|  | OGRE 14.3
    Object-Oriented Graphics Rendering Engine | 
A TerrainMaterialGenerator which can cope with normal mapped, specular mapped terrain. More...
#include <OgreTerrainMaterialGeneratorA.h>
 Inheritance diagram for Ogre::TerrainMaterialGeneratorA:
 Inheritance diagram for Ogre::TerrainMaterialGeneratorA:| Classes | |
| class | SM2Profile | 
| Shader model 2 profile target.  More... | |
| Public Member Functions | |
| TerrainMaterialGeneratorA () | |
| virtual | ~TerrainMaterialGeneratorA () | 
| MaterialPtr | generate (const Terrain *terrain) override | 
| Generate a material for the given terrain using the active profile. | |
| MaterialPtr | generateForCompositeMap (const Terrain *terrain) override | 
| Generate a material for the given composite map of the terrain using the active profile. | |
| Profile * | getActiveProfile () const override | 
| Get the active profile. | |
| RTShader::RenderState * | getMainRenderState () const | 
| uint8 | getMaxLayers (const Terrain *terrain) const override | 
| Get the maximum number of layers supported with the given terrain. | |
| bool | getReceiveDynamicShadowsEnabled () const | 
| Whether to support dynamic texture shadows received from other objects, on the terrain (default true). | |
| bool | getReceiveDynamicShadowsLowLod () const | 
| Whether to use shadows on low LOD material rendering (when using composite map) (default false). | |
| bool | isCompositeMapEnabled () const | 
| bool | isLightmapEnabled () const | 
| bool | isVertexCompressionSupported () const override | 
| Return whether this material generator supports using a compressed vertex format. | |
| void | requestOptions (Terrain *terrain) override | 
| Triggers the generator to request the options that it needs. | |
| void | setCompositeMapEnabled (bool enabled) | 
| Whether to use the composite map to provide a lower LOD technique in the distance (default true). | |
| void | setLayerNormalMappingEnabled (bool enabled) | 
| Whether to support normal mapping per layer in the shader (default true). | |
| void | setLayerSpecularMappingEnabled (bool enabled) | 
| Whether to support specular mapping per layer in the shader (default true). | |
| void | setLightmapEnabled (bool enabled) override | 
| Whether to support a light map over the terrain in the shader, if it's present (default true). | |
| void | setReceiveDynamicShadowsEnabled (bool enabled) | 
| Whether to support dynamic texture shadows received from other objects, on the terrain (default true). | |
| void | setReceiveDynamicShadowsLowLod (bool enabled) | 
| Whether to use shadows on low LOD material rendering (when using composite map) (default false). | |
| void | updateParams (const MaterialPtr &mat, const Terrain *terrain) override | 
| Update parameters for the given terrain using the active profile. | |
| void | updateParamsForCompositeMap (const MaterialPtr &mat, const Terrain *terrain) override | 
| Update parameters for the given terrain composite map using the active profile. | |
|  Public Member Functions inherited from Ogre::TerrainMaterialGenerator | |
| TerrainMaterialGenerator () | |
| virtual | ~TerrainMaterialGenerator () | 
| Texture * | _getCompositeMapRTT () | 
| void | _markChanged () | 
| Internal method - indicates that a change has been made that would require material regeneration. | |
| void | _renderCompositeMap (size_t size, const Rect &rect, const MaterialPtr &mat, const TexturePtr &destCompositeMap) | 
| Helper method to render a composite map. | |
| unsigned long long int | getChangeCount () const | 
| Returns the number of times the generator has undergone a change which would require materials to be regenerated. | |
| unsigned int | getDebugLevel () const | 
| Get the debug level of the material. | |
| const TerrainLayerDeclaration & | getLayerDeclaration () const | 
| Get the layer declaration that this material generator operates with. | |
| void | setDebugLevel (unsigned int dbg) | 
| Set the debug level of the material. | |
| void | updateCompositeMap (const Terrain *terrain, const Rect &rect) | 
| Update the composite map for a terrain. | |
A TerrainMaterialGenerator which can cope with normal mapped, specular mapped terrain.
| Ogre::TerrainMaterialGeneratorA::TerrainMaterialGeneratorA | ( | ) | 
Referenced by Ogre::TerrainMaterialGeneratorA::SM2Profile::SM2Profile().
| 
 | virtual | 
| 
 | inline | 
| 
 | inline | 
Whether to support normal mapping per layer in the shader (default true).
| 
 | inline | 
Whether to support specular mapping per layer in the shader (default true).
| 
 | inline | 
Whether to support dynamic texture shadows received from other objects, on the terrain (default true).
| void Ogre::TerrainMaterialGeneratorA::setReceiveDynamicShadowsEnabled | ( | bool | enabled | ) | 
Whether to support dynamic texture shadows received from other objects, on the terrain (default true).
| void Ogre::TerrainMaterialGeneratorA::setReceiveDynamicShadowsLowLod | ( | bool | enabled | ) | 
Whether to use shadows on low LOD material rendering (when using composite map) (default false).
| 
 | inline | 
Whether to use shadows on low LOD material rendering (when using composite map) (default false).
| 
 | inline | 
| void Ogre::TerrainMaterialGeneratorA::setCompositeMapEnabled | ( | bool | enabled | ) | 
Whether to use the composite map to provide a lower LOD technique in the distance (default true).
| 
 | inline | 
| 
 | inlineoverridevirtual | 
Get the active profile.
Reimplemented from Ogre::TerrainMaterialGenerator.
| 
 | inlineoverridevirtual | 
Return whether this material generator supports using a compressed vertex format.
This is only possible when using shaders.
Reimplemented from Ogre::TerrainMaterialGenerator.
| 
 | overridevirtual | 
Triggers the generator to request the options that it needs.
Reimplemented from Ogre::TerrainMaterialGenerator.
| 
 | inlineoverridevirtual | 
Generate a material for the given terrain using the active profile.
Implements Ogre::TerrainMaterialGenerator.
| 
 | overridevirtual | 
Generate a material for the given composite map of the terrain using the active profile.
Implements Ogre::TerrainMaterialGenerator.
| 
 | overridevirtual | 
Whether to support a light map over the terrain in the shader, if it's present (default true).
Reimplemented from Ogre::TerrainMaterialGenerator.
| 
 | inlineoverridevirtual | 
Get the maximum number of layers supported with the given terrain.
Reimplemented from Ogre::TerrainMaterialGenerator.
| 
 | overridevirtual | 
Update parameters for the given terrain using the active profile.
Reimplemented from Ogre::TerrainMaterialGenerator.
| 
 | overridevirtual | 
Update parameters for the given terrain composite map using the active profile.
Reimplemented from Ogre::TerrainMaterialGenerator.