| generate(const NumEffectState &state, Piece piece, Action &a) | osl::move_generator::GenerateEscape< P > | [inline, static] |
| generate(const NumEffectState &state, Piece piece, MoveVector &out) | osl::move_generator::GenerateEscape< P > | [inline, static] |
| generateCheap(const NumEffectState &state, Piece piece, Action &a) | osl::move_generator::GenerateEscape< P > | [inline, static] |
| generateCheap(const NumEffectState &state, Piece piece, MoveVector &out) | osl::move_generator::GenerateEscape< P > | [inline, static] |
| generateCheapKingEscape(const NumEffectState &state, FixedCapacityVector< Move, Capacity > &out) | osl::move_generator::GenerateEscape< P > | [inline, static] |
| generateKingEscape(const NumEffectState &state, FixedCapacityVector< Move, Capacity > &out) | osl::move_generator::GenerateEscape< P > | [inline, static] |