| dot(const Quaternion &quaternion) const | reactphysics3d::Quaternion |  | 
  | fromEulerAngles(decimal angleX, decimal angleY, decimal angleZ) | reactphysics3d::Quaternion | static | 
  | fromEulerAngles(const Vector3 &eulerAngles) | reactphysics3d::Quaternion | static | 
  | getConjugate() const | reactphysics3d::Quaternion |  | 
  | getInverse() const | reactphysics3d::Quaternion |  | 
  | getMatrix() const | reactphysics3d::Quaternion |  | 
  | getRotationAngleAxis(decimal &angle, Vector3 &axis) const | reactphysics3d::Quaternion |  | 
  | getUnit() const | reactphysics3d::Quaternion |  | 
  | getVectorV() const | reactphysics3d::Quaternion |  | 
  | identity() | reactphysics3d::Quaternion | static | 
  | inverse() | reactphysics3d::Quaternion |  | 
  | isFinite() const | reactphysics3d::Quaternion |  | 
  | isUnit() const | reactphysics3d::Quaternion |  | 
  | isValid() const | reactphysics3d::Quaternion |  | 
  | length() const | reactphysics3d::Quaternion |  | 
  | lengthSquare() const | reactphysics3d::Quaternion |  | 
  | normalize() | reactphysics3d::Quaternion |  | 
  | operator*(decimal nb) const | reactphysics3d::Quaternion |  | 
  | operator*(const Quaternion &quaternion) const | reactphysics3d::Quaternion |  | 
  | operator*(const Vector3 &point) const | reactphysics3d::Quaternion |  | 
  | operator+(const Quaternion &quaternion) const | reactphysics3d::Quaternion |  | 
  | operator+=(const Quaternion &quaternion) | reactphysics3d::Quaternion |  | 
  | operator-(const Quaternion &quaternion) const | reactphysics3d::Quaternion |  | 
  | operator-=(const Quaternion &quaternion) | reactphysics3d::Quaternion |  | 
  | operator==(const Quaternion &quaternion) const | reactphysics3d::Quaternion |  | 
  | Quaternion() | reactphysics3d::Quaternion |  | 
  | Quaternion(decimal newX, decimal newY, decimal newZ, decimal newW) | reactphysics3d::Quaternion |  | 
  | Quaternion(decimal newW, const Vector3 &v) | reactphysics3d::Quaternion |  | 
  | Quaternion(const Vector3 &v, decimal newW) | reactphysics3d::Quaternion |  | 
  | Quaternion(const Matrix3x3 &matrix) | reactphysics3d::Quaternion |  | 
  | setAllValues(decimal newX, decimal newY, decimal newZ, decimal newW) | reactphysics3d::Quaternion |  | 
  | setToIdentity() | reactphysics3d::Quaternion |  | 
  | setToZero() | reactphysics3d::Quaternion |  | 
  | slerp(const Quaternion &quaternion1, const Quaternion &quaternion2, decimal t) | reactphysics3d::Quaternion | static | 
  | to_string() const | reactphysics3d::Quaternion |  | 
  | w | reactphysics3d::Quaternion |  | 
  | x | reactphysics3d::Quaternion |  | 
  | y | reactphysics3d::Quaternion |  | 
  | z | reactphysics3d::Quaternion |  |