| addComponent(Entity jointEntity, bool isDisabled, const HingeJointComponent &component) | reactphysics3d::HingeJointComponents |  | 
  | Components(MemoryAllocator &allocator, size_t componentDataSize, size_t alignmentMarginSize) | reactphysics3d::Components |  | 
  | getA1(Entity jointEntity) | reactphysics3d::HingeJointComponents |  | 
  | getB2CrossA1(Entity jointEntity) | reactphysics3d::HingeJointComponents |  | 
  | getBiasRotation(Entity jointEntity) | reactphysics3d::HingeJointComponents |  | 
  | getBiasTranslation(Entity jointEntity) | reactphysics3d::HingeJointComponents |  | 
  | getBLowerLimit(Entity jointEntity) const | reactphysics3d::HingeJointComponents |  | 
  | getBUpperLimit(Entity jointEntity) const | reactphysics3d::HingeJointComponents |  | 
  | getC2CrossA1(Entity jointEntity) | reactphysics3d::HingeJointComponents |  | 
  | getEntityIndex(Entity entity) const | reactphysics3d::Components |  | 
  | getHingeLocalAxisBody1(Entity jointEntity) | reactphysics3d::HingeJointComponents |  | 
  | getHingeLocalAxisBody2(Entity jointEntity) | reactphysics3d::HingeJointComponents |  | 
  | getI1(Entity jointEntity) const | reactphysics3d::HingeJointComponents |  | 
  | getI2(Entity jointEntity) const | reactphysics3d::HingeJointComponents |  | 
  | getImpulseLowerLimit(Entity jointEntity) const | reactphysics3d::HingeJointComponents |  | 
  | getImpulseMotor(Entity jointEntity) const | reactphysics3d::HingeJointComponents |  | 
  | getImpulseRotation(Entity jointEntity) | reactphysics3d::HingeJointComponents |  | 
  | getImpulseTranslation(Entity jointEntity) | reactphysics3d::HingeJointComponents |  | 
  | getImpulseUpperLimit(Entity jointEntity) const | reactphysics3d::HingeJointComponents |  | 
  | getInitOrientationDifferenceInv(Entity jointEntity) | reactphysics3d::HingeJointComponents |  | 
  | getInverseMassMatrixLimitMotor(Entity jointEntity) const | reactphysics3d::HingeJointComponents |  | 
  | getInverseMassMatrixMotor(Entity jointEntity) | reactphysics3d::HingeJointComponents |  | 
  | getInverseMassMatrixRotation(Entity jointEntity) | reactphysics3d::HingeJointComponents |  | 
  | getInverseMassMatrixTranslation(Entity jointEntity) | reactphysics3d::HingeJointComponents |  | 
  | getIsEntityDisabled(Entity entity) const | reactphysics3d::Components |  | 
  | getIsLimitEnabled(Entity jointEntity) const | reactphysics3d::HingeJointComponents |  | 
  | getIsLowerLimitViolated(Entity jointEntity) const | reactphysics3d::HingeJointComponents |  | 
  | getIsMotorEnabled(Entity jointEntity) const | reactphysics3d::HingeJointComponents |  | 
  | getIsUpperLimitViolated(Entity jointEntity) const | reactphysics3d::HingeJointComponents |  | 
  | getJoint(Entity jointEntity) const | reactphysics3d::HingeJointComponents |  | 
  | getLocalAnchorPointBody1(Entity jointEntity) const | reactphysics3d::HingeJointComponents |  | 
  | getLocalAnchorPointBody2(Entity jointEntity) const | reactphysics3d::HingeJointComponents |  | 
  | getLowerLimit(Entity jointEntity) const | reactphysics3d::HingeJointComponents |  | 
  | getMaxMotorTorque(Entity jointEntity) const | reactphysics3d::HingeJointComponents |  | 
  | getMotorSpeed(Entity jointEntity) const | reactphysics3d::HingeJointComponents |  | 
  | getNbComponents() const | reactphysics3d::Components |  | 
  | getNbEnabledComponents() const | reactphysics3d::Components |  | 
  | getR1World(Entity jointEntity) const | reactphysics3d::HingeJointComponents |  | 
  | getR2World(Entity jointEntity) const | reactphysics3d::HingeJointComponents |  | 
  | getUpperLimit(Entity jointEntity) const | reactphysics3d::HingeJointComponents |  | 
  | hasComponent(Entity entity) const | reactphysics3d::Components |  | 
  | hasComponentGetIndex(Entity entity, uint32 &entityIndex) const | reactphysics3d::Components |  | 
  | HingeJointComponents(MemoryAllocator &allocator) | reactphysics3d::HingeJointComponents |  | 
  | init() | reactphysics3d::Components |  | 
  | removeComponent(Entity entity) | reactphysics3d::Components |  | 
  | setA1(Entity jointEntity, const Vector3 &a1) | reactphysics3d::HingeJointComponents |  | 
