|  | OGRE 14.3
    Object-Oriented Graphics Rendering Engine | 
Representation of a ray in space, i.e. More...
#include <OgreRay.h>
| Public Member Functions | |
| Ray () | |
| Ray (const Vector3 &origin, const Vector3 &direction) | |
| const Vector3 & | getDirection (void) const | 
| Gets the direction of the ray. | |
| const Vector3 & | getOrigin (void) const | 
| Gets the origin of the ray. | |
| Vector3 | getPoint (Real t) const | 
| Gets the position of a point t units along the ray. | |
| RayTestResult | intersects (const AxisAlignedBox &box) const | 
| Tests whether this ray intersects the given box. | |
| RayTestResult | intersects (const Plane &p) const | 
| Tests whether this ray intersects the given plane. | |
| RayTestResult | intersects (const PlaneBoundedVolume &p) const | 
| Tests whether this ray intersects the given plane bounded volume. | |
| RayTestResult | intersects (const Sphere &s, bool discardInside=true) const | 
| Tests whether this ray intersects the given sphere. | |
| Vector3 | operator* (Real t) const | 
| Gets the position of a point t units along the ray. | |
| void | setDirection (const Vector3 &dir) | 
| Sets the direction of the ray. | |
| void | setOrigin (const Vector3 &origin) | 
| Sets the origin of the ray. | |
Representation of a ray in space, i.e.
a line with an origin and direction.
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 | inline | 
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 | inline | 
Sets the origin of the ray.
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 | inline | 
Gets the origin of the ray.
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 | inline | 
Sets the direction of the ray.
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 | inline | 
Gets the direction of the ray.
Gets the position of a point t units along the ray.
Referenced by operator*().
Gets the position of a point t units along the ray.
References getPoint().
| 
 | inline | 
Tests whether this ray intersects the given plane.
References Ogre::Math::Abs(), Ogre::Plane::d, Ogre::Vector< dims, T >::dotProduct(), and Ogre::Plane::normal.
Referenced by Ogre::Math::intersects(), and Ogre::Math::intersects().
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 | inline | 
Tests whether this ray intersects the given plane bounded volume.
References Ogre::Math::intersects(), Ogre::PlaneBoundedVolume::outside, Ogre::PlaneBoundedVolume::planes, and Ogre::Plane::POSITIVE_SIDE.
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 | inline | 
Tests whether this ray intersects the given sphere.
References Ogre::Vector< dims, T >::dotProduct(), Ogre::Sphere::getCenter(), Ogre::Sphere::getRadius(), Ogre::Math::Sqrt(), and Ogre::Vector< dims, T >::squaredLength().
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 | inline | 
Tests whether this ray intersects the given box.
References Ogre::Math::intersects().