|  | OGRE 14.3
    Object-Oriented Graphics Rendering Engine | 
A LODBucket is a collection of smaller buckets with the same LOD. More...
#include <OgreStaticGeometry.h>
 Inheritance diagram for Ogre::StaticGeometry::LODBucket:
 Inheritance diagram for Ogre::StaticGeometry::LODBucket:| Public Types | |
| typedef std::map< String, MaterialBucket * > | MaterialBucketMap | 
| Lookup of Material Buckets in this region. | |
| typedef MapIterator< MaterialBucketMap > | MaterialIterator | 
| Iterator over the materials in this LOD. | |
| Public Member Functions | |
| LODBucket (Region *parent, unsigned short lod, Real lodValue) | |
| virtual | ~LODBucket () | 
| void | addRenderables (RenderQueue *queue, uint8 group, Real lodValue) | 
| Add children to the render queue. | |
| void | assign (QueuedSubMesh *qsm, ushort atLod) | 
| Assign a queued submesh to this bucket, using specified mesh LOD. | |
| void | build (bool stencilShadows) | 
| Build. | |
| EdgeData * | getEdgeList () const | 
| ushort | getLod (void) const | 
| Get the LOD index. | |
| Real | getLodValue (void) const | 
| Get the LOD value. | |
| const MaterialBucketMap & | getMaterialBuckets () const | 
| Get an iterator over the materials in this LOD. | |
| MaterialIterator | getMaterialIterator (void) | 
| Region * | getParent (void) | 
| ShadowCaster::ShadowRenderableList & | getShadowRenderableList () | 
| bool | isVertexProgramInUse () const | 
| void | updateShadowRenderables (const Vector4 &lightPos, const HardwareIndexBufferPtr &indexBuffer, Real extrusionDistance, int flags=0) | 
| void | visitRenderables (Renderable::Visitor *visitor, bool debugRenderables) | 
A LODBucket is a collection of smaller buckets with the same LOD.
LOD refers to Mesh LOD here. Material LOD can change separately at the next bucket down from this.
| typedef std::map<String, MaterialBucket*> Ogre::StaticGeometry::LODBucket::MaterialBucketMap | 
Lookup of Material Buckets in this region.
Iterator over the materials in this LOD.
Referenced by operator<<.
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 | virtual | 
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 | inline | 
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 | inline | 
Get the LOD index.
| 
 | inline | 
Get the LOD value.
| void Ogre::StaticGeometry::LODBucket::assign | ( | QueuedSubMesh * | qsm, | 
| ushort | atLod ) | 
Assign a queued submesh to this bucket, using specified mesh LOD.
| void Ogre::StaticGeometry::LODBucket::build | ( | bool | stencilShadows | ) | 
Build.
| void Ogre::StaticGeometry::LODBucket::addRenderables | ( | RenderQueue * | queue, | 
| uint8 | group, | ||
| Real | lodValue ) | 
Add children to the render queue.
| 
 | inline | 
Get an iterator over the materials in this LOD.
| MaterialIterator Ogre::StaticGeometry::LODBucket::getMaterialIterator | ( | void | ) | 
| void Ogre::StaticGeometry::LODBucket::visitRenderables | ( | Renderable::Visitor * | visitor, | 
| bool | debugRenderables ) | 
| 
 | inline | 
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 | inline | 
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 | inline | 
| void Ogre::StaticGeometry::LODBucket::updateShadowRenderables | ( | const Vector4 & | lightPos, | 
| const HardwareIndexBufferPtr & | indexBuffer, | ||
| Real | extrusionDistance, | ||
| int | flags = 0 ) |