|  | 
|  | PCZCamera (const String &name, SceneManager *sm) | 
|  | 
|  | ~PCZCamera () | 
|  | 
| int | addPortalCullingPlanes (PortalBase *portal) | 
|  | Calculate extra culling planes from portal and camera origin and add to list of extra culling planes. 
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|  | 
| const AxisAlignedBox & | getBoundingBox (void) const override | 
|  | Retrieves the local axis-aligned bounding box for this object. 
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|  | 
| PCZCamera::Visibility | getVisibility (const AxisAlignedBox &bound) | 
|  | Returns the detailed visibility of the box. 
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|  | 
| bool | isVisibile (const AxisAlignedBox &bound) | 
|  | Returns the visibility of the box. 
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|  | 
| bool | isVisible (const AxisAlignedBox &bound, FrustumPlane *culledBy=0) const override | 
|  | Tests whether the given container is visible in the Frustum. 
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|  | 
| bool | isVisible (PortalBase *portal, FrustumPlane *culledBy=0) const | 
|  | 
| void | removeAllExtraCullingPlanes (void) | 
|  | Remove all extra culling planes. 
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|  | 
| void | removePortalCullingPlanes (PortalBase *portal) | 
|  | Remove extra culling planes created from the given portal. 
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|  | 
| void | setProjectionType (ProjectionType pt) override | 
|  | Sets the type of projection to use (orthographic or perspective). 
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|  | 
| void | update (void) | 
|  | 
|  | Camera (const String &name, SceneManager *sm) | 
|  | Standard constructor. 
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|  | 
| virtual | ~Camera () | 
|  | Standard destructor. 
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|  | 
| void | _autoTrack (void) | 
|  | Internal method used by OGRE to update auto-tracking cameras. 
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|  | 
| Real | _getLodBiasInverse (void) const | 
|  | Internal method for OGRE to use for LOD calculations. 
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|  | 
| unsigned int | _getNumRenderedBatches (void) const | 
|  | Internal method to retrieve the number of visible batches in the last render. 
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|  | 
| unsigned int | _getNumRenderedFaces (void) const | 
|  | Internal method to retrieve the number of visible faces in the last render. 
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|  | 
| void | _notifyRenderedBatches (unsigned int numbatches) | 
|  | Internal method to notify camera of the visible batches in the last render. 
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|  | 
| void | _notifyRenderedFaces (unsigned int numfaces) | 
|  | Internal method to notify camera of the visible faces in the last render. 
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|  | 
| void | _notifyViewport (Viewport *viewport) | 
|  | Notifies this camera that a viewport is using it. 
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|  | 
| void | _renderScene (Viewport *vp) | 
|  | Tells the Camera to contact the SceneManager to render from it's viewpoint. 
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|  | 
| void | _renderScene (Viewport *vp, bool unused) | 
|  | 
| virtual void | addListener (Listener *l) | 
|  | Add a listener to this camera. 
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|  | 
| virtual void | forwardIntersect (const Plane &worldPlane, std::vector< Vector4 > *intersect3d) const | 
|  | Forward projects frustum rays to find forward intersection with plane. 
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|  | 
| bool | getAutoAspectRatio (void) const | 
|  | Retrieves if AutoAspectRatio is currently set or not. 
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|  | 
| const Vector3 & | getAutoTrackOffset (void) const | 
|  | Get the auto tracking offset for this camera, if it is auto tracking. 
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|  | 
| SceneNode * | getAutoTrackTarget (void) const | 
|  | Get the auto tracking target for this camera, if any. 
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|  | 
| Real | getBoundingRadius (void) const override | 
|  | Retrieves the radius of the origin-centered bounding sphere for this object. 
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|  | 
| PlaneBoundedVolume | getCameraToViewportBoxVolume (Real screenLeft, Real screenTop, Real screenRight, Real screenBottom, bool includeFarPlane=false) | 
|  | Gets a world-space list of planes enclosing a volume based on a viewport rectangle. 
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|  | 
| void | getCameraToViewportBoxVolume (Real screenLeft, Real screenTop, Real screenRight, Real screenBottom, PlaneBoundedVolume *outVolume, bool includeFarPlane=false) | 
|  | This is an overloaded member function, provided for convenience. It differs from the above function only in what argument(s) it accepts. 
