| _addManualDepthBuffer(ID3D11DepthStencilView *depthSurface, uint32 width, uint32 height, uint32 fsaa, uint32 fsaaQuality) | Ogre::D3D11RenderSystem |  | 
  | _beginFrame() | Ogre::RenderSystem | virtual | 
  | _beginGeometryCount(void) | Ogre::RenderSystem | virtual | 
  | _cleanupDepthBuffers(bool bCleanManualBuffers=true) | Ogre::RenderSystem |  | 
  | _convertProjectionMatrix(const Matrix4 &matrix, Matrix4 &dest, bool forGpuProgram=false) | Ogre::D3D11RenderSystem | virtual | 
  | _createDepthBufferFor(RenderTarget *renderTarget) | Ogre::D3D11RenderSystem | virtual | 
  | _createRenderWindow(const String &name, unsigned int width, unsigned int height, bool fullScreen, const NameValuePairList *miscParams=0) | Ogre::D3D11RenderSystem | virtual | 
  | _disableTextureUnit(size_t texUnit) | Ogre::RenderSystem | virtual | 
  | _disableTextureUnitsFrom(size_t texUnit) | Ogre::RenderSystem | virtual | 
  | _dispatchCompute(const Vector3i &workgroupDim) | Ogre::D3D11RenderSystem | virtual | 
  | _endFrame(void) | Ogre::D3D11RenderSystem | virtual | 
  | _getBatchCount(void) const | Ogre::RenderSystem | virtual | 
  | _getCullingMode(void) const | Ogre::RenderSystem | virtual | 
  | _getDefaultViewportMaterialScheme(void) const | Ogre::RenderSystem |  | 
  | _getDevice() | Ogre::D3D11RenderSystem | inline | 
  | _getFaceCount(void) const | Ogre::RenderSystem | virtual | 
  | _getFeatureLevel() const | Ogre::D3D11RenderSystem | inline | 
  | _getVertexCount(void) const | Ogre::RenderSystem | virtual | 
  | _getViewport(void) | Ogre::RenderSystem | virtual | 
  | _initialise() override | Ogre::D3D11RenderSystem | virtual | 
  | _initRenderTargets(void) | Ogre::RenderSystem |  | 
  | _notifyCameraRemoved(const Camera *cam) | Ogre::RenderSystem |  | 
  | _removeManualDepthBuffer(DepthBuffer *depthBuffer) | Ogre::D3D11RenderSystem |  | 
  | _render(const RenderOperation &op) | Ogre::D3D11RenderSystem | virtual | 
  | _setAlphaRejectSettings(CompareFunction func, unsigned char value, bool alphaToCoverage) | Ogre::D3D11RenderSystem | virtual | 
  | _setColourBufferWriteEnabled(bool red, bool green, bool blue, bool alpha) | Ogre::RenderSystem | inline | 
  | _setCullingMode(CullingMode mode) | Ogre::D3D11RenderSystem | virtual | 
  | _setDepthBias(float constantBias, float slopeScaleBias) | Ogre::D3D11RenderSystem | virtual | 
  | _setDepthBufferParams(bool depthTest=true, bool depthWrite=true, CompareFunction depthFunction=CMPF_LESS_EQUAL) | Ogre::D3D11RenderSystem | virtual | 
  | _setDepthClamp(bool enable) | Ogre::D3D11RenderSystem | virtual | 
  | _setFog(FogMode f) | Ogre::RenderSystem | inline | 
  | _setLineWidth(float width) | Ogre::RenderSystem | inlinevirtual | 
  | _setPointParameters(bool attenuationEnabled, Real minSize, Real maxSize) | Ogre::RenderSystem | inlinevirtual | 
  | _setPointSpritesEnabled(bool enabled) | Ogre::RenderSystem | inlinevirtual | 
  | _setPolygonMode(PolygonMode level) | Ogre::D3D11RenderSystem | virtual | 
  | _setProjectionMatrix(Matrix4 m) | Ogre::RenderSystem |  | 
  | _setRenderTarget(RenderTarget *target) | Ogre::D3D11RenderSystem | virtual | 
