|  | ReactPhysics3D
    v0.10.2
    C++ Physics engine library | 
Class ConcaveMeshRaycastCallback. More...
#include <include/reactphysics3d/collision/shapes/ConcaveMeshShape.h>
 
  
| Public Member Functions | |
| ConcaveMeshRaycastCallback (const ConcaveMeshShape &concaveMeshShape, Collider *collider, RaycastInfo &raycastInfo, const Ray &ray, MemoryAllocator &allocator) | |
| virtual decimal | raycastBroadPhaseShape (int32 nodeId, const Ray &ray) override | 
| Collect all the AABB nodes that are hit by the ray in the Dynamic AABB Tree. | |
| void | raycastTriangles () | 
| Raycast all collision shapes that have been collected. | |
| bool | getIsHit () const | 
| Return true if a raycast hit has been found. | |
Class ConcaveMeshRaycastCallback.
| 
 | overridevirtual | 
Collect all the AABB nodes that are hit by the ray in the Dynamic AABB Tree.
Implements reactphysics3d::DynamicAABBTreeRaycastCallback.