# game.libretro.virtualjaguar language file
# Addon Name: game.libretro.virtualjaguar
# Addon id: game.libretro.virtualjaguar
# Addon Provider: libretro
msgid ""
msgstr ""
"Project-Id-Version: game.libretro.virtualjaguar\n"
"Report-Msgid-Bugs-To: translations@kodi.tv\n"
"POT-Creation-Date: 2017-02-04 09:56i\n"
"PO-Revision-Date: 2024-12-27 22:13+0000\n"
"Last-Translator: Anonymous <noreply@weblate.org>\n"
"Language-Team: Uzbek <https://kodi.weblate.cloud/projects/kodi-add-ons-game/game-libretro-virtualjaguar/uz_uz/>\n"
"Language: uz_uz\n"
"MIME-Version: 1.0\n"
"Content-Type: text/plain; charset=UTF-8\n"
"Content-Transfer-Encoding: 8bit\n"
"Plural-Forms: nplurals=2; plural=n != 1;\n"
"X-Generator: Weblate 5.9.2\n"

msgctxt "Addon Summary"
msgid "Atari - Jaguar (Virtual Jaguar)"
msgstr ""

msgctxt "Addon Description"
msgid "Virtual Jaguar is an emulator for the Atari Jaguar video game console.[CR][CR]Based on code released by David Raingeard (Cal2) of what used to be Potato Emulation."
msgstr ""

msgctxt "#30004"
msgid "PAL (Restart)"
msgstr ""

msgctxt "#30005"
msgid "Enable Core Options Remapping"
msgstr ""

msgctxt "#30006"
msgid "Port 1 > Numpad Buttons to Keyboard Keys"
msgstr ""

msgctxt "#30007"
msgid "Port 1 > RetroPad Up"
msgstr ""

msgctxt "#30008"
msgid "Port 1 > RetroPad Down"
msgstr ""

msgctxt "#30009"
msgid "Port 1 > RetroPad Left"
msgstr ""

msgctxt "#30010"
msgid "Port 1 > RetroPad Right"
msgstr ""

msgctxt "#30011"
msgid "Port 1 > RetroPad A"
msgstr ""

msgctxt "#30012"
msgid "Port 1 > RetroPad B"
msgstr ""

msgctxt "#30013"
msgid "Port 1 > RetroPad X"
msgstr ""

msgctxt "#30014"
msgid "Port 1 > RetroPad Y"
msgstr ""

msgctxt "#30015"
msgid "Port 1 > RetroPad Select"
msgstr ""

msgctxt "#30016"
msgid "Port 1 > RetroPad Start"
msgstr ""

msgctxt "#30017"
msgid "Port 1 > RetroPad L1"
msgstr ""

msgctxt "#30018"
msgid "Port 1 > RetroPad R1"
msgstr ""

msgctxt "#30019"
msgid "Port 1 > RetroPad L2"
msgstr ""

msgctxt "#30020"
msgid "Port 1 > RetroPad R2"
msgstr ""

msgctxt "#30021"
msgid "Port 1 > RetroPad L3"
msgstr ""

msgctxt "#30022"
msgid "Port 1 > RetroPad R3"
msgstr ""

msgctxt "#30023"
msgid "Port 1 > RetroPad Left Analog Up"
msgstr ""

msgctxt "#30024"
msgid "Port 1 > RetroPad Left Analog Down"
msgstr ""

msgctxt "#30025"
msgid "Port 1 > RetroPad Left Analog Left"
msgstr ""

msgctxt "#30026"
msgid "Port 1 > RetroPad Left Analog Right"
msgstr ""

msgctxt "#30027"
msgid "Port 1 > RetroPad Right Analog Up"
msgstr ""

msgctxt "#30028"
msgid "Port 1 > RetroPad Right Analog Down"
msgstr ""

msgctxt "#30029"
msgid "Port 1 > RetroPad Right Analog Left"
msgstr ""

msgctxt "#30030"
msgid "Port 1 > RetroPad Right Analog Right"
msgstr ""

msgctxt "#30031"
msgid "Port 2 > Numpad Buttons to Keyboard Keys"
msgstr ""

msgctxt "#30032"
msgid "Port 2 > RetroPad Up"
msgstr ""

msgctxt "#30033"
msgid "Port 2 > RetroPad Down"
msgstr ""

msgctxt "#30034"
msgid "Port 2 > RetroPad Left"
msgstr ""

msgctxt "#30035"
msgid "Port 2 > RetroPad Right"
msgstr ""

msgctxt "#30036"
msgid "Port 2 > RetroPad A"
msgstr ""

msgctxt "#30037"
msgid "Port 2 > RetroPad B"
msgstr ""

msgctxt "#30038"
msgid "Port 2 > RetroPad X"
msgstr ""

msgctxt "#30039"
msgid "Port 2 > RetroPad Y"
msgstr ""

msgctxt "#30040"
msgid "Port 2 > RetroPad Select"
msgstr ""

