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|  | PCZSceneNode (SceneManager *creator) | 
|  | Standard constructor. 
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|  | PCZSceneNode (SceneManager *creator, const String &name) | 
|  | Standard constructor. 
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|  | ~PCZSceneNode () | 
|  | Standard destructor. 
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| void | _addToRenderQueue (Camera *cam, RenderQueue *queue, bool onlyShadowCasters, VisibleObjectsBoundsInfo *visibleBounds) | 
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| void | _update (bool updateChildren, bool parentHasChanged) override | 
|  | Internal method to update the Node. 
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| void | addZoneToVisitingZonesMap (PCZone *zone) | 
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| bool | allowedToVisit (void) | 
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| void | allowToVisit (bool yesno) | 
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| void | anchorToHomeZone (PCZone *zone) | 
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| void | clearNodeFromVisitedZones (void) | 
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| void | clearVisitingZonesMap (void) | 
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| SceneNode * | createChildSceneNode (const String &name, const Vector3 &translate=Vector3::ZERO, const Quaternion &rotate=Quaternion::IDENTITY) override | 
|  | Creates a new named SceneNode as a child of this node. 
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| SceneNode * | createChildSceneNode (const Vector3 &translate=Vector3::ZERO, const Quaternion &rotate=Quaternion::IDENTITY) override | 
|  | Creates an unnamed new SceneNode as a child of this node. 
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| void | enable (bool yesno) | 
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| PCZone * | getHomeZone (void) | 
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| unsigned long | getLastVisibleFrame (void) | 
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| PCZCamera * | getLastVisibleFromCamera () | 
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| Vector3 & | getPrevPosition (void) | 
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| ZoneData * | getZoneData (PCZone *zone) | 
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| bool | isAnchored (void) | 
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| bool | isEnabled (void) | 
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| bool | isMoved (void) | 
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| bool | isVisitingZone (PCZone *zone) | 
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| void | removeReferencesToZone (PCZone *zone) | 
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| void | savePrevPosition (void) | 
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| void | setHomeZone (PCZone *zone) | 
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| void | setLastVisibleFrame (unsigned long newLVF) | 
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| void | setLastVisibleFromCamera (PCZCamera *camera) | 
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| void | setMoved (bool value) | 
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| void | setZoneData (PCZone *zone, ZoneData *zoneData) | 
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| void | updateFromParentImpl () const override | 
|  | Class-specific implementation of _updateFromParent. 
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| void | updateZoneData (void) | 
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|  | SceneNode (SceneManager *creator) | 
|  | Constructor, only to be called by the creator SceneManager. 
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|  | SceneNode (SceneManager *creator, const String &name) | 
|  | Constructor, only to be called by the creator SceneManager. 
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|  | ~SceneNode () | 
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| void | _autoTrack (void) | 
|  | Internal method used by OGRE to update auto-tracking cameras. 
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| void | _findVisibleObjects (Camera *cam, RenderQueue *queue, VisibleObjectsBoundsInfo *visibleBounds, bool includeChildren=true, bool displayNodes=false, bool onlyShadowCasters=false) | 
|  | Internal method which locates any visible objects attached to this node and adds them to the passed in queue. 
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| const AxisAlignedBox & | _getWorldAABB (void) const | 
|  | Gets the axis-aligned bounding box of this node (and hence all subnodes). 
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| void | _notifyRootNode (void) | 
|  | Notifies this SceneNode that it is the root scene node. 
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| void | _update (bool updateChildren, bool parentHasChanged) override | 
|  | Internal method to update the Node. 
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| virtual void | _updateBounds (void) | 
|  | Tells the SceneNode to update the world bound info it stores. 
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| virtual void | attachObject (MovableObject *obj) | 
|  | Adds an instance of a scene object to this node. 
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| void | destroyAllChildrenAndObjects () | 
|  | Destroys everything attatched to or decended from this node. 
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| void | destroyAllObjects (void) | 
|  | Detaches and destroys all objects attached to this node. 
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| void | destroyChildAndObjects (const String &name) | 
|  | Removes and destroys the child and all movable objects attached to the child, and does the same to any children of that child node. 
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| void | destroyChildAndObjects (SceneNode *child) | 
|  | This is an overloaded member function, provided for convenience. It differs from the above function only in what argument(s) it accepts. 
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| void | destroyChildAndObjects (unsigned short index) | 
|  | This is an overloaded member function, provided for convenience. It differs from the above function only in what argument(s) it accepts. 
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| virtual void | detachAllObjects (void) | 
|  | Detaches all objects attached to this node. 
