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|  | PCZLight () | 
|  | Default constructor (for Python mainly). 
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|  | PCZLight (const String &name) | 
|  | Normal constructor. 
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|  | ~PCZLight () | 
|  | Standard destructor. 
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| void | _notifyMoved (void) override | 
|  | MovableObject notified when SceneNode changes. 
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| void | addZoneToAffectedZonesList (PCZone *zone) | 
|  | Manually add a zone to the zones affected list. 
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| bool | affectsVisibleZone (void) | 
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| bool | affectsZone (PCZone *zone) | 
|  | Check if a zone is in the list of zones affected by the light. 
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| void | clearAffectedZones (void) | 
|  | Clear the affectedZonesList. 
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| void | clearNeedsUpdate (void) | 
|  | Clear update flag. 
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| const String & | getMovableType (void) const override | 
|  | Overridden from MovableObject. 
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| bool | getNeedsUpdate (void) | 
|  | Get status of need for update. this checks all affected zones. 
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| void | removeZoneFromAffectedZonesList (PCZone *zone) | 
|  | Manually remove a zone from the affected list. 
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| void | setAffectsVisibleZone (bool affects) | 
|  | Marks a light as affecting a visible zone. 
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| void | updateZones (PCZone *defaultZone, unsigned long frameCount) | 
|  | Update the list of zones the light affects. 
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|  | Light () | 
|  | Default constructor (for Python mainly). 
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|  | Light (const String &name) | 
|  | Normal constructor. 
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|  | ~Light () | 
|  | Standard destructor. 
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| void | _calcTempSquareDist (const Vector3 &worldPos) | 
|  | internal method for calculating current squared distance from some world position 
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| Real | _deriveShadowFarClipDistance () const | 
|  | Derive a shadow camera far distance. 
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| Real | _deriveShadowFarClipDistance (const Camera *) const | 
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| Real | _deriveShadowNearClipDistance (const Camera *maincam) const | 
|  | Derive a shadow camera near distance from either the light, or from the main camera if the light doesn't have its own setting. 
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| virtual const PlaneBoundedVolumeList & | _getFrustumClipVolumes (const Camera *const cam) const | 
|  | Internal method for calculating the clip volumes outside of the frustum which can be used to determine which objects are casting shadow on the frustum as a whole. 
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| size_t | _getIndexInFrame () const | 
|  | Returns the index at which this light is in the current render. 
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| virtual const PlaneBoundedVolume & | _getNearClipVolume (const Camera *const cam) const | 
|  | Internal method for calculating the 'near clip volume', which is the volume formed between the near clip rectangle of the camera and the light. 
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| void | _notifyAttached (Node *parent, bool isTagPoint=false) override | 
|  | Internal method called to notify the object that it has been attached to a node. 
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| void | _notifyIndexInFrame (size_t i) | 
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| void | _setCameraRelative (Camera *cam) | 
|  | Set the camera which this light should be relative to, for camera-relative rendering. 
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| virtual void | _updateCustomGpuParameter (uint16 paramIndex, const GpuProgramParameters::AutoConstantEntry &constantEntry, GpuProgramParameters *params) const | 
|  | Update a custom GpuProgramParameters constant which is derived from information only this Light knows. 
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| void | _updateRenderQueue (RenderQueue *queue) override | 
|  | Internal method by which the movable object must add Renderable subclass instances to the rendering queue. 
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| AnimableValuePtr | createAnimableValue (const String &valueName) override | 
|  | Create a reference-counted AnimableValuePtr for the named value. 
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| Vector4 | getAs4DVector (bool cameraRelativeIfSet=false) const | 
|  | Returns the details of this light as a 4D vector. 
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| const Vector4f & | getAttenuation () const | 
|  | Returns all the attenuation params as (range, constant, linear, quadratic) 
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| float | getAttenuationConstant (void) const | 
|  | Returns the constant factor in the attenuation formula. 
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| float | getAttenuationLinear (void) const | 
|  | Returns the linear factor in the attenuation formula. 
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| float | getAttenuationQuadric (void) const | 
|  | Returns the quadric factor in the attenuation formula. 
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| float | getAttenuationRange (void) const | 
|  | Returns the absolute upper range of the light. 
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| const AxisAlignedBox & | getBoundingBox (void) const override | 
|  | Retrieves the local axis-aligned bounding box for this object. 
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| Real | getBoundingRadius (void) const override | 
|  | Retrieves the radius of the origin-centered bounding sphere for this object. 
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| const Vector4f & | getCustomParameter (uint16 index) const | 
|  | Returns the custom value associated with this Light at the given index. 
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| const ShadowCameraSetupPtr & | getCustomShadowCameraSetup (void) const | 
|  | Return a pointer to the custom shadow camera setup (null means use SceneManager global version). 
