#include <addEffect_.h>
Static Public Member Functions | |
| static void | generate (Player player, const NumEffectState &state, Square target, move_action::Store &store) |
| 対象とするマスに利きを付ける手を生成する. | |
| static void | generate (Player player, const NumEffectState &state, Square target, MoveVector &out) |
Definition at line 95 of file addEffect_.h.
| void osl::move_generator::GenerateAddEffect< isAttackToKing >::generate | ( | Player | player, |
| const NumEffectState & | state, | ||
| Square | target, | ||
| move_action::Store & | store | ||
| ) | [static] |
対象とするマスに利きを付ける手を生成する.
内部でSafeFilter をかける. Note: Action がPlayerで型付けされていると,無駄があるのでStore限定に
Definition at line 497 of file addEffect_.tcc.
References osl::BLACK, and osl::move_generator::capture::generate().
Referenced by osl::move_generator::GenerateAddEffect< isAttackToKing >::generate().
| static void osl::move_generator::GenerateAddEffect< isAttackToKing >::generate | ( | Player | player, |
| const NumEffectState & | state, | ||
| Square | target, | ||
| MoveVector & | out | ||
| ) | [inline, static] |
Definition at line 104 of file addEffect_.h.
References osl::move_generator::GenerateAddEffect< isAttackToKing >::generate(), and store().
1.7.6.1