|  | OGRE 14.3
    Object-Oriented Graphics Rendering Engine | 
#include "OgrePrerequisites.h"#include "OgreMovableObject.h"#include "OgreRenderable.h"#include "OgreMesh.h"#include "OgreHeaderPrefix.h"#include "OgreHeaderSuffix.h"| Classes | |
| class | Ogre::StaticGeometry | 
| Pre-transforms and batches up meshes for efficient use as static geometry in a scene.  More... | |
| class | Ogre::StaticGeometry::GeometryBucket | 
| A GeometryBucket is a the lowest level bucket where geometry with the same vertex & index format is stored.  More... | |
| class | Ogre::StaticGeometry::LODBucket | 
| A LODBucket is a collection of smaller buckets with the same LOD.  More... | |
| class | Ogre::StaticGeometry::MaterialBucket | 
| A MaterialBucket is a collection of smaller buckets with the same Material (and implicitly the same LOD).  More... | |
| class | Ogre::StaticGeometry::OptimisedSubMeshGeometry | 
| Struct holding geometry optimised per SubMesh / LOD level, ready for copying to instances.  More... | |
| struct | Ogre::StaticGeometry::QueuedGeometry | 
| Structure recording a queued geometry for low level builds.  More... | |
| struct | Ogre::StaticGeometry::QueuedSubMesh | 
| Structure recording a queued submesh for the build.  More... | |
| class | Ogre::StaticGeometry::Region | 
| The details of a topological region which is the highest level of partitioning for this class.  More... | |
| struct | Ogre::StaticGeometry::SubMeshLodGeometryLink | 
| Saved link between SubMesh at a LOD and vertex/index data May point to original or optimised geometry.  More... | |
| Namespaces | |
| namespace | Ogre |