#include "OgrePrerequisites.h"#include "OgreString.h"#include "OgreTextureUnitState.h"#include "OgreCommon.h"#include "OgreRenderOperation.h"#include "OgreRenderSystemCapabilities.h"#include "OgreRenderTarget.h"#include "OgreRenderTexture.h"#include "OgreFrameListener.h"#include "OgreConfigOptionMap.h"#include "OgreGpuProgram.h"#include "OgrePlane.h"#include "OgreIteratorWrappers.h"Go to the source code of this file.
Namespaces | |
| namespace | Ogre |
Classes | |
| class | Ogre::RenderSystem |
| Defines the functionality of a 3D API. More... | |
| class | Ogre::RenderSystem::Listener |
| Defines a listener on the custom events that this render system can raise. More... | |
Typedefs | |
| typedef std::map < String, RenderTarget * > | Ogre::RenderTargetMap |
| typedef std::multimap< uchar, RenderTarget * > | Ogre::RenderTargetPriorityMap |
Enumerations | |
| enum | Ogre::TexCoordCalcMethod { Ogre::TEXCALC_NONE, Ogre::TEXCALC_ENVIRONMENT_MAP, Ogre::TEXCALC_ENVIRONMENT_MAP_PLANAR, Ogre::TEXCALC_ENVIRONMENT_MAP_REFLECTION, Ogre::TEXCALC_ENVIRONMENT_MAP_NORMAL, Ogre::TEXCALC_PROJECTIVE_TEXTURE } |
| Enum describing the ways to generate texture coordinates. More... | |
| enum | Ogre::StencilOperation { Ogre::SOP_KEEP, Ogre::SOP_ZERO, Ogre::SOP_REPLACE, Ogre::SOP_INCREMENT, Ogre::SOP_DECREMENT, Ogre::SOP_INCREMENT_WRAP, Ogre::SOP_DECREMENT_WRAP, Ogre::SOP_INVERT } |
| Enum describing the various actions which can be taken onthe stencil buffer. More... | |
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Last modified Mon Jun 16 12:48:58 2008