| classifyEffect9(const NumEffectState &state, Player player, Square to) | osl::move_probability::Feature | [inline, static] |
| DIM enum value | osl::move_probability::SacrificeAttack | |
| dimension() const | osl::move_probability::Feature | [inline] |
| Feature(std::string n, size_t d) | osl::move_probability::Feature | [inline] |
| match(const StateInfo &si, const MoveInfo &mi, int offset, const double *w) const | osl::move_probability::SacrificeAttack | [inline, virtual] |
| name() const | osl::move_probability::Feature | [inline] |
| SacrificeAttack() | osl::move_probability::SacrificeAttack | [inline] |
| StandCount enum value | osl::move_probability::SacrificeAttack | |
| ~Feature() | osl::move_probability::Feature | [virtual] |
1.7.6.1