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|  | PortalBase (const String &name, const PORTAL_TYPE type=PORTAL_TYPE_QUAD) | 
|  | Constructor. 
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| virtual | ~PortalBase () | 
|  | Destructor. 
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| void | _notifyAttached (Node *parent, bool isTagPoint=false) override | 
|  | Called when attached to a scene node. 
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| void | _notifyMoved () override | 
|  | Called when scene node moved. 
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| void | _updateRenderQueue (RenderQueue *queue) override | 
|  | Internal method by which the movable object must add Renderable subclass instances to the rendering queue. 
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| void | adjustNodeToMatch (SceneNode *node) | 
|  | Adjust the portal so that it is centered and oriented on the given node. 
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| void | calcDirectionAndRadius () const | 
|  | Calculate the local direction and radius of the portal. 
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| bool | closeTo (const PortalBase *otherPortal) | 
|  | Check if portal touches another portal. 
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| bool | crossedPortal (const PortalBase *otherPortal) | 
|  | Check if portal crossed over portal. 
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| const AxisAlignedBox & | getAAB () | 
|  | Returns an updated AAB of the portal for intersection test. 
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| const AxisAlignedBox & | getBoundingBox () const override | 
|  | Retrieves the local axis-aligned bounding box for this object. 
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| Real | getBoundingRadius () const override | 
|  | Retrieves the radius of the origin-centered bounding sphere for this object. 
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| const Capsule & | getCapsule () const | 
|  | Returns an updated capsule of the portal for intersection test. 
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| const Vector3 & | getCorner (int index) const | 
|  | Get the coordinates of one of the portal corners in local space. 
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| PCZone * | getCurrentHomeZone () | 
|  | Get the Zone the Portal is currently "in". 
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| const Vector3 & | getDerivedCorner (int index) const | 
|  | Get the derived (world) coordinates of one of the portal corners. 
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| const Vector3 & | getDerivedCP () const | 
|  | Get the position (centerpoint) of the portal in world coordinates. 
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| const Vector3 & | getDerivedDirection () const | 
|  | Get the direction of the portal in world coordinates. 
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| const Plane & | getDerivedPlane () const | 
|  | Get the portal plane in world coordinates. 
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| Real | getDerivedRadius () const | 
|  | Retrieve the radius of the portal in world coordinates. 
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| const Sphere & | getDerivedSphere () const | 
|  | Get the sphere centered on the derived CP of the portal in world coordinates. 
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| const Vector3 & | getDirection () const | 
|  | Get the direction vector of the portal in local space. 
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| bool | getEnabled () const | 
|  | Check if portal is enabled. 
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| PCZone * | getNewHomeZone () | 
|  | Get the Zone the Portal should be moved to. 
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| const Vector3 & | getPrevDerivedCP () const | 
|  | Get the previous position (centerpoint) of the portal in world coordinates. 
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| const Plane & | getPrevDerivedPlane () const | 
|  | Get the previous portal plane in world coordinates. 
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| PORTAL_TYPE | getType () const | 
|  | Get the type of portal. 
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| const AxisAlignedBox & | getWorldBoundingBox (bool derive=false) const override | 
|  | Retrieves the axis-aligned bounding box for this object in world coordinates. 
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| const Sphere & | getWorldBoundingSphere (bool derive=false) const override | 
|  | Retrieves the worldspace bounding sphere for this object. 
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| bool | intersects (const AxisAlignedBox &aab) | 
|  | Check if portal intersects an aab. 
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| bool | intersects (const PlaneBoundedVolume &pbv) | 
|  | Check if portal intersects a plane bounded volume. 
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| bool | intersects (const Ray &ray) | 
|  | Check if portal intersects a ray. 
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| bool | intersects (const Sphere &sphere) | 
|  | Check if portal intersects an sphere. 
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| PortalIntersectResult | intersects (PCZSceneNode *sn) | 
|  | Check for intersection between portal & scenenode (also determines if scenenode crosses over portal. 
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| bool | needUpdate () | 
|  | Returns true if portal needs update. 
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| void | setCorner (int index, const Vector3 &point) | 
|  | Set the local coordinates of one of the portal corners. 
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| void | setCorners (const Vector3 *corners) | 
|  | Set the local coordinates of all of the portal corners. 
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| void | setCurrentHomeZone (PCZone *zone) | 
|  | Set the current home zone of the portal. 
