|  | OGRE 14.3
    Object-Oriented Graphics Rendering Engine | 
Binary Space Parition (BSP) based indoor level scene manager. More...
| Classes | |
| class | Ogre::BspIntersectionSceneQuery | 
| BSP specialisation of IntersectionSceneQuery.  More... | |
| class | Ogre::BspLevel | 
| Holds all the data associated with a Binary Space Parition (BSP) based indoor level.  More... | |
| class | Ogre::BspNode | 
| Encapsulates a node in a BSP tree.  More... | |
| class | Ogre::BspRaySceneQuery | 
| BSP specialisation of RaySceneQuery.  More... | |
| class | Ogre::BspSceneManager | 
| Specialisation of the SceneManager class to deal with indoor scenes based on a BSP tree.  More... | |
| class | Ogre::BspSceneManagerFactory | 
| Factory for BspSceneManager.  More... | |
| class | Ogre::BspSceneNode | 
| Specialisation of SceneNode for the BspSceneManager.  More... | |
| class | Ogre::Quake3Level | 
| Support for loading and extracting data from a Quake3 level file.  More... | |
| class | Ogre::Quake3Shader | 
| Class for recording Quake3 shaders.  More... | |
| class | Ogre::Quake3ShaderManager | 
| Class for managing Quake3 custom shaders.  More... | |
| struct | Ogre::WorldFragment | 
| Represents part of the world geometry that is a result of a SceneQuery.  More... | |
| Typedefs | |
| typedef SharedPtr< BspLevel > | Ogre::BspLevelPtr | 
| Enumerations | |
| enum | Ogre::WorldFragmentType { Ogre::WFT_NONE , Ogre::WFT_PLANE_BOUNDED_REGION , Ogre::WFT_SINGLE_INTERSECTION , Ogre::WFT_CUSTOM_GEOMETRY , Ogre::WFT_RENDER_OPERATION } | 
| This type can be used by collaborating applications & SceneManagers to agree on the type of world geometry to be returned from queries.  More... | |
Binary Space Parition (BSP) based indoor level scene manager.
| typedef SharedPtr<BspLevel> Ogre::BspLevelPtr | 
This type can be used by collaborating applications & SceneManagers to agree on the type of world geometry to be returned from queries.
Not all these types will be supported by all SceneManagers; once the application has decided which SceneManager specialisation to use, it is expected that it will know which type of world geometry abstraction is available to it.
| Enumerator | |
|---|---|
| WFT_NONE | Return no world geometry hits at all. | 
| WFT_PLANE_BOUNDED_REGION | Return pointers to convex plane-bounded regions. | 
| WFT_SINGLE_INTERSECTION | Return a single intersection point (typically RaySceneQuery only) | 
| WFT_CUSTOM_GEOMETRY | Custom geometry as defined by the SceneManager. | 
| WFT_RENDER_OPERATION | General RenderOperation structure. |