| base_defense_piece_table | osl::eval::ml::King8EffectAll | [private, static] |
| base_table | osl::eval::ml::King8EffectAll | [private, static] |
| d_defense_piece_table | osl::eval::ml::King8EffectAll | [private, static] |
| d_table | osl::eval::ml::King8EffectAll | [private, static] |
| DIM Enum 値 | osl::eval::ml::King8EffectAll | |
| EffectState Enum | osl::eval::ml::King8EffectAll | |
| effectState(const NumEffectState &state, const Player defense, const Direction dir, EffectState &empty, EffectState &) | osl::eval::ml::King8EffectAll | [static] |
| eval(const osl::state::NumEffectState &state, PieceMask black_mask, PieceMask white_mask) | osl::eval::ml::King8EffectAll | [static] |
| index(const Direction dir, EffectState state) | osl::eval::ml::King8EffectAll | [static] |
| King8EffectAll() | osl::eval::ml::King8EffectAll | [inline] |
| l_defense_piece_table | osl::eval::ml::King8EffectAll | [private, static] |
| l_table | osl::eval::ml::King8EffectAll | [private, static] |
| LESS_EFFECT Enum 値 | osl::eval::ml::King8EffectAll | |
| MORE_EFFECT Enum 値 | osl::eval::ml::King8EffectAll | |
| MORE_EFFECT_KING_ONLY Enum 値 | osl::eval::ml::King8EffectAll | |
| NO_EFFECT Enum 値 | osl::eval::ml::King8EffectAll | |
| NOT_EMPTY Enum 値 | osl::eval::ml::King8EffectAll | |
| ONE_DIM Enum 値 | osl::eval::ml::King8EffectAll | |
| r_defense_piece_table | osl::eval::ml::King8EffectAll | [private, static] |
| r_table | osl::eval::ml::King8EffectAll | [private, static] |
| setUp(const Weights &weights) | osl::eval::ml::King8EffectAll | [static] |
| u_defense_piece_table | osl::eval::ml::King8EffectAll | [private, static] |
| u_table | osl::eval::ml::King8EffectAll | [private, static] |