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|  | 
| Ray | getCameraToViewportRay (Real screenx, Real screeny) const | 
|  | Gets a world space ray as cast from the camera through a viewport position. 
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|  | 
| void | getCameraToViewportRay (Real screenx, Real screeny, Ray *outRay) const | 
|  | Gets a world space ray as cast from the camera through a viewport position. 
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|  | 
| Frustum * | getCullingFrustum (void) const | 
|  | Returns the custom culling frustum in use. 
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|  | 
| Vector3 | getDerivedDirection (void) const | 
|  | Gets the derived direction vector of the camera, including any rotation inherited from a node attachment and reflection matrix. 
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|  | 
| const Quaternion & | getDerivedOrientation (void) const | 
|  | Gets the derived orientation of the camera, including any rotation inherited from a node attachment and reflection matrix. 
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|  | 
| const Vector3 & | getDerivedPosition (void) const | 
|  | Gets the derived position of the camera, including any translation inherited from a node attachment and reflection matrix. 
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|  | 
| Vector3 | getDerivedRight (void) const | 
|  | Gets the derived right vector of the camera, including any rotation inherited from a node attachment and reflection matrix. 
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|  | 
| Vector3 | getDerivedUp (void) const | 
|  | Gets the derived up vector of the camera, including any rotation inherited from a node attachment and reflection matrix. 
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|  | 
| Vector3 | getDirection (void) const | 
|  | Gets the camera's direction. 
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|  | 
| float | getFarClipDistance (void) const override | 
|  | Retrieves the distance from the frustum to the far clipping plane. 
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|  | 
| const Plane & | getFrustumPlane (unsigned short plane) const override | 
|  | Retrieves a specified plane of the frustum (world space). 
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|  | 
| Real | getLodBias (void) const | 
|  | Returns the level-of-detail bias factor currently applied to this camera. 
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|  | 
| virtual const Camera * | getLodCamera () const | 
|  | Get a pointer to the camera which should be used to determine LOD settings. 
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|  | 
| const String & | getMovableType (void) const override | 
|  | Returns the type name of this object. 
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|  | 
| float | getNearClipDistance (void) const override | 
|  | Retrieves the distance from the frustum to the near clipping plane. 
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|  | 
| const Quaternion & | getOrientation (void) const | 
|  | Returns the camera's current orientation. 
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|  | 
| const Quaternion & | getOrientationForViewUpdate (void) const override | 
|  | Get the derived orientation of this frustum. 
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|  | 
| Real | getPixelDisplayRatio () const | 
|  | Returns an estimated ratio between a pixel and the display area it represents. 
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|  | 
| PolygonMode | getPolygonMode (void) const | 
|  | Retrieves the level of detail that the camera will render. 
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|  | 
| const Vector3 & | getPosition (void) const | 
|  | Retrieves the camera's position. 
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|  | 
| const Vector3 & | getPositionForViewUpdate (void) const override | 
|  | Get the derived position of this frustum. 
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|  | 
| Vector3 | getRealDirection (void) const | 
|  | Gets the real world direction vector of the camera, including any rotation inherited from a node attachment. 
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|  | 
| const Quaternion & | getRealOrientation (void) const | 
|  | Gets the real world orientation of the camera, including any rotation inherited from a node attachment. 
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|  | 
| const Vector3 & | getRealPosition (void) const | 
|  | Gets the real world position of the camera, including any translation inherited from a node attachment. 
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|  | 
| Vector3 | getRealRight (void) const | 
|  | Gets the real world right vector of the camera, including any rotation inherited from a node attachment. 
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|  | 
| Vector3 | getRealUp (void) const | 
|  | Gets the real world up vector of the camera, including any rotation inherited from a node attachment. 
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|  | 
| Vector3 | getRight (void) const | 
|  | Gets the camera's right vector. 
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|  | 
| SceneManager * | getSceneManager (void) const | 
|  | Returns a pointer to the SceneManager this camera is rendering through. 