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| const Vector3 & | getDerivedDirection (void) const | 
|  | Retrieves the direction of the light including any transform from nodes it is attached to. 
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| const Vector3 & | getDerivedPosition (bool cameraRelativeIfSet=false) const | 
|  | Retrieves the position of the light including any transform from nodes it is attached to. 
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| Vector3f | getDerivedSourceHalfHeight () const | 
|  | The height half vector of the source in world space. 
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| Vector3f | getDerivedSourceHalfWidth () const | 
|  | The width half vector of the source in world space. 
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| const ColourValue & | getDiffuseColour (void) const | 
|  | Returns the colour of the diffuse light given off by this light source (see setDiffuseColour for more info). 
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| const Vector3 & | getDirection (void) const | 
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| const Vector3 & | getPosition (void) const | 
|  | Returns the position of the light. 
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| Real | getPowerScale (void) const | 
|  | Returns the scaling factor which indicates the relative power of a light. 
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| Real | getShadowFarClipDistance () const | 
|  | Returns the far clip plane distance to be used by the shadow camera, if this light casts texture shadows. 
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| Real | getShadowFarDistance (void) const | 
|  | Returns the maximum distance away from the camera that shadows by this light will be visible. 
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| Real | getShadowFarDistanceSquared (void) const | 
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| Real | getShadowNearClipDistance () const | 
|  | Returns the near clip plane distance to be used by the shadow camera, if this light casts texture shadows. 
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| Vector2f | getSourceSize () const | 
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| const ColourValue & | getSpecularColour (void) const | 
|  | Returns the colour of specular light given off by this light source. 
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| Real | getSpotlightFalloff (void) const | 
|  | Returns the falloff between the inner and outer cones of the spotlight. 
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| const Radian & | getSpotlightInnerAngle (void) const | 
|  | Returns the angle covered by the spotlights inner cone. 
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| Real | getSpotlightNearClipDistance () const | 
|  | Returns the near clip plane distance to be used by spotlights that use light clipping. 
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| const Radian & | getSpotlightOuterAngle (void) const | 
|  | Returns the angle covered by the spotlights outer cone. 
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| LightTypes | getType (void) const | 
|  | Returns the light type. 
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| uint32 | getTypeFlags (void) const override | 
|  | Override to return specific type flag. 
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| bool | isInLightRange (const Ogre::AxisAlignedBox &container) const | 
|  | Check whether a bounding box is included in the lighted area of the light. 
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| bool | isInLightRange (const Ogre::Sphere &sphere) const | 
|  | Check whether a sphere is included in the lighted area of the light. 
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| void | resetCustomShadowCameraSetup (void) | 
|  | Reset the shadow camera setup to the default. 
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| void | resetShadowFarDistance (void) | 
|  | Tells the light to use the shadow far distance of the SceneManager. 
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| void | setAttenuation (float range, float constant, float linear, float quadratic) | 
|  | Sets the attenuation parameters of the light source i.e. 
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| void | setCustomParameter (uint16 index, const Vector4f &value) | 
|  | Sets a custom parameter for this Light, which may be used to drive calculations for this specific Renderable, like GPU program parameters. 
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| void | setCustomShadowCameraSetup (const ShadowCameraSetupPtr &customShadowSetup) | 
|  | Set this light to use a custom shadow camera when rendering texture shadows. 
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| void | setDiffuseColour (const ColourValue &colour) | 
|  | This is an overloaded member function, provided for convenience. It differs from the above function only in what argument(s) it accepts. 
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| void | setDiffuseColour (float red, float green, float blue) | 
|  | Sets the colour of the diffuse light given off by this source. 
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| void | setDirection (const Vector3 &vec) | 
|  | This is an overloaded member function, provided for convenience. It differs from the above function only in what argument(s) it accepts. 
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| void | setDirection (Real x, Real y, Real z) | 
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| void | setPosition (const Vector3 &vec) | 
|  | This is an overloaded member function, provided for convenience. It differs from the above function only in what argument(s) it accepts. 
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| void | setPosition (Real x, Real y, Real z) | 
|  | Sets the position of the light. 
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| void | setPowerScale (Real power) | 
|  | Set a scaling factor to indicate the relative power of a light. 
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| void | setShadowFarClipDistance (Real farClip) | 
|  | Set the far clip plane distance to be used by the shadow camera, if this light casts texture shadows. 
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| void | setShadowFarDistance (Real distance) | 
|  | Sets the maximum distance away from the camera that shadows by this light will be visible. 
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| void | setShadowNearClipDistance (Real nearClip) | 
|  | Set the near clip plane distance to be used by the shadow camera, if this light casts texture shadows. 