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| void | setDirection (const Vector3 &d) | 
|  | Set the "inward/outward norm" direction of AAB or SPHERE portals NOTE: UNIT_Z = "outward" norm, NEGATIVE_UNIT_Z = "inward" norm NOTE: Remember, Portal norms always point towards the zone they are "in". 
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| void | setEnabled (bool value) | 
|  | enable the portal 
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| void | setNewHomeZone (PCZone *zone) | 
|  | Set the zone this portal should be moved to. 
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| void | setNode (SceneNode *sn) | 
|  | Set the SceneNode the Portal is associated with. 
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| void | updateDerivedValues () const | 
|  | Update the derived values. 
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| void | visitRenderables (Renderable::Visitor *visitor, bool debugRenderables=false) override | 
|  | Method to allow a caller to abstractly iterate over the Renderable instances that this MovableObject will add to the render queue when asked, if any. 
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|  | MovableObject () | 
|  | Constructor. 
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|  | MovableObject (const String &name) | 
|  | Named constructor. 
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| virtual | ~MovableObject () | 
|  | Virtual destructor - read Scott Meyers if you don't know why this is needed. 
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| MovableObjectFactory * | _getCreator (void) const | 
|  | Get the creator of this object, if any (internal use only) 
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| LightList * | _getLightList () | 
|  | Returns a pointer to the current list of lights for this object. 
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| SceneManager * | _getManager (void) const | 
|  | Get the manager of this object, if any (internal use only) 
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| virtual const Affine3 & | _getParentNodeFullTransform (void) const | 
|  | Return the full transformation of the parent sceneNode or the attachingPoint node. 
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| virtual void | _notifyCreator (MovableObjectFactory *fact) | 
|  | Notify the object of it's creator (internal use only) 
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| virtual void | _notifyCurrentCamera (Camera *cam) | 
|  | Internal method to notify the object of the camera to be used for the next rendering operation. 
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| virtual void | _notifyManager (SceneManager *man) | 
|  | Notify the object of it's manager (internal use only) 
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| virtual void | _releaseManualHardwareResources () | 
|  | Notifies the movable object that hardware resources were lost. 
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| virtual void | _restoreManualHardwareResources () | 
|  | Notifies the movable object that hardware resources should be restored. 
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| void | addQueryFlags (uint32 flags) | 
|  | As setQueryFlags, except the flags passed as parameters are appended to the existing flags on this object. 
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| void | addVisibilityFlags (uint32 flags) | 
|  | As setVisibilityFlags, except the flags passed as parameters are appended to the existing flags on this object. 
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| void | detachFromParent (void) | 
|  | Detaches an object from a parent SceneNode or TagPoint, if attached. 
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| Real | getBoundingRadiusScaled () const | 
|  | as getBoundingRadius, but with scaling applied 
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| bool | getCastShadows (void) const override | 
|  | Returns whether shadow casting is enabled for this object. 
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| uint32 | getLightMask () const | 
|  | Get a bitwise mask which will filter the lights affecting this object. 
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| Listener * | getListener (void) const | 
|  | Gets the current listener for this object. 
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| virtual const String & | getMovableType (void) const =0 | 
|  | Returns the type name of this object. 
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| const String & | getName (void) const | 
|  | Returns the name of this object. 
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| Node * | getParentNode (void) const | 
|  | Returns the node to which this object is attached. 
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| SceneNode * | getParentSceneNode (void) const | 
|  | Returns the scene node to which this object is attached. 
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| Real | getPointExtrusionDistance (const Light *l) const override | 
|  | Get the distance to extrude for a point/spot light. 
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| virtual uint32 | getQueryFlags (void) const | 
|  | Returns the query flags relevant for this object. 
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| bool | getReceivesShadows () | 
|  | Returns whether the Material of any Renderable that this MovableObject will add to the render queue will receive shadows. 
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| Real | getRenderingDistance (void) const | 
|  | Gets the distance at which batches are no longer rendered. 
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| Real | getRenderingMinPixelSize () const | 
|  | Returns the minimum pixel size an object needs to be in both screen axes in order to be rendered. 
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| uint8 | getRenderQueueGroup (void) const | 
|  | Gets the queue group for this entity. 
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| virtual uint32 | getTypeFlags (void) const | 
|  | Get the 'type flags' for this MovableObject. 