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|  | 
| SortMode | getSortMode () const | 
|  | get the currently used SortMode 
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|  | 
| Vector3 | getUp (void) const | 
|  | Gets the camera's up vector. 
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|  | 
| bool | getUseMinPixelSize () const | 
|  | Returns whether to use min display size calculations. 
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|  | 
| virtual bool | getUseRenderingDistance (void) const | 
|  | Get whether this camera should use the 'rendering distance' on objects to exclude distant objects from the final image. 
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|  | 
| const Affine3 & | getViewMatrix (bool ownFrustumOnly) const | 
|  | Specialised version of getViewMatrix allowing caller to differentiate whether the custom culling frustum should be allowed or not. 
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|  | 
| const Affine3 & | getViewMatrix (void) const override | 
|  | Gets the view matrix for this frustum. 
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|  | 
| Viewport * | getViewport (void) const | 
|  | Get the last viewport which was attached to this camera. 
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|  | 
| const std::vector< Plane > & | getWindowPlanes (void) const | 
|  | Gets the window clip planes, only applicable if isWindowSet == true. 
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|  | 
| const Corners & | getWorldSpaceCorners (void) const override | 
|  | Gets the world space corners of the frustum. 
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|  | 
| virtual bool | isWindowSet (void) const | 
|  | Returns if a viewport window is being used. 
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|  | 
| void | lookAt (const Vector3 &targetPoint) | 
|  | Points the camera at a location in worldspace. 
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|  | 
| void | lookAt (Real x, Real y, Real z) | 
|  | This is an overloaded member function, provided for convenience. It differs from the above function only in what argument(s) it accepts. 
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|  | 
| void | move (const Vector3 &vec) | 
|  | Moves the camera's position by the vector offset provided along world axes. 
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|  | 
| void | moveRelative (const Vector3 &vec) | 
|  | Moves the camera's position by the vector offset provided along it's own axes (relative to orientation). 
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|  | 
| void | pitch (const Radian &angle) | 
|  | Pitches the camera up/down anticlockwise around it's local z axis. 
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|  | 
| bool | projectSphere (const Sphere &sphere, Real *left, Real *top, Real *right, Real *bottom) const override | 
|  | Project a sphere onto the near plane and get the bounding rectangle. 
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|  | 
| virtual void | removeListener (Listener *l) | 
|  | Remove a listener to this camera. 
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|  | 
| virtual void | resetWindow (void) | 
|  | Cancel view window. 
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|  | 
| void | roll (const Radian &angle) | 
|  | Rolls the camera anticlockwise, around its local z axis. 
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|  | 
| void | rotate (const Quaternion &q) | 
|  | This is an overloaded member function, provided for convenience. It differs from the above function only in what argument(s) it accepts. 
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|  | 
| void | rotate (const Vector3 &axis, const Radian &angle) | 
|  | Rotate the camera around an arbitrary axis. 
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|  | 
| void | setAutoAspectRatio (bool autoratio) | 
|  | If set to true a viewport that owns this frustum will be able to recalculate the aspect ratio whenever the frustum is resized. 
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|  | 
| void | setAutoTracking (bool enabled, SceneNode *const target=0, const Vector3 &offset=Vector3::ZERO) | 
|  | Enables / disables automatic tracking of a SceneNode. 
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|  | 
| void | setCullingFrustum (Frustum *frustum) | 
|  | Tells the camera to use a separate Frustum instance to perform culling. 
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|  | 
| void | setDirection (const Vector3 &vec) | 
|  | This is an overloaded member function, provided for convenience. It differs from the above function only in what argument(s) it accepts. 
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|  | 
| void | setDirection (Real x, Real y, Real z) | 
|  | Sets the camera's direction vector. 
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|  | 
| void | setFixedYawAxis (bool useFixed, const Vector3 &fixedAxis=Vector3::UNIT_Y) | 
|  | Tells the camera whether to yaw around it's own local Y axis or a fixed axis of choice. 
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|  | 
| void | setLodBias (Real factor=1.0) | 
|  | Sets the level-of-detail factor for this Camera. 
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|  | 
| virtual void | setLodCamera (const Camera *lodCam) | 
|  | Set a pointer to the camera which should be used to determine LOD settings. 