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| virtual MovableObject * | detachObject (const String &name) | 
|  | Detaches the named object from this node and returns a pointer to it. 
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| virtual void | detachObject (MovableObject *obj) | 
|  | Detaches an object by pointer. 
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| virtual MovableObject * | detachObject (unsigned short index) | 
|  | Detaches the indexed object from this scene node. 
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| void | findLights (LightList &destList, Real radius, uint32 lightMask=0xFFFFFFFF) const | 
|  | Allows retrieval of the nearest lights to the centre of this SceneNode. 
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| void | flipVisibility (bool cascade=true) const | 
|  | Inverts the visibility of all objects attached to this node. 
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| MovableObject * | getAttachedObject (const String &name) const | 
|  | Retrieves a pointer to an attached object by name. 
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| MovableObject * | getAttachedObject (size_t index) const | 
|  | Retrieves a pointer to an attached object by index. 
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| ObjectIterator | getAttachedObjectIterator (void) | 
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| ConstObjectIterator | getAttachedObjectIterator (void) const | 
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| const ObjectMap & | getAttachedObjects () const | 
|  | The MovableObjects attached to this node. 
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| const Vector3 & | getAutoTrackLocalDirection (void) const | 
|  | Get the auto tracking local direction for this node, if it is auto tracking. 
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| const Vector3 & | getAutoTrackOffset (void) const | 
|  | Get the auto tracking offset for this node, if the node is auto tracking. 
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| SceneNode * | getAutoTrackTarget (void) const | 
|  | Get the auto tracking target for this node, if any. 
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| SceneManager * | getCreator (void) const | 
|  | Gets the creator of this scene node. 
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| SceneNode * | getParentSceneNode (void) const | 
|  | Gets the parent of this SceneNode. 
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| bool | getShowBoundingBox () const | 
|  | This allows scene managers to determine if the node's bounding box should be added to the rendering queue. 
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| bool | isInSceneGraph (void) const | 
|  | Determines whether this node is in the scene graph, i.e. 
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| void | loadChildren (const String &filename) | 
|  | Load a scene from a file as children of this node. 
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| void | lookAt (const Vector3 &targetPoint, TransformSpace relativeTo, const Vector3 &localDirectionVector=Vector3::NEGATIVE_UNIT_Z) | 
|  | Points the local -Z direction of this node at a point in space. 
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| size_t | numAttachedObjects (void) const | 
|  | Reports the number of objects attached to this node. 
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| void | removeAndDestroyAllChildren (void) | 
|  | Removes and destroys all children of this node. 
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| void | removeAndDestroyChild (const String &name) | 
|  | This method removes and destroys the named child and all of its children. 
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| void | removeAndDestroyChild (SceneNode *child) | 
|  | This is an overloaded member function, provided for convenience. It differs from the above function only in what argument(s) it accepts. 
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| void | removeAndDestroyChild (unsigned short index) | 
|  | This is an overloaded member function, provided for convenience. It differs from the above function only in what argument(s) it accepts. 
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| void | saveChildren (const String &filename) | 
|  | Save the scene hierarchy starting at this node to file. 
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| void | setAutoTracking (bool enabled, SceneNode *const target=0, const Vector3 &localDirectionVector=Vector3::NEGATIVE_UNIT_Z, const Vector3 &offset=Vector3::ZERO) | 
|  | Enables / disables automatic tracking of another SceneNode. 
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| void | setDebugDisplayEnabled (bool enabled, bool cascade=true) const | 
|  | Tells all objects attached to this node whether to display their debug information or not. 
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| void | setDirection (const Vector3 &vec, TransformSpace relativeTo=TS_PARENT, const Vector3 &localDirectionVector=Vector3::NEGATIVE_UNIT_Z) | 
|  | This is an overloaded member function, provided for convenience. It differs from the above function only in what argument(s) it accepts. 
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| void | setDirection (Real x, Real y, Real z, TransformSpace relativeTo=TS_PARENT, const Vector3 &localDirectionVector=Vector3::NEGATIVE_UNIT_Z) | 
|  | Sets the node's direction vector ie it's local -z. 
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| void | setFixedYawAxis (bool useFixed, const Vector3 &fixedAxis=Vector3::UNIT_Y) | 
|  | Tells the node whether to yaw around it's own local Y axis or a fixed axis of choice. 
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| void | setVisible (bool visible, bool cascade=true) const | 
|  | Makes all objects attached to this node become visible / invisible. 
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| void | showBoundingBox (bool bShow) | 
|  | Allows the showing of the node's bounding box. 
