#include "OgrePrerequisites.h"#include "OgreResource.h"#include "OgreQuaternion.h"#include "OgreVector3.h"#include "OgreIteratorWrappers.h"#include "OgreStringVector.h"Go to the source code of this file.
Namespaces | |
| namespace | Ogre |
Classes | |
| class | Ogre::Skeleton |
| A collection of Bone objects used to animate a skinned mesh. More... | |
| class | Ogre::SkeletonPtr |
| Specialisation of SharedPtr to allow SharedPtr to be assigned to SkeletonPtr. More... | |
| struct | Ogre::LinkedSkeletonAnimationSource |
| Link to another skeleton to share animations. More... | |
Defines | |
| #define | OGRE_MAX_NUM_BONES 256 |
Enumerations | |
| enum | Ogre::SkeletonAnimationBlendMode { Ogre::ANIMBLEND_AVERAGE, Ogre::ANIMBLEND_CUMULATIVE } |
| #define OGRE_MAX_NUM_BONES 256 |
Definition at line 50 of file OgreSkeleton.h.
Copyright © 2000-2005 by The OGRE Team

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Last modified Mon Jun 16 12:48:59 2008