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|  | 
| void | setOrientation (const Quaternion &q) | 
|  | Sets the camera's orientation. 
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|  | 
| void | setPolygonMode (PolygonMode sd) | 
|  | Sets the level of rendering detail required from this camera. 
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|  | 
| void | setPosition (const Vector3 &vec) | 
|  | This is an overloaded member function, provided for convenience. It differs from the above function only in what argument(s) it accepts. 
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|  | 
| void | setPosition (Real x, Real y, Real z) | 
|  | Sets the camera's position. 
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|  | 
| void | setSortMode (SortMode sm) | 
|  | Set the function used to compute the camera-distance for sorting Renderables. 
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|  | 
| void | setUseMinPixelSize (bool enable) | 
|  | Sets whether to use min display size calculations. 
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|  | 
| virtual void | setUseRenderingDistance (bool use) | 
|  | Set whether this camera should use the 'rendering distance' on objects to exclude distant objects from the final image. 
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|  | 
| virtual void | setWindow (Real left, Real top, Real right, Real bottom) | 
|  | Sets the viewing window inside of viewport. 
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|  | 
| virtual void | synchroniseBaseSettingsWith (const Camera *cam) | 
|  | Synchronise core camera settings with another. 
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|  | 
| void | yaw (const Radian &angle) | 
|  | Rotates the camera anticlockwise around it's local y axis. 
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|  | 
|  | Frustum (const String &name=BLANKSTRING) | 
|  | Named constructor. 
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|  | 
| virtual | ~Frustum () | 
|  | 
| void | _notifyCurrentCamera (Camera *cam) override | 
|  | Internal method to notify the object of the camera to be used for the next rendering operation. 
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|  | 
| void | _updateRenderQueue (RenderQueue *queue) override | 
|  | Internal method by which the movable object must add Renderable subclass instances to the rendering queue. 
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|  | 
| void | calcViewMatrixRelative (const Vector3 &relPos, Matrix4 &matToUpdate) const | 
|  | Calculate a view matrix for this frustum, relative to a potentially dynamic point. 
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|  | 
| void | disableCustomNearClipPlane (void) | 
|  | Disables any custom near clip plane. 
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|  | 
| void | disableReflection (void) | 
|  | Disables reflection modification previously turned on with enableReflection. 
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|  | 
| void | enableCustomNearClipPlane (const MovablePlane *plane) | 
|  | Links the frustum to a custom near clip plane, which can be used to clip geometry in a custom manner without using user clip planes. 
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|  | 
| void | enableCustomNearClipPlane (const Plane &plane) | 
|  | Links the frustum to a custom near clip plane, which can be used to clip geometry in a custom manner without using user clip planes. 
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|  | 
| void | enableReflection (const MovablePlane *p) | 
|  | Modifies this frustum so it always renders from the reflection of itself through the plane specified. 
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|  | 
| void | enableReflection (const Plane &p) | 
|  | Modifies this frustum so it always renders from the reflection of itself through the plane specified. 
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|  | 
| Real | getAspectRatio (void) const | 
|  | Retrieves the current aspect ratio. 
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|  | 
| Real | getBoundingRadius (void) const override | 
|  | Retrieves the radius of the origin-centered bounding sphere for this object. 
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|  | 
| const ColourValue & | getDebugColour () const | 
|  | 
| Real | getFocalLength () const | 
|  | Returns focal length of frustum. 
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|  | 
| const Radian & | getFOVy (void) const | 
|  | Retrieves the frustums Y-dimension Field Of View (FOV). 
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|  | 
| RealRect | getFrustumExtents () const | 
|  | Get the extents of the frustum in view space. 
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|  | 
| const Vector2 & | getFrustumOffset () const | 
|  | Retrieves the frustum offsets. 
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|  | 
| virtual const Plane * | getFrustumPlanes (void) const | 
|  | Retrieves the clipping planes of the frustum (world space). 
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|  | 
| const String & | getMovableType (void) const override | 
|  | Returns the type name of this object. 
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|  | 
| Real | getOrthoWindowHeight () const | 
|  | Gets the orthographic window height, for use with orthographic rendering only. 
