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|  | VulkanRenderSystem () | 
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|  | ~VulkanRenderSystem () | 
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| void | _beginFrame (void) override | 
|  | Signifies the beginning of a frame, i.e. 
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| void | _convertProjectionMatrix (const Matrix4 &matrix, Matrix4 &dest, bool) override | 
|  | Converts a uniform projection matrix to suitable for this render system. 
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| DepthBuffer * | _createDepthBufferFor (RenderTarget *renderTarget) override | 
|  | Creates a DepthBuffer that can be attached to the specified RenderTarget. 
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| RenderWindow * | _createRenderWindow (const String &name, uint32 width, uint32 height, bool fullScreen, const NameValuePairList *miscParams=0) override | 
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| void | _endFrame (void) override | 
|  | Ends rendering of a frame to the current viewport. 
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| virtual VulkanFrameBufferDescMap & | _getFrameBufferDescMap (void) | 
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| void | _notifyActiveComputeEnded (void) | 
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| void | _notifyActiveEncoderEnded () | 
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| void | _notifyDeviceStalled () | 
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| void | _render (const RenderOperation &op) override | 
|  | Render something to the active viewport. 
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| void | _setAlphaRejectSettings (CompareFunction func, unsigned char value, bool alphaToCoverage) override | 
|  | Sets the global alpha rejection approach for future renders. 
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| void | _setCullingMode (CullingMode mode) override | 
|  | Sets the culling mode for the render system based on the 'vertex winding'. 
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| void | _setDepthBias (float constantBias, float slopeScaleBias=0.0f) override | 
|  | Sets the depth bias, NB you should use the Material version of this. 
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| void | _setDepthBufferParams (bool depthTest, bool depthWrite, CompareFunction depthFunction) override | 
|  | Sets the mode of operation for depth buffer tests from this point onwards. 
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| void | _setDepthClamp (bool enable) override | 
|  | Clamp depth values to near and far plane rather than discarding. 
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| void | _setPolygonMode (PolygonMode level) override | 
|  | Sets how to rasterise triangles, as points, wireframe or solid polys. 
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| void | _setRenderTarget (RenderTarget *target) override | 
|  | Set current render target to target, enabling its device context if needed. 
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| void | _setSampler (size_t texUnit, Sampler &s) override | 
|  | set the sampler settings for the given texture unit 
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| void | _setTexture (size_t unit, bool enabled, const TexturePtr &texPtr) override | 
|  | Sets the texture to bind to a given texture unit. 
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| void | _setViewport (Viewport *vp) override | 
|  | Sets the provided viewport as the active one for future rendering operations. 
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| virtual void | beginGPUSampleProfile (const String &name, uint32 *hashCache) | 
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| void | beginProfileEvent (const String &eventName) override | 
|  | This marks the beginning of an event for GPU profiling. 
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| void | bindGpuProgram (GpuProgram *prg) override | 
|  | Binds a given GpuProgram (but not the parameters). 
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| void | bindGpuProgramParameters (GpuProgramType gptype, const GpuProgramParametersPtr ¶ms, uint16 variabilityMask) override | 
|  | Bind Gpu program parameters. 
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| void | clearFrameBuffer (unsigned int buffers, const ColourValue &colour=ColourValue::Black, float depth=1.0f, unsigned short stencil=0) override | 
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| HardwareOcclusionQuery * | createHardwareOcclusionQuery (void) override | 
|  | Create an object for performing hardware occlusion queries. 
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| MultiRenderTarget * | createMultiRenderTarget (const String &name) override | 
|  | Create a MultiRenderTarget, which is a render target that renders to multiple RenderTextures at once. 
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| RenderSystemCapabilities * | createRenderSystemCapabilities (void) const override | 
|  | Query the real capabilities of the GPU and driver in the RenderSystem. 
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| virtual void | deinitGPUProfiling (void) | 
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| virtual void | endGPUSampleProfile (const String &name) | 
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| void | endProfileEvent (void) override | 
|  | Ends the currently active GPU profiling event. 
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| void | endRenderPassDescriptor () | 
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| void | executeRenderPassDescriptorDelayedActions (bool officialCall=true) | 
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| void | flushUAVs (void) | 
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| Real | getHorizontalTexelOffset (void) override | 
|  | Returns the horizontal texel offset value required for mapping texel origins to pixel origins in this rendersystem. 
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| Real | getMaximumDepthInputValue (void) override | 
|  | Gets the maximum (farthest) depth value to be used when rendering using identity transforms. 