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| void | setSourceSize (float width, float height) | 
|  | Sets the size of the area covered by a area light. 
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| void | setSpecularColour (const ColourValue &colour) | 
|  | This is an overloaded member function, provided for convenience. It differs from the above function only in what argument(s) it accepts. 
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| void | setSpecularColour (float red, float green, float blue) | 
|  | Sets the colour of the specular light given off by this source. 
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| void | setSpotlightFalloff (Real val) | 
|  | Sets the falloff between the inner and outer cones of the spotlight. 
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| void | setSpotlightInnerAngle (const Radian &val) | 
|  | Sets the angle covered by the spotlights inner cone. 
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| void | setSpotlightNearClipDistance (Real nearClip) | 
|  | Set the near clip plane distance to be used by spotlights that use light clipping, allowing you to render spots as if they start from further down their frustum. 
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| void | setSpotlightOuterAngle (const Radian &val) | 
|  | Sets the angle covered by the spotlights outer cone. 
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| void | setSpotlightRange (const Radian &innerAngle, const Radian &outerAngle, Real falloff=1.0) | 
|  | Sets the range of a spotlight, i.e. 
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| void | setType (LightTypes type) | 
|  | Sets the type of light - see LightTypes for more info. 
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| void | setVisible (bool visible) | 
|  | Tells this object whether to be visible or not, if it has a renderable component. 
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| void | visitRenderables (Renderable::Visitor *visitor, bool debugRenderables=false) override | 
|  | Method to allow a caller to abstractly iterate over the Renderable instances that this MovableObject will add to the render queue when asked, if any. 
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|  | MovableObject () | 
|  | Constructor. 
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|  | MovableObject (const String &name) | 
|  | Named constructor. 
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| virtual | ~MovableObject () | 
|  | Virtual destructor - read Scott Meyers if you don't know why this is needed. 
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| MovableObjectFactory * | _getCreator (void) const | 
|  | Get the creator of this object, if any (internal use only) 
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| LightList * | _getLightList () | 
|  | Returns a pointer to the current list of lights for this object. 
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| SceneManager * | _getManager (void) const | 
|  | Get the manager of this object, if any (internal use only) 
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| virtual const Affine3 & | _getParentNodeFullTransform (void) const | 
|  | Return the full transformation of the parent sceneNode or the attachingPoint node. 
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| virtual void | _notifyCreator (MovableObjectFactory *fact) | 
|  | Notify the object of it's creator (internal use only) 
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| virtual void | _notifyCurrentCamera (Camera *cam) | 
|  | Internal method to notify the object of the camera to be used for the next rendering operation. 
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| virtual void | _notifyManager (SceneManager *man) | 
|  | Notify the object of it's manager (internal use only) 
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| virtual void | _releaseManualHardwareResources () | 
|  | Notifies the movable object that hardware resources were lost. 
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| virtual void | _restoreManualHardwareResources () | 
|  | Notifies the movable object that hardware resources should be restored. 
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| void | addQueryFlags (uint32 flags) | 
|  | As setQueryFlags, except the flags passed as parameters are appended to the existing flags on this object. 
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| void | addVisibilityFlags (uint32 flags) | 
|  | As setVisibilityFlags, except the flags passed as parameters are appended to the existing flags on this object. 
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| void | detachFromParent (void) | 
|  | Detaches an object from a parent SceneNode or TagPoint, if attached. 
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| Real | getBoundingRadiusScaled () const | 
|  | as getBoundingRadius, but with scaling applied 
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| bool | getCastShadows (void) const override | 
|  | Returns whether shadow casting is enabled for this object. 
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| uint32 | getLightMask () const | 
|  | Get a bitwise mask which will filter the lights affecting this object. 
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| Listener * | getListener (void) const | 
|  | Gets the current listener for this object. 
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| const String & | getName (void) const | 
|  | Returns the name of this object. 
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| Node * | getParentNode (void) const | 
|  | Returns the node to which this object is attached. 
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| SceneNode * | getParentSceneNode (void) const | 
|  | Returns the scene node to which this object is attached. 
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| Real | getPointExtrusionDistance (const Light *l) const override | 
|  | Get the distance to extrude for a point/spot light. 
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| virtual uint32 | getQueryFlags (void) const | 
|  | Returns the query flags relevant for this object. 
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| bool | getReceivesShadows () | 
|  | Returns whether the Material of any Renderable that this MovableObject will add to the render queue will receive shadows. 
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| Real | getRenderingDistance (void) const | 
|  | Gets the distance at which batches are no longer rendered. 
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| Real | getRenderingMinPixelSize () const | 
|  | Returns the minimum pixel size an object needs to be in both screen axes in order to be rendered. 