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| void | yaw (const Radian &angle, TransformSpace relativeTo=TS_LOCAL) override | 
|  | Rotate the node around the Y-axis. 
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|  | Node () | 
|  | Constructor, should only be called by parent, not directly. 
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|  | Node (const String &name) | 
|  | Constructor, should only be called by parent, not directly. 
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| virtual | ~Node () | 
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| const Quaternion & | _getDerivedOrientation (void) const | 
|  | Gets the orientation of the node as derived from all parents. 
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| const Vector3 & | _getDerivedPosition (void) const | 
|  | Gets the position of the node as derived from all parents. 
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| const Vector3 & | _getDerivedScale (void) const | 
|  | Gets the scaling factor of the node as derived from all parents. 
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| const Affine3 & | _getFullTransform (void) const | 
|  | Gets the full transformation matrix for this node. 
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| void | _setDerivedOrientation (const Quaternion &q) | 
|  | Sets the final world orientation of the node directly. 
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| void | _setDerivedPosition (const Vector3 &pos) | 
|  | Sets the final world position of the node directly. 
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| void | addChild (Node *child) | 
|  | Adds a (precreated) child scene node to this node. 
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| void | cancelUpdate (Node *child) | 
|  | Called by children to notify their parent that they no longer need an update. 
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| Vector3 | convertLocalToWorldDirection (const Vector3 &localDir, bool useScale) | 
|  | Gets the world direction of a point in the node local space useful for simple transforms that don't require a child node. 
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| Quaternion | convertLocalToWorldOrientation (const Quaternion &localOrientation) | 
|  | Gets the world orientation of an orientation in the node local space useful for simple transforms that don't require a child node. 
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| Vector3 | convertLocalToWorldPosition (const Vector3 &localPos) | 
|  | Gets the world position of a point in the node local space useful for simple transforms that don't require a child node. 
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| Vector3 | convertWorldToLocalDirection (const Vector3 &worldDir, bool useScale) | 
|  | Gets the local direction, relative to this node, of the given world-space direction. 
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| Quaternion | convertWorldToLocalOrientation (const Quaternion &worldOrientation) | 
|  | Gets the local orientation, relative to this node, of the given world-space orientation. 
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| Vector3 | convertWorldToLocalPosition (const Vector3 &worldPos) | 
|  | Gets the local position, relative to this node, of the given world-space position. 
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| virtual Node * | createChild (const String &name, const Vector3 &translate=Vector3::ZERO, const Quaternion &rotate=Quaternion::IDENTITY) | 
|  | Creates a new named Node as a child of this node. 
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| virtual Node * | createChild (const Vector3 &translate=Vector3::ZERO, const Quaternion &rotate=Quaternion::IDENTITY) | 
|  | Creates an unnamed new Node as a child of this node. 
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| Node * | getChild (const String &name) const | 
|  | Gets a pointer to a named child node. 
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| Node * | getChild (unsigned short index) const | 
|  | Gets a pointer to a child node. 
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| ChildNodeIterator | getChildIterator (void) | 
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| ConstChildNodeIterator | getChildIterator (void) const | 
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| const ChildNodeMap & | getChildren () const | 
|  | List of sub-nodes of this Node. 
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| bool | getInheritOrientation (void) const | 
|  | Returns true if this node is affected by orientation applied to the parent node. 
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| bool | getInheritScale (void) const | 
|  | Returns true if this node is affected by scaling factors applied to the parent node. 
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| const Quaternion & | getInitialOrientation (void) const | 
|  | Gets the initial orientation of this node, see setInitialState for more info. 
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| const Vector3 & | getInitialPosition (void) const | 
|  | Gets the initial position of this node, see setInitialState for more info. 
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| const Vector3 & | getInitialScale (void) const | 
|  | Gets the initial position of this node, see setInitialState for more info. 
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| Listener * | getListener (void) const | 
|  | Gets the current listener for this Node. 
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| Matrix3 | getLocalAxes (void) const | 
|  | Gets a matrix whose columns are the local axes based on the nodes orientation relative to it's parent. 
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| const String & | getName (void) const | 
|  | Returns the name of the node. 
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| const Quaternion & | getOrientation () const | 
|  | Returns a quaternion representing the nodes orientation. 
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| Node * | getParent (void) const | 
|  | Gets this node's parent (NULL if this is the root). 
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| const Vector3 & | getPosition (void) const | 
|  | Gets the position of the node relative to it's parent. 
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| const Vector3 & | getScale (void) const | 
|  | Gets the scaling factor of this node. 
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| Real | getSquaredViewDepth (const Camera *cam) const | 
|  | Helper function, get the squared view depth. 