  | setB2CrossA1(Entity jointEntity, const Vector3 &b2CrossA1) | reactphysics3d::HingeJointComponents |  | 
  | setBiasRotation(Entity jointEntity, const Vector2 &impulseRotation) | reactphysics3d::HingeJointComponents |  | 
  | setBiasTranslation(Entity jointEntity, const Vector3 &impulseTranslation) | reactphysics3d::HingeJointComponents |  | 
  | setBLowerLimit(Entity jointEntity, decimal bLowerLimit) const | reactphysics3d::HingeJointComponents |  | 
  | setBUpperLimit(Entity jointEntity, decimal bUpperLimit) | reactphysics3d::HingeJointComponents |  | 
  | setC2CrossA1(Entity jointEntity, const Vector3 &c2CrossA1) | reactphysics3d::HingeJointComponents |  | 
  | setHingeLocalAxisBody1(Entity jointEntity, const Vector3 &hingeLocalAxisBody1) | reactphysics3d::HingeJointComponents |  | 
  | setHingeLocalAxisBody2(Entity jointEntity, const Vector3 &hingeLocalAxisBody2) | reactphysics3d::HingeJointComponents |  | 
  | setI1(Entity jointEntity, const Matrix3x3 &i1) | reactphysics3d::HingeJointComponents |  | 
  | setI2(Entity jointEntity, const Matrix3x3 &i2) | reactphysics3d::HingeJointComponents |  | 
  | setImpulseLowerLimit(Entity jointEntity, decimal impulseLowerLimit) | reactphysics3d::HingeJointComponents |  | 
  | setImpulseMotor(Entity jointEntity, decimal impulseMotor) | reactphysics3d::HingeJointComponents |  | 
  | setImpulseRotation(Entity jointEntity, const Vector2 &impulseTranslation) | reactphysics3d::HingeJointComponents |  | 
  | setImpulseTranslation(Entity jointEntity, const Vector3 &impulseTranslation) | reactphysics3d::HingeJointComponents |  | 
  | setImpulseUpperLimit(Entity jointEntity, decimal impulseUpperLimit) const | reactphysics3d::HingeJointComponents |  | 
  | setInitOrientationDifferenceInv(Entity jointEntity, const Quaternion &initOrientationDifferenceInv) | reactphysics3d::HingeJointComponents |  | 
  | setInverseMassMatrixLimitMotor(Entity jointEntity, decimal inverseMassMatrixLimitMotor) | reactphysics3d::HingeJointComponents |  | 
  | setInverseMassMatrixMotor(Entity jointEntity, decimal inverseMassMatrixMotor) | reactphysics3d::HingeJointComponents |  | 
  | setInverseMassMatrixRotation(Entity jointEntity, const Matrix2x2 &inverseMassMatrix) | reactphysics3d::HingeJointComponents |  | 
  | setInverseMassMatrixTranslation(Entity jointEntity, const Matrix3x3 &inverseMassMatrix) | reactphysics3d::HingeJointComponents |  | 
  | setIsEntityDisabled(Entity entity, bool isDisabled) | reactphysics3d::Components |  | 
  | setIsLimitEnabled(Entity jointEntity, bool isLimitEnabled) | reactphysics3d::HingeJointComponents |  | 
  | setIsLowerLimitViolated(Entity jointEntity, bool isLowerLimitViolated) | reactphysics3d::HingeJointComponents |  | 
  | setIsMotorEnabled(Entity jointEntity, bool isMotorEnabled) const | reactphysics3d::HingeJointComponents |  | 
  | setIsUpperLimitViolated(Entity jointEntity, bool isUpperLimitViolated) const | reactphysics3d::HingeJointComponents |  | 
  | setJoint(Entity jointEntity, HingeJoint *joint) const | reactphysics3d::HingeJointComponents |  | 
  | setLocalAnchorPointBody1(Entity jointEntity, const Vector3 &localAnchoirPointBody1) | reactphysics3d::HingeJointComponents |  | 
  | setLocalAnchorPointBody2(Entity jointEntity, const Vector3 &localAnchoirPointBody2) | reactphysics3d::HingeJointComponents |  | 
  | setLowerLimit(Entity jointEntity, decimal lowerLimit) const | reactphysics3d::HingeJointComponents |  | 
  | setMaxMotorTorque(Entity jointEntity, decimal maxMotorTorque) | reactphysics3d::HingeJointComponents |  | 
  | setMotorSpeed(Entity jointEntity, decimal motorSpeed) | reactphysics3d::HingeJointComponents |  | 
  | setR1World(Entity jointEntity, const Vector3 &r1World) | reactphysics3d::HingeJointComponents |  | 
  | setR2World(Entity jointEntity, const Vector3 &r2World) | reactphysics3d::HingeJointComponents |  | 
  | setUpperLimit(Entity jointEntity, decimal upperLimit) | reactphysics3d::HingeJointComponents |  | 
  | ~Components() | reactphysics3d::Components | virtual | 
  | ~HingeJointComponents() override=default | reactphysics3d::HingeJointComponents | virtual |