msgctxt "#30041"
msgid "Port 2 > RetroPad Start"
msgstr ""

msgctxt "#30042"
msgid "Port 2 > RetroPad L1"
msgstr ""

msgctxt "#30043"
msgid "Port 2 > RetroPad R1"
msgstr ""

msgctxt "#30044"
msgid "Port 2 > RetroPad L2"
msgstr ""

msgctxt "#30045"
msgid "Port 2 > RetroPad R2"
msgstr ""

msgctxt "#30046"
msgid "Port 2 > RetroPad L3"
msgstr ""

msgctxt "#30047"
msgid "Port 2 > RetroPad R3"
msgstr ""

msgctxt "#30048"
msgid "Port 2 > RetroPad Left Analog Up"
msgstr ""

msgctxt "#30049"
msgid "Port 2 > RetroPad Left Analog Down"
msgstr ""

msgctxt "#30050"
msgid "Port 2 > RetroPad Left Analog Left"
msgstr ""

msgctxt "#30051"
msgid "Port 2 > RetroPad Left Analog Right"
msgstr ""

msgctxt "#30052"
msgid "Port 2 > RetroPad Right Analog Up"
msgstr ""

msgctxt "#30053"
msgid "Port 2 > RetroPad Right Analog Down"
msgstr ""

msgctxt "#30054"
msgid "Port 2 > RetroPad Right Analog Left"
msgstr ""

msgctxt "#30055"
msgid "Port 2 > RetroPad Right Analog Right"
msgstr ""

msgctxt "#30056"
msgid "Crash Detect"
msgstr ""

msgctxt "#30057"
msgid "Blitter"
msgstr ""

msgctxt "#30058"
msgid "DRAM Timing (Experimental)"
msgstr ""

msgctxt "#30059"
msgid "M68K Clock Scale (Overclock)"
msgstr ""

msgctxt "#30060"
msgid "RISC (GPU/DSP) Clock Scale (Overclock)"
msgstr ""

msgctxt "#30062"
msgid "Network Link Host (TCP Client)"
msgstr ""

msgctxt "#30063"
msgid "Network Link Port"
msgstr ""

msgctxt "#30064"
msgid "Network Link Latency Hiding"
msgstr ""

msgctxt "#30065"
msgid "CD Trace (Diagnostic)"
msgstr ""

msgctxt "#30066"
msgid "BIOS (Cartridges)"
msgstr ""

msgctxt "#30067"
msgid "Jaguar GameDrive (Restart)"
msgstr ""

msgctxt "#30068"
msgid "CD BIOS Type (Restart)"
msgstr ""

msgctxt "#30069"
msgid "CD Boot Mode (Restart)"
msgstr ""

msgctxt "#30070"
msgid "CD Read Speed (HLE Boot Mode Only)"
msgstr ""

msgctxt "#30071"
msgid "Memory Track (Restart)"
msgstr ""

msgctxt "#30072"
msgid "True Color (Gouraud Precision)"
msgstr ""

msgctxt "#30073"
msgid "Internal Resolution (Restart Required)"
msgstr ""

msgctxt "#30074"
msgid "Per-Title Enhancement Defaults"
msgstr ""

msgctxt "#30075"
msgid "Blit Memoization (Per-Title)"
msgstr ""

msgctxt "#30076"
msgid "GPU Pipeline Timing (Experimental)"
msgstr ""

msgctxt "#30077"
msgid "Blitter Bus Timing (Experimental)"
msgstr ""

msgctxt "#30078"
msgid "Video"
msgstr ""

msgctxt "#30079"
msgid "Blitter implementation and console video standard."
msgstr ""

msgctxt "#30080"
msgid "Choose which blitter implementation to use. 'Accurate' is SIMD-accelerated (SSE2 on x86, NEON on ARM) and is the most compatible. 'Fast' is the older blitter; it trades accuracy for extra speed on low-end hardware and breaks some games."
msgstr ""

msgctxt "#30081"
msgid "Accurate"
msgstr ""

msgctxt "#30082"
msgid "Fast"
msgstr ""

msgctxt "#30083"
msgid "Render gouraud-shaded pixels at full precision (chroma x 24-bit intensity) to reduce banding in 3D games. The game-visible 16-bit framebuffer is unchanged. Applies to CRY 16bpp video modes only."
msgstr ""

msgctxt "#30084"
msgid "Render internally at a multiple of the Jaguar's native resolution. Applied when content is loaded; changing it mid-game takes effect on restart. The game-visible framebuffer and all emulation timing are unchanged. Combines with True Color."
msgstr ""

msgctxt "#30085"
msgid "1x (native)"
msgstr ""

msgctxt "#30086"
msgid "Apply known-safe enhancement presets automatically for recognized games (e.g. internal resolution or true color for titles verified to benefit). A preset only applies to options you have left at their default value -- any option you change yourself always wins. Disable for stock behaviour on every title."
msgstr ""

msgctxt "#30087"
msgid "Per-Title Enhancement Hooks"
msgstr ""

