|  | OGRE 14.3
    Object-Oriented Graphics Rendering Engine | 
A class that represents a shader based program parameter. More...
#include <OgreShaderParameter.h>
 Inheritance diagram for Ogre::RTShader::Parameter:
 Inheritance diagram for Ogre::RTShader::Parameter:| Public Member Functions | |
| Parameter () | |
| Parameter (GpuConstantType type, const String &name, const Semantic &semantic, int index, const Content &content, size_t size=0) | |
| Class constructor. | |
| virtual | ~Parameter () | 
| Class destructor. | |
| void | _rename (const String &newName, bool onlyLocal=false) | 
| internal function for aliasing to GLSL builtins e.g. gl_Position | |
| Content | getContent () const | 
| Return the content of this parameter. | |
| int | getIndex () const | 
| Get the index of this parameter. | |
| const String & | getName () const | 
| Get the name of this parameter. | |
| const Semantic & | getSemantic () const | 
| Get the semantic of this parameter. | |
| size_t | getSize () const | 
| Returns the number of elements in the parameter (for arrays). | |
| const String & | getStructType () const | 
| GpuConstantType | getType () const | 
| Get the type of this parameter. | |
| bool | isArray () const | 
| Returns Whether this parameter is an array. | |
| virtual bool | isConstParameter () const | 
| Returns true if this instance is a ConstParameter otherwise false. | |
| bool | isHighP () const | 
| Is highp needed when using GLSL ES. | |
| bool | isUsed () | 
| void | setHighP (bool highP) | 
| void | setSize (size_t size) | 
| Sets the number of elements in the parameter (for arrays). | |
| void | setStructType (const String &structType) | 
| void | setUsed (bool used) | 
| track whether this was used | |
| virtual String | toString () const | 
| Returns the string representation of this parameter. | |
A class that represents a shader based program parameter.
| Enumerator | |
|---|---|
| SPS_UNKNOWN | Unknown semantic. | 
| SPS_POSITION | Position. | 
| SPS_BLEND_WEIGHTS | Blending weights. | 
| SPS_BLEND_INDICES | Blending indices. | 
| SPS_NORMAL | Normal, 3 reals per vertex. | 
| SPS_COLOR | General floating point color. | 
| SPS_TEXTURE_COORDINATES | Texture coordinates. | 
| SPS_BINORMAL | Binormal (Y axis if normal is Z) | 
| SPS_TANGENT | Tangent (X axis if normal is Z) | 
| SPS_FRONT_FACING | VFACE. | 
Shader parameter content.
used to resolve Parameters across different SubRenderState instances Think of it as Semantic extended to the actual parameter content.
| Enumerator | |
|---|---|
| SPC_UNKNOWN | Unknown content. | 
| SPC_POSITION_OBJECT_SPACE | Position in object space. | 
| SPC_POSITION_WORLD_SPACE | Position in world space. | 
| SPC_POSITION_VIEW_SPACE | Position in view space. | 
| SPC_POSITION_PROJECTIVE_SPACE | Position in projective space. | 
| SPC_POSITION_LIGHT_SPACE0 | Position in light space index 0-7. | 
| SPC_POSITION_LIGHT_SPACE1 | |
| SPC_POSITION_LIGHT_SPACE2 | |
| SPC_POSITION_LIGHT_SPACE3 | |
| SPC_POSITION_LIGHT_SPACE4 | |
| SPC_POSITION_LIGHT_SPACE5 | |
| SPC_POSITION_LIGHT_SPACE6 | |
| SPC_POSITION_LIGHT_SPACE7 | |
| SPC_NORMAL_OBJECT_SPACE | Normal in object space. | 
| SPC_NORMAL_WORLD_SPACE | Normal in world space. | 
| SPC_NORMAL_VIEW_SPACE | Normal in view space. | 
| SPC_POSTOCAMERA_OBJECT_SPACE | View vector in object space. | 
