#include <OgreShadowTextureManager.h>
Public Member Functions | |
| ShadowTextureManager () | |
| virtual | ~ShadowTextureManager () |
| virtual void | getShadowTextures (const ShadowTextureConfigList &config, ShadowTextureList &listToPopulate) |
| Populate an incoming list with shadow texture references as requested in the configuration list. | |
| virtual TexturePtr | getNullShadowTexture (PixelFormat format) |
| Get an appropriately defined 'null' texture, ie one which will always result in no shadows. | |
| virtual void | clearUnused () |
| Remove any shadow textures that are no longer being referenced. | |
| virtual void | clear () |
| Dereference all the shadow textures kept in this class and remove them from TextureManager; note that it is up to the SceneManagers to clear their local references. | |
Static Public Member Functions | |
| static ShadowTextureManager & | getSingleton (void) |
| Override standard Singleton retrieval. | |
| static ShadowTextureManager * | getSingletonPtr (void) |
| Override standard Singleton retrieval. | |
Protected Attributes | |
| ShadowTextureList | mTextureList |
| ShadowTextureList | mNullTextureList |
| size_t | mCount |
Static Protected Attributes | |
| static T * | ms_Singleton |
Definition at line 72 of file OgreShadowTextureManager.h.
| Ogre::ShadowTextureManager::ShadowTextureManager | ( | ) |
| virtual Ogre::ShadowTextureManager::~ShadowTextureManager | ( | ) | [virtual] |
| virtual void Ogre::ShadowTextureManager::getShadowTextures | ( | const ShadowTextureConfigList & | config, | |
| ShadowTextureList & | listToPopulate | |||
| ) | [virtual] |
Populate an incoming list with shadow texture references as requested in the configuration list.
| virtual TexturePtr Ogre::ShadowTextureManager::getNullShadowTexture | ( | PixelFormat | format | ) | [virtual] |
Get an appropriately defined 'null' texture, ie one which will always result in no shadows.
| virtual void Ogre::ShadowTextureManager::clearUnused | ( | ) | [virtual] |
Remove any shadow textures that are no longer being referenced.
| virtual void Ogre::ShadowTextureManager::clear | ( | ) | [virtual] |
Dereference all the shadow textures kept in this class and remove them from TextureManager; note that it is up to the SceneManagers to clear their local references.
| static ShadowTextureManager& Ogre::ShadowTextureManager::getSingleton | ( | void | ) | [static] |
Override standard Singleton retrieval.
Reimplemented from Ogre::Singleton< T >.
| static ShadowTextureManager* Ogre::ShadowTextureManager::getSingletonPtr | ( | void | ) | [static] |
Override standard Singleton retrieval.
Reimplemented from Ogre::Singleton< T >.
Definition at line 75 of file OgreShadowTextureManager.h.
Definition at line 76 of file OgreShadowTextureManager.h.
size_t Ogre::ShadowTextureManager::mCount [protected] |
Definition at line 77 of file OgreShadowTextureManager.h.
T* Ogre::Singleton< T >::ms_Singleton [static, protected, inherited] |
Copyright © 2000-2005 by The OGRE Team

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Last modified Mon Jun 16 12:53:39 2008