msgctxt "#30088"
msgid "Apply per-game byte patches from the enhancement database to the loaded cartridge image at load time (game-side fixes that no core option can express). Off by default. Each patch verifies the bytes it expects to find and refuses to write anything if they differ, so it can never corrupt a dump it was not written for. Cartridge content only; a change takes effect on restart."
msgstr ""

msgctxt "#30089"
msgid "Skip blits whose inputs are provably unchanged since an identical earlier blit (some titles re-render an identical scene every engine cycle while the player is idle). Output is bit-identical by construction; enabled per title via the enhancement database. Verify mode never skips - it executes every would-be skip and logs any divergence (for validating new titles). Not available for CD content."
msgstr ""

msgctxt "#30090"
msgid "Disabled"
msgstr ""

msgctxt "#30091"
msgid "Enabled"
msgstr ""

msgctxt "#30092"
msgid "Verify (debug, no speedup)"
msgstr ""

msgctxt "#30093"
msgid "Texture Replacement"
msgstr ""

msgctxt "#30094"
msgid "Present community texture-pack art in place of the title's own blitter tiles (issue #369). Packs live in <system dir>/vj_texpacks/<cart CRC32>/, named by the same hashes Texture Dump Mode writes. Presentation-only: the emulated machine, savestates and netplay are bit-identical with or without a pack. Shown only when a pack directory exists for the loaded title."
msgstr ""

msgctxt "#30095"
msgid "Emulate a PAL Jaguar instead of NTSC."
msgstr ""

msgctxt "#30096"
msgid "BIOS & Boot"
msgstr ""

msgctxt "#30097"
msgid "How cartridges boot: emulated (HLE) BIOS services or the real Jaguar boot ROM."
msgstr ""

msgctxt "#30098"
msgid "Which BIOS a CARTRIDGE boots with. 'HLE' has the core emulate the BIOS setup and services itself, which lets most commercial titles boot faster and skips the boot animation. 'Real' runs the actual Jaguar boot ROM, which some titles require. Both boot ROM images are built into the core, so neither setting needs a file; the one exception is an optional jagboot_m.rom in the system directory, which overrides the embedded Model-M image. GPU-only/jagcrypt carts (BootIntro demos) auto-enable the real boot ROM even when this is set to HLE -- they contain no 68K program for HLE to start. Ignored for CD content: there, 'CD Boot Mode' decides and turns the boot ROM on or off to match."
msgstr ""

msgctxt "#30099"
msgid "HLE"
msgstr ""

msgctxt "#30100"
msgid "Real"
msgstr ""

msgctxt "#30101"
msgid "Cart BIOS Type (Restart)"
msgstr ""

msgctxt "#30102"
msgid "Which console boot ROM a CARTRIDGE uses when 'BIOS (Cartridges)' is Real, or when a GPU-only/jagcrypt cart auto-enables the boot ROM. 'Series K' is the original Jaguar. 'Model M' is the later revision (patch address $4804) that most size-coded BootIntros are built for. Both images are built into the core. 'Custom' loads a 128 KB image from the system directory: jagboot.rom, boot.rom, boot0.rom, or a named '[BIOS] Atari Jaguar...' file, identified by checksum and logged; falls back to Series K if none is found. A jagboot_m.rom in the system directory overrides the embedded Model-M image. Ignored for CD content."
msgstr ""

msgctxt "#30103"
msgid "Series K"
msgstr ""

msgctxt "#30104"
msgid "Model M"
msgstr ""

msgctxt "#30105"
msgid "Custom (external file)"
msgstr ""

msgctxt "#30106"
msgid "Emulate the Jaguar GameDrive (JagGD) flash cartridge: its detection/install interface and 1 MB bank switching of up to 16 MB of cart SDRAM. 'Auto' turns it on only for ROM images larger than the 6 MB cartridge window. 'Enabled' forces it on for smaller images too, for GD-locked homebrew that refuses to boot without the cart (equivalent to BigPEmu's Force JGD). Without it, GD-locked titles hang at boot exactly as on a stock console."
msgstr ""

msgctxt "#30107"
msgid "Auto (images over 6 MB)"
msgstr ""

msgctxt "#30108"
msgid "Enabled (force, for GD-locked images)"
msgstr ""

msgctxt "#30109"
msgid "CD-ROM"
msgstr ""

msgctxt "#30110"
msgid "Jaguar CD boot path, CD BIOS selection and drive read speed. Only applies to CD content."
msgstr ""

msgctxt "#30111"
msgid "Which CD BIOS the real-BIOS boot path uses. 'Retail' is the standard consumer BIOS; 'Developer' is the dev-kit BIOS, which applies less strict disc checks and can boot images the retail BIOS refuses. Both are built into the core, so no files are required. CD BIOS ROM files in the system directory are preferred over the embedded images, and this selection picks which file wins when both types are present. Only has an effect when 'CD Boot Mode' is 'Real BIOS' or 'Auto' -- the HLE boot path never runs a CD BIOS."
msgstr ""