  | _setSampler(size_t unit, Sampler &sampler) | Ogre::D3D11RenderSystem | virtual | 
  | _setSceneBlending(SceneBlendFactor sourceFactor, SceneBlendFactor destFactor, SceneBlendOperation op=SBO_ADD) | Ogre::RenderSystem | inline | 
  | _setSeparateSceneBlending(SceneBlendFactor sourceFactor, SceneBlendFactor destFactor, SceneBlendFactor sourceFactorAlpha, SceneBlendFactor destFactorAlpha, SceneBlendOperation op=SBO_ADD, SceneBlendOperation alphaOp=SBO_ADD) | Ogre::RenderSystem | inline | 
  | _setTexture(size_t unit, bool enabled, const TexturePtr &texPtr) | Ogre::D3D11RenderSystem | virtual | 
  | _setTextureBlendMode(size_t unit, const LayerBlendModeEx &bm) | Ogre::RenderSystem | inlinevirtual | 
  | _setTextureCoordCalculation(size_t unit, TexCoordCalcMethod m, const Frustum *frustum=0) | Ogre::RenderSystem | inlinevirtual | 
  | _setTextureCoordSet(size_t unit, size_t index) | Ogre::RenderSystem | inlinevirtual | 
  | _setTextureMatrix(size_t unit, const Matrix4 &xform) | Ogre::RenderSystem | inlinevirtual | 
  | _setTextureProjectionRelativeTo(bool enabled, const Vector3 &pos) | Ogre::RenderSystem | virtual | 
  | _setTextureUnitSettings(size_t texUnit, TextureUnitState &tl) | Ogre::RenderSystem | virtual | 
  | _setViewMatrix(const Matrix4 &m) | Ogre::RenderSystem | inline | 
  | _setViewport(Viewport *vp) | Ogre::D3D11RenderSystem | virtual | 
  | _setWorldMatrix(const Matrix4 &m) | Ogre::RenderSystem | inline | 
  | _swapAllRenderTargetBuffers() | Ogre::D3D11RenderSystem | virtual | 
  | _updateAllRenderTargets(bool swapBuffers=true) | Ogre::D3D11RenderSystem | virtual | 
  | _useLights(unsigned short limit) | Ogre::RenderSystem | inlinevirtual | 
  | addListener(Listener *l) | Ogre::RenderSystem |  | 
  | addToSwitchingFullscreenCounter() | Ogre::D3D11RenderSystem | inline | 
  | applyFixedFunctionParams(const GpuProgramParametersPtr ¶ms, uint16 variabilityMask) | Ogre::RenderSystem | inlinevirtual | 
  | attachRenderTarget(RenderTarget &target) | Ogre::RenderSystem |  | 
  | beginProfileEvent(const String &eventName) | Ogre::D3D11RenderSystem | virtual | 
  | bindGpuProgram(GpuProgram *prg) | Ogre::D3D11RenderSystem | virtual | 
  | bindGpuProgramParameters(GpuProgramType gptype, const GpuProgramParametersPtr ¶ms, uint16 mask) | Ogre::D3D11RenderSystem | virtual | 
  | clearFrameBuffer(unsigned int buffers, const ColourValue &colour=ColourValue::Black, float depth=1.0f, unsigned short stencil=0) | Ogre::D3D11RenderSystem |  | 
  | Ogre::RenderSystem::clearFrameBuffer(uint32 buffers, const ColourValue &colour=ColourValue::Black, float depth=1.0f, uint16 stencil=0)=0 | Ogre::RenderSystem | pure virtual | 
  | convertColourValue(const ColourValue &colour, uint32 *pDest) | Ogre::RenderSystem | inlinestatic | 
  | createHardwareOcclusionQuery(void) | Ogre::D3D11RenderSystem | virtual | 
  | createMultiRenderTarget(const String &name) | Ogre::D3D11RenderSystem | virtual | 
  | D3D11RenderSystem() | Ogre::D3D11RenderSystem |  | 
  | destroyHardwareOcclusionQuery(HardwareOcclusionQuery *hq) | Ogre::RenderSystem | virtual | 