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| const Any & | getUserAny (void) const | 
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| UserObjectBindings & | getUserObjectBindings () | 
|  | Class that provides convenient interface to establish a linkage between custom user application objects and Ogre core classes. 
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| const UserObjectBindings & | getUserObjectBindings () const | 
|  | This is an overloaded member function, provided for convenience. It differs from the above function only in what argument(s) it accepts. 
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| virtual void | needUpdate (bool forceParentUpdate=false) | 
|  | To be called in the event of transform changes to this node that require it's recalculation. 
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| uint16 | numChildren (void) const | 
|  | Reports the number of child nodes under this one. 
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| virtual void | pitch (const Radian &angle, TransformSpace relativeTo=TS_LOCAL) | 
|  | Rotate the node around the X-axis. 
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| virtual void | removeAllChildren (void) | 
|  | Removes all child Nodes attached to this node. 
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| virtual Node * | removeChild (const String &name) | 
|  | Drops the named child from this node. 
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| virtual Node * | removeChild (Node *child) | 
|  | This is an overloaded member function, provided for convenience. It differs from the above function only in what argument(s) it accepts. 
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| virtual Node * | removeChild (unsigned short index) | 
|  | Drops the specified child from this node. 
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| void | requestUpdate (Node *child, bool forceParentUpdate=false) | 
|  | Called by children to notify their parent that they need an update. 
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| void | resetOrientation (void) | 
|  | Resets the nodes orientation (local axes as world axes, no rotation). 
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| void | resetToInitialState (void) | 
|  | Resets the position / orientation / scale of this node to it's initial state, see setInitialState for more info. 
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| virtual void | roll (const Radian &angle, TransformSpace relativeTo=TS_LOCAL) | 
|  | Rotate the node around the Z-axis. 
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| void | rotate (const Quaternion &q, TransformSpace relativeTo=TS_LOCAL) | 
|  | Rotate the node around an arbitrary axis using a Quarternion. 
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| void | rotate (const Vector3 &axis, const Radian &angle, TransformSpace relativeTo=TS_LOCAL) | 
|  | Rotate the node around an arbitrary axis. 
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| void | scale (const Vector3 &scale) | 
|  | Scales the node, combining it's current scale with the passed in scaling factor. 
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| void | scale (Real x, Real y, Real z) | 
|  | This is an overloaded member function, provided for convenience. It differs from the above function only in what argument(s) it accepts. 
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| void | setInheritOrientation (bool inherit) | 
|  | Tells the node whether it should inherit orientation from it's parent node. 
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| void | setInheritScale (bool inherit) | 
|  | Tells the node whether it should inherit scaling factors from it's parent node. 
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| void | setInitialState (void) | 
|  | Sets the current transform of this node to be the 'initial state' ie that position / orientation / scale to be used as a basis for delta values used in keyframe animation. 
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| void | setListener (Listener *listener) | 
|  | Sets a listener for this Node. 
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| void | setOrientation (const Quaternion &q) | 
|  | Sets the orientation of this node via a quaternion. 
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| void | setOrientation (Real w, Real x, Real y, Real z) | 
|  | This is an overloaded member function, provided for convenience. It differs from the above function only in what argument(s) it accepts. 
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| void | setPosition (const Vector3 &pos) | 
|  | Sets the position of the node relative to it's parent. 
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| void | setPosition (Real x, Real y, Real z) | 
|  | This is an overloaded member function, provided for convenience. It differs from the above function only in what argument(s) it accepts. 
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| void | setScale (const Vector3 &scale) | 
|  | Sets the scaling factor applied to this node. 
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| void | setScale (Real x, Real y, Real z) | 
|  | This is an overloaded member function, provided for convenience. It differs from the above function only in what argument(s) it accepts. 
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| void | setUserAny (const Any &anything) | 
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| void | translate (const Matrix3 &axes, const Vector3 &move, TransformSpace relativeTo=TS_PARENT) | 
|  | Moves the node along arbitrary axes. 
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| void | translate (const Matrix3 &axes, Real x, Real y, Real z, TransformSpace relativeTo=TS_PARENT) | 
|  | This is an overloaded member function, provided for convenience. It differs from the above function only in what argument(s) it accepts. 
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| void | translate (const Vector3 &d, TransformSpace relativeTo=TS_PARENT) | 
|  | Moves the node along the Cartesian axes. 
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| void | translate (Real x, Real y, Real z, TransformSpace relativeTo=TS_PARENT) | 
|  | This is an overloaded member function, provided for convenience. It differs from the above function only in what argument(s) it accepts. 
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