import "LightSource.idl";
| Public Attributes | |
| long | nDiffuseColor | 
| the light source's color | |
| ::com::sun::star::drawing::Direction3D | aDirection | 
| the direction into which the light-source points | |
| boolean | bIsEnabled | 
| boolean | bSpecular | 
| When TRUE, the specularity of material is taken into account when lighting an object. | |
| ::com::sun::star::drawing::Direction3D aDirection | 
the direction into which the light-source points
| boolean bIsEnabled | 
| boolean bSpecular | 
When TRUE, the specularity of material is taken into account when lighting an object. 
| long nDiffuseColor | 
the light source's color