|  | ReactPhysics3D
    v0.10.2
    C++ Physics engine library | 
This class can be used to register a callback for collision overlap queries between bodies. More...
#include <include/reactphysics3d/collision/OverlapCallback.h>
| Classes | |
| class | CallbackData | 
| This class contains data about overlap between bodies.  More... | |
| class | OverlapPair | 
| This class represents the contact between two colliders of the physics world.  More... | |
| Public Member Functions | |
| virtual | ~OverlapCallback () | 
| Destructor. | |
| virtual void | onOverlap (CallbackData &callbackData)=0 | 
| This method will be called to report bodies that overlap. | |
This class can be used to register a callback for collision overlap queries between bodies.
You should implement your own class inherited from this one and implement the onOverlap() method.