|  | OGRE 14.3
    Object-Oriented Graphics Rendering Engine | 
Class encapsulating a set of AnimationState objects. More...
#include <OgreAnimationState.h>
 Inheritance diagram for Ogre::AnimationStateSet:
 Inheritance diagram for Ogre::AnimationStateSet:| Public Member Functions | |
| AnimationStateSet () | |
| Mutex, public for external locking if needed. | |
| AnimationStateSet (const AnimationStateSet &rhs) | |
| Create an animation set by copying the contents of another. | |
| ~AnimationStateSet () | |
| void | _notifyAnimationStateEnabled (AnimationState *target, bool enabled) | 
| Internal method respond to enable/disable an animation state. | |
| void | _notifyDirty (void) | 
| Set the dirty flag and dirty frame number on this state set. | |
| void | copyMatchingState (AnimationStateSet *target) const | 
| Copy the state of any matching animation states from this to another. | |
| AnimationState * | createAnimationState (const String &animName, Real timePos, Real length, Real weight=1.0, bool enabled=false) | 
| Create a new AnimationState instance. | |
| AnimationState * | getAnimationState (const String &name) const | 
| Get an animation state by the name of the animation. | |
| AnimationStateIterator | getAnimationStateIterator (void) | 
| Get an iterator over all the animation states in this set. | |
| ConstAnimationStateIterator | getAnimationStateIterator (void) const | 
| Get an iterator over all the animation states in this set. | |
| const AnimationStateMap & | getAnimationStates () const | 
| Get all the animation states in this set. | |
| unsigned long | getDirtyFrameNumber (void) const | 
| Get the latest animation state been altered frame number. | |
| ConstEnabledAnimationStateIterator | getEnabledAnimationStateIterator (void) const | 
| Get an iterator over all the enabled animation states in this set. | |
| const EnabledAnimationStateList & | getEnabledAnimationStates () const | 
| Get an iterator over all the enabled animation states in this set. | |
| bool | hasAnimationState (const String &name) const | 
| Tests if state for the named animation is present. | |
| bool | hasEnabledAnimationState (void) const | 
| Tests if exists enabled animation state in this set. | |
| void | removeAllAnimationStates (void) | 
| Remove all animation states. | |
| void | removeAnimationState (const String &name) | 
| Remove animation state with the given name. | |
Class encapsulating a set of AnimationState objects.
| Ogre::AnimationStateSet::AnimationStateSet | ( | ) | 
Mutex, public for external locking if needed.
Create a blank animation state set
Referenced by AnimationStateSet(), and copyMatchingState().
| Ogre::AnimationStateSet::AnimationStateSet | ( | const AnimationStateSet & | rhs | ) | 
Create an animation set by copying the contents of another.
References AnimationStateSet().
| Ogre::AnimationStateSet::~AnimationStateSet | ( | ) | 
| AnimationState * Ogre::AnimationStateSet::createAnimationState | ( | const String & | animName, | 
| Real | timePos, | ||
| Real | length, | ||
| Real | weight = 1.0, | ||
| bool | enabled = false ) | 
Create a new AnimationState instance.
| animName | The name of the animation | 
| timePos | Starting time position | 
| length | Length of the animation to play | 
| weight | Weight to apply the animation with | 
| enabled | Whether the animation is enabled | 
| AnimationState * Ogre::AnimationStateSet::getAnimationState | ( | const String & | name | ) | const | 
Get an animation state by the name of the animation.
| bool Ogre::AnimationStateSet::hasAnimationState | ( | const String & | name | ) | const | 
Tests if state for the named animation is present.
| void Ogre::AnimationStateSet::removeAnimationState | ( | const String & | name | ) | 
Remove animation state with the given name.
| void Ogre::AnimationStateSet::removeAllAnimationStates | ( | void | ) | 
Remove all animation states.
| AnimationStateIterator Ogre::AnimationStateSet::getAnimationStateIterator | ( | void | ) | 
Get an iterator over all the animation states in this set.
| ConstAnimationStateIterator Ogre::AnimationStateSet::getAnimationStateIterator | ( | void | ) | const | 
Get an iterator over all the animation states in this set.
| 
 | inline | 
Get all the animation states in this set.
| void Ogre::AnimationStateSet::copyMatchingState | ( | AnimationStateSet * | target | ) | const | 
Copy the state of any matching animation states from this to another.
References AnimationStateSet().
| void Ogre::AnimationStateSet::_notifyDirty | ( | void | ) | 
Set the dirty flag and dirty frame number on this state set.
| 
 | inline | 
Get the latest animation state been altered frame number.
| void Ogre::AnimationStateSet::_notifyAnimationStateEnabled | ( | AnimationState * | target, | 
| bool | enabled ) | 
Internal method respond to enable/disable an animation state.
| 
 | inline | 
Tests if exists enabled animation state in this set.
| ConstEnabledAnimationStateIterator Ogre::AnimationStateSet::getEnabledAnimationStateIterator | ( | void | ) | const | 
Get an iterator over all the enabled animation states in this set.
| 
 | inline | 
Get an iterator over all the enabled animation states in this set.