A MotionState is Bullet's way of informing you about updates to an object.  
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#include <OgreBullet.h>
A MotionState is Bullet's way of informing you about updates to an object. 
Pass this MotionState to a btRigidBody to have your SceneNode updated automaticaly. 
◆ RigidBodyState()
  
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          | Ogre::Bullet::RigidBodyState::RigidBodyState | ( | Node * | node | ) |  |  | inline | 
 
 
◆ getWorldTransform()
  
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          | void Ogre::Bullet::RigidBodyState::getWorldTransform | ( | btTransform & | ret | ) | const |  | inlineoverride | 
 
 
◆ setWorldTransform()
  
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          | void Ogre::Bullet::RigidBodyState::setWorldTransform | ( | const btTransform & | in | ) |  |  | inlineoverride | 
 
 
The documentation for this class was generated from the following file: