|  | OGRE 14.3
    Object-Oriented Graphics Rendering Engine | 
| ▼Core | |
| Animation | |
| Effects | |
| General | |
| Image | |
| Level of Detail | |
| Materials | |
| Math | |
| RenderSystem | |
| Resources | |
| Scene | |
| Script | |
| deprecated | Deprecated std:: wrappers for backwards-compatibility only | 
| ▼Optional Components | |
| ▼Bites | Reusable utilities for rapid prototyping | 
| Input | SDL2 inspired input abstraction layer providing basic events | 
| Trays | Simplistic GUI System build with Overlays | 
| Bullet | Bullet-Physics to Ogre connection | 
| MeshLodGenerator | Generate Low-poly models from High-poly models automatically | 
| Overlay | Layers which is rendered on top of the 'normal' scene contents | 
| Paging | Render large modular structures | 
| Property | Associate values of arbitrary type with names | 
| Python | Convenience functions for python | 
| RTShaderSystem | Real Time Shader System: enables GPU program generation during the runtime of a process | 
| Terrain | Editable Terrain System with LOD [de2000fast], serialization and Paging support | 
| Volume | Volume Rendering with LOD aimed at terrain | 
| ▼Plugins | |
| AssimpCodec | Codec for loading geometry using the Open-Asset-Importer | 
| BSPSceneManager | Binary Space Parition (BSP) based indoor level scene manager | 
| CgProgramManager | Specialisation of HighLevelGpuProgram to provide support for nVidia's CG language | 
| DotSceneCodec | Codec for loading and saving the SceneNode hierarchy in .scene files | 
| EXRCodec | Codec specialized in loading high dynamic range .exr images using OpenEXR | 
| FreeImageCodec | Codec for loading generic image formats (e.g | 
| GLSLangProgramManager | GLslang can be used to compile common, high-level GLSL/ HLSL code down to SPIRV assembler language for both GL and Vulkan | 
| OctreeSceneManager | Octree datastructure for managing scene nodes | 
| OctreeZone | Octree version of PCZone | 
| PCZSceneManager | SceneManager that uses Portal-Connected-Zones to divide the scene spatially | 
| ParticleFX | Provides Emmiter and Affector implementations for ParticleSystem | 
| RsImageCodec | Codec for loading generic image formats (e.g | 
| STBIImageCodec | Codec for loading generic image formats (e.g | 
| ▼RenderSystems | |
| Direct3D11 | Implementation of DirectX11 as a rendering system | 
| Direct3D9 | Implementation of DirectX9 as a rendering system | 
| GL | Implementation of GL as a rendering system | 
| GL3Plus | Implementation of GL 3 as a rendering system | 
| GLES2 | Implementation of GL ES 2.x as a rendering system | 
| Metal | Implementation of Metal as a rendering system | 
| Tiny | Software rasterizer Implementation as a rendering system | 
| Vulkan | Implementation of Vulkan as a rendering system |