|  | OGRE 14.3
    Object-Oriented Graphics Rendering Engine | 
This optional class allows you to receive per-result callbacks from SceneQuery executions instead of a single set of consolidated results. More...
#include <OgreSceneQuery.h>
 Inheritance diagram for Ogre::SceneQueryListener:
 Inheritance diagram for Ogre::SceneQueryListener:| Public Member Functions | |
| virtual | ~SceneQueryListener () | 
| virtual bool | queryResult (MovableObject *object)=0 | 
| Called when a MovableObject is returned by a query. | |
| virtual bool | queryResult (SceneQuery::WorldFragment *fragment) | 
| Called when a WorldFragment is returned by a query. | |
This optional class allows you to receive per-result callbacks from SceneQuery executions instead of a single set of consolidated results.
You should override this with your own subclass. Note that certain query classes may refine this listener interface.
| 
 | inlinevirtual | 
| 
 | pure virtual | 
Called when a MovableObject is returned by a query.
The implementor should return 'true' to continue returning objects, or 'false' to abandon any further results from this query.
Implemented in Ogre::RegionSceneQuery.
| 
 | inlinevirtual | 
Called when a WorldFragment is returned by a query.
The implementor should return 'true' to continue returning objects, or 'false' to abandon any further results from this query.
Reimplemented in Ogre::RegionSceneQuery.