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| Real | getMinimumDepthInputValue (void) override | 
|  | Gets the minimum (closest) depth value to be used when rendering using identity transforms. 
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| const String & | getName (void) const override | 
|  | Returns the name of the rendering system. 
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| Real | getVerticalTexelOffset (void) override | 
|  | Returns the vertical texel offset value required for mapping texel origins to pixel origins in this rendersystem. 
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| VkInstance | getVkInstance (void) const | 
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| VulkanDevice * | getVulkanDevice () const | 
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| void | initConfigOptions () override | 
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| virtual void | initGPUProfiling (void) | 
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| void | initialiseFromRenderSystemCapabilities (RenderSystemCapabilities *caps, RenderTarget *primary) override | 
|  | Initialize the render system from the capabilities. 
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| void | markProfileEvent (const String &event) override | 
|  | Marks an instantaneous event for graphics profilers. 
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| void | notifySwapchainDestroyed () | 
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| void | refreshConfig () | 
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| void | resetAllBindings (void) | 
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| void | setColourBlendState (const ColourBlendState &state) override | 
|  | Sets the global blending factors for combining subsequent renders with the existing frame contents. 
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| void | setConfigOption (const String &name, const String &value) override | 
|  | Sets an option for this API. 
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| void | setScissorTest (bool enabled, const Rect &rect=Rect()) override | 
|  | Sets the 'scissor region' i.e. 
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| void | setStencilState (const StencilState &state) override | 
|  | This method allows you to set all the stencil buffer parameters in one call. 
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| void | shutdown (void) override | 
|  | Shutdown the renderer and cleanup resources. 
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|  | RenderSystem () | 
|  | Default Constructor. 
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| virtual | ~RenderSystem () | 
|  | Destructor. 
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| virtual void | _beginGeometryCount (void) | 
|  | The RenderSystem will keep a count of tris rendered, this resets the count. 
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| void | _cleanupDepthBuffers (bool bCleanManualBuffers=true) | 
|  | Removes all depth buffers. 
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| virtual RenderWindow * | _createRenderWindow (const String &name, unsigned int width, unsigned int height, bool fullScreen, const NameValuePairList *miscParams=0) | 
|  | Creates a new rendering window. 
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| virtual void | _disableTextureUnit (size_t texUnit) | 
|  | Turns off a texture unit. 
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| virtual void | _disableTextureUnitsFrom (size_t texUnit) | 
|  | Disables all texture units from the given unit upwards. 
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| virtual void | _dispatchCompute (const Vector3i &workgroupDim) | 
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| virtual unsigned int | _getBatchCount (void) const | 
|  | Reports the number of batches rendered since the last _beginGeometryCount call. 
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| virtual CullingMode | _getCullingMode (void) const | 
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| const String & | _getDefaultViewportMaterialScheme (void) const | 
|  | Returns the default material scheme used by the render system. 
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| virtual unsigned int | _getFaceCount (void) const | 
|  | Reports the number of tris rendered since the last _beginGeometryCount call. 
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| virtual unsigned int | _getVertexCount (void) const | 
|  | Reports the number of vertices passed to the renderer since the last _beginGeometryCount call. 
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| virtual Viewport * | _getViewport (void) | 
|  | Get the current active viewport for rendering. 
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| virtual void | _initialise () | 
|  | Start up the renderer using the settings selected (Or the defaults if none have been selected). 
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| void | _initRenderTargets (void) | 
|  | Utility method for initialising all render targets attached to this rendering system. 
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| void | _notifyCameraRemoved (const Camera *cam) | 
|  | Utility method to notify all render targets that a camera has been removed, in case they were referring to it as their viewer. 
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| void | _setColourBufferWriteEnabled (bool red, bool green, bool blue, bool alpha) | 
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| void | _setFog (FogMode f) | 
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| virtual void | _setLineWidth (float width) | 
|  | Set the line width when drawing as RenderOperation::OT_LINE_LIST/ RenderOperation::OT_LINE_STRIP. 
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| virtual void | _setPointParameters (bool attenuationEnabled, Real minSize, Real maxSize) | 
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| virtual void | _setPointSpritesEnabled (bool enabled) | 
|  | Sets whether or not rendering points using OT_POINT_LIST will render point sprites (textured quads) or plain points. 