  | destroyRenderTarget(const String &name) | Ogre::D3D11RenderSystem | virtual | 
  | destroyRenderTexture(const String &name) | Ogre::RenderSystem | virtual | 
  | destroyRenderWindow(const String &name) | Ogre::RenderSystem | virtual | 
  | detachRenderTarget(const String &name) | Ogre::D3D11RenderSystem | virtual | 
  | determineFSAASettings(uint fsaa, const String &fsaaHint, DXGI_FORMAT format, DXGI_SAMPLE_DESC *outFSAASettings) | Ogre::D3D11RenderSystem |  | 
  | endProfileEvent(void) | Ogre::D3D11RenderSystem | virtual | 
  | fireDeviceEvent(D3D11Device *device, const String &name, D3D11RenderWindowBase *sendingWindow=NULL) | Ogre::D3D11RenderSystem |  | 
  | getCapabilities(void) const | Ogre::RenderSystem | inline | 
  | getColourVertexElementType(void) | Ogre::RenderSystem | inlinestatic | 
  | getConfigOptions() const | Ogre::RenderSystem | inline | 
  | getCustomAttribute(const String &name, void *pData) | Ogre::D3D11RenderSystem | virtual | 
  | getDriverVersion(void) const | Ogre::RenderSystem | inline | 
  | getFixedFunctionParams(TrackVertexColourType tracking, FogMode fog) | Ogre::RenderSystem | inlinevirtual | 
  | getGlobalInstanceCount() const | Ogre::RenderSystem | inline | 
  | getGlobalInstanceVertexBuffer() const | Ogre::RenderSystem | inline | 
  | getGlobalInstanceVertexDeclaration() const | Ogre::RenderSystem | inline | 
  | getHorizontalTexelOffset(void) | Ogre::RenderSystem | inlinevirtual | 
  | getInvertVertexWinding(void) const | Ogre::RenderSystem |  | 
  | getMaximumDepthInputValue(void) | Ogre::D3D11RenderSystem | virtual | 
  | getMinimumDepthInputValue(void) | Ogre::D3D11RenderSystem | virtual | 
  | getMutableCapabilities() | Ogre::RenderSystem | inline | 
  | getName(void) const | Ogre::D3D11RenderSystem | virtual | 
  | getNativeShadingLanguageVersion() const | Ogre::RenderSystem | inline | 
  | getRenderSystemEvents(void) const | Ogre::RenderSystem | inline | 
  | getRenderTarget(const String &name) | Ogre::RenderSystem |  | 
  | getRenderWindowDescription() const | Ogre::RenderSystem |  | 
  | getSharedListener(void) | Ogre::RenderSystem | static | 
  | getSwitchingFullscreenCounter() const | Ogre::D3D11RenderSystem | inline | 
  | getVerticalTexelOffset(void) | Ogre::RenderSystem | inlinevirtual | 
  | handleDeviceLost() | Ogre::D3D11RenderSystem |  | 
  | initConfigOptions(void) | Ogre::D3D11RenderSystem | virtual | 
  | initRenderSystem() | Ogre::D3D11RenderSystem |  | 
  | isGpuProgramBound(GpuProgramType gptype) | Ogre::RenderSystem |  | 
  | isReverseDepthBufferEnabled() const | Ogre::RenderSystem |  | 
  | markProfileEvent(const String &eventName) | Ogre::D3D11RenderSystem | virtual | 
  | postExtraThreadsStarted() | Ogre::RenderSystem | inlinevirtual | 
  | preExtraThreadsStarted() | Ogre::RenderSystem | inlinevirtual | 
  | registerThread() | Ogre::RenderSystem | inlinevirtual | 
  | reinitialise(void) | Ogre::RenderSystem |  | 
  | removeListener(Listener *l) | Ogre::RenderSystem |  | 
  | RenderSystem() | Ogre::RenderSystem |  | 
  | setClipPlanes(const PlaneList &clipPlanes) | Ogre::RenderSystem | virtual | 