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| uint8 | getRenderQueueGroup (void) const | 
|  | Gets the queue group for this entity. 
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| const Any & | getUserAny (void) const | 
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| UserObjectBindings & | getUserObjectBindings () | 
|  | Class that provides convenient interface to establish a linkage between custom user application objects and Ogre core classes. 
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| const UserObjectBindings & | getUserObjectBindings () const | 
|  | This is an overloaded member function, provided for convenience. It differs from the above function only in what argument(s) it accepts. 
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| virtual uint32 | getVisibilityFlags (void) const | 
|  | Returns the visibility flags relevant for this object. 
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| bool | getVisible (void) const | 
|  | Gets this object whether to be visible or not, if it has a renderable component. 
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| const AxisAlignedBox & | getWorldBoundingBox (bool derive=false) const override | 
|  | Retrieves the axis-aligned bounding box for this object in world coordinates. 
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| virtual const Sphere & | getWorldBoundingSphere (bool derive=false) const | 
|  | Retrieves the worldspace bounding sphere for this object. 
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| bool | isAttached (void) const | 
|  | Returns true if this object is attached to a SceneNode or TagPoint. 
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| bool | isDebugDisplayEnabled (void) const | 
|  | Gets whether debug display of this object is enabled. 
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| virtual bool | isInScene (void) const | 
|  | Returns true if this object is attached to a SceneNode or TagPoint, and this SceneNode / TagPoint is currently in an active part of the scene graph. 
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| bool | isParentTagPoint () const | 
|  | Gets whether the parent node is a TagPoint (or a SceneNode) 
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| virtual bool | isVisible (void) const | 
|  | Returns whether or not this object is supposed to be visible or not. 
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| const LightList & | queryLights (void) const | 
|  | Gets a list of lights, ordered relative to how close they are to this movable object. 
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| void | removeQueryFlags (uint32 flags) | 
|  | As setQueryFlags, except the flags passed as parameters are removed from the existing flags on this object. 
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| void | removeVisibilityFlags (uint32 flags) | 
|  | As setVisibilityFlags, except the flags passed as parameters are removed from the existing flags on this object. 
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| void | setCastShadows (bool enabled) | 
|  | Sets whether or not this object will cast shadows. 
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| void | setDebugDisplayEnabled (bool enabled) | 
|  | Sets whether or not the debug display of this object is enabled. 
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| void | setLightMask (uint32 lightMask) | 
|  | Set a bitwise mask which will filter the lights affecting this object. 
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| void | setListener (Listener *listener) | 
|  | Sets a listener for this object. 
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| void | setQueryFlags (uint32 flags) | 
|  | Sets the query flags for this object. 
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| void | setRenderingDistance (Real dist) | 
|  | Sets the distance at which the object is no longer rendered. 
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| void | setRenderingMinPixelSize (Real pixelSize) | 
|  | Sets the minimum pixel size an object needs to be in both screen axes in order to be rendered. 
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| virtual void | setRenderQueueGroup (uint8 queueID) | 
|  | Sets the render queue group this entity will be rendered through. 
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| virtual void | setRenderQueueGroupAndPriority (uint8 queueID, ushort priority) | 
|  | Sets the render queue group and group priority this entity will be rendered through. 
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| void | setUserAny (const Any &anything) | 
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| void | setVisibilityFlags (uint32 flags) | 
|  | Sets the visibility flags for this object. 
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| void | setVisible (bool visible) | 
|  | Tells this object whether to be visible or not, if it has a renderable component. 
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|  Public Member Functions inherited from Ogre::ShadowCaster | 
| virtual | ~ShadowCaster () | 
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| const AxisAlignedBox & | getDarkCapBounds (const Light &light, Real dirLightExtrusionDist) const | 
|  | Gets the world space bounding box of the dark cap, as extruded using the light provided. 
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| virtual EdgeData * | getEdgeList (void) | 
|  | Returns details of the edges which might be used to determine a silhouette. 
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| const AxisAlignedBox & | getLightCapBounds (void) const | 
|  | Gets the world space bounding box of the light cap. 
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| virtual const ShadowRenderableList & | getShadowVolumeRenderableList (const Light *light, const HardwareIndexBufferPtr &indexBuffer, size_t &indexBufferUsedSize, float extrusionDistance, int flags=0) | 
|  | Gets an list of the renderables required to render the shadow volume. 
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| bool | hasEdgeList () | 
|  | Returns whether the object has a valid edge list. 
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|  | AnimableObject () | 
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| virtual | ~AnimableObject () | 
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| virtual const StringVector & | getAnimableValueNames (void) const | 
|  | Gets a list of animable value names for this object. 
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