#include "osl/checkmate/fixedDepthSearcher.h"#include "osl/checkmate/immediateCheckmate.h"#include "osl/checkmate/proofPieces.h"#include "osl/checkmate/proofNumberTable.h"#include "osl/state/numEffectState.h"#include "osl/container/moveVector.h"#include "osl/move_action/store.h"#include "osl/move_action/count.h"#include "osl/move_generator/addEffectWithEffect.h"#include "osl/move_generator/escape_.h"#include "osl/move_classifier/check_.h"#include "osl/effect_util/effectUtil.h"#include "osl/apply_move/applyMove.h"#include "osl/neighboring8.h"#include "osl/stat/ratio.h"#include <boost/foreach.hpp>

構成 | |
| struct | osl::checkmate::FixedAttackHelper< P, SetPieces > |
| struct | osl::checkmate::FixedDefenseHelper< P, SetPieces, MayUnsafe > |
| Pは動かす側ではなく攻撃側. [詳細] | |
ネームスペース | |
| namespace | osl |
|
| |
| namespace | osl::checkmate |
詰将棋関係 | |
1.6.3