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|  | RibbonTrail (const String &name, size_t maxElements=20, size_t numberOfChains=1, bool useTextureCoords=true, bool useVertexColours=true) | 
|  | Constructor (don't use directly, use factory) 
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| virtual | ~RibbonTrail () | 
|  | destructor 
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| virtual void | _timeUpdate (Real time) | 
|  | Perform any fading / width delta required; internal method. 
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| virtual void | addNode (Node *n) | 
|  | Add a node to be tracked. 
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| void | clearChain (size_t chainIndex) override | 
|  | Remove all elements of a given chain (but leave the chain intact). 
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| virtual size_t | getChainIndexForNode (const Node *n) | 
|  | Get the chain index for a given Node being tracked. 
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| const ColourValue & | getColourChange (size_t chainIndex) const | 
|  | Get the per-second fading amount. 
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| const ColourValue & | getInitialColour (size_t chainIndex) const | 
|  | Get the starting ribbon colour. 
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| Real | getInitialWidth (size_t chainIndex) const | 
|  | Get the starting ribbon width in world units. 
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| const String & | getMovableType (void) const override | 
|  | Returns the type name of this object. 
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| virtual NodeIterator | getNodeIterator (void) const | 
|  | Get an iterator over the nodes which are being tracked. 
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| Real | getTrailLength (void) const | 
|  | Get the length of the trail. 
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| Real | getWidthChange (size_t chainIndex) const | 
|  | Get the change in ribbon width per second. 
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| void | nodeDestroyed (const Node *node) override | 
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| void | nodeUpdated (const Node *node) override | 
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| virtual void | removeNode (const Node *n) | 
|  | Remove tracking on a given node. 
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| virtual void | setColourChange (size_t chainIndex, const ColourValue &valuePerSecond) | 
|  | Enables / disables fading the trail using colour. 
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| virtual void | setColourChange (size_t chainIndex, float r, float g, float b, float a) | 
|  | Enables / disables fading the trail using colour. 
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| virtual void | setInitialColour (size_t chainIndex, const ColourValue &col) | 
|  | Set the starting ribbon colour for a given segment. 
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| virtual void | setInitialColour (size_t chainIndex, float r, float g, float b, float a=1.0) | 
|  | Set the starting ribbon colour. 
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| virtual void | setInitialWidth (size_t chainIndex, Real width) | 
|  | Set the starting ribbon width in world units. 
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| void | setMaxChainElements (size_t maxElements) override | 
|  | Set the maximum number of chain elements per chain. 
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| void | setNumberOfChains (size_t numChains) override | 
|  | Set the number of chain segments (this class can render multiple chains at once using the same material). 
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| void | setTrailLength (Real len) | 
|  | Set the length of the trail. 
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| virtual void | setWidthChange (size_t chainIndex, Real widthDeltaPerSecond) | 
|  | Set the change in ribbon width per second. 
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|  | BillboardChain (const String &name, size_t maxElements=20, size_t numberOfChains=1, bool useTextureCoords=true, bool useColours=true, bool dynamic=true) | 
|  | Constructor (don't use directly, use factory) 
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|  | ~BillboardChain () | 
|  | 
| void | _updateRenderQueue (RenderQueue *) override | 
|  | Internal method by which the movable object must add Renderable subclass instances to the rendering queue. 
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| virtual void | addChainElement (size_t chainIndex, const Element &billboardChainElement) | 
|  | Add an element to the 'head' of a chain. 
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| virtual void | clearAllChains (void) | 
|  | Remove all elements from all chains (but leave the chains themselves intact). 
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| bool | getAutoUpdate (void) const | 
|  | Return the auto update state. 
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| const AxisAlignedBox & | getBoundingBox (void) const override | 
|  | Retrieves the local axis-aligned bounding box for this object. 
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| Real | getBoundingRadius (void) const override | 
|  | Retrieves the radius of the origin-centered bounding sphere for this object. 
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| virtual const Element & | getChainElement (size_t chainIndex, size_t elementIndex) const | 
|  | Get the detail of a chain element. 
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| const LightList & | getLights (void) const override | 
|  | Gets a list of lights, ordered relative to how close they are to this renderable. 
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| const MaterialPtr & | getMaterial (void) const override | 
|  | Retrieves a weak reference to the material this renderable object uses. 
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| virtual const String & | getMaterialName (void) const | 
|  | Get the material name in use. 
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| virtual size_t | getMaxChainElements (void) const | 
|  | Get the maximum number of chain elements per chain. 
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| virtual size_t | getNumberOfChains (void) const | 
|  | Get the number of chain segments (this class can render multiple chains at once using the same material). 
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| virtual size_t | getNumChainElements (size_t chainIndex) const | 
|  | Returns the number of chain elements. 
