| calculateSplitPoints(uint splitCount, Real nearDist, Real farDist, Real lambda=0.95f) | Ogre::PSSMShadowCameraSetup |  | 
  | create() | Ogre::PSSMShadowCameraSetup | inlinestatic | 
  | Ogre::LiSPSMShadowCameraSetup::create(Real n=0.1f, bool useSimpleNOpt=true, Degree angle=Radian(0.451f)) | Ogre::LiSPSMShadowCameraSetup | inlinestatic | 
  | Ogre::FocusedShadowCameraSetup::create(bool useAggressiveRegion=true) | Ogre::FocusedShadowCameraSetup | inlinestatic | 
  | DefaultShadowCameraSetup() | Ogre::DefaultShadowCameraSetup |  | 
  | FocusedShadowCameraSetup(bool useAggressiveRegion=true) | Ogre::FocusedShadowCameraSetup |  | 
  | getCameraLightDirectionThreshold() const | Ogre::LiSPSMShadowCameraSetup | virtual | 
  | getOptimalAdjustFactor(size_t splitIndex) const | Ogre::PSSMShadowCameraSetup | inline | 
  | getOptimalAdjustFactor() const override | Ogre::PSSMShadowCameraSetup | virtual | 
  | getShadowCamera(const Ogre::SceneManager *sm, const Ogre::Camera *cam, const Ogre::Viewport *vp, const Ogre::Light *light, Ogre::Camera *texCam, size_t iteration) const override | Ogre::PSSMShadowCameraSetup | virtual | 
  | getSplitCount() const | Ogre::PSSMShadowCameraSetup | inline | 
  | getSplitPadding() const | Ogre::PSSMShadowCameraSetup | inline | 
  | getSplitPoints() const | Ogre::PSSMShadowCameraSetup | inline | 
  | getUseAggressiveFocusRegion() const | Ogre::FocusedShadowCameraSetup | inline | 
  | getUseSimpleOptimalAdjust() const | Ogre::LiSPSMShadowCameraSetup | inlinevirtual | 
  | LiSPSMShadowCameraSetup(Real n=0.1f, bool useSimpleNOpt=true, Degree angle=Radian(0.451f)) | Ogre::LiSPSMShadowCameraSetup |  | 
  | OptimalAdjustFactorList typedef | Ogre::PSSMShadowCameraSetup |  | 
  | PSSMShadowCameraSetup() | Ogre::PSSMShadowCameraSetup |  | 
  | setCameraLightDirectionThreshold(Degree angle) | Ogre::LiSPSMShadowCameraSetup |  | 
  | setOptimalAdjustFactor(size_t splitIndex, Real factor) | Ogre::PSSMShadowCameraSetup |  | 
  | setSplitPadding(Real pad) | Ogre::PSSMShadowCameraSetup | inline | 
  | setSplitPoints(const SplitPointList &newSplitPoints) | Ogre::PSSMShadowCameraSetup |  | 
  | setUseAggressiveFocusRegion(bool aggressive) | Ogre::FocusedShadowCameraSetup | inline | 
  | setUseSimpleOptimalAdjust(bool s) | Ogre::LiSPSMShadowCameraSetup | inlinevirtual | 
  | SplitPointList typedef | Ogre::PSSMShadowCameraSetup |  | 
  | ~DefaultShadowCameraSetup() | Ogre::DefaultShadowCameraSetup | virtual | 
  | ~FocusedShadowCameraSetup() | Ogre::FocusedShadowCameraSetup |  | 
  | ~LiSPSMShadowCameraSetup() | Ogre::LiSPSMShadowCameraSetup | virtual | 
  | ~PSSMShadowCameraSetup() | Ogre::PSSMShadowCameraSetup | virtual | 
  | ~ShadowCameraSetup() | Ogre::ShadowCameraSetup | inlinevirtual |