msgctxt "#30112"
msgid "Retail"
msgstr ""

msgctxt "#30113"
msgid "Developer"
msgstr ""

msgctxt "#30114"
msgid "How Jaguar CD discs boot. This OVERRIDES the 'BIOS (Cartridges)' setting for CD content. 'HLE' emulates the CD BIOS services directly and runs with the console boot ROM off -- fastest and the most broadly compatible. 'Real BIOS' runs an actual CD BIOS and forces the boot ROM on: more faithful, still experimental. It prefers a CD BIOS ROM file from the system directory (searched under several common names, and in Atari - Jaguar / Atari - Jaguar CD / jaguar / jaguarcd sub-folders) and otherwise uses the embedded image chosen by 'CD BIOS Type', so no files are required. 'Auto' is currently identical to 'Real BIOS'. If a real-BIOS mode is chosen but no CD BIOS can be staged at all, the core falls back to HLE rather than failing."
msgstr ""

msgctxt "#30115"
msgid "HLE (Recommended)"
msgstr ""

msgctxt "#30116"
msgid "Auto (Real BIOS)"
msgstr ""

msgctxt "#30117"
msgid "Real BIOS (Included, Experimental)"
msgstr ""

msgctxt "#30118"
msgid "Data-transfer rate for Jaguar CD reads in HLE boot mode. '2x' matches the real drive (300 KB/s) and is hardware-accurate. Higher speeds shorten load times but may break timing-sensitive titles (some games rely on the drive rate for code overlays, music cues, and load handshakes); 'Instant' completes each read in one tick and is the most likely to cause hangs. BIOS boot mode always uses the accurate rate. Applied per-read: a transfer already in flight keeps the speed it started with."
msgstr ""

msgctxt "#30119"
msgid "1x (150 KB/s)"
msgstr ""

msgctxt "#30120"
msgid "2x (Accurate)"
msgstr ""

msgctxt "#30121"
msgid "4x"
msgstr ""

msgctxt "#30122"
msgid "8x"
msgstr ""

msgctxt "#30123"
msgid "Instant"
msgstr ""

msgctxt "#30124"
msgid "Emulate the Memory Track save cartridge alongside the CD unit, as on real hardware. CD games detect it and save settings, progress and high scores to its 128 KB NVRAM (stored in the save file). Disable to emulate a console without the cartridge -- games will warn that game information cannot be saved."
msgstr ""

msgctxt "#30125"
msgid "Network Link"
msgstr ""

msgctxt "#30126"
msgid "JagLink / CatBox serial link emulation for networked games."
msgstr ""

msgctxt "#30127"
msgid "How this console's serial port reaches another player. 'Automatic' uses your frontend's netplay session when one is running -- nothing to configure, no addresses to type -- and otherwise stays idle. 'TCP Host'/'TCP Client' link two emulators directly without netplay; the client picks a host below, and hosts on your LAN are found automatically. 'Loopback' echoes back to this console for testing link-detect menus with no partner."
msgstr ""

msgctxt "#30128"
msgid "Automatic (use netplay when available)"
msgstr ""

msgctxt "#30129"
msgid "Off"
msgstr ""

msgctxt "#30130"
msgid "Loopback (echo to self)"
msgstr ""

msgctxt "#30131"
msgid "TCP Host (listen)"
msgstr ""

msgctxt "#30132"
msgid "TCP Client (connect)"
msgstr ""

msgctxt "#30133"
msgid "Network Link Device"
msgstr ""

msgctxt "#30134"
msgid "What is plugged into the serial port. 'JagLink / CatBox' is the raw cable used by BattleSphere, AirCars and Doom. 'Voice Modem' emulates the Jaguar Voice Modem for Ultra Vortek's phone-line versus mode: type 911 on the numpad at the title screen, then one player dials (any number) and the other answers -- the 'call' is carried over the Network Link transport selected above."
msgstr ""

msgctxt "#30135"
msgid "JagLink / CatBox (raw cable)"
msgstr ""

msgctxt "#30136"
msgid "Voice Modem (Ultra Vortek)"
msgstr ""

msgctxt "#30137"
msgid "Which host to connect to. Hosts running on your LAN appear here automatically within a couple of seconds. 'From file' reads <system>/vj_netlink.txt: one line, the address only, no port -- for example '192.168.1.42' or 'myhost.local'. The port comes from 'Network Link Port'. The VJ_NETLINK_HOST environment variable overrides this option."
msgstr ""

msgctxt "#30138"
msgid "127.0.0.1 (localhost)"
msgstr ""

msgctxt "#30139"
msgid "jaghub.local (host machine named 'jaghub' on the LAN)"
msgstr ""

msgctxt "#30140"
msgid "From file (vj_netlink.txt in system dir)"
msgstr ""

msgctxt "#30141"
msgid "TCP port for the network link (both sides must match). Overridable with the VJ_NETLINK_PORT environment variable."
msgstr ""