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| virtual const Real * | getOtherTextureCoordRange (void) const | 
|  | Get the range of the texture coordinates generated across the width of the chain elements. 
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| void | getRenderOperation (RenderOperation &) override | 
|  | Gets the render operation required to send this object to the frame buffer. 
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| Real | getSquaredViewDepth (const Camera *cam) const override | 
|  | Returns the squared distance between the camera and this renderable. 
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| virtual TexCoordDirection | getTextureCoordDirection (void) | 
|  | Gets the direction in which texture coords specified on each element are deemed to run. 
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| virtual bool | getUseTextureCoords (void) const | 
|  | Gets whether texture coordinate information should be included in the final buffers generated. 
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| virtual bool | getUseVertexColours (void) const | 
|  | Gets whether vertex colour information should be included in the final buffers generated. 
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| void | getWorldTransforms (Matrix4 *) const override | 
|  | Gets the world transform matrix / matrices for this renderable object. 
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| bool | preRender (SceneManager *sm, RenderSystem *rsys) override | 
|  | Called just prior to the Renderable being rendered. 
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| virtual void | removeChainElement (size_t chainIndex) | 
|  | Remove an element from the 'tail' of a chain. 
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| void | setAutoUpdate (bool autoUpdate) | 
|  | Set the auto update state. 
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| void | setFaceCamera (bool faceCamera, const Vector3 &normalVector=Vector3::UNIT_X) | 
|  | Sets whether the billboard should always be facing the camera or a custom direction set by each point element. 
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| virtual void | setMaterialName (const String &name, const String &groupName=ResourceGroupManager::AUTODETECT_RESOURCE_GROUP_NAME) | 
|  | Set the material name to use for rendering. 
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| virtual void | setOtherTextureCoordRange (Real start, Real end) | 
|  | Set the range of the texture coordinates generated across the width of the chain elements. 
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| virtual void | setTextureCoordDirection (TexCoordDirection dir) | 
|  | Sets the direction in which texture coords specified on each element are deemed to run along the length of the chain. 
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| virtual void | setUseTextureCoords (bool use) | 
|  | Sets whether texture coordinate information should be included in the final buffers generated. 
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| virtual void | setUseVertexColours (bool use) | 
|  | Sets whether vertex colour information should be included in the final buffers generated. 
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|  | 
| virtual void | updateChainElement (size_t chainIndex, size_t elementIndex, const Element &billboardChainElement) | 
|  | Update the details of an existing chain element. 
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| void | visitRenderables (Renderable::Visitor *visitor, bool debugRenderables=false) override | 
|  | Method to allow a caller to abstractly iterate over the Renderable instances that this MovableObject will add to the render queue when asked, if any. 
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|  | MovableObject () | 
|  | Constructor. 
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|  | MovableObject (const String &name) | 
|  | Named constructor. 
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| virtual | ~MovableObject () | 
|  | Virtual destructor - read Scott Meyers if you don't know why this is needed. 
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| MovableObjectFactory * | _getCreator (void) const | 
|  | Get the creator of this object, if any (internal use only) 
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| LightList * | _getLightList () | 
|  | Returns a pointer to the current list of lights for this object. 
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| SceneManager * | _getManager (void) const | 
|  | Get the manager of this object, if any (internal use only) 
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| virtual const Affine3 & | _getParentNodeFullTransform (void) const | 
|  | Return the full transformation of the parent sceneNode or the attachingPoint node. 
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| virtual void | _notifyAttached (Node *parent, bool isTagPoint=false) | 
|  | Internal method called to notify the object that it has been attached to a node. 
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| virtual void | _notifyCreator (MovableObjectFactory *fact) | 
|  | Notify the object of it's creator (internal use only) 
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| virtual void | _notifyCurrentCamera (Camera *cam) | 
|  | Internal method to notify the object of the camera to be used for the next rendering operation. 
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| virtual void | _notifyManager (SceneManager *man) | 
|  | Notify the object of it's manager (internal use only) 
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| virtual void | _notifyMoved (void) | 
|  | Internal method called to notify the object that it has been moved. 
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| virtual void | _releaseManualHardwareResources () | 
|  | Notifies the movable object that hardware resources were lost. 
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| virtual void | _restoreManualHardwareResources () | 
|  | Notifies the movable object that hardware resources should be restored. 
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| void | addQueryFlags (uint32 flags) | 
|  | As setQueryFlags, except the flags passed as parameters are appended to the existing flags on this object. 
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| void | addVisibilityFlags (uint32 flags) | 
|  | As setVisibilityFlags, except the flags passed as parameters are appended to the existing flags on this object. 
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| void | detachFromParent (void) | 
|  | Detaches an object from a parent SceneNode or TagPoint, if attached. 
