|  | ReactPhysics3D
    v0.10.2
    C++ Physics engine library | 
This class represents a bounding volume of type "Axis Aligned Bounding Box". More...
#include <include/reactphysics3d/collision/shapes/AABB.h>
| Public Member Functions | |
| AABB ()=default | |
| Constructor. | |
| AABB (const Vector3 &minCoordinates, const Vector3 &maxCoordinates) | |
| Constructor. | |
| Vector3 | getCenter () const | 
| Return the center point. | |
| const Vector3 & | getMin () const | 
| Return the minimum coordinates of the AABB. | |
| void | setMin (const Vector3 &min) | 
| Set the minimum coordinates of the AABB. | |
| const Vector3 & | getMax () const | 
| Return the maximum coordinates of the AABB. | |
| void | setMax (const Vector3 &max) | 
| Set the maximum coordinates of the AABB. | |
| Vector3 | getExtent () const | 
| Return the size of the AABB in the three dimension x, y and z. | |
| void | inflate (decimal dx, decimal dy, decimal dz) | 
| Inflate each side of the AABB by a given size. | |
| void | inflateWithPoint (const Vector3 &point) | 
| Inflate (if necessary) to make sure that a given point fit inside it. | |
| bool | testCollision (const AABB &aabb) const | 
| Return true if the current AABB is overlapping with the AABB in argument. | |
| decimal | getVolume () const | 
| Return the volume of the AABB. | |
| void | mergeWithAABB (const AABB &aabb) | 
| Merge the AABB in parameter with the current one. | |
| void | mergeTwoAABBs (const AABB &aabb1, const AABB &aabb2) | 
| Replace the current AABB with a new AABB that is the union of two AABBs in parameters. | |
| bool | contains (const AABB &aabb) const | 
| Return true if the current AABB contains the AABB given in parameter. | |
| bool | contains (const Vector3 &point, decimal epsilon=MACHINE_EPSILON) const | 
| Return true if a point is inside the AABB. | |
| bool | testCollisionTriangleAABB (const Vector3 *trianglePoints) const | 
| Return true if the AABB of a triangle intersects the AABB. | |
| bool | testRayIntersect (const Vector3 &rayOrigin, const Vector3 &rayDirectionInv, decimal rayMaxFraction) const | 
| Return true if the ray intersects the AABB. | |
| bool | raycast (const Ray &ray, Vector3 &hitPoint) const | 
| Compute the intersection of a ray and the AABB. | |
| void | applyScale (const Vector3 &scale) | 
| Apply a scale factor to the AABB. | |
| Static Public Member Functions | |
| static AABB | createAABBForTriangle (const Vector3 *trianglePoints) | 
| Create and return an AABB for a triangle. | |
This class represents a bounding volume of type "Axis Aligned Bounding Box".
It's a box where all the edges are always aligned with the world coordinate system. The AABB is defined by the minimum and maximum world coordinates of the three axis.
| RP3D_FORCE_INLINE bool reactphysics3d::AABB::testCollision | ( | const AABB & | aabb | ) | const |