move_action::ToAroundKing24Filter< P, OrigAction > | |
| ToAroundKing24Filter(const NumEffectState &s, OrigAction &action) | osl::move_action::ToAroundKing24Filter< P, OrigAction > | [inline] |
| unknownMove(Position from, Position to, Piece p1, Ptype ptype, bool isPromote, Player p, Move m) | osl::move_action::ToAroundKing24Filter< P, OrigAction > | [inline] |
| unknownMove(Position from, Position to, Piece captured, Ptype ptype, bool isPromote, Player p) | osl::move_action::ToAroundKing24Filter< P, OrigAction > | [inline] |