msgctxt "#30142"
msgid "Briefly holds each frame until the link partner's reply arrives, so network latency doesn't round every link exchange up to whole video frames. The wait adapts automatically to the measured connection (a few ms on localhost, more on Wi-Fi) and is capped so audio/video pacing survives. Disable only for troubleshooting or benchmarking."
msgstr ""

msgctxt "#30143"
msgid "Input"
msgstr ""

msgctxt "#30144"
msgid "Controller handling shared by both ports."
msgstr ""

msgctxt "#30145"
msgid ""
"Enabling this option will let you rebind controllers from the core options, removing the 'Controls' menu limitation that makes Numpad 7, 8, 9, * and # impossible to remap.\n"
"NOTE: the 'Controls' menu can still conflict with the core options remapping, if you're using a remap file it is recommended to delete/reset it."
msgstr ""

msgctxt "#30146"
msgid "Rotary Sensitivity"
msgstr ""

msgctxt "#30147"
msgid "Scales spinner movement before it is converted to quadrature pulses. The emulated encoder can only emit one pulse per controller poll of its row, so raising this past what the game's poll rate can carry adds lag rather than speed."
msgstr ""

msgctxt "#30148"
msgid "25%"
msgstr ""

msgctxt "#30149"
msgid "50%"
msgstr ""

msgctxt "#30150"
msgid "75%"
msgstr ""

msgctxt "#30151"
msgid "100%"
msgstr ""

msgctxt "#30152"
msgid "150%"
msgstr ""

msgctxt "#30153"
msgid "200%"
msgstr ""

msgctxt "#30154"
msgid "300%"
msgstr ""

msgctxt "#30155"
msgid "400%"
msgstr ""

msgctxt "#30156"
msgid "Rotary Reports Controller Type"
msgstr ""

msgctxt "#30157"
msgid "Whether an emulated rotary identifies itself to software as a rotary (diode D23 fitted). Most rotary controllers ever built shipped without the diode and identify as a standard joypad, which is the default here. Tempest 2000 does not read this -- it uses its own CONTROLLER TYPE menu instead."
msgstr ""

msgctxt "#30158"
msgid "Standard Joypad (no diode -- as most real units)"
msgstr ""

msgctxt "#30159"
msgid "Tempest Rotary (diode fitted)"
msgstr ""

msgctxt "#30160"
msgid "Rotary Dead Zone"
msgstr ""

msgctxt "#30161"
msgid "Discards spinner movement at or below this many host units per poll. A noise gate for a jittery source; movement above the threshold passes at full size."
msgstr ""

msgctxt "#30162"
msgid "1 unit"
msgstr ""

msgctxt "#30163"
msgid "2 units"
msgstr ""

msgctxt "#30164"
msgid "3 units"
msgstr ""

msgctxt "#30165"
msgid "4 units"
msgstr ""

msgctxt "#30166"
msgid "6 units"
msgstr ""

msgctxt "#30167"
msgid "8 units"
msgstr ""

msgctxt "#30168"
msgid "Rotary Offset"
msgstr ""

msgctxt "#30169"
msgid "Subtracts a constant from every spinner sample. Cancels a source that reports a small non-zero movement while at rest, which would otherwise spin the knob forever with the controls untouched. Applied in host orientation, before the wheel's direction convention."
msgstr ""

msgctxt "#30170"
msgid "-4"
msgstr ""

msgctxt "#30171"
msgid "-3"
msgstr ""

msgctxt "#30172"
msgid "-2"
msgstr ""

msgctxt "#30173"
msgid "-1"
msgstr ""

msgctxt "#30174"
msgid "+1"
msgstr ""

msgctxt "#30175"
msgid "+2"
msgstr ""

msgctxt "#30176"
msgid "+3"
msgstr ""

msgctxt "#30177"
msgid "+4"
msgstr ""

msgctxt "#30178"
msgid "Rotary Response Curve"
msgstr ""

msgctxt "#30179"
msgid "Response exponent for the spinner, giving finer control at low speed. The curve is anchored at 64 units per poll: below that an exponent above 1.00 attenuates, at and above it movement passes through unchanged. A higher exponent therefore makes the spinner SLOWER overall -- raise Rotary Sensitivity to get the top speed back."
msgstr ""

msgctxt "#30180"
msgid "Linear (1.00)"
msgstr ""

msgctxt "#30181"
msgid "1.25"
msgstr ""

msgctxt "#30182"
msgid "1.50"
msgstr ""

msgctxt "#30183"
msgid "1.75"
msgstr ""

msgctxt "#30184"
msgid "2.00"
msgstr ""

msgctxt "#30185"
msgid "2.50"
msgstr ""

msgctxt "#30186"
msgid "3.00"
msgstr ""

msgctxt "#30187"
msgid "Analog Controller Dead Zone (X)"
msgstr ""

msgctxt "#30188"
msgid "Stick positions within this many ADC counts of centre (127 = full deflection) read as exactly centred. The rest of the travel is rescaled so the response is smooth at the edge and full deflection still reads full scale."
msgstr ""

