|  | OGRE 14.3
    Object-Oriented Graphics Rendering Engine | 
#include "OgrePrerequisites.h"#include "OgreMovableObject.h"#include "OgreAxisAlignedBox.h"#include "OgreVertexIndexData.h"#include "OgreHeaderPrefix.h"#include "OgreHeaderSuffix.h"| Classes | |
| class | Ogre::Frustum | 
| A frustum represents a pyramid, capped at the near and far end which is used to represent either a visible area or a projection area.  More... | |
| Namespaces | |
| namespace | Ogre | 
| Enumerations | |
| enum | Ogre::FrustumPlane : uint8 { Ogre::FRUSTUM_PLANE_NEAR = 0 , Ogre::FRUSTUM_PLANE_FAR = 1 , Ogre::FRUSTUM_PLANE_LEFT = 2 , Ogre::FRUSTUM_PLANE_RIGHT = 3 , Ogre::FRUSTUM_PLANE_TOP = 4 , Ogre::FRUSTUM_PLANE_BOTTOM = 5 } | 
| Worldspace clipping planes.  More... | |
| enum | Ogre::ProjectionType : uint8 { Ogre::PT_ORTHOGRAPHIC , Ogre::PT_PERSPECTIVE } | 
| Specifies perspective (realistic) or orthographic (architectural) projection.  More... | |