|  | OGRE 14.3
    Object-Oriented Graphics Rendering Engine | 
#include "OgreLodPrerequisites.h"#include "OgreVectorSet.h"#include "OgreVectorSetImpl.h"#include "OgreVector.h"#include "OgreHeaderPrefix.h"#include <unordered_set>#include "OgreHeaderSuffix.h"| Classes | |
| struct | Ogre::LodData | 
| struct | Ogre::LodData::Edge | 
| struct | Ogre::LodData::IndexBufferInfo | 
| union | Ogre::LodData::IndexBufferPointer | 
| struct | Ogre::LodData::Line | 
| struct | Ogre::LodData::Triangle | 
| struct | Ogre::LodData::Vertex | 
| struct | Ogre::LodData::VertexEqual | 
| Equality function for UniqueVertexSet.  More... | |
| struct | Ogre::LodData::VertexHash | 
| Hash function for UniqueVertexSet.  More... | |
| Namespaces | |
| namespace | Ogre | 
| Macros | |
| #define | MESHLOD_QUALITY 2 | 
| MESHLOD_QUALITY=1 is fastest processing time. | |
| #define MESHLOD_QUALITY 2 | 
MESHLOD_QUALITY=1 is fastest processing time.
MESHLOD_QUALITY=2 is balanced performance/quality (default) MESHLOD_QUALITY=3 is best quality.