Player で特殊化した Action でinstantiate すると無駄なので注意. More...
#include <promote_.h>
Static Public Member Functions | |
| template<class Action > | |
| static void | generate (Player p, const NumEffectState &state, Action &action) |
Player で特殊化した Action でinstantiate すると無駄なので注意.
Definition at line 43 of file promote_.h.
| static void osl::move_generator::GeneratePromote< NoCapture >::generate | ( | Player | p, |
| const NumEffectState & | state, | ||
| Action & | action | ||
| ) | [inline, static] |
Definition at line 46 of file promote_.h.
References osl::BLACK.
1.7.6.1