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| void | _setProjectionMatrix (Matrix4 m) | 
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| void | _setSceneBlending (SceneBlendFactor sourceFactor, SceneBlendFactor destFactor, SceneBlendOperation op=SBO_ADD) | 
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| void | _setSeparateSceneBlending (SceneBlendFactor sourceFactor, SceneBlendFactor destFactor, SceneBlendFactor sourceFactorAlpha, SceneBlendFactor destFactorAlpha, SceneBlendOperation op=SBO_ADD, SceneBlendOperation alphaOp=SBO_ADD) | 
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| virtual void | _setTextureBlendMode (size_t unit, const LayerBlendModeEx &bm) | 
|  | Sets the texture blend modes from a TextureUnitState record. 
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| virtual void | _setTextureCoordCalculation (size_t unit, TexCoordCalcMethod m, const Frustum *frustum=0) | 
|  | Sets a method for automatically calculating texture coordinates for a stage. 
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| virtual void | _setTextureCoordSet (size_t unit, size_t index) | 
|  | Sets the texture coordinate set to use for a texture unit. 
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| virtual void | _setTextureMatrix (size_t unit, const Matrix4 &xform) | 
|  | Sets the texture coordinate transformation matrix for a texture unit. 
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| virtual void | _setTextureProjectionRelativeTo (bool enabled, const Vector3 &pos) | 
|  | Notify the rendersystem that it should adjust texture projection to be relative to a different origin. 
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| virtual void | _setTextureUnitSettings (size_t texUnit, TextureUnitState &tl) | 
|  | Utility function for setting all the properties of a texture unit at once. 
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| void | _setViewMatrix (const Matrix4 &m) | 
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| void | _setWorldMatrix (const Matrix4 &m) | 
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| virtual void | _swapAllRenderTargetBuffers () | 
|  | Internal method for swapping all the buffers on all render targets, if _updateAllRenderTargets was called with a 'false' parameter. 
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| virtual void | _updateAllRenderTargets (bool swapBuffers=true) | 
|  | Internal method for updating all render targets attached to this rendering system. 
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| virtual void | _useLights (unsigned short limit) | 
|  | Tells the rendersystem to use the attached set of lights (and no others) up to the number specified (this allows the same list to be used with different count limits) 
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| void | addListener (Listener *l) | 
|  | Adds a listener to the custom events that this render system can raise. 
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| virtual void | applyFixedFunctionParams (const GpuProgramParametersPtr ¶ms, uint16 variabilityMask) | 
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| void | attachRenderTarget (RenderTarget &target) | 
|  | Attaches the passed render target to the render system. 
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| virtual void | clearFrameBuffer (uint32 buffers, const ColourValue &colour=ColourValue::Black, float depth=1.0f, uint16 stencil=0)=0 | 
|  | Clears one or more frame buffers on the active render target. 
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| virtual void | destroyHardwareOcclusionQuery (HardwareOcclusionQuery *hq) | 
|  | Destroy a hardware occlusion query object. 
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| virtual void | destroyRenderTarget (const String &name) | 
|  | Destroys a render target of any sort. 
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| virtual void | destroyRenderTexture (const String &name) | 
|  | Destroys a render texture. 
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| virtual void | destroyRenderWindow (const String &name) | 
|  | Destroys a render window. 
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| virtual RenderTarget * | detachRenderTarget (const String &name) | 
|  | Detaches the render target with the passed name from the render system and returns a pointer to it. 
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| const RenderSystemCapabilities * | getCapabilities (void) const | 
|  | Gets the capabilities of the render system. 
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| const ConfigOptionMap & | getConfigOptions () const | 
|  | Returns the details of this API's configuration options. 
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| virtual void | getCustomAttribute (const String &name, void *pData) | 
|  | Gets a custom (maybe platform-specific) attribute. 
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| const DriverVersion & | getDriverVersion (void) const | 
|  | Returns the driver version. 
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| virtual const GpuProgramParametersPtr & | getFixedFunctionParams (TrackVertexColourType tracking, FogMode fog) | 
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| uint32 | getGlobalInstanceCount () const | 
|  | Gets the global number of instances. 
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| HardwareVertexBufferPtr | getGlobalInstanceVertexBuffer () const | 
|  | Returns the global instance vertex buffer. 
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| VertexDeclaration * | getGlobalInstanceVertexDeclaration () const | 
|  | Gets vertex declaration for the global vertex buffer for the global instancing. 
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| bool | getInvertVertexWinding (void) const | 
|  | Indicates whether or not the vertex windings set will be inverted for the current render (e.g. 
