|  | OGRE 14.3
    Object-Oriented Graphics Rendering Engine | 
A way of recording the way each LODs is recorded this Mesh. More...
#include <OgreMesh.h>
| Public Member Functions | |
| MeshLodUsage () | |
| Public Attributes | |
| EdgeData * | edgeData | 
| Edge list for this LOD level (may be derived from manual mesh). | |
| MeshPtr | manualMesh | 
| Hard link to mesh to avoid looking up each time. | |
| String | manualName | 
| Only relevant if mIsLodManual is true, the name of the alternative mesh to use. | |
| Real | userValue | 
| User-supplied values used to determine on which distance the lod is applies. | |
| Real | value | 
| Value used by to determine when this LOD applies. | |
A way of recording the way each LODs is recorded this Mesh.
| Real Ogre::MeshLodUsage::userValue | 
User-supplied values used to determine on which distance the lod is applies.
This is required in case the LOD strategy changes.
Referenced by MeshLodUsage().
| Real Ogre::MeshLodUsage::value | 
Value used by to determine when this LOD applies.
May be interpreted differently by different strategies. Transformed from user-supplied values with LodStrategy::transformUserValue.
Referenced by MeshLodUsage().
| String Ogre::MeshLodUsage::manualName | 
Only relevant if mIsLodManual is true, the name of the alternative mesh to use.
| 
 | mutable | 
Hard link to mesh to avoid looking up each time.
| 
 | mutable | 
Edge list for this LOD level (may be derived from manual mesh).
Referenced by MeshLodUsage().