| clearResource() | osl::game_playing::SpeculativeModel | |
| searchState() const =0 | osl::game_playing::SpeculativeModel | [pure virtual] |
| selectBestMoveCleanUp()=0 | osl::game_playing::SpeculativeModel | [pure virtual] |
| setMaxThreads(int) | osl::game_playing::SpeculativeModel | [virtual] |
| startSpeculative(const boost::shared_ptr< GameState > state, const SearchPlayer &main_player)=0 | osl::game_playing::SpeculativeModel | [pure virtual] |
| stopAll()=0 | osl::game_playing::SpeculativeModel | [pure virtual] |
| stopOtherThan(Move)=0 | osl::game_playing::SpeculativeModel | [pure virtual] |
| waitResult(Move last_move, search::TimeAssigned, SearchPlayer &main_player, int byoyomi)=0 | osl::game_playing::SpeculativeModel | [pure virtual] |
| ~SpeculativeModel() | osl::game_playing::SpeculativeModel | [virtual] |
1.7.6.1