| CollisionShape(CollisionShapeName name, CollisionShapeType type, MemoryAllocator &allocator) | reactphysics3d::CollisionShape |  | 
  | CollisionShape(const CollisionShape &shape)=delete | reactphysics3d::CollisionShape |  | 
  | computeSmoothTriangleMeshContact(const CollisionShape *shape1, const CollisionShape *shape2, Vector3 &localContactPointShape1, Vector3 &localContactPointShape2, const Transform &shape1ToWorld, const Transform &shape2ToWorld, decimal penetrationDepth, Vector3 &outSmoothVertexNormal) | reactphysics3d::TriangleShape | static | 
  | computeTransformedAABB(const Transform &transform) const override | reactphysics3d::TriangleShape | virtual | 
  | ConvexPolyhedronShape(CollisionShapeName name, MemoryAllocator &allocator) | reactphysics3d::ConvexPolyhedronShape |  | 
  | ConvexPolyhedronShape(const ConvexPolyhedronShape &shape)=delete | reactphysics3d::ConvexPolyhedronShape |  | 
  | ConvexShape(CollisionShapeName name, CollisionShapeType type, MemoryAllocator &allocator, decimal margin=decimal(0.0)) | reactphysics3d::ConvexShape |  | 
  | ConvexShape(const ConvexShape &shape)=delete | reactphysics3d::ConvexShape |  | 
  | findMostAntiParallelFace(const Vector3 &direction) const | reactphysics3d::ConvexPolyhedronShape |  | 
  | getCentroid() const override | reactphysics3d::TriangleShape | virtual | 
  | getFace(uint32 faceIndex) const override | reactphysics3d::TriangleShape | virtual | 
  | getFaceNormal(uint32 faceIndex) const override | reactphysics3d::TriangleShape | virtual | 
  | getHalfEdge(uint32 edgeIndex) const override | reactphysics3d::TriangleShape | virtual | 
  | getId() const | reactphysics3d::CollisionShape |  | 
  | getLocalBounds() const override | reactphysics3d::TriangleShape | virtual | 
  | getLocalInertiaTensor(decimal mass) const override | reactphysics3d::TriangleShape | virtual | 
  | getMargin() const | reactphysics3d::ConvexShape |  | 
  | getName() const | reactphysics3d::CollisionShape |  | 
  | getNbFaces() const override | reactphysics3d::TriangleShape | virtual | 
  | getNbHalfEdges() const override | reactphysics3d::TriangleShape | virtual | 
  | getNbVertices() const override | reactphysics3d::TriangleShape | virtual | 
  | getRaycastTestType() const | reactphysics3d::TriangleShape |  | 
  | getType() const | reactphysics3d::CollisionShape |  | 
  | getVertex(uint32 vertexIndex) const override | reactphysics3d::TriangleShape | virtual | 
  | getVertexPosition(uint32 vertexIndex) const override | reactphysics3d::TriangleShape | virtual | 
  | getVolume() const override | reactphysics3d::TriangleShape | virtual | 
  | isConvex() const override | reactphysics3d::ConvexShape | virtual | 
  | isPolyhedron() const override | reactphysics3d::ConvexPolyhedronShape | virtual | 
  | operator=(const TriangleShape &shape)=delete | reactphysics3d::TriangleShape |  | 
  | reactphysics3d::ConvexPolyhedronShape::operator=(const ConvexPolyhedronShape &shape)=delete | reactphysics3d::ConvexPolyhedronShape |  | 
  | reactphysics3d::ConvexShape::operator=(const ConvexShape &shape)=delete | reactphysics3d::ConvexShape |  | 
  | reactphysics3d::CollisionShape::operator=(const CollisionShape &shape)=delete | reactphysics3d::CollisionShape |  | 
  | setRaycastTestType(TriangleRaycastSide testType) | reactphysics3d::TriangleShape |  | 
  | to_string() const override | reactphysics3d::TriangleShape | virtual | 
  | TriangleShape(const TriangleShape &shape)=delete | reactphysics3d::TriangleShape |  | 
  | ~CollisionShape()=default | reactphysics3d::CollisionShape | virtual | 
  | ~ConvexPolyhedronShape() override=default | reactphysics3d::ConvexPolyhedronShape | virtual | 
  | ~ConvexShape() override=default | reactphysics3d::ConvexShape | virtual |