, including all inherited members.
| addCount() | osl::checkmate::FixedDepthSearcher | [inline, private] |
| attack(int depth, Move &best_move, PieceStand &proof_pieces) | osl::checkmate::FixedDepthSearcher | |
| attackMayUnsafe(int depth, Move &best_move, PieceStand &proof_pieces) | osl::checkmate::FixedDepthSearcher | |
| blockEstimation(Square attack_from, Square defense_king) const | osl::checkmate::FixedDepthSearcher | [inline] |
| count | osl::checkmate::FixedDepthSearcher | [private] |
| defense(Move last_move, int depth, PieceStand &proof_pieces) | osl::checkmate::FixedDepthSearcher | |
| defenseEstimation(Move last_move, PieceStand &proof_pieces, Piece attacker_piece, Square target_position) const | osl::checkmate::FixedDepthSearcher | [inline, private] |
| FixedDepthSearcher() | osl::checkmate::FixedDepthSearcher | [inline] |
| FixedDepthSearcher(NumEffectState &s) | osl::checkmate::FixedDepthSearcher | [inline, explicit] |
| generateBlockingWhenLiberty0(Piece defense_king, Square attack_from, CheckMoveVector &moves) const | osl::checkmate::FixedDepthSearcher | |
| getCount() const | osl::checkmate::FixedDepthSearcher | [inline] |
| hasCheckmateMove(int depth, Move &best_move, PieceStand &proof_pieces) | osl::checkmate::FixedDepthSearcher | [inline] |
| hasCheckmateMove(int depth, Move &best_move) | osl::checkmate::FixedDepthSearcher | [inline] |
| hasCheckmateMove(int depth) | osl::checkmate::FixedDepthSearcher | [inline] |
| hasCheckmateMoveOfTurn(int depth, Move &best_move) | osl::checkmate::FixedDepthSearcher | |
| hasCheckmateMoveOfTurn(int depth, Move &best_move, PieceStand &proof_pieces) | osl::checkmate::FixedDepthSearcher | |
| hasCheckmateWithGuide(int depth, Move &guide, PieceStand &proof_pieces) | osl::checkmate::FixedDepthSearcher | |
| hasCheckmateWithGuideOfTurn(int depth, Move &guide, PieceStand &proof_pieces) | osl::checkmate::FixedDepthSearcher | |
| hasEscapeByMove(Move next_move, int depth, Move &check_move, PieceStand &proof_pieces) | osl::checkmate::FixedDepthSearcher | |
| hasEscapeByMove(Move next_move, int depth) | osl::checkmate::FixedDepthSearcher | |
| hasEscapeByMoveOfTurn(Move next_move, int depth, Move &check_move, PieceStand &proof_pieces) | osl::checkmate::FixedDepthSearcher | |
| hasEscapeByMoveOfTurn(Move next_move, int depth) | osl::checkmate::FixedDepthSearcher | |
| hasEscapeMove(Move last_move, int depth, PieceStand &proof_pieces) | osl::checkmate::FixedDepthSearcher | [inline] |
| hasEscapeMove(Move last_move, int depth) | osl::checkmate::FixedDepthSearcher | [inline] |
| hasEscapeMoveOfTurn(Move last_move, int depth) | osl::checkmate::FixedDepthSearcher | |
| setState(NumEffectState &s) | osl::checkmate::FixedDepthSearcher | [inline] |
| stand(Player P) const | osl::checkmate::FixedDepthSearcher | [inline] |
| state | osl::checkmate::FixedDepthSearcher | [private] |