| allowSpeculativeSearch(bool value) | osl::game_playing::ComputerPlayer | [virtual] |
| clone() const =0 | osl::game_playing::ComputerPlayer | [pure virtual] |
| ComputerPlayer() | osl::game_playing::ComputerPlayer | [inline] |
| isReasonableMove(const GameState &, Move move, int pawn_sacrifice) | osl::game_playing::ComputerPlayer | [virtual] |
| popMove()=0 | osl::game_playing::ComputerPlayer | [pure virtual] |
| pushMove(Move m)=0 | osl::game_playing::ComputerPlayer | [pure virtual] |
| selectBestMove(const GameState &, int seconds, int elapsed, int byoyomi)=0 | osl::game_playing::ComputerPlayer | [pure virtual] |
| setInitialState(const NumEffectState &) | osl::game_playing::ComputerPlayer | [virtual] |
| setRootIgnoreMoves(const container::MoveVector *rim, bool prediction) | osl::game_playing::ComputerPlayer | [virtual] |
| speculative_search_allowed | osl::game_playing::ComputerPlayer | [protected] |
| stopSearchNow() | osl::game_playing::ComputerPlayer | [virtual] |
| ~ComputerPlayer() | osl::game_playing::ComputerPlayer | [virtual] |
1.7.6.1