/*
 * Clutter.
 *
 * An OpenGL based 'interactive canvas' library.
 *
 * Copyright (C) 2016 Red Hat Inc.
 *
 * This library is free software; you can redistribute it and/or
 * modify it under the terms of the GNU Lesser General Public
 * License as published by the Free Software Foundation; either
 * version 2 of the License, or (at your option) any later version.
 *
 * This library is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
 * Lesser General Public License for more details.
 *
 * You should have received a copy of the GNU Lesser General Public
 * License along with this library. If not, see <http://www.gnu.org/licenses/>.
 *
 */

#pragma once

#define __CLUTTER_H_INSIDE__

#include "clutter/clutter-backend.h"
#include "clutter/clutter-backend-private.h"
#include "clutter/clutter-damage-history.h"
#include "clutter/clutter-event-private.h"
#include "clutter/clutter-focus-private.h"
#include "clutter/clutter-frame-private.h"
#include "clutter/clutter-input-device-private.h"
#include "clutter/clutter-input-pointer-a11y-private.h"
#include "clutter/clutter-macros.h"
#include "clutter/clutter-private.h"
#include "clutter/clutter-seat-private.h"
#include "clutter/clutter-sprite-private.h"
#include "clutter/clutter-stage-private.h"
#include "clutter/clutter-stage-view.h"
#include "clutter/clutter-stage-view-private.h"
#include "clutter/clutter.h"
#include "mtk/mtk.h"

/* An epsilon larger than FLT_EPSILON that is useful when comparing coordinates
 * while ignoring floating point precision loss that might happen during
 * various matrix calculations. */
#define CLUTTER_COORDINATE_EPSILON (1.0 / 256.0)

/**
 * clutter_create_context: (skip)
 */
CLUTTER_EXPORT
ClutterContext * clutter_create_context (ClutterBackendConstructor   backend_constructor,
                                         gpointer                    user_data,
                                         GError                    **error);

CLUTTER_EXPORT
GList * clutter_stage_peek_stage_views (ClutterStage *stage);

CLUTTER_EXPORT
gboolean clutter_actor_is_effectively_on_stage_view (ClutterActor     *self,
                                                     ClutterStageView *view);

CLUTTER_EXPORT
int64_t clutter_stage_get_frame_counter (ClutterStage *stage);

CLUTTER_EXPORT
void clutter_stage_capture_view_into (ClutterStage     *stage,
                                      ClutterStageView *view,
                                      MtkRectangle     *rect,
                                      uint8_t          *data,
                                      int               stride);

CLUTTER_EXPORT
void clutter_stage_clear_stage_views (ClutterStage *stage);

CLUTTER_EXPORT
void clutter_stage_view_assign_next_scanout (ClutterStageView *stage_view,
                                             CoglScanout      *scanout);

CLUTTER_EXPORT
gboolean clutter_actor_has_damage (ClutterActor *actor);

CLUTTER_EXPORT
gboolean clutter_actor_has_transitions (ClutterActor *actor);

CLUTTER_EXPORT
ClutterFrameClock * clutter_actor_pick_frame_clock (ClutterActor  *self,
                                                    ClutterActor **out_actor);
CLUTTER_EXPORT
gboolean clutter_seat_handle_event_post (ClutterSeat        *seat,
                                         const ClutterEvent *event);

CLUTTER_EXPORT
void clutter_actor_notify_transform_invalid (ClutterActor *self);

CLUTTER_EXPORT
void clutter_actor_get_relative_transformation_matrix (ClutterActor      *self,
                                                       ClutterActor      *ancestor,
                                                       graphene_matrix_t *matrix);

CLUTTER_EXPORT
ClutterSprite * clutter_backend_lookup_sprite (ClutterBackend       *backend,
                                               ClutterStage         *stage,
                                               ClutterInputDevice   *device,
                                               ClutterEventSequence *sequence);

CLUTTER_EXPORT
void clutter_backend_destroy_sprite (ClutterBackend *backend,
                                     ClutterSprite  *sprite);

CLUTTER_EXPORT
gboolean clutter_seat_query_state (ClutterSeat         *seat,
                                   ClutterSprite       *sprite,
                                   graphene_point_t    *coords,
                                   ClutterModifierType *modifiers);

#undef __CLUTTER_H_INSIDE__
