|  | OGRE 14.3
    Object-Oriented Graphics Rendering Engine | 
Abstract base class for level of detail strategy based on pixel count approximations from bounding sphere projection. More...
#include <OgrePixelCountLodStrategy.h>
 Inheritance diagram for Ogre::PixelCountLodStrategyBase:
 Inheritance diagram for Ogre::PixelCountLodStrategyBase:| Public Member Functions | |
| PixelCountLodStrategyBase (const String &name) | |
| Default constructor. | |
| Real | getBaseValue () const override | 
| Get the value of the first (highest) level of detail. | |
| ushort | getIndex (Real value, const Material::LodValueList &materialLodValueList) const override | 
| Get the index of the LOD usage which applies to a given value. | |
| ushort | getIndex (Real value, const Mesh::MeshLodUsageList &meshLodUsageList) const override | 
| Get the index of the LOD usage which applies to a given value. | |
| bool | isSorted (const Mesh::LodValueList &values) const override | 
| Determine if the LOD values are sorted from greatest detail to least detail. | |
| void | sort (Mesh::MeshLodUsageList &meshLodUsageList) const override | 
| Sort mesh LOD usage list from greatest to least detail. | |
| Real | transformBias (Real factor) const override | 
| Transform LOD bias so it only needs to be multiplied by the LOD value. | |
|  Public Member Functions inherited from Ogre::LodStrategy | |
| LodStrategy (const String &name) | |
| Constructor accepting name. | |
| virtual | ~LodStrategy () | 
| Virtual destructor. | |
| void | assertSorted (const Mesh::LodValueList &values) const | 
| Assert that the LOD values are sorted from greatest detail to least detail. | |
| const String & | getName () const | 
| Get the name of this strategy. | |
| Real | getValue (const MovableObject *movableObject, const Camera *camera) const | 
| Compute the LOD value for a given movable object relative to a given camera. | |
| virtual Real | transformUserValue (Real userValue) const | 
| Transform user supplied value to internal value. | |
Abstract base class for level of detail strategy based on pixel count approximations from bounding sphere projection.
| Ogre::PixelCountLodStrategyBase::PixelCountLodStrategyBase | ( | const String & | name | ) | 
Default constructor.
| 
 | overridevirtual | 
Get the value of the first (highest) level of detail.
Implements Ogre::LodStrategy.
Transform LOD bias so it only needs to be multiplied by the LOD value.
Implements Ogre::LodStrategy.
| 
 | overridevirtual | 
Get the index of the LOD usage which applies to a given value.
Implements Ogre::LodStrategy.
| 
 | overridevirtual | 
Get the index of the LOD usage which applies to a given value.
Implements Ogre::LodStrategy.
| 
 | overridevirtual | 
Sort mesh LOD usage list from greatest to least detail.
Implements Ogre::LodStrategy.
| 
 | overridevirtual | 
Determine if the LOD values are sorted from greatest detail to least detail.
Implements Ogre::LodStrategy.