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| Real | getBoundingRadiusScaled () const | 
|  | as getBoundingRadius, but with scaling applied 
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| bool | getCastShadows (void) const override | 
|  | Returns whether shadow casting is enabled for this object. 
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| uint32 | getLightMask () const | 
|  | Get a bitwise mask which will filter the lights affecting this object. 
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| Listener * | getListener (void) const | 
|  | Gets the current listener for this object. 
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| const String & | getName (void) const | 
|  | Returns the name of this object. 
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| Node * | getParentNode (void) const | 
|  | Returns the node to which this object is attached. 
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| SceneNode * | getParentSceneNode (void) const | 
|  | Returns the scene node to which this object is attached. 
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| Real | getPointExtrusionDistance (const Light *l) const override | 
|  | Get the distance to extrude for a point/spot light. 
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| virtual uint32 | getQueryFlags (void) const | 
|  | Returns the query flags relevant for this object. 
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| bool | getReceivesShadows () | 
|  | Returns whether the Material of any Renderable that this MovableObject will add to the render queue will receive shadows. 
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| Real | getRenderingDistance (void) const | 
|  | Gets the distance at which batches are no longer rendered. 
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| Real | getRenderingMinPixelSize () const | 
|  | Returns the minimum pixel size an object needs to be in both screen axes in order to be rendered. 
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| uint8 | getRenderQueueGroup (void) const | 
|  | Gets the queue group for this entity. 
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| virtual uint32 | getTypeFlags (void) const | 
|  | Get the 'type flags' for this MovableObject. 
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| const Any & | getUserAny (void) const | 
|  | 
| UserObjectBindings & | getUserObjectBindings () | 
|  | Class that provides convenient interface to establish a linkage between custom user application objects and Ogre core classes. 
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|  | 
| const UserObjectBindings & | getUserObjectBindings () const | 
|  | This is an overloaded member function, provided for convenience. It differs from the above function only in what argument(s) it accepts. 
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| virtual uint32 | getVisibilityFlags (void) const | 
|  | Returns the visibility flags relevant for this object. 
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| bool | getVisible (void) const | 
|  | Gets this object whether to be visible or not, if it has a renderable component. 
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| const AxisAlignedBox & | getWorldBoundingBox (bool derive=false) const override | 
|  | Retrieves the axis-aligned bounding box for this object in world coordinates. 
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|  | 
| virtual const Sphere & | getWorldBoundingSphere (bool derive=false) const | 
|  | Retrieves the worldspace bounding sphere for this object. 
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| bool | isAttached (void) const | 
|  | Returns true if this object is attached to a SceneNode or TagPoint. 
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| bool | isDebugDisplayEnabled (void) const | 
|  | Gets whether debug display of this object is enabled. 
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| virtual bool | isInScene (void) const | 
|  | Returns true if this object is attached to a SceneNode or TagPoint, and this SceneNode / TagPoint is currently in an active part of the scene graph. 
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|  | 
| bool | isParentTagPoint () const | 
|  | Gets whether the parent node is a TagPoint (or a SceneNode) 
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| virtual bool | isVisible (void) const | 
|  | Returns whether or not this object is supposed to be visible or not. 
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|  | 
| const LightList & | queryLights (void) const | 
|  | Gets a list of lights, ordered relative to how close they are to this movable object. 
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|  | 
| void | removeQueryFlags (uint32 flags) | 
|  | As setQueryFlags, except the flags passed as parameters are removed from the existing flags on this object. 
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| void | removeVisibilityFlags (uint32 flags) | 
|  | As setVisibilityFlags, except the flags passed as parameters are removed from the existing flags on this object. 
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| void | setCastShadows (bool enabled) | 
|  | Sets whether or not this object will cast shadows. 
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| void | setDebugDisplayEnabled (bool enabled) | 
|  | Sets whether or not the debug display of this object is enabled. 
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|  | 
| void | setLightMask (uint32 lightMask) | 
|  | Set a bitwise mask which will filter the lights affecting this object. 
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|  | 
| void | setListener (Listener *listener) | 
|  | Sets a listener for this object. 
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| void | setQueryFlags (uint32 flags) | 
|  | Sets the query flags for this object. 
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| void | setRenderingDistance (Real dist) | 
|  | Sets the distance at which the object is no longer rendered. 
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| void | setRenderingMinPixelSize (Real pixelSize) | 
|  | Sets the minimum pixel size an object needs to be in both screen axes in order to be rendered. 
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|  | 
| virtual void | setRenderQueueGroup (uint8 queueID) | 
|  | Sets the render queue group this entity will be rendered through. 
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|  | 
| virtual void | setRenderQueueGroupAndPriority (uint8 queueID, ushort priority) | 
|  | Sets the render queue group and group priority this entity will be rendered through. 
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|  | 
| void | setUserAny (const Any &anything) | 
|  | 
| void | setVisibilityFlags (uint32 flags) | 
|  | Sets the visibility flags for this object. 
