|  | 
|  | ApplicationContextQt (const Ogre::String &appName="Ogre3D") | 
|  | 
| void | addInputListener (InputListener *lis) | 
|  | This is an overloaded member function, provided for convenience. It differs from the above function only in what argument(s) it accepts. 
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|  | 
| void | addInputListener (NativeWindowType *win, InputListener *lis) override | 
|  | attach input listener 
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|  | 
| NativeWindowPair | createWindow (const Ogre::String &name, uint32_t w=0, uint32_t h=0, Ogre::NameValuePairList miscParams=Ogre::NameValuePairList()) override | 
|  | Create a new render window. 
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|  | 
| NativeWindowPair | createWindow (QWindow *window, Ogre::NameValuePairList miscParams=Ogre::NameValuePairList()) | 
|  | This is an overloaded member function, provided for convenience. It differs from the above function only in what argument(s) it accepts. 
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|  | 
| void | injectMainWindow (QWindow *window) | 
|  | allows overriding the main (first) Window with a pre-created QWindow 
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|  | 
| void | pollEvents () override | 
|  | process all window events since last call 
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|  | 
| void | removeInputListener (InputListener *lis) | 
|  | This is an overloaded member function, provided for convenience. It differs from the above function only in what argument(s) it accepts. 
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|  | 
| void | removeInputListener (NativeWindowType *win, InputListener *lis) override | 
|  | detatch input listener 
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|  | 
| void | setWindowGrab (bool grab=true) | 
|  | This is an overloaded member function, provided for convenience. It differs from the above function only in what argument(s) it accepts. 
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|  | 
| void | setWindowGrab (NativeWindowType *win, bool grab) override | 
|  | When input is grabbed the mouse is confined to the window. 
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|  | 
| void | shutdown () override | 
|  | Cleans up and shuts down the context. 
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|  | 
| void | useQtEventLoop (bool enable) | 
|  | signal that you want to use the Qt event loop 
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|  | 
|  | ApplicationContextBase (const Ogre::String &appName="Ogre3D") | 
|  | 
| virtual | ~ApplicationContextBase () | 
|  | 
| void | _fireInputEvent (const Event &event, uint32_t windowID) const | 
|  | inspect the event and call one of the corresponding functions on the registered InputListener 
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|  | 
| void | addInputListener (InputListener *lis) | 
|  | This is an overloaded member function, provided for convenience. It differs from the above function only in what argument(s) it accepts. 
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|  | 
| void | closeApp () | 
|  | This function closes down the application - saves the configuration then shutdowns. 
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|  | 
| void | createDummyScene () | 
|  | Creates dummy scene to allow rendering GUI in viewport. 
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|  | 
| virtual void | createRoot () | 
|  | Creates the OGRE root. 
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|  | 
| void | destroyDummyScene () | 
|  | Destroys dummy scene. 
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|  | 
| void | destroyRTShaderSystem () | 
|  | Destroy the RT Shader system. 
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|  | 
| void | destroyWindow (const Ogre::String &name) | 
|  | destroy and erase an NativeWindowPair by name 
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|  | 
| void | enableShaderCache () const | 
|  | enables the caching of compiled shaders to file 
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|  | 
| bool | frameEnded (const Ogre::FrameEvent &evt) override | 
|  | Called just after a frame has been rendered. 
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|  | 
| bool | frameRenderingQueued (const Ogre::FrameEvent &evt) override | 
|  | Called after all render targets have had their rendering commands issued, but before render windows have been asked to flip their buffers over. 
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|  | 
| bool | frameStarted (const Ogre::FrameEvent &evt) override | 
|  | Called when a frame is about to begin rendering. 
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|  | 
| virtual float | getDisplayDPI () const | 
|  | get the vertical DPI of the display 
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|  | 
| Ogre::FileSystemLayer & | getFSLayer () const | 
|  | get the FileSystemLayer instance pointing to an application specific directory 
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|  | 
| InputListener * | getImGuiInputListener () const | 
|  | 
| Ogre::OverlaySystem * | getOverlaySystem () const | 
|  | 
| Ogre::RenderWindow * | getRenderWindow () const | 
|  | get the main RenderWindow owns the context on OpenGL 
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|  | 
| Ogre::Root * | getRoot () const | 
|  | 
| void | initApp () | 
|  | This function initializes the render system and resources. 
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|  | 
| Ogre::ImGuiOverlay * | initialiseImGui () | 
|  | Set up the overlay system for usage with ImGui. 
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|  | 
| bool | initialiseRTShaderSystem () | 
|  | Initialize the RT Shader system. 
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|  | 
| virtual void | loadResources () | 
|  | Loads context-wide resource groups. 
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|  | 
| virtual void | locateResources () | 
|  | Finds context-wide resource groups. 
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|  | 
| virtual bool | oneTimeConfig () | 
|  | Configures the startup settings for OGRE. 
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|  | 
| void | reconfigure (const Ogre::String &renderer, Ogre::NameValuePairList &options) | 
|  | 
| void | removeInputListener (InputListener *lis) | 
|  | This is an overloaded member function, provided for convenience. It differs from the above function only in what argument(s) it accepts. 
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|  | 
| void | runRenderingSettingsDialog () | 
|  | Show the renderer configuration menu. 
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|  | 
| void | setRTSSWriteShadersToDisk (bool write) | 
|  | make the RTSS write out the generated shaders for caching and debugging 
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|  | 
| virtual void | setup () | 
|  | Sets up the context after configuration. 
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|  | 
| void | setWindowGrab (bool grab=true) | 
|  | This is an overloaded member function, provided for convenience. It differs from the above function only in what argument(s) it accepts. 
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|  | 
| virtual void | windowClosed (Ogre::RenderWindow *rw) | 
|  | 
| virtual bool | windowClosing (Ogre::RenderWindow *rw) | 
|  | 
| virtual void | windowFocusChange (Ogre::RenderWindow *rw) | 
|  | 
| virtual void | windowMoved (Ogre::RenderWindow *rw) | 
|  | 
| virtual void | windowResized (Ogre::RenderWindow *rw) | 
|  | 
| virtual | ~FrameListener () | 
|  | 
Specialization for connecting with Qt. 
- Set a QBasicTimer on this or call startTimer() to update all associated windows using Root::renderOneFrame.
- Use the QWindow::requestUpdate() slot to refresh a single Window using RenderWindow::update
- QWidget::createWindowContainer and QWidget::windowHandle() provide translation between QWidget and QWindow
Assumes that Ogre Main loop is used for compatibility with other implementations.