|  | ReactPhysics3D
    v0.10.2
    C++ Physics engine library | 
This abstract class represents the collision shape associated with a body that is used during the narrow-phase collision detection. More...
#include <include/reactphysics3d/collision/shapes/CollisionShape.h>
 
  
| Public Member Functions | |
| CollisionShape (CollisionShapeName name, CollisionShapeType type, MemoryAllocator &allocator) | |
| Constructor. | |
| virtual | ~CollisionShape ()=default | 
| Destructor. | |
| CollisionShape (const CollisionShape &shape)=delete | |
| Deleted copy-constructor. | |
| CollisionShape & | operator= (const CollisionShape &shape)=delete | 
| Deleted assignment operator. | |
| CollisionShapeName | getName () const | 
| Return the name of the collision shape. | |
| CollisionShapeType | getType () const | 
| Return the type of the collision shape. | |
| virtual bool | isConvex () const =0 | 
| Return true if the collision shape is convex, false if it is concave. | |
| virtual bool | isPolyhedron () const =0 | 
| Return true if the collision shape is a polyhedron. | |
| virtual AABB | getLocalBounds () const =0 | 
| Return the local bounds of the shape in x, y and z directions. | |
| uint32 | getId () const | 
| Return the id of the shape. | |
| virtual Vector3 | getLocalInertiaTensor (decimal mass) const =0 | 
| Return the local inertia tensor of the collision shapes. | |
| virtual decimal | getVolume () const =0 | 
| Compute and return the volume of the collision shape. | |
| virtual AABB | computeTransformedAABB (const Transform &transform) const | 
| Compute the transformed AABB of the collision shape given a transform. | |
| virtual std::string | to_string () const =0 | 
| Return the string representation of the shape. | |
This abstract class represents the collision shape associated with a body that is used during the narrow-phase collision detection.
Compute the transformed AABB of the collision shape given a transform.
| transform | Transform to use to for the space conversion | 
Reimplemented in reactphysics3d::SphereShape, and reactphysics3d::TriangleShape.
| 
 | pure virtual | 
Return the local bounds of the shape in x, y and z directions.
Implemented in reactphysics3d::BoxShape, reactphysics3d::CapsuleShape, reactphysics3d::ConcaveMeshShape, reactphysics3d::ConvexMeshShape, reactphysics3d::HeightFieldShape, reactphysics3d::SphereShape, and reactphysics3d::TriangleShape.
| 
 | pure virtual | 
Return the local inertia tensor of the collision shapes.
Implemented in reactphysics3d::BoxShape, reactphysics3d::CapsuleShape, reactphysics3d::ConcaveShape, reactphysics3d::ConvexMeshShape, reactphysics3d::SphereShape, and reactphysics3d::TriangleShape.
| RP3D_FORCE_INLINE CollisionShapeName reactphysics3d::CollisionShape::getName | ( | ) | const | 
Return the name of the collision shape.
| RP3D_FORCE_INLINE CollisionShapeType reactphysics3d::CollisionShape::getType | ( | ) | const | 
Return the type of the collision shape.
| 
 | pure virtual | 
Compute and return the volume of the collision shape.
Implemented in reactphysics3d::BoxShape, reactphysics3d::CapsuleShape, reactphysics3d::ConcaveShape, reactphysics3d::ConvexMeshShape, reactphysics3d::SphereShape, and reactphysics3d::TriangleShape.
| 
 | pure virtual | 
Return true if the collision shape is convex, false if it is concave.
Implemented in reactphysics3d::ConcaveShape, and reactphysics3d::ConvexShape.
| 
 | pure virtual | 
Return true if the collision shape is a polyhedron.
Implemented in reactphysics3d::CapsuleShape, reactphysics3d::ConcaveShape, reactphysics3d::ConvexPolyhedronShape, and reactphysics3d::SphereShape.
| 
 | pure virtual | 
Return the string representation of the shape.
Implemented in reactphysics3d::BoxShape, reactphysics3d::CapsuleShape, reactphysics3d::ConcaveMeshShape, reactphysics3d::ConvexMeshShape, reactphysics3d::HeightFieldShape, reactphysics3d::SphereShape, and reactphysics3d::TriangleShape.