| SPC_POSTOCAMERA_WORLD_SPACE | View vector in world space. | 
| SPC_POSTOCAMERA_VIEW_SPACE | View vector in view space. | 
| SPC_BLEND_WEIGHTS | Blending weights. | 
| SPC_BLEND_INDICES | Blending indices. | 
| SPC_TANGENT_OBJECT_SPACE | Tangent in object space. | 
| SPC_TANGENT_WORLD_SPACE | Tangent in world space. | 
| SPC_TANGENT_VIEW_SPACE | Tangent in view space. | 
| SPC_BINORMAL_OBJECT_SPACE | Binormal in object space. | 
| SPC_BINORMAL_WORLD_SPACE | Binormal in world space. | 
| SPC_BINORMAL_VIEW_SPACE | Binormal in view space. | 
| SPC_COLOR_DIFFUSE | Diffuse color. | 
| SPC_COLOR_SPECULAR | Specular color. | 
| SPC_DEPTH_WORLD_SPACE | Depth in world space. | 
| SPC_DEPTH_VIEW_SPACE | Depth in view space. | 
| SPC_DEPTH_PROJECTIVE_SPACE | Depth in projective space. | 
| SPC_TEXTURE_COORDINATE0 | Texture coordinate set index 0-7. | 
| SPC_TEXTURE_COORDINATE1 | |
| SPC_TEXTURE_COORDINATE2 | |
| SPC_TEXTURE_COORDINATE3 | |
| SPC_TEXTURE_COORDINATE4 | |
| SPC_TEXTURE_COORDINATE5 | |
| SPC_TEXTURE_COORDINATE6 | |
| SPC_TEXTURE_COORDINATE7 | |
| SPC_POINTSPRITE_COORDINATE | point sprite coordinates | 
| SPC_POINTSPRITE_SIZE | point sprite size | 
| SPC_FRONT_FACING | gl_FrontFacing | 
| SPC_CUSTOM_CONTENT_BEGIN | Reserved custom content range to be used by user custom shader extensions. | 
| SPC_CUSTOM_CONTENT_END | |
| Ogre::RTShader::Parameter::Parameter | ( | ) | 
| Ogre::RTShader::Parameter::Parameter | ( | GpuConstantType | type, | 
| const String & | name, | ||
| const Semantic & | semantic, | ||
| int | index, | ||
| const Content & | content, | ||
| size_t | size = 0 ) | 
Class constructor.
| type | The type of this parameter. | 
| name | The name of this parameter. | 
| semantic | The semantic of this parameter. | 
| index | The index of this parameter. | 
| content | The content of this parameter. | 
| size | 
| 
 | inlinevirtual | 
Class destructor.
| 
 | inline | 
Get the name of this parameter.
| 
 | inline | 
internal function for aliasing to GLSL builtins e.g. gl_Position
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 | inline | 
Get the type of this parameter.
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 | inline | 
Get the semantic of this parameter.
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 | inline | 
Get the index of this parameter.
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 | inline | 
Return the content of this parameter.
| 
 | inlinevirtual | 
Returns true if this instance is a ConstParameter otherwise false.
Reimplemented in Ogre::RTShader::ConstParameter< valueType >.
| 
 | inlinevirtual | 
Returns the string representation of this parameter.
Reimplemented in Ogre::RTShader::ConstParameter< valueType >.
| 
 | inline | 
Returns Whether this parameter is an array.
Referenced by Ogre::RTShader::UniformParameter::getAutoConstantIntData().
| 
 | inline | 
Returns the number of elements in the parameter (for arrays).
Referenced by Ogre::RTShader::UniformParameter::getAutoConstantIntData().
| 
 | inline | 
Sets the number of elements in the parameter (for arrays).
| 
 | inline | 
track whether this was used
| 
 | inline | 
| 
 | inline | 
Is highp needed when using GLSL ES.
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 | inline | 
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 | inline | 
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 | inline |