, including all inherited members.
| advanceBishop(const NumEffectState &state, MoveVector &moves) | osl::search::QuiescenceGenerator< P > | [static] |
| advanceBishop(const NumEffectState &state, const Square from, MoveVector &moves) | osl::search::QuiescenceGenerator< P > | [static] |
| attackGoldWithPawn(const NumEffectState &state, PieceMask pins, MoveVector &moves) | osl::search::QuiescenceGenerator< P > | [static] |
| attackKing8(const NumEffectState &state, PieceMask pins, MoveVector &moves) | osl::search::QuiescenceGenerator< P > | [static] |
| attackKnightWithPawn(const NumEffectState &state, PieceMask pins, MoveVector &moves) | osl::search::QuiescenceGenerator< P > | [static] |
| attackMajorPiece(const NumEffectState &state, PieceMask pins, MoveVector &moves) | osl::search::QuiescenceGenerator< P > | [static] |
| attackMajorPieceFirstSelection(const NumEffectState &state, PieceMask pins, const MoveVector &all_moves, MoveVector &moves, MoveVector &expensive_drops) | osl::search::QuiescenceGenerator< P > | [inline, private, static] |
| attackMajorPieceSecondSelection(bool target_has_support, const MoveVector &src, MoveVector &out) | osl::search::QuiescenceGenerator< P > | [inline, private, static] |
| attackMajorPieceZerothSelection(const NumEffectState &state, const MoveVector &src, Square target, MoveVector &open_out, MoveVector &out) | osl::search::QuiescenceGenerator< P > | [private, static] |
| attackSilverWithPawn(const NumEffectState &state, PieceMask pins, MoveVector &moves) | osl::search::QuiescenceGenerator< P > | [static] |
| attackToPinned(const NumEffectState &state, PieceMask pins, MoveVector &moves) | osl::search::QuiescenceGenerator< P > | [static] |
| attackWithKnight(const NumEffectState &state, PieceMask pins, Square attack_from, bool has_knight, MoveVector &moves) | osl::search::QuiescenceGenerator< P > | [static] |
| breakThreatmate(const NumEffectState &state, Move threatmate, PieceMask pins, MoveVector &moves) | osl::search::QuiescenceGenerator< P > | [static] |
| capture(const NumEffectState &, MoveVector &moves, Piece dont_capture) | osl::search::QuiescenceGenerator< P > | [static] |
| capture(const NumEffectState &, Square target, MoveVector &moves) | osl::search::QuiescenceGenerator< P > | [inline, static] |
| capture1(const NumEffectState &state, Square target, MoveVector &moves) | osl::search::QuiescenceGenerator< P > | [inline, static] |
| check(const NumEffectState &, PieceMask pins, MoveVector &moves, bool no_liberty=false) | osl::search::QuiescenceGenerator< P > | [static] |
| check(const NumEffectState &, PieceMask pins, bool no_liberty, const Square8 &sendoffs, MoveVector &moves) | osl::search::QuiescenceGenerator< P > | [static] |
| dropMajorPiece(const NumEffectState &state, MoveVector &moves) | osl::search::QuiescenceGenerator< P > | [static] |
| dropMajorPiece3(const NumEffectState &state, MoveVector &moves, const HistoryTable &table) | osl::search::QuiescenceGenerator< P > | [static] |
| escapeAll(const NumEffectState &state, MoveVector &moves) | osl::search::QuiescenceGenerator< P > | [static] |
| escapeByMoveOnly(const NumEffectState &state, Piece piece, MoveVector &moves) | osl::search::QuiescenceGenerator< P > | [static] |
| escapeFromLastMove(const NumEffectState &state, Move last_move, MoveVector &moves) | osl::search::QuiescenceGenerator< P > | [static] |
| escapeFromLastMoveOtherThanPawn(const NumEffectState &state, Move last_move, MoveVector &moves) | osl::search::QuiescenceGenerator< P > | [static] |
| escapeKing(const NumEffectState &state, MoveVector &moves) | osl::search::QuiescenceGenerator< P > | [static] |
| escapeKingInTakeBack(const NumEffectState &state, MoveVector &moves, bool check_by_lance) | osl::search::QuiescenceGenerator< P > | [static] |
| escapeNormalPiece(const NumEffectState &state, Piece escape, MoveVector &moves, bool add_support_only=false) | osl::search::QuiescenceGenerator< P > | [static] |
| kingWalk(const NumEffectState &state, MoveVector &moves) | osl::search::QuiescenceGenerator< P > | [static] |
| promote(const NumEffectState &, PieceMask pins, MoveVector &moves) | osl::search::QuiescenceGenerator< P > | [static] |
| promote(const NumEffectState &, MoveVector &moves) | osl::search::QuiescenceGenerator< P > | [inline, static] |
| promoteN(const NumEffectState &, MoveVector &moves, const HistoryTable &table) | osl::search::QuiescenceGenerator< P > | [inline, static] |
| utilizePromoted(const NumEffectState &state, Piece target, MoveVector &moves) | osl::search::QuiescenceGenerator< P > | [static] |