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|  | 
| Real | getOrthoWindowWidth () const | 
|  | Gets the orthographic window width, for use with orthographic rendering only. 
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|  | 
| PlaneBoundedVolume | getPlaneBoundedVolume () | 
|  | Gets a world-space list of planes enclosing the frustum. 
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|  | 
| const Matrix4 & | getProjectionMatrix (void) const | 
|  | Gets the normal projection matrix for this frustum. 
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|  | 
| const Matrix4 & | getProjectionMatrixWithRSDepth (void) const | 
|  | Gets the depth-adjusted projection matrix for the current rendersystem. 
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|  | 
| ProjectionType | getProjectionType (void) const | 
|  | Retrieves info on the type of projection used (orthographic or perspective). 
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|  | 
| const Affine3 & | getReflectionMatrix (void) const | 
|  | Returns the reflection matrix of the frustum if appropriate. 
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|  | 
| const Plane & | getReflectionPlane (void) const | 
|  | Returns the reflection plane of the frustum if appropriate. 
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|  | 
| uint32 | getTypeFlags (void) const override | 
|  | Get the 'type flags' for this MovableObject. 
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|  | 
| bool | isCustomNearClipPlaneEnabled (void) const | 
|  | Is a custom near clip plane in use? 
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|  | 
| bool | isCustomProjectionMatrixEnabled (void) const | 
|  | Returns whether a custom projection matrix is in use. 
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|  | 
| bool | isCustomViewMatrixEnabled (void) const | 
|  | Returns whether a custom view matrix is in use. 
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|  | 
| bool | isReflected (void) const | 
|  | Returns whether this frustum is being reflected. 
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|  | 
| virtual bool | isVisible (void) const | 
|  | Returns whether or not this object is supposed to be visible or not. 
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|  | 
| void | resetFrustumExtents () | 
|  | Reset the frustum extents to be automatically derived from other params. 
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|  | 
| void | setAspectRatio (Real ratio) | 
|  | Sets the aspect ratio for the frustum viewport. 
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|  | 
| void | setCustomProjectionMatrix (bool enable, const Matrix4 &projectionMatrix=Matrix4::IDENTITY) | 
|  | Set whether to use a custom projection matrix on this frustum. 
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|  | 
| void | setCustomViewMatrix (bool enable, const Affine3 &viewMatrix=Affine3::IDENTITY) | 
|  | Set whether to use a custom view matrix on this frustum. 
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|  | 
| void | setDebugColour (const ColourValue &col) | 
|  | 
| void | setFarClipDistance (float farDist) | 
|  | Sets the distance to the far clipping plane. 
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|  | 
| void | setFocalLength (Real focalLength=1.0) | 
|  | Sets frustum focal length (used in stereo rendering). 
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|  | 
| void | setFOVy (const Radian &fovy) | 
|  | Sets the Y-dimension Field Of View (FOV) of the frustum. 
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|  | 
| void | setFrustumExtents (Real left, Real right, Real top, Real bottom) | 
|  | Manually set the extents of the frustum. 
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|  | 
| void | setFrustumOffset (const Vector2 &offset) | 
|  | Sets frustum offsets, used in stereo rendering. 
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|  | 
| void | setFrustumOffset (Real horizontal=0.0, Real vertical=0.0) | 
|  | Sets frustum offsets, used in stereo rendering. 
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|  | 
| void | setNearClipDistance (float nearDist) | 
|  | Sets the position of the near clipping plane. 
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|  | 
| void | setOrthoWindow (Real w, Real h) | 
|  | Sets the orthographic window settings, for use with orthographic rendering only. 
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|  | 
| void | setOrthoWindowHeight (Real h) | 
|  | Sets the orthographic window height, for use with orthographic rendering only. 
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|  | 
| void | setOrthoWindowWidth (Real w) | 
|  | Sets the orthographic window width, for use with orthographic rendering only. 
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|  | 
| void | visitRenderables (Renderable::Visitor *visitor, bool debugRenderables=false) override | 
|  | Method to allow a caller to abstractly iterate over the Renderable instances that this MovableObject will add to the render queue when asked, if any. 
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|  | 
|  | MovableObject () | 
|  | Constructor. 
