|  | OGRE 14.3
    Object-Oriented Graphics Rendering Engine | 
Internal structure defining a texture effect. More...
#include <OgreTextureUnitState.h>
| Public Attributes | |
| float | amplitude | 
| float | arg1 | 
| float | arg2 | 
| float | base | 
| ControllerFloat * | controller | 
| float | frequency | 
| const Frustum * | frustum | 
| float | phase | 
| int | subtype | 
| TextureEffectType | type | 
| WaveformType | waveType | 
Internal structure defining a texture effect.
| TextureEffectType Ogre::TextureUnitState::TextureEffect::type | 
| float Ogre::TextureUnitState::TextureEffect::arg1 | 
| float Ogre::TextureUnitState::TextureEffect::arg2 | 
| int Ogre::TextureUnitState::TextureEffect::subtype | 
| WaveformType Ogre::TextureUnitState::TextureEffect::waveType | 
| float Ogre::TextureUnitState::TextureEffect::base | 
| float Ogre::TextureUnitState::TextureEffect::frequency | 
| float Ogre::TextureUnitState::TextureEffect::phase | 
| float Ogre::TextureUnitState::TextureEffect::amplitude | 
| ControllerFloat* Ogre::TextureUnitState::TextureEffect::controller | 
| const Frustum* Ogre::TextureUnitState::TextureEffect::frustum |