* 0.2.2 (17-11-2001)
  - fixed crashes on Windows 9x/ME
  - video mode can be changed on the fly
  - plugged two small memory leaks
  - new bomber graphics
  - marginally improved computer player

* 0.2.1 (21-10-2001)
  - fixed a nasty map loading bug

* 0.2.0 (08-10-2001)
  - new combat system
  - added simple computer opponent
  - save game dialog couldn't be aborted
  - fixed turn history not being displayed after loading saved games
  - fixed fullscreen crash on Win32
  - units are correctly marked unavailable after repairs
  - fixed replay order when conquering buildings
  - added a bit of eye candy to the GUI
  - mission set files now also define unit sounds
  - added --sound command line parameter
  - F11 toggles audio state

* 0.1.6 (08-08-2001)
  - improved sound framework
  - minor changes to the user interface
  - support Win32 platforms
  - fixed a few compiler warnings

* 0.1.5 (22-07-2001)
  - show enemy's last turn at the beginning of a turn
  - current settings are saved on exit
  - F12 toggles fullscreen mode
  - fullscreen command line parameter now takes an additional
    argument (0 or 1)
  - fixed a bug which caused blocking units to actually support the
    attacker as well as the defender
  - corrected some unit definitions
  - more than 12 units allowed in buildings
  - slightly tweaked unit movement
  - fixed a bug in the list class
  - fixed cfed bugs in haveunit and havebuilding triggers
  - if mission briefings are to be shown on the first turn they must be
    created manually as 'message' events
  - removed Assault Tanks
  - mission and save file format changed
  - upgraded to autoconf 2.50
  - continued internal restructuring

* 0.1.4 (30-05-2001)
  - fixed a bug causing random first-round wins
  - ask for confirmation before overwriting existing save files
  - disabled in-turn saving in PBeM games
  - unitdestroyed also triggers events when the unit was captured
  - added event createunit and trigger haveunit
  - trigger buildingtaken renamed to havebuilding and extended
  - made info panel more dynamic
  - units may start inside a transport
  - reintroduced --level command line parameter
  - added --help and --version command line parameters
  - fixed a few compilation problems and Makefile glitches
  - internal code clean-up
  - added man pages

* 0.1.3 (30-04-2001)
  - display depth changed to 16bpp
  - fog is drawn using per-surface alpha blending
  - added Play-By-e-Mail support
  - added sound framework
  - fixed display not being updated correctly when the viewport changed
    in the overview map window
  - display doesn't jump at the start of a turn
  - fixed map tile definitions
  - fixed some configure bugs

* 0.1.2 (19-04-2001)
  - levels are now selected using a GUI interface
  - improved usability of the building and transports window
  - middle mouse button brings up building or transport window
  - added keyboard control in a few places
  - when units are "moved" into a building or transporter they are
    already in, they are still available for movement on that turn
  - added overview map
  - added level information (file format changed again)

* 0.1.1 (20-03-2001)
  - fixed units apparently taking an illegal path
  - units move from hex to hex instead of jumping
  - cursor positioned on player's unit instead of top left corner at
    the start of a new turn
  - mission briefings can be read from the game menu
  - missions contain default player settings (file format changed)
  - added mission briefings
  - fixed compilation problems on some systems
  - minor code clean-up

* 0.1.0 (01-03-2001)
  - initial public release