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|  | 
|  | MovableObject (const String &name) | 
|  | Named constructor. 
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|  | 
| virtual | ~MovableObject () | 
|  | Virtual destructor - read Scott Meyers if you don't know why this is needed. 
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|  | 
| MovableObjectFactory * | _getCreator (void) const | 
|  | Get the creator of this object, if any (internal use only) 
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|  | 
| LightList * | _getLightList () | 
|  | Returns a pointer to the current list of lights for this object. 
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|  | 
| SceneManager * | _getManager (void) const | 
|  | Get the manager of this object, if any (internal use only) 
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|  | 
| virtual const Affine3 & | _getParentNodeFullTransform (void) const | 
|  | Return the full transformation of the parent sceneNode or the attachingPoint node. 
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|  | 
| virtual void | _notifyAttached (Node *parent, bool isTagPoint=false) | 
|  | Internal method called to notify the object that it has been attached to a node. 
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|  | 
| virtual void | _notifyCreator (MovableObjectFactory *fact) | 
|  | Notify the object of it's creator (internal use only) 
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|  | 
| virtual void | _notifyManager (SceneManager *man) | 
|  | Notify the object of it's manager (internal use only) 
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|  | 
| virtual void | _notifyMoved (void) | 
|  | Internal method called to notify the object that it has been moved. 
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|  | 
| virtual void | _releaseManualHardwareResources () | 
|  | Notifies the movable object that hardware resources were lost. 
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|  | 
| virtual void | _restoreManualHardwareResources () | 
|  | Notifies the movable object that hardware resources should be restored. 
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|  | 
| void | addQueryFlags (uint32 flags) | 
|  | As setQueryFlags, except the flags passed as parameters are appended to the existing flags on this object. 
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|  | 
| void | addVisibilityFlags (uint32 flags) | 
|  | As setVisibilityFlags, except the flags passed as parameters are appended to the existing flags on this object. 
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|  | 
| void | detachFromParent (void) | 
|  | Detaches an object from a parent SceneNode or TagPoint, if attached. 
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|  | 
| Real | getBoundingRadiusScaled () const | 
|  | as getBoundingRadius, but with scaling applied 
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|  | 
| bool | getCastShadows (void) const override | 
|  | Returns whether shadow casting is enabled for this object. 
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|  | 
| uint32 | getLightMask () const | 
|  | Get a bitwise mask which will filter the lights affecting this object. 
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|  | 
| Listener * | getListener (void) const | 
|  | Gets the current listener for this object. 
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|  | 
| const String & | getName (void) const | 
|  | Returns the name of this object. 
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|  | 
| Node * | getParentNode (void) const | 
|  | Returns the node to which this object is attached. 
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|  | 
| SceneNode * | getParentSceneNode (void) const | 
|  | Returns the scene node to which this object is attached. 
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|  | 
| Real | getPointExtrusionDistance (const Light *l) const override | 
|  | Get the distance to extrude for a point/spot light. 
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|  | 
| virtual uint32 | getQueryFlags (void) const | 
|  | Returns the query flags relevant for this object. 
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|  | 
| bool | getReceivesShadows () | 
|  | Returns whether the Material of any Renderable that this MovableObject will add to the render queue will receive shadows. 
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|  | 
| Real | getRenderingDistance (void) const | 
|  | Gets the distance at which batches are no longer rendered. 
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|  | 
| Real | getRenderingMinPixelSize () const | 
|  | Returns the minimum pixel size an object needs to be in both screen axes in order to be rendered. 
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|  | 
| uint8 | getRenderQueueGroup (void) const | 
|  | Gets the queue group for this entity. 
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|  | 
| const Any & | getUserAny (void) const | 
|  | 
| UserObjectBindings & | getUserObjectBindings () | 
|  | Class that provides convenient interface to establish a linkage between custom user application objects and Ogre core classes. 
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|  | 
| const UserObjectBindings & | getUserObjectBindings () const | 
|  | This is an overloaded member function, provided for convenience. It differs from the above function only in what argument(s) it accepts. 
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|  | 
| virtual uint32 | getVisibilityFlags (void) const | 
|  | Returns the visibility flags relevant for this object. 