  | setColourBlendState(const ColourBlendState &state) | Ogre::D3D11RenderSystem | virtual | 
  | setConfigOption(const String &name, const String &value) | Ogre::D3D11RenderSystem | virtual | 
  | setCurrentPassIterationCount(const size_t count) | Ogre::RenderSystem | inlinevirtual | 
  | setDepthBufferFor(RenderTarget *renderTarget) | Ogre::RenderSystem |  | 
  | setDeriveDepthBias(bool derive, float baseValue=0.0f, float multiplier=0.0f, float slopeScale=0.0f) | Ogre::RenderSystem | inline | 
  | setDrawBuffer(ColourBufferType colourBuffer) | Ogre::D3D11RenderSystem | virtual | 
  | setGlobalInstanceCount(uint32 val) | Ogre::RenderSystem | inline | 
  | setGlobalInstanceVertexBuffer(const HardwareVertexBufferPtr &val) | Ogre::RenderSystem |  | 
  | setGlobalInstanceVertexDeclaration(VertexDeclaration *val) | Ogre::RenderSystem | inline | 
  | setInvertVertexWinding(bool invert) | Ogre::RenderSystem |  | 
  | setLightingEnabled(bool enabled) | Ogre::RenderSystem | inlinevirtual | 
  | setNormaliseNormals(bool normalise) | Ogre::RenderSystem | inlinevirtual | 
  | setScissorTest(bool enabled, const Rect &rect=Rect()) | Ogre::D3D11RenderSystem | virtual | 
  | Ogre::RenderSystem::setScissorTest(bool enabled, uint32 left, uint32 top=0, uint32 right=800, uint32 bottom=600) | Ogre::RenderSystem | inline | 
  | setShadingType(ShadeOptions so) | Ogre::RenderSystem | inlinevirtual | 
  | setSharedListener(Listener *listener) | Ogre::RenderSystem | static | 
  | setStencilBufferParams(CompareFunction func=CMPF_ALWAYS_PASS, uint32 refValue=0, uint32 compareMask=0xFFFFFFFF, uint32 writeMask=0xFFFFFFFF, StencilOperation stencilFailOp=SOP_KEEP, StencilOperation depthFailOp=SOP_KEEP, StencilOperation passOp=SOP_KEEP, bool twoSidedOperation=false) | Ogre::RenderSystem |  | 
  | setStencilCheckEnabled(bool enabled) | Ogre::RenderSystem |  | 
  | setStencilState(const StencilState &state) override | Ogre::D3D11RenderSystem | virtual | 
  | setSubroutine(GpuProgramType gptype, unsigned int slotIndex, const String &subroutineName) | Ogre::D3D11RenderSystem |  | 
  | setSubroutine(GpuProgramType gptype, const String &slotName, const String &subroutineName) | Ogre::D3D11RenderSystem |  | 
  | setVertexBufferBinding(VertexBufferBinding *binding) | Ogre::D3D11RenderSystem |  | 
  | setVertexDeclaration(VertexDeclaration *decl) | Ogre::D3D11RenderSystem |  | 
  | setVertexDeclaration(VertexDeclaration *decl, VertexBufferBinding *binding) | Ogre::D3D11RenderSystem |  | 
  | shutdown() | Ogre::D3D11RenderSystem | virtual | 
  | unbindGpuProgram(GpuProgramType gptype) | Ogre::D3D11RenderSystem | virtual | 
  | unregisterThread() | Ogre::RenderSystem | inlinevirtual | 
  | useCustomRenderSystemCapabilities(RenderSystemCapabilities *capabilities) | Ogre::RenderSystem |  | 
  | validateConfigOptions(void) | Ogre::D3D11RenderSystem | virtual | 
  | validateDevice(bool forceDeviceElection=false) | Ogre::D3D11RenderSystem |  | 
  | ~D3D11RenderSystem() | Ogre::D3D11RenderSystem |  | 
  | ~RenderSystem() | Ogre::RenderSystem | virtual |