玉の 8近傍に利きをつける手を生成 More...
#include <addEffect8Defense.h>
Static Public Member Functions | |
| static void | generateTo (const NumEffectState &state, Square p, move_action::Store &action) |
| static void | generate (const NumEffectState &state, MoveVector &moves) |
玉の 8近傍に利きをつける手を生成
Definition at line 19 of file addEffect8Defense.h.
| static void osl::move_generator::AddEffect8Defense< P >::generate | ( | const NumEffectState & | state, |
| MoveVector & | moves | ||
| ) | [inline, static] |
Definition at line 29 of file addEffect8Defense.h.
References osl::Centering3x3::adjustCenter(), osl::Board_Table, center, osl::D, osl::DL, osl::DR, osl::move_generator::AddEffect8Defense< P >::generateTo(), osl::BoardTable::getOffsetForBlack(), osl::L, osl::R, osl::U, osl::UL, and osl::UR.
| static void osl::move_generator::AddEffect8Defense< P >::generateTo | ( | const NumEffectState & | state, |
| Square | p, | ||
| move_action::Store & | action | ||
| ) | [inline, static] |
Definition at line 21 of file addEffect8Defense.h.
References osl::Square::isOnBoard().
Referenced by osl::move_generator::AddEffect8Defense< P >::generate().
1.7.6.1