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|  | 
| bool | getVisible (void) const | 
|  | Gets this object whether to be visible or not, if it has a renderable component. 
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|  | 
| const AxisAlignedBox & | getWorldBoundingBox (bool derive=false) const override | 
|  | Retrieves the axis-aligned bounding box for this object in world coordinates. 
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|  | 
| virtual const Sphere & | getWorldBoundingSphere (bool derive=false) const | 
|  | Retrieves the worldspace bounding sphere for this object. 
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|  | 
| bool | isAttached (void) const | 
|  | Returns true if this object is attached to a SceneNode or TagPoint. 
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|  | 
| bool | isDebugDisplayEnabled (void) const | 
|  | Gets whether debug display of this object is enabled. 
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|  | 
| virtual bool | isInScene (void) const | 
|  | Returns true if this object is attached to a SceneNode or TagPoint, and this SceneNode / TagPoint is currently in an active part of the scene graph. 
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|  | 
| bool | isParentTagPoint () const | 
|  | Gets whether the parent node is a TagPoint (or a SceneNode) 
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| const LightList & | queryLights (void) const | 
|  | Gets a list of lights, ordered relative to how close they are to this movable object. 
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| void | removeQueryFlags (uint32 flags) | 
|  | As setQueryFlags, except the flags passed as parameters are removed from the existing flags on this object. 
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| void | removeVisibilityFlags (uint32 flags) | 
|  | As setVisibilityFlags, except the flags passed as parameters are removed from the existing flags on this object. 
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| void | setCastShadows (bool enabled) | 
|  | Sets whether or not this object will cast shadows. 
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| void | setDebugDisplayEnabled (bool enabled) | 
|  | Sets whether or not the debug display of this object is enabled. 
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| void | setLightMask (uint32 lightMask) | 
|  | Set a bitwise mask which will filter the lights affecting this object. 
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| void | setListener (Listener *listener) | 
|  | Sets a listener for this object. 
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| void | setQueryFlags (uint32 flags) | 
|  | Sets the query flags for this object. 
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| void | setRenderingDistance (Real dist) | 
|  | Sets the distance at which the object is no longer rendered. 
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| void | setRenderingMinPixelSize (Real pixelSize) | 
|  | Sets the minimum pixel size an object needs to be in both screen axes in order to be rendered. 
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| virtual void | setRenderQueueGroup (uint8 queueID) | 
|  | Sets the render queue group this entity will be rendered through. 
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| virtual void | setRenderQueueGroupAndPriority (uint8 queueID, ushort priority) | 
|  | Sets the render queue group and group priority this entity will be rendered through. 
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| void | setUserAny (const Any &anything) | 
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| void | setVisibilityFlags (uint32 flags) | 
|  | Sets the visibility flags for this object. 
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| void | setVisible (bool visible) | 
|  | Tells this object whether to be visible or not, if it has a renderable component. 
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|  Public Member Functions inherited from Ogre::ShadowCaster | 
| virtual | ~ShadowCaster () | 
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| const AxisAlignedBox & | getDarkCapBounds (const Light &light, Real dirLightExtrusionDist) const | 
|  | Gets the world space bounding box of the dark cap, as extruded using the light provided. 
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| virtual EdgeData * | getEdgeList (void) | 
|  | Returns details of the edges which might be used to determine a silhouette. 
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| const AxisAlignedBox & | getLightCapBounds (void) const | 
|  | Gets the world space bounding box of the light cap. 
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| virtual const ShadowRenderableList & | getShadowVolumeRenderableList (const Light *light, const HardwareIndexBufferPtr &indexBuffer, size_t &indexBufferUsedSize, float extrusionDistance, int flags=0) | 
|  | Gets an list of the renderables required to render the shadow volume. 
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| bool | hasEdgeList () | 
|  | Returns whether the object has a valid edge list. 
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|  | AnimableObject () | 
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| virtual | ~AnimableObject () | 
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| virtual AnimableValuePtr | createAnimableValue (const String &valueName) | 
|  | Create a reference-counted AnimableValuePtr for the named value. 
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| virtual const StringVector & | getAnimableValueNames (void) const | 
|  | Gets a list of animable value names for this object. 
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