#include <addEffect8.h>
Static Public Member Functions | |
| static void | generate (Player player, const NumEffectState &state, move_action::Store &store) |
| 対象とするマスに利きを付ける手を生成する. | |
| static void | generateBigDrop (Player player, const NumEffectState &state, move_action::Store &store) |
| static void | generateNotBigDrop (Player player, const NumEffectState &state, move_action::Store &store) |
Definition at line 78 of file addEffect8.h.
| void osl::move_generator::GenerateAddEffect8::generate | ( | Player | player, |
| const NumEffectState & | state, | ||
| move_action::Store & | store | ||
| ) | [static] |
対象とするマスに利きを付ける手を生成する.
Note: Action がPlayerで型付けされていると,無駄があるのでStore限定に
Definition at line 14 of file addEffect8.cc.
References osl::BLACK.
| void osl::move_generator::GenerateAddEffect8::generateBigDrop | ( | Player | player, |
| const NumEffectState & | state, | ||
| move_action::Store & | store | ||
| ) | [static] |
Definition at line 25 of file addEffect8.cc.
References osl::BLACK, and osl::move_generator::AddEffect8< P >::generateBigDrop().
| void osl::move_generator::GenerateAddEffect8::generateNotBigDrop | ( | Player | player, |
| const NumEffectState & | state, | ||
| move_action::Store & | store | ||
| ) | [static] |
Definition at line 36 of file addEffect8.cc.
References osl::BLACK, and osl::move_generator::AddEffect8< P >::generateNotBigDrop().
1.7.6.1