| addCount() | osl::checkmate::FixedDepthSearcher2 | [inline, private] |
| attack(int depth, Move &best_move, PieceStand &proof_pieces) | osl::checkmate::FixedDepthSearcher2 | [inline] |
| attackMayUnsafe(int depth, Move &best_move, PieceStand &proof_pieces) | osl::checkmate::FixedDepthSearcher2 | [inline] |
| blockEstimation(Position attack_from, Position defense_king) const | osl::checkmate::FixedDepthSearcher2 | [inline] |
| copyState(NumEffectState *dest, NumEffectState *src) | osl::checkmate::FixedDepthSearcher2 | [inline, private, static] |
| count | osl::checkmate::FixedDepthSearcher2 | [private] |
| defense(Move last_move, int depth, PieceStand &proof_pieces) | osl::checkmate::FixedDepthSearcher2 | [inline] |
| defenseEstimation(int depth, Move last_move, PieceStand &proof_pieces, Piece attacker_piece, Position target_position) const | osl::checkmate::FixedDepthSearcher2 | [inline, private] |
| FixedDepthSearcher2() | osl::checkmate::FixedDepthSearcher2 | [inline] |
| FixedDepthSearcher2(NumEffectState &s) | osl::checkmate::FixedDepthSearcher2 | [inline, explicit] |
| generateBlockingWhenLiberty0(int depth, Piece defense_king, Position attack_from, container::MoveVector &moves) const | osl::checkmate::FixedDepthSearcher2 | [inline] |
| generateBlockingWhenLiberty0(int depth, Piece defense_king, Position attack_from, MoveVector &moves) const | osl::checkmate::FixedDepthSearcher2 | [inline] |
| getCount() const | osl::checkmate::FixedDepthSearcher2 | [inline] |
| hasCheckmateMove(int depth, Move &best_move, PieceStand &proof_pieces) | osl::checkmate::FixedDepthSearcher2 | [inline] |
| hasCheckmateMove(int depth, Move &best_move) | osl::checkmate::FixedDepthSearcher2 | [inline] |
| hasCheckmateMove(int depth) | osl::checkmate::FixedDepthSearcher2 | [inline] |
| hasCheckmateMoveOfTurn(int depth, Move &best_move) | osl::checkmate::FixedDepthSearcher2 | |
| hasCheckmateMoveOfTurn(int depth, Move &best_move, PieceStand &proof_pieces) | osl::checkmate::FixedDepthSearcher2 | |
| hasCheckmateWithGuide(int depth, Move &guide, PieceStand &proof_pieces) | osl::checkmate::FixedDepthSearcher2 | [inline] |
| hasCheckmateWithGuideOfTurn(int depth, Move &guide, PieceStand &proof_pieces) | osl::checkmate::FixedDepthSearcher2 | |
| hasEscapeByMove(Move next_move, int depth, Move &check_move, PieceStand &proof_pieces) | osl::checkmate::FixedDepthSearcher2 | [inline] |
| hasEscapeByMove(Move next_move, int depth) | osl::checkmate::FixedDepthSearcher2 | [inline] |
| hasEscapeByMoveOfTurn(Move next_move, int depth, Move &check_move, PieceStand &proof_pieces) | osl::checkmate::FixedDepthSearcher2 | |
| hasEscapeByMoveOfTurn(Move next_move, int depth) | osl::checkmate::FixedDepthSearcher2 | |
| hasEscapeMove(Move last_move, int depth, PieceStand &proof_pieces) | osl::checkmate::FixedDepthSearcher2 | [inline] |
| hasEscapeMove(Move last_move, int depth) | osl::checkmate::FixedDepthSearcher2 | [inline] |
| hasEscapeMoveOfTurn(Move last_move, int depth) | osl::checkmate::FixedDepthSearcher2 | |
| MAXDEPTH | osl::checkmate::FixedDepthSearcher2 | [private, static] |
| original_state | osl::checkmate::FixedDepthSearcher2 | [private] |
| setState(NumEffectState &s) | osl::checkmate::FixedDepthSearcher2 | [inline] |
| states | osl::checkmate::FixedDepthSearcher2 | [private] |