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|  | 
| void | setVisible (bool visible) | 
|  | Tells this object whether to be visible or not, if it has a renderable component. 
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|  | 
|  Public Member Functions inherited from Ogre::ShadowCaster | 
| virtual | ~ShadowCaster () | 
|  | 
| const AxisAlignedBox & | getDarkCapBounds (const Light &light, Real dirLightExtrusionDist) const | 
|  | Gets the world space bounding box of the dark cap, as extruded using the light provided. 
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|  | 
| virtual EdgeData * | getEdgeList (void) | 
|  | Returns details of the edges which might be used to determine a silhouette. 
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|  | 
| const AxisAlignedBox & | getLightCapBounds (void) const | 
|  | Gets the world space bounding box of the light cap. 
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|  | 
| virtual const ShadowRenderableList & | getShadowVolumeRenderableList (const Light *light, const HardwareIndexBufferPtr &indexBuffer, size_t &indexBufferUsedSize, float extrusionDistance, int flags=0) | 
|  | Gets an list of the renderables required to render the shadow volume. 
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|  | 
| bool | hasEdgeList () | 
|  | Returns whether the object has a valid edge list. 
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|  | 
|  | AnimableObject () | 
|  | 
| virtual | ~AnimableObject () | 
|  | 
| virtual AnimableValuePtr | createAnimableValue (const String &valueName) | 
|  | Create a reference-counted AnimableValuePtr for the named value. 
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|  | 
| virtual const StringVector & | getAnimableValueNames (void) const | 
|  | Gets a list of animable value names for this object. 
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|  | 
|  | Renderable () | 
|  | 
| virtual | ~Renderable () | 
|  | Virtual destructor needed as class has virtual methods. 
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|  | 
| uint16 | _getMaterialLodIndex () const | 
|  | 
| virtual void | _updateCustomGpuParameter (const GpuProgramParameters::AutoConstantEntry &constantEntry, GpuProgramParameters *params) const | 
|  | Update a custom GpuProgramParameters constant which is derived from information only this Renderable knows. 
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| const Vector4f & | getCustomParameter (size_t index) const | 
|  | Gets the custom value associated with this Renderable at the given index. 
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|  | 
| virtual uint16 | getNumWorldTransforms (void) const | 
|  | Returns the number of world transform matrices this renderable requires. 
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|  | 
| bool | getPolygonModeOverrideable (void) const | 
|  | Gets whether this renderable's chosen detail level can be overridden (downgraded) by the camera setting. 
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|  | 
| virtual Technique * | getTechnique (void) const | 
|  | Retrieves a pointer to the Material Technique this renderable object uses. 
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|  | 
| bool | getUseIdentityProjection (void) const | 
|  | Returns whether or not to use an 'identity' projection. 
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|  | 
| bool | getUseIdentityView (void) const | 
|  | Returns whether or not to use an 'identity' view. 
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|  | 
| const Any & | getUserAny (void) const | 
|  | 
| UserObjectBindings & | getUserObjectBindings () | 
|  | Class that provides convenient interface to establish a linkage between custom user application objects and Ogre core classes. 
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|  | 
| const UserObjectBindings & | getUserObjectBindings () const | 
|  | This is an overloaded member function, provided for convenience. It differs from the above function only in what argument(s) it accepts. 
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|  | 
| bool | hasCustomParameter (size_t index) const | 
|  | Checks whether a custom value is associated with this Renderable at the given index. 
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|  | 
| virtual void | postRender (SceneManager *sm, RenderSystem *rsys) | 
|  | Called immediately after the Renderable has been rendered. 
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|  | 
| void | removeCustomParameter (size_t index) | 
|  | Removes a custom value which is associated with this Renderable at the given index. 
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|  | 
| void | setCustomParameter (size_t index, const Vector4f &value) | 
|  | Sets a custom parameter for this Renderable, which may be used to drive calculations for this specific Renderable, like GPU program parameters. 
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|  | 
| void | setPolygonModeOverrideable (bool override) | 
|  | Sets whether this renderable's chosen detail level can be overridden (downgraded) by the camera setting. 
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|  | 
| void | setUseIdentityProjection (bool useIdentityProjection) | 
|  | Sets whether or not to use an 'identity' projection. 
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|  | 
| void | setUseIdentityView (bool useIdentityView) | 
|  | Sets whether or not to use an 'identity' view. 
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|  | 
| void | setUserAny (const Any &anything) | 
|  | 
|  | Listener () | 
|  | 
| virtual | ~Listener () | 
|  | 
| virtual void | nodeAttached (const Node *) | 
|  | Node has been attached to a parent. 
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|  | 
| virtual void | nodeDetached (const Node *) | 
|  | Node has been detached from a parent. 
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|  |