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| const Any & | getUserAny (void) const | 
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| UserObjectBindings & | getUserObjectBindings () | 
|  | Class that provides convenient interface to establish a linkage between custom user application objects and Ogre core classes. 
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| const UserObjectBindings & | getUserObjectBindings () const | 
|  | This is an overloaded member function, provided for convenience. It differs from the above function only in what argument(s) it accepts. 
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| virtual uint32 | getVisibilityFlags (void) const | 
|  | Returns the visibility flags relevant for this object. 
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| bool | getVisible (void) const | 
|  | Gets this object whether to be visible or not, if it has a renderable component. 
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| bool | isAttached (void) const | 
|  | Returns true if this object is attached to a SceneNode or TagPoint. 
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| bool | isDebugDisplayEnabled (void) const | 
|  | Gets whether debug display of this object is enabled. 
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| virtual bool | isInScene (void) const | 
|  | Returns true if this object is attached to a SceneNode or TagPoint, and this SceneNode / TagPoint is currently in an active part of the scene graph. 
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| bool | isParentTagPoint () const | 
|  | Gets whether the parent node is a TagPoint (or a SceneNode) 
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| virtual bool | isVisible (void) const | 
|  | Returns whether or not this object is supposed to be visible or not. 
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| const LightList & | queryLights (void) const | 
|  | Gets a list of lights, ordered relative to how close they are to this movable object. 
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| void | removeQueryFlags (uint32 flags) | 
|  | As setQueryFlags, except the flags passed as parameters are removed from the existing flags on this object. 
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| void | removeVisibilityFlags (uint32 flags) | 
|  | As setVisibilityFlags, except the flags passed as parameters are removed from the existing flags on this object. 
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| void | setCastShadows (bool enabled) | 
|  | Sets whether or not this object will cast shadows. 
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| void | setDebugDisplayEnabled (bool enabled) | 
|  | Sets whether or not the debug display of this object is enabled. 
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| void | setLightMask (uint32 lightMask) | 
|  | Set a bitwise mask which will filter the lights affecting this object. 
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| void | setListener (Listener *listener) | 
|  | Sets a listener for this object. 
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| void | setQueryFlags (uint32 flags) | 
|  | Sets the query flags for this object. 
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| void | setRenderingDistance (Real dist) | 
|  | Sets the distance at which the object is no longer rendered. 
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| void | setRenderingMinPixelSize (Real pixelSize) | 
|  | Sets the minimum pixel size an object needs to be in both screen axes in order to be rendered. 
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| virtual void | setRenderQueueGroup (uint8 queueID) | 
|  | Sets the render queue group this entity will be rendered through. 
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| virtual void | setRenderQueueGroupAndPriority (uint8 queueID, ushort priority) | 
|  | Sets the render queue group and group priority this entity will be rendered through. 
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| void | setUserAny (const Any &anything) | 
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| void | setVisibilityFlags (uint32 flags) | 
|  | Sets the visibility flags for this object. 
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| void | setVisible (bool visible) | 
|  | Tells this object whether to be visible or not, if it has a renderable component. 
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|  Public Member Functions inherited from Ogre::ShadowCaster | 
| virtual | ~ShadowCaster () | 
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| const AxisAlignedBox & | getDarkCapBounds (const Light &light, Real dirLightExtrusionDist) const | 
|  | Gets the world space bounding box of the dark cap, as extruded using the light provided. 
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| virtual EdgeData * | getEdgeList (void) | 
|  | Returns details of the edges which might be used to determine a silhouette. 
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| const AxisAlignedBox & | getLightCapBounds (void) const | 
|  | Gets the world space bounding box of the light cap. 
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| virtual const ShadowRenderableList & | getShadowVolumeRenderableList (const Light *light, const HardwareIndexBufferPtr &indexBuffer, size_t &indexBufferUsedSize, float extrusionDistance, int flags=0) | 
|  | Gets an list of the renderables required to render the shadow volume. 
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| bool | hasEdgeList () | 
|  | Returns whether the object has a valid edge list. 
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|  | AnimableObject () | 
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| virtual | ~AnimableObject () | 
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| virtual AnimableValuePtr | createAnimableValue (const String &valueName) | 
|  | Create a reference-counted AnimableValuePtr for the named value. 
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| virtual const StringVector & | getAnimableValueNames (void) const | 
|  | Gets a list of animable value names for this object. 
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