| attack_table | osl::eval::ml::KingPieceRelative | [static] |
| defense_table | osl::eval::ml::KingPieceRelative | [static] |
| DIM Enum 値 | osl::eval::ml::KingPieceRelative | |
| eval(const NumEffectState &state) | osl::eval::ml::KingPieceRelative | [static] |
| evalWithUpdate(const NumEffectState &state, Move moved, const MultiInt &last_values) | osl::eval::ml::KingPieceRelative | [inline, static] |
| index(const NumEffectState &, Player owner, const Position position, Position king) | osl::eval::ml::KingPieceRelative | [inline, static] |
| index(const NumEffectState &state, Player owner, const Position position, bool same_king) | osl::eval::ml::KingPieceRelative | [inline, static] |
| index(const NumEffectState &state, PtypeO ptypeo, const Position position, bool same_king) | osl::eval::ml::KingPieceRelative | [inline, static] |
| index(const NumEffectState &state, const Piece piece, bool same_king) | osl::eval::ml::KingPieceRelative | [inline, static] |
| setUp(const Weights &weights, int stage) | osl::eval::ml::KingPieceRelative | [static] |
| TABLE_DIM Enum 値 | osl::eval::ml::KingPieceRelative | |
| table_t typedef | osl::eval::ml::KingPieceRelative | |