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|  | LayeredBlending () | 
|  | Class default constructor. 
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| void | copyFrom (const SubRenderState &rhs) override | 
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| BlendMode | getBlendMode (unsigned short index) const | 
|  | Return the blend mode of the given texture unit index. 
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| bool | getSourceModifier (unsigned short index, SourceModifier &modType, int &customNum) const | 
|  | Returns the source modifier parameters for a given texture unit. 
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| const Ogre::String & | getType () const override | 
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| bool | setBlendMode (uint16 index, const String &mode) | 
|  | Set the blend mode of the given texture unit layer with the previous layer. 
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| bool | setSourceModifier (unsigned short index, const String &modType, int customNum) | 
|  | Set the source modifier parameters for a given texture unit. 
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|  | FFPTexturing () | 
|  | Class default constructor. 
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| int | getExecutionOrder () const override | 
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| bool | preAddToRenderState (const RenderState *renderState, Pass *srcPass, Pass *dstPass) override | 
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|  | SubRenderState () | 
|  | Class default constructor. 
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| virtual | ~SubRenderState () | 
|  | Class destructor. 
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| virtual bool | createCpuSubPrograms (ProgramSet *programSet) | 
|  | Create sub programs that represents this sub render state as part of a program set. 
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| SubRenderStateAccessorPtr | getAccessor () | 
|  | Return the accessor object to this sub render state. 
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| SubRenderStateAccessorPtr | getAccessor () const | 
|  | Return the accessor object to this sub render state. 
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| SubRenderState & | operator= (const SubRenderState &rhs) | 
|  | Operator = declaration. 
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| virtual void | setParameter (const String &name, const Any &value) | 
|  | This is an overloaded member function, provided for convenience. It differs from the above function only in what argument(s) it accepts. 
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| bool | setParameter (const String &name, const char *value) | 
|  | This is an overloaded member function, provided for convenience. It differs from the above function only in what argument(s) it accepts. 
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| virtual void | updateGpuProgramsParams (Renderable *rend, const Pass *pass, const AutoParamDataSource *source, const LightList *pLightList) | 
|  | Update GPU programs parameters before a rendering operation occurs. 
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|  |