|  | OGRE 14.3
    Object-Oriented Graphics Rendering Engine | 
Structure containing the configuration for one shadow texture. More...
#include <OgreSceneManager.h>
| Public Member Functions | |
| ShadowTextureConfig () | |
| Public Attributes | |
| uint16 | depthBufferPoolId | 
| PixelFormat | format | 
| unsigned int | fsaa | 
| unsigned int | height | 
| unsigned int | width | 
Structure containing the configuration for one shadow texture.
| 
 | inline | 
References depthBufferPoolId, format, fsaa, height, Ogre::PF_BYTE_RGBA, and width.
| unsigned int Ogre::ShadowTextureConfig::width | 
Referenced by ShadowTextureConfig().
| unsigned int Ogre::ShadowTextureConfig::height | 
Referenced by ShadowTextureConfig().
| PixelFormat Ogre::ShadowTextureConfig::format | 
Referenced by ShadowTextureConfig().
| unsigned int Ogre::ShadowTextureConfig::fsaa | 
Referenced by ShadowTextureConfig().
| uint16 Ogre::ShadowTextureConfig::depthBufferPoolId | 
Referenced by ShadowTextureConfig().