|  | OGRE 14.3
    Object-Oriented Graphics Rendering Engine | 
#include "OgrePrerequisites.h"#include "OgrePlane.h"#include "OgreQuaternion.h"#include "OgreColourValue.h"#include "OgreCommon.h"#include "OgreSceneQuery.h"#include "OgreAutoParamDataSource.h"#include "OgreAnimation.h"#include "OgreRenderQueue.h"#include "OgreRenderQueueSortingGrouping.h"#include "OgreResourceGroupManager.h"#include "OgreInstanceManager.h"#include "OgreManualObject.h"#include "OgreRenderSystem.h"#include "OgreLodListener.h"#include "OgreHeaderPrefix.h"#include "OgreNameGenerator.h"#include "OgreHeaderSuffix.h"| Classes | |
| class | Ogre::DebugDrawer | 
| Interface for visualising debugging the SceneManager state.  More... | |
| class | Ogre::DefaultAxisAlignedBoxSceneQuery | 
| Default implementation of AxisAlignedBoxSceneQuery.  More... | |
| class | Ogre::DefaultIntersectionSceneQuery | 
| Default implementation of IntersectionSceneQuery.  More... | |
| class | Ogre::DefaultPlaneBoundedVolumeListSceneQuery | 
| Default implementation of PlaneBoundedVolumeListSceneQuery.  More... | |
| class | Ogre::DefaultRaySceneQuery | 
| Default implementation of RaySceneQuery.  More... | |
| class | Ogre::DefaultSphereSceneQuery | 
| Default implementation of SphereSceneQuery.  More... | |
| class | Ogre::SceneManager | 
| Manages the organisation and rendering of a 'scene': a collection of objects and potentially world geometry.  More... | |
| class | Ogre::SceneManager::Listener | 
| Class that allows listening in on the various stages of SceneManager processing, so that custom behaviour can be implemented from outside.  More... | |
| struct | Ogre::SceneManager::RenderContext | 
| class | Ogre::SceneManager::SceneMgrQueuedRenderableVisitor | 
| Inner helper class to implement the visitor pattern for rendering objects in a queue.  More... | |
| struct | Ogre::SceneManager::SkyBoxGenParameters | 
| struct | Ogre::SceneManager::SkyDomeGenParameters | 
| struct | Ogre::SceneManager::SkyPlaneGenParameters | 
| class | Ogre::SceneManagerFactory | 
| Class which will create instances of a given SceneManager.  More... | |
| struct | Ogre::ShadowTextureConfig | 
| Structure containing the configuration for one shadow texture.  More... | |
| struct | Ogre::ShadowTextureListener | 
| struct | Ogre::ViewPoint | 
| Structure for holding a position & orientation pair.  More... | |
| struct | Ogre::VisibleObjectsBoundsInfo | 
| Structure collecting together information about the visible objects that have been discovered in a scene.  More... | |
| Namespaces | |
| namespace | Ogre | 
| Typedefs | |
| typedef ConstVectorIterator< ShadowTextureConfigList > | Ogre::ConstShadowTextureConfigIterator | 
| typedef std::vector< ShadowTextureConfig > | Ogre::ShadowTextureConfigList | 
| typedef std::vector< TexturePtr > | Ogre::ShadowTextureList | 
| Functions | |
| _OgreExport bool | Ogre::operator!= (const ShadowTextureConfig &lhs, const ShadowTextureConfig &rhs) | 
| _OgreExport bool | Ogre::operator== (const ShadowTextureConfig &lhs, const ShadowTextureConfig &rhs) | 
| Variables | |
| _OgreExport const String | Ogre::SMT_DEFAULT | 
| Default scene manager type name. | |