RenderPassTexture QML Type | Qt Quick 3D | Qt 6.11.2
Description: Defines a texture to be used as a render target in a pass.

- Qt 6.11
- Qt Quick 3D
- QML Types
- RenderPassTexture
- Qt Quick 3D | Commercial or GPLv3

# RenderPassTexture QML Type

Defines a texture to be used as a render target in a pass. More...

Import Statement: | `import QtQuick3D`
Since: | Qt 6.11
Inherits: | Object3D

- List of all members, including inherited members

## Properties

- format : enumeration

## Detailed Description

RenderPassTexture declares an off-screen texture that a RenderPass can render into. The texture is automatically created and managed by the rendering system. Its size tracks the View3D viewport by default.

Once declared, attach the texture to a pass via ColorAttachment (for color output) or DepthTextureAttachment (for depth output). The resulting texture can then be accessed from a subsequent pass or a Texture component using RenderOutputProvider.

     // Declare a float color buffer
     RenderPassTexture {
         id: hdrColorTexture
         format: RenderPassTexture.RGBA16F
     }

     RenderPass {
         commands: [
             ColorAttachment {
                 name: "color0"
                 target: hdrColorTexture
             }
         ]
     }

See also ColorAttachment, DepthTextureAttachment, and RenderOutputProvider.

## Property Documentation

### format : enumeration

Sets the format of the render target texture.

Available formats are:

Constant | Value
--- | ---
`RenderPassTexture.Unknown`
`RenderPassTexture.RGBA8`
`RenderPassTexture.RGBA16F`
`RenderPassTexture.RGBA32F`
`RenderPassTexture.R8`
`RenderPassTexture.R16`
`RenderPassTexture.R16F`
`RenderPassTexture.R32F`
`RenderPassTexture.Depth16`
`RenderPassTexture.Depth24`
`RenderPassTexture.Depth32`
`RenderPassTexture.Depth24Stencil8`