msgctxt "#30189"
msgid "4 counts (~3%)"
msgstr ""

msgctxt "#30190"
msgid "8 counts (~6%)"
msgstr ""

msgctxt "#30191"
msgid "12 counts (~9%)"
msgstr ""

msgctxt "#30192"
msgid "16 counts (~13%)"
msgstr ""

msgctxt "#30193"
msgid "24 counts (~19%)"
msgstr ""

msgctxt "#30194"
msgid "32 counts (~25%)"
msgstr ""

msgctxt "#30195"
msgid "Analog Controller Dead Zone (Y)"
msgstr ""

msgctxt "#30196"
msgid "As Analog Controller Dead Zone (X), for the Y axis (pitch, or accelerator/brake on the driving controller)."
msgstr ""

msgctxt "#30197"
msgid "Analog Controller Offset (X)"
msgstr ""

msgctxt "#30198"
msgid "Subtracts a constant (in ADC counts) from every X sample, in host orientation before any device convention. Cancels a stick that rests off-centre; a centred stick is moved by it, which is the point."
msgstr ""

msgctxt "#30199"
msgid "-16"
msgstr ""

msgctxt "#30200"
msgid "-8"
msgstr ""

msgctxt "#30201"
msgid "+8"
msgstr ""

msgctxt "#30202"
msgid "+16"
msgstr ""

msgctxt "#30203"
msgid "Analog Controller Offset (Y)"
msgstr ""

msgctxt "#30204"
msgid "As Analog Controller Offset (X), for the Y axis."
msgstr ""

msgctxt "#30205"
msgid "Analog Controller Response Curve (X)"
msgstr ""

msgctxt "#30206"
msgid "Response exponent for the X axis, anchored at full deflection: an exponent above 1.00 gives finer control near centre while full deflection still reads full scale. Unlike the mouse/rotary curves this costs no top speed, so there is no paired sensitivity control."
msgstr ""

msgctxt "#30207"
msgid "Analog Controller Response Curve (Y)"
msgstr ""

msgctxt "#30208"
msgid "As Analog Controller Response Curve (X), for the Y axis."
msgstr ""

msgctxt "#30209"
msgid "Input Port 1"
msgstr ""

msgctxt "#30210"
msgid "Change input mappings for port 1."
msgstr ""

msgctxt "#30211"
msgid "Port 1 > Controller Type"
msgstr ""

msgctxt "#30212"
msgid "Which peripheral is plugged into controller port 1. 'Rotary (Tempest)' is the Tempest spinner: it removes Up and Down and reports wheel rotation on Left/Right instead, and is driven by relative mouse X. Its buttons (A, B, C, Option, Pause and the keypad) stay on the RetroPad, which is what a real rotary has. 'Light Gun' is the port-1 light gun: the Jaguar wires its LP pin to port 1 only, so it is not offered on port 2. Aim with whatever your frontend maps to the light gun (mouse or Wiimote); the trigger reports as the Jaguar's B button, which is what Balloons reads, and Aux A / Aux B / Start / Select reach A / C / Option / Pause. Aiming off-screen stops the aim updating, exactly as a real gun stops seeing the beam. 'Analog Joystick' and 'Driving Controller' are Atari's bank-switching analog device (one protocol, two skins) -- NO RELEASED TITLE reads it, so these exist for homebrew. Driven by the left analog stick (the driving skin also takes the L2/R2 triggers as brake/accelerator); the port stays a RetroPad until the stick actually moves, so a game that probes controller types at boot only sees the analog device if the stick is deflected first. There is no per-title default for any of these and there never will be -- selecting a rotary removes Up and Down and a gun repurposes B, so either would break the controls of anyone using a pad. Tempest 2000 hides its rotary support behind an unlock -- from SELECT GAME TYPE TO PLAY press Option on controller 1, then press Pause on BOTH controllers at once to reveal CONTROLLER TYPE. The unlock is saved to the game's EEPROM, so it is only needed once."
msgstr ""

msgctxt "#30213"
msgid "Auto (per-title default)"
msgstr ""

msgctxt "#30214"
msgid "Standard Joypad"
msgstr ""

msgctxt "#30215"
msgid "Rotary (Tempest)"
msgstr ""

msgctxt "#30216"
msgid "Light Gun"
msgstr ""

msgctxt "#30217"
msgid "Analog Joystick (bank-switching)"
msgstr ""

msgctxt "#30218"
msgid "Driving Controller (bank-switching)"
msgstr ""

msgctxt "#30219"
msgid "Map Jaguar numpad 0-9, * and # to keyboard keys. 'Number Row Keys' will use 1234567890-= keys, 'Keypad Keys' will use 0123456789/* keypad keys."
msgstr ""

msgctxt "#30220"
msgid "Number Row Keys"
msgstr ""

msgctxt "#30221"
msgid "Keypad Keys"
msgstr ""

