|  | OGRE 14.3
    Object-Oriented Graphics Rendering Engine | 
Class implementing TerrainAutoUpdateLod interface. More...
#include <OgreTerrainAutoUpdateLod.h>
 Inheritance diagram for Ogre::TerrainAutoUpdateLodByDistance:
 Inheritance diagram for Ogre::TerrainAutoUpdateLodByDistance:| Public Member Functions | |
| void | autoUpdateLod (Terrain *terrain, bool synchronous, const Any &data) override | 
| Method to be called to change terrain's LOD level. | |
| uint32 | getStrategyId () override | 
|  Public Member Functions inherited from Ogre::TerrainAutoUpdateLod | |
| virtual | ~TerrainAutoUpdateLod () | 
Class implementing TerrainAutoUpdateLod interface.
It does LOD level increase/decrease according to camera's distance to Terrain.
| 
 | overridevirtual | 
Method to be called to change terrain's LOD level.
| terrain | Instance of Terrain which LOD level is going to be changed | 
| synchronous | Run this as part of main thread or in background | 
| data | Any user specific data. | 
Implements Ogre::TerrainAutoUpdateLod.
| 
 | inlineoverridevirtual | 
Implements Ogre::TerrainAutoUpdateLod.
References Ogre::BY_DISTANCE.