|  | OGRE 14.3
    Object-Oriented Graphics Rendering Engine | 
Implements default shadow camera setup. More...
#include <OgreShadowCameraSetup.h>
 Inheritance diagram for Ogre::DefaultShadowCameraSetup:
 Inheritance diagram for Ogre::DefaultShadowCameraSetup:| Public Member Functions | |
| DefaultShadowCameraSetup () | |
| virtual | ~DefaultShadowCameraSetup () | 
| void | getShadowCamera (const SceneManager *sm, const Camera *cam, const Viewport *vp, const Light *light, Camera *texCam, size_t iteration) const override | 
| Default shadow camera setup. | |
|  Public Member Functions inherited from Ogre::ShadowCameraSetup | |
| virtual | ~ShadowCameraSetup () | 
| Need virtual destructor in case subclasses use it. | |
| Static Public Member Functions | |
| static ShadowCameraSetupPtr | create () | 
Implements default shadow camera setup.
This implements the default shadow camera setup algorithm. This is what might be referred to as "normal" shadow mapping.
| Ogre::DefaultShadowCameraSetup::DefaultShadowCameraSetup | ( | ) | 
| 
 | virtual | 
| 
 | inlinestatic | 
| 
 | overridevirtual | 
Default shadow camera setup.
Implements Ogre::ShadowCameraSetup.
Reimplemented in Ogre::FocusedShadowCameraSetup, Ogre::LiSPSMShadowCameraSetup, and Ogre::PSSMShadowCameraSetup.