(transform objectID centerID frameID [rotate|translate|translate-scaled|scale] x y z [dt [smooth]])objectID; that is, construct and concatenate a transformation
matrix with objectID's transform The 3 IDs involved are the object that
moves, the center of motion, and the frame of reference in which to
apply the motion. The center is easiest understood for rotations: if
centerID is the same as objectID then it will spin around its own axes;
otherwise the moving object will orbit the center object. There is the
special keyword bbox-center which may be used for
centerID. As a result the motion will be relative to the center
of the bounding box of objectID. Normally frameID, in whose
coordinate system the (mouse) motions are interpreted, is focus,
the current camera. Translations can be scaled proportional to the
distance between the target and the center. Support for spherical and
hyperbolic as well as Euclidean space is built-in: use the space
command to change spaces. With type rotate x, y, and z are
floats specifying angles in RADIANS. For types translate and
translate-scaled x, y, and z are floats specifying distances in
the coordinate system of the center object.
The optional dt field allows a simple form of
animation; if present, the object moves by just that amount during
approximately dt seconds, then stops. If present and followed by
the smooth keyword, the motion is animated with a 3t^2-2t^3
function, so as to start and stop smoothly. If absent, the motion is
applied immediately.