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| RenderSystemCapabilities * | getMutableCapabilities () | 
|  | Get a pointer to the current capabilities being used by the RenderSystem. 
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| uint16 | getNativeShadingLanguageVersion () const | 
|  | Gets the native shading language version for this render system. 
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| const StringVector & | getRenderSystemEvents (void) const | 
|  | Gets a list of the rendersystem specific events that this rendersystem can raise. 
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| RenderTarget * | getRenderTarget (const String &name) | 
|  | Returns a pointer to the render target with the passed name, or NULL if that render target cannot be found. 
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| RenderWindowDescription | getRenderWindowDescription () const | 
|  | get a RenderWindowDescription from the current ConfigOptionMap 
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| bool | isGpuProgramBound (GpuProgramType gptype) | 
|  | Returns whether or not a Gpu program of the given type is currently bound. 
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| bool | isReverseDepthBufferEnabled () const | 
|  | Returns if reverse Z-buffer is enabled. 
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| virtual void | postExtraThreadsStarted () | 
|  | Tell the rendersystem to perform any tasks it needs to directly after other threads which might access the rendering API are registered. 
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| virtual void | preExtraThreadsStarted () | 
|  | Tell the rendersystem to perform any prep tasks it needs to directly before other threads which might access the rendering API are registered. 
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| virtual void | registerThread () | 
|  | Register the an additional thread which may make calls to rendersystem-related objects. 
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| void | reinitialise (void) | 
|  | Restart the renderer (normally following a change in settings). 
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| void | removeListener (Listener *l) | 
|  | Remove a listener to the custom events that this render system can raise. 
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| virtual void | setClipPlanes (const PlaneList &clipPlanes) | 
|  | Sets the user clipping region. 
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| virtual void | setCurrentPassIterationCount (const size_t count) | 
|  | set the current multi pass count value. 
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| void | setDepthBufferFor (RenderTarget *renderTarget) | 
|  | Retrieves an existing DepthBuffer or creates a new one suited for the given RenderTarget and sets it. 
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| void | setDeriveDepthBias (bool derive, float baseValue=0.0f, float multiplier=0.0f, float slopeScale=0.0f) | 
|  | Tell the render system whether to derive a depth bias on its own based on the values passed to it in setCurrentPassIterationCount. 
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| virtual bool | setDrawBuffer (ColourBufferType colourBuffer) | 
|  | Sets the colour buffer that the render system will to draw. 
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| void | setGlobalInstanceCount (uint32 val) | 
|  | Sets the global number of instances. 
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| void | setGlobalInstanceVertexBuffer (const HardwareVertexBufferPtr &val) | 
|  | Sets the global instance vertex buffer. 
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| void | setGlobalInstanceVertexDeclaration (VertexDeclaration *val) | 
|  | Sets vertex declaration for the global vertex buffer for the global instancing. 
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| void | setInvertVertexWinding (bool invert) | 
|  | Sets whether or not vertex windings set should be inverted; this can be important for rendering reflections. 
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| virtual void | setLightingEnabled (bool enabled) | 
|  | Sets whether or not dynamic lighting is enabled. 
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| virtual void | setNormaliseNormals (bool normalise) | 
|  | Sets whether or not normals are to be automatically normalised. 
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| void | setScissorTest (bool enabled, uint32 left, uint32 top=0, uint32 right=800, uint32 bottom=600) | 
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| virtual void | setShadingType (ShadeOptions so) | 
|  | Sets the type of light shading required (default = Gouraud). 
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| void | setStencilBufferParams (CompareFunction func=CMPF_ALWAYS_PASS, uint32 refValue=0, uint32 compareMask=0xFFFFFFFF, uint32 writeMask=0xFFFFFFFF, StencilOperation stencilFailOp=SOP_KEEP, StencilOperation depthFailOp=SOP_KEEP, StencilOperation passOp=SOP_KEEP, bool twoSidedOperation=false) | 
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| void | setStencilCheckEnabled (bool enabled) | 
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| virtual void | unbindGpuProgram (GpuProgramType gptype) | 
|  | Unbinds GpuPrograms of a given GpuProgramType. 
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| virtual void | unregisterThread () | 
|  | Unregister an additional thread which may make calls to rendersystem-related objects. 
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| void | useCustomRenderSystemCapabilities (RenderSystemCapabilities *capabilities) | 
|  | Force the render system to use the special capabilities. 
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| virtual String | validateConfigOptions (void) | 
|  | Validates the options set for the rendering system, returning a message if there are problems. 
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