| generate(Player p, const NumEffectState &state, container::MoveVector &) | osl::GenerateAllMoves | [static] |
| generate(const NumEffectState &state, MoveVector &out) | osl::GenerateAllMoves | [inline, static] |
| generateOnBoard(const NumEffectState &state, MoveVector &out) | osl::GenerateAllMoves | [inline, static] |
1.6.3