|  | OGRE 14.3
    Object-Oriented Graphics Rendering Engine | 
Page strategy which loads new pages based on a regular 2D grid. More...
#include <OgreGrid2DPageStrategy.h>
 Inheritance diagram for Ogre::Grid2DPageStrategy:
 Inheritance diagram for Ogre::Grid2DPageStrategy:| Public Member Functions | |
| Grid2DPageStrategy (PageManager *manager) | |
| ~Grid2DPageStrategy () | |
| PageStrategyData * | createData () override | 
| Create a PageStrategyData instance containing the data specific to this PageStrategy. | |
| void | destroyData (PageStrategyData *d) override | 
| Destroy a PageStrategyData instance containing the data specific to this PageStrategy. | |
| PageID | getPageID (const Vector3 &worldPos, PagedWorldSection *section) override | 
| Get the page ID for a given world position. | |
| void | notifyCamera (Camera *cam, PagedWorldSection *section) override | 
| Called when a camera is used for any kind of rendering. | |
| void | updateDebugDisplay (Page *p, SceneNode *sn) override | 
| Update the contents of the passed in SceneNode to reflect the debug display of a given page. | |
|  Public Member Functions inherited from Ogre::PageStrategy | |
| PageStrategy (const String &name, PageManager *manager) | |
| virtual | ~PageStrategy () | 
| virtual void | frameEnd (Real timeElapsed, PagedWorldSection *section) | 
| Called when the frame ends. | |
| virtual void | frameStart (Real timeSinceLastFrame, PagedWorldSection *section) | 
| Called when the frame starts. | |
| PageManager * | getManager () const | 
| const String & | getName () const | 
Page strategy which loads new pages based on a regular 2D grid.
The grid can be up to 65536 x 65536 cells in size. PageIDs are generated like this: (row * 65536) + col. The grid is centred around the grid origin, such that the boundaries of the cell around that origin are [-CellSize/2, CellSize/2)
| Ogre::Grid2DPageStrategy::Grid2DPageStrategy | ( | PageManager * | manager | ) | 
| Ogre::Grid2DPageStrategy::~Grid2DPageStrategy | ( | ) | 
| 
 | overridevirtual | 
Called when a camera is used for any kind of rendering.
This is probably the primary way in which the strategy will request new pages.
| cam | Camera which is being used for rendering. Class should not rely on this pointer remaining valid permanently because no notification will be given when the camera is destroyed. | 
| section | 
Reimplemented from Ogre::PageStrategy.
| 
 | overridevirtual | 
Create a PageStrategyData instance containing the data specific to this PageStrategy.
Implements Ogre::PageStrategy.
| 
 | overridevirtual | 
Destroy a PageStrategyData instance containing the data specific to this PageStrategy.
Implements Ogre::PageStrategy.
Update the contents of the passed in SceneNode to reflect the debug display of a given page.
The PageStrategy is to have complete control of the contents of this SceneNode, it must not be altered / added to by others.
Implements Ogre::PageStrategy.
| 
 | overridevirtual |