|  | OGRE 14.3
    Object-Oriented Graphics Rendering Engine | 
Predefined controller value for getting / setting a texture coordinate modifications (scales and translates). More...
#include <OgrePredefinedControllers.h>
 Inheritance diagram for Ogre::TexCoordModifierControllerValue:
 Inheritance diagram for Ogre::TexCoordModifierControllerValue:| Public Member Functions | |
| TexCoordModifierControllerValue (TextureUnitState *t, bool translateU=false, bool translateV=false, bool scaleU=false, bool scaleV=false, bool rotate=false) | |
| float | getValue (void) const override | 
| void | setValue (float value) override | 
|  Public Member Functions inherited from Ogre::ControllerValue< float > | |
| virtual | ~ControllerValue () | 
| Static Public Member Functions | |
| static ControllerValueRealPtr | create (TextureUnitState *t, bool translateU=false, bool translateV=false, bool scaleU=false, bool scaleV=false, bool rotate=false) | 
| Constructor. | |
Predefined controller value for getting / setting a texture coordinate modifications (scales and translates).
Effects can be applied to the scale or the offset of the u or v coordinates, or both. If separate modifications are required to u and v then 2 instances are required to control both independently, or 4 if you want separate u and v scales as well as separate u and v offsets.
| Ogre::TexCoordModifierControllerValue::TexCoordModifierControllerValue | ( | TextureUnitState * | t, | 
| bool | translateU = false, | ||
| bool | translateV = false, | ||
| bool | scaleU = false, | ||
| bool | scaleV = false, | ||
| bool | rotate = false ) | 
| 
 | inlinestatic | 
Constructor.
| t | TextureUnitState to apply the modification to. | 
| translateU | If true, the u coordinates will be translated by the modification. | 
| translateV | If true, the v coordinates will be translated by the modification. | 
| scaleU | If true, the u coordinates will be scaled by the modification. | 
| scaleV | If true, the v coordinates will be scaled by the modification. | 
| rotate | If true, the texture will be rotated by the modification. | 
| 
 | overridevirtual | 
Implements Ogre::ControllerValue< float >.
| 
 | overridevirtual | 
Implements Ogre::ControllerValue< float >.