| allowSpeculativeSearch(bool value) | osl::game_playing::ComputerPlayer | [virtual] |
| clone() const | osl::game_playing::SpeculativeSearchPlayer | [virtual] |
| ComputerPlayer() | osl::game_playing::ComputerPlayer | [inline] |
| isReasonableMove(const GameState &, Move move, int pawn_sacrifice) | osl::game_playing::ComputerPlayer | [virtual] |
| main_player | osl::game_playing::SpeculativeSearchPlayer | [private] |
| my_turn | osl::game_playing::SpeculativeSearchPlayer | [private] |
| popMove() | osl::game_playing::SpeculativeSearchPlayer | [virtual] |
| previous_state | osl::game_playing::SpeculativeSearchPlayer | [private] |
| pushMove(Move m) | osl::game_playing::SpeculativeSearchPlayer | [virtual] |
| selectBestMove(const GameState &, int limit, int elapsed, int byoyomi) | osl::game_playing::SpeculativeSearchPlayer | [virtual] |
| selectBestMoveCleanUp(const GameState &state) | osl::game_playing::SpeculativeSearchPlayer | [private] |
| setInitialState(const NumEffectState &) | osl::game_playing::ComputerPlayer | [virtual] |
| setMaxThreads(int new_max_threads) | osl::game_playing::SpeculativeSearchPlayer | |
| setRootIgnoreMoves(const container::MoveVector *rim, bool prediction) | osl::game_playing::ComputerPlayer | [virtual] |
| speculative | osl::game_playing::SpeculativeSearchPlayer | [private] |
| speculative_search_allowed | osl::game_playing::ComputerPlayer | [protected] |
| SpeculativeSearchPlayer(Player my_turn, SearchPlayer *) | osl::game_playing::SpeculativeSearchPlayer | |
| standardSearchSeconds(const GameState &, int limit, int elapsed, int byoyomi) const | osl::game_playing::SpeculativeSearchPlayer | |
| stopSearchNow() | osl::game_playing::SpeculativeSearchPlayer | [virtual] |
| ~ComputerPlayer() | osl::game_playing::ComputerPlayer | [virtual] |
| ~SpeculativeSearchPlayer() | osl::game_playing::SpeculativeSearchPlayer | |