msgctxt "#30222"
msgid "Up"
msgstr ""

msgctxt "#30223"
msgid "Down"
msgstr ""

msgctxt "#30224"
msgid "Left"
msgstr ""

msgctxt "#30225"
msgid "Right"
msgstr ""

msgctxt "#30226"
msgid "A"
msgstr ""

msgctxt "#30227"
msgid "B"
msgstr ""

msgctxt "#30228"
msgid "C"
msgstr ""

msgctxt "#30229"
msgid "Pause"
msgstr ""

msgctxt "#30230"
msgid "Option"
msgstr ""

msgctxt "#30231"
msgid "Numpad 0"
msgstr ""

msgctxt "#30232"
msgid "Numpad 1"
msgstr ""

msgctxt "#30233"
msgid "Numpad 2"
msgstr ""

msgctxt "#30234"
msgid "Numpad 3"
msgstr ""

msgctxt "#30235"
msgid "Numpad 4"
msgstr ""

msgctxt "#30236"
msgid "Numpad 5"
msgstr ""

msgctxt "#30237"
msgid "Numpad 6"
msgstr ""

msgctxt "#30238"
msgid "Numpad 7"
msgstr ""

msgctxt "#30239"
msgid "Numpad 8"
msgstr ""

msgctxt "#30240"
msgid "Numpad 9"
msgstr ""

msgctxt "#30241"
msgid "Numpad *"
msgstr ""

msgctxt "#30242"
msgid "Numpad #"
msgstr ""

msgctxt "#30243"
msgid "Input Port 2"
msgstr ""

msgctxt "#30244"
msgid "Change input mappings for port 2."
msgstr ""

msgctxt "#30245"
msgid "Port 2 > Controller Type"
msgstr ""

msgctxt "#30246"
msgid "Which peripheral is plugged into controller port 2. 'Atari ST / PS2 Mouse' is the wiring used by the AtariAge and Brewing Academy ST adapters and by PS/2 mouse adapters. 'Amiga Mouse (ST adapter)' is an Amiga mouse plugged into an ST-wired adapter -- this is what an in-game 'Atari / Amiga' selector normally chooses between. 'Amiga Mouse (Amiga adapter)' is the rarer dedicated adapter. A mouse asserts its state in every row scan, exactly as the real row-blind adapter does, so the port-2 RetroPad is disconnected while one is selected. 'Rotary (Tempest)' is the Tempest spinner: it removes Up and Down and reports wheel rotation on Left/Right instead, and is driven by relative mouse X. Its buttons stay on the RetroPad. Tempest 2000 hides its rotary support behind an unlock -- from SELECT GAME TYPE TO PLAY press Option on controller 1, then press Pause on BOTH controllers at once to reveal CONTROLLER TYPE. The unlock is saved to the game's EEPROM, so it is only needed once. 'Analog Joystick' and 'Driving Controller' are Atari's bank-switching analog device (one protocol, two skins) -- NO RELEASED TITLE reads it, so these exist for homebrew. Driven by the left analog stick (the driving skin also takes the L2/R2 triggers as brake/accelerator); the port stays a RetroPad until the stick actually moves, so a game that probes controller types at boot only sees the analog device if the stick is deflected first."
msgstr ""

msgctxt "#30247"
msgid "Atari ST / PS2 Mouse"
msgstr ""

msgctxt "#30248"
msgid "Amiga Mouse (ST adapter)"
msgstr ""

msgctxt "#30249"
msgid "Amiga Mouse (Amiga adapter)"
msgstr ""

msgctxt "#30250"
msgid "Port 2 > Mouse Sensitivity"
msgstr ""

msgctxt "#30251"
msgid "Scales mouse movement before it is converted to quadrature pulses. The emulated device can only emit one pulse per controller poll, so raising this past what the game's poll rate can carry adds lag rather than speed."
msgstr ""

msgctxt "#30252"
msgid "Port 2 > Mouse Dead Zone (X)"
msgstr ""

msgctxt "#30253"
msgid "Discards horizontal mouse movement at or below this many host units per poll. A noise gate for a jittery source (or an analog stick mapped to the mouse); a real mouse reports nothing at rest and needs none. Movement above the threshold passes at full size -- the dead zone drops samples, it does not shrink them."
msgstr ""

msgctxt "#30254"
msgid "Port 2 > Mouse Dead Zone (Y)"
msgstr ""

msgctxt "#30255"
msgid "As Mouse Dead Zone (X), for vertical movement."
msgstr ""

msgctxt "#30256"
msgid "Port 2 > Mouse Offset (X)"
msgstr ""

msgctxt "#30257"
msgid "Subtracts a constant from every horizontal sample. Cancels a source that reports a small non-zero movement while at rest -- typically an analog stick mapped to the mouse, which otherwise drifts forever. A real mouse reports exactly zero at rest and is unaffected."
msgstr ""

msgctxt "#30258"
msgid "Port 2 > Mouse Offset (Y)"
msgstr ""

msgctxt "#30259"
msgid "As Mouse Offset (X), for vertical movement."
msgstr ""

msgctxt "#30260"
msgid "Port 2 > Mouse Response Curve (X)"
msgstr ""

msgctxt "#30261"
msgid "Response exponent for horizontal movement, giving finer control at low speed. The curve is anchored at 64 units per poll: below that an exponent above 1.00 attenuates, at and above it movement passes through unchanged. Because ordinary movement is well below 64 units, a higher exponent makes the mouse SLOWER overall -- raise Mouse Sensitivity to get the top speed back. These are two different controls."
msgstr ""

msgctxt "#30262"
msgid "Port 2 > Mouse Response Curve (Y)"
msgstr ""

msgctxt "#30263"
msgid "As Mouse Response Curve (X), for vertical movement."
msgstr ""

msgctxt "#30264"
msgid "Diagnostics"
msgstr ""

msgctxt "#30265"
msgid "Logging and watchdog aids for troubleshooting and bug reports."
msgstr ""

msgctxt "#30266"
msgid "Lightweight runtime watchdog that logs GPU/DSP PC escape, GPU/DSP wedge, and video stall events to the RetroArch log. Helpful when filing bug reports about games that hang or go to a black screen mid-play. Verbose mode also dumps a state heartbeat every 10 seconds."
msgstr ""

msgctxt "#30267"
msgid "Enabled (verbose / heartbeat)"
msgstr ""

msgctxt "#30268"
msgid "Records DSA command/response traffic and seek/FIFO transitions to a bounded ring buffer, dumped to the RetroArch log when the cd_seek_wedge watchdog fires (or on request by test harnesses). Diagnostic only -- intended for troubleshooting Jaguar CD boot/data-transfer bugs, not for normal play. Can also be forced on headlessly via the VJ_CD_TRACE=1 environment variable."
msgstr ""

msgctxt "#30269"
msgid "Texture Dump Mode"
msgstr ""

msgctxt "#30270"
msgid "Write every unique blitter source tile the title uses to <system dir>/vj_texdump/<cart CRC32>/ as a PNG preview plus a manifest row, for HD texture pack authoring (issue #369). Tiles are identified by a hash of their raw source bytes only -- the palette is advisory metadata, never identity. Takes effect immediately, no restart needed. Developer-facing: leave disabled for normal play."
msgstr ""

msgctxt "#30271"
msgid "Texture Dump: 16bpp Preview"
msgstr ""

msgctxt "#30272"
msgid "How 16-bit source tiles are rendered in their preview PNGs. The blitter cannot know whether 16-bit values are CRY or RGB16 -- that is display-time interpretation -- so this only changes the preview image, never the tile's hash. 'Both' writes a -cry and a -rgb PNG per tile."
msgstr ""

msgctxt "#30273"
msgid "CRY"
msgstr ""

msgctxt "#30274"
msgid "RGB16"
msgstr ""

msgctxt "#30275"
msgid "Both"
msgstr ""

msgctxt "#30276"
msgid "Timing"
msgstr ""

msgctxt "#30277"
msgid "Clock speed multipliers, then the experimental hardware-timing models."
msgstr ""

msgctxt "#30278"
msgid "Run the 68000 at a multiple of its stock ~13.3 MHz. An enhancement, not an accuracy fix: it can smooth framerate-limited games (Doom, AvP, Checkered Flag) but may break titles that depend on stock CPU timing. Timers and bus costs stay at stock speed. If an overclocked game misbehaves, try enabling the timing models below. Report bugs only at 1x."
msgstr ""

msgctxt "#30279"
msgid "1x (stock)"
msgstr ""

msgctxt "#30280"
msgid "Run the GPU and DSP at a multiple of their stock ~26.6 MHz. An enhancement, not an accuracy fix: extra cycles can lift GPU-bound framerates. Audio pacing and timers stay at stock speed, so nothing pitch-shifts. May break titles that depend on stock RISC timing. If an overclocked game misbehaves, try enabling the timing models below. Report bugs only at 1x."
msgstr ""

msgctxt "#30281"
msgid "Charge the GPU and 68000 realistic DRAM access time once they leave their local buses, pacing hardware-timed games (Doom-class) closer to real hardware. Each processor pays only its own costs, so relative CPU/GPU timing is preserved. Still being calibrated."
msgstr ""

msgctxt "#30282"
msgid "Model the GPU's real instruction costs: the single external-memory gateway, the register score-board, and ALU interlocks. The emulated GPU otherwise finishes renders 2-4x faster than silicon, which makes loops paced on render completion (Doom's menus and demo, Hover Strike) run too fast. Still being calibrated."
msgstr ""

msgctxt "#30283"
msgid "Charge the 68000 the bus time each blit really takes -- on hardware the blitter is the top-priority bus master and freezes the cacheless 68000 while it runs. Zero-time blits let games paced on blit completion (Doom's menus, Hover Strike) run too fast